Teleporter

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Teleporter and Teleporter Activator are items.

Usage[edit | edit source]

Teleporter or Teleporter Activator[edit | edit source]

Event Use[edit | edit source]

Teleporter[edit | edit source]

Teleporter
Teleporter.png
In-Game Description
Tooltip Use the Teleporter to lock on the space you are standing on right now. If another player is on your space, it will lock on that player instead.
Categories
Object, Magnetic, Mechanical
Characteristics
Uses 1

Standard Use[edit | edit source]

  • If another player(s) is on your space: Turn this item into a Teleporter Activator (with non-Horcrux enchantments retained) connected with a Teleporter locked onto a random other player on your space.
  • If no other player(s) is on your space: Turn this item into a Teleporter Activator (with non-Horcrux enchantments retained) connected with a Teleporter locked onto your current space.

Related Effects[edit | edit source]

Event Use[edit | edit source]

  • Use at the Catapult event to launch the item 25-30 spaces in a given direction.
  • The Teleporter locks onto the landing space, and you gain a Teleporter Activator connected to it.

Other Item Use[edit | edit source]

  • ACME Magnet; In addition to attracting the Teleporter, you have a chance for the Teleporter to lock onto you with the original Teleporter possessor gaining a connected Teleporter Activator.
  • Wanted Poster: Item

Item Recipes[edit | edit source]

Teleporter Activator[edit | edit source]

Teleporter Activator
TeleporterActivator.png
In-Game Description
Tooltip Use the Teleporter Activator to teleport to the location it is locked on.

Max distance: 100 spaces

Locked on space X.
Energy left: Y%

Categories
Object, Magnetic, Mechanical
Characteristics
Uses 1

Standard Use[edit | edit source]

  • If your teleporter is locked onto a space or player, one of the following occurs:
  • Almost always: Teleport to the connected Teleporter. (If the Teleporter's over 100 spaces away, teleport 100 spaces towards it instead.)
  • Very rarely: The Teleporter Activator goes haywire, so you are sent back 50?-100? spaces.
  • If your teleporter lost its lock-on or is locked onto a negative space: Nothing happens besides this item being removed from the game.
Notes[edit | edit source]

Related[edit | edit source]

Items[edit | edit source]
Effects[edit | edit source]

Passive Effect[edit | edit source]

  • This item loses 13-17% energy during each Effects Phase down to a minimum of 0%.
  • If this item reaches 0% energy, it loses its lock-on; the lock-on can't be recovered after this point, even with a Battery (though if used at this point, a Battery will cause the Teleporter Activator to immediately lock onto your current space.)

Event Use[edit | edit source]

  • Use against The Bear!. You move to the space the connected Teleporter is locked onto (or don't move if the Teleporter has no energy or is not locked onto a space.) (Note that, unlike with standard use, a Teleporter Activator locked onto a negative space can be used to teleport to space 0.) If you moved less than 6 spaces, afterward move the standard amount of spaces backward.

How To Obtain[edit | edit source]

Teleporter[edit | edit source]

Events[edit | edit source]

Items[edit | edit source]

Effects[edit | edit source]

Teleporter Activator[edit | edit source]

Events[edit | edit source]

  • Launch a Teleporter with the Catapult and see it land.

Items[edit | edit source]

  • Teleporter
  • Have your Teleporter attracted by and locked onto a Magnet user

Strategy[edit | edit source]

TBD

Trivia[edit | edit source]

TBD