Sorcerer
(Redirected from Telekinesis)
"Freeze your enemies, steal their items and blow them to pieces!"
— Former Specialized Adventuring! Description
Sorcerer (or Sorceress for females) is a class.
Passive[edit | edit source]
Mysticality[edit | edit source]
Tooltip You gain 2 Mana per turn. You gain an additional 2 Mana whenever you cast a Spell.
Mana: X
If the Class Talent is active: Casting Spells now grants 4 Mana instead.
Effect[edit | edit source]
- You instantly gain 10 Mana when you gain this effect. Then, you gain 2 Mana during each of your Effects Phases and gain 2 Mana right before you cast any Spell. You can have a max of 100 Mana stored in this effect at once; Mana which would be gained while you already have 100 is simply never able to be used.
- You can gain 10 Mana by using a Mana Potion.
- If the Class Talent is active: You gain 2 extra Mana right before you cast any Spell.
Notes[edit | edit source]
- See Spell-Triggered Effects for more information on effects like this.
Skills[edit | edit source]
Frostbolt[edit | edit source]
Standard Use[edit | edit source]
- Empower your Frostbolt for 2 Mana to also affect players in a 5 space radius around the target. Each subsequent Empower will increase this radius by 5 spaces.
- If the Class Talent is active: Empowering your Frostbolt lets it Freeze 2 random items for 2 turns. Each subsequent Empower will increase this by 1 additional item.
- Target any player.
- If you have 5 or more Mana: You lose 5 Mana. The target gains Rooted.
- If the Class Talent is active: You lose 5 Mana. All players within a 5-space radius of the target gain Rooted, and each player in the radius has 2 random items in their inventory gain Frozen for 2 turns.
Notes[edit | edit source]
- The Class Talent can Freeze an item of a player with Root Immunity.
Related Effects[edit | edit source]
Event Use[edit | edit source]
- Use against The Bear!; with sufficient Mana, move 4-7(?) spaces forward and lose 5 Mana; with insufficient Mana, go backwards the standard amount of spaces.
Telekinesis[edit | edit source]
Standard Use[edit | edit source]
- Empower your Telekinesis for 2 Mana to show an additional item. Up to 10 items can be shown at one time.
- Target another player.
- If you have 5 or more Mana: Select one of 2 random items to steal from the target. You lose 5 Mana.
- If there are no other players in the game: Gain a Banana.
- If the Class Talent is active: The stolen item thaws, resets its cooldown and restores all its charges.
Flash[edit | edit source]
Standard Use[edit | edit source]
- A random other player on your space is targeted if possible. Then:
- If you couldn't target a player and you have 3 or more Mana: You lose 3 Mana. You move 4 spaces forward.
- If you targeted another player and you have 3 or more Mana: You lose 3 Mana. You move 4 spaces forward. All your other skills are Empowered.
- If the Class Talent is active: If you targeted another player, you move an additional 6 spaces forward and gain 5 Mana if you are not on the target's space after you move. Flash also won't go on cooldown.
Notes[edit | edit source]
- You still have to pay 3 Mana before gaining 5 Mana from the Class Talent, for a net gain of 2; you cannot Flash without Mana even with the Talent.
- Movement-triggered effects like Duct Tape and Auto Hammer can activate in-between Flash movement and the Talent's space check, changing whether or not you gain Mana.
Pyroblast[edit | edit source]
Standard Use[edit | edit source]
- Empower your Pyroblast for 4 Mana to increase the radius by 1 space and lower the cost by 2 Mana.
- Target any player.
- If you have 40 or more Mana and the Class Talent is not active: You lose 40 Mana. Kill the target and each enemy player within a 1-space radius of the target and give them 1 turn of Fire.
- If the Class Talent is active and you have 40 Mana: You lose 40 Mana. The target and each enemy player within a 1-space radius of the target have all death blockers and passive granters of Death Immunity removed, then they are killed. This kill bypasses "Fire Immunity". All enemy players within a 1-space radius of the target gain 1 turn of Fire.
Related Effects[edit | edit source]
- Fire Immunity: Passively prevents being affected by Pyroblast, unless the class talent is active.
Related Items[edit | edit source]
Event Use[edit | edit source]
- Use against the Small Golem of the Archaeology Dig; you lose 40 Mana if you succeed. (You fail if you have less than 40 Mana.)
- Use against The Bear!; with sufficient Mana, kill the Bear and lose 40 Mana, with a chance to gain 4 turns of PETA; with insufficient mana, go backwards the standard amount of spaces. (You fail if you have less than 40 Mana.)
- Melt the Ice Inside The Cave; you lose 40 Mana if you succeed. (You fail if you have less than 40 Mana.)
Other Item Use[edit | edit source]
Secret Item Interaction[edit | edit source]
This is one of the secrets of BGO.
Spoilers |
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Hitting another player with Snowballs freezes a random item in their inventory for 1 turn. |
Playstyle[edit | edit source]
Strengths[edit | edit source]
- Powerful skills that have unlimited range and low cooldowns.
- Frostbolt is (usually) excellent for stopping someone else from swooping in the endgame.
- You can use Frostbolt to Root yourself, preventing losing spaces with the Time Bomb, with The United Nations, with The Bear!, with Saruman, with a bad guy or with the Indian chief in The Wild West, or if you are being shot at by a player with a Gun (at the cost of dying.) This is particularly useful if you have already crossed the finish line.
- Pyroblast is quite effective in duels.
Weaknesses[edit | edit source]
- Weak early game.
- If a game is too short, you might have insufficient Mana for the endgame.
- No skills for disposing of junk items like Jinxed Jewel Of Encumberment.
- Root Immunity such as from Druid's Crow Form, from a Magic Broom either bought at The Wizard Shop or found in The Haunted Mansion's Graveyard during Halloween, or from The Avaril can make Frostbolt useless for stopping a swoop. Barbarian's Break Free can similarly remove Rooted.
- Frost Immunity such as from Quantum Quality, Syringe, a Dragonling, Bearskin Vest, Spear Of Skadi, or Jewel Shield can make Frostbolt useless.
- Fire Immunity such as from Quantum Quality, Syringe, a Dragonling, Demon Sword, Dragon Shield, or Jewel Shield can make Pyroblast useless.
- If you use Pyroblast on an enemy, you will lose a huge amount of Mana that could be used for Frostbolt or Flash; this can cost you heavily outside of a duel.
- Spell protection can significantly hinder the viability of spamming magic, especially in long games with Sir Lancelot's Ring Of Dispel and Shamshir-e Zomorrodnegar or if an opponent has an Amethyst Necklace.
- Silenced from Necromancer's Bone Mage, Lawyer's Natural Liar Talent, Alchemist's Concoct Talent, Warlock's Libido Fiend, or Plunger can interfere with spamming magic.
- Access to charging items in The Magic Shop is frequently denied by Saboteur's Hinder and Lawyer's Objection!, and this can be done at any range. Warlock's Chaotic Magic can be used similarly, though this is a less frequently seen threat. Disarm, Polymorph, and Death spells from The Magic Shop itself can also deny access.
- If you are not careful with counterplay, Lawyer's Confiscate Evidence can be used to steal an item you are charging or have just charged at The Magic Shop.
Strategies[edit | edit source]
- Use Frostbolt to Root a player who is about to swoop (or who is mid-swoop), use it vs. a player who needs to move for Chasm/Incoming Monster, or use it to ensure a kill with Gun/Sniper Rifle.
- If you notice an item with huge swing potential for you in another player's inventory, such as Diss Card: Shift or English Breakfast components, using Telekinesis to try to steal it is usually a good option.
- Use Pyroblast to deny a player a key event, such as Cards Of Fate.
- If the Adventure Time reference event is chosen, you can get an Orb for magic casting. Also, the Enchiridion casts Wormhole and provides all 5 Magic Crystals for a total of 6 potential spells to cast. However, Dungeon Crawl can provide access to Demon Sword and can make Black Dragon Eggs more accessible to enemy players in longer games. On the plus side, Black Dragonling can provide Magic Crystals for you.
- If the Board Game Of Thrones reference event is chosen, other players can become a Targaryen to receive a Dragon Egg and can more easily steal Dragon Eggs from The Dragon. Black, Blue, and Red Dragonlings can act as strong defenses against Frostbolt and Pyroblast. Targaryens also gain Ring Of Spell Deflecting which can hinder your magic usage. Other players can also become a Stark to receive a Wolf which can Silence you. However, if you become a Targaryen yourself, you can periodically get a chance to obtain a Magic Crystal from The Dragon, and if you somehow gain an Orb, it can be charged with Ancient Dragon Claw. There's also an ever so slight chance to steal a Black Dragon Egg which will grant Magic Crystals once hatched. This makes this reference event a mixed bag for Sorcerer.
- If the Interdimensional Portal Gun reference event is chosen, Frostbolt can prevent losing spaces while getting a reward from Fantasy World.
- If you can somehow get Lilith's Staff, it can solve the spell protection issue with magic spam.
- Magical Mind can solve the Silencing issue with magic spam.
Dual-Class Synergies[edit | edit source]
Druid[edit | edit source]
- Frostbolt has synergy with Entangling Roots.
- Fairy Form's Flow Of Magic and Fairy Form: Extract Essence have synergy with Mysticality.
Enchanter[edit | edit source]
- Magic Affinity and Condense Magic synergize well with Mysticality.
Merchant[edit | edit source]
- You can repeatedly go to The Magic Shop for spells to cast that will grant you Mana from Mysticality. This is especially effective if you go to The Wizard Shop with the Cards Of Fate spell and get Orb, Staff, Wizard Hat, and Wizard Robes. (Tome Of Magic can be the icing on the cake.) The Wealth spell can supply you with the needed Rupees.
Necromancer[edit | edit source]
- Shimmering Soul synergizes well with Mysticality.
Priest[edit | edit source]
- Radiance being cast twice synergizes well with Mysticality. Radiance can also destroy a target's Lightning Rod or trigger their Ley Prism, giving an opportunity to hit the target with a Dark Spell.
- Dispel Magic can remove Spell Shield or Spell Reflect, giving an opportunity to hit the target with a Dark Spell. Dispel Magic can also remove Life Shield, Star Power, or Auto-Resurrection, giving an opportunity to kill with Pyroblast or the Death Spell.
Saboteur[edit | edit source]
- In a duel, Pyroblast can be used to burn an item made Highly Flammable by Sabotage while Hinder's Fire is still recharging or if Hinder's Fire somehow failed the first go-round. To ensure Pyroblast's effectiveness, Sabotage can also Freeze Red Dragonlings if the opponent becomes a Targaryen in the Board Game Of Thrones reference event or Freeze a Demon Sword they obtain.
- Tinker can dispose of junk items like Jinxed Jewel Of Encumberment, covering one of Sorcerer's weaknesses.