Teams: Like A Boss

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In Teams: Like A Boss, there are two teams: The Boss, and those challenging the Boss. The Boss is the only player on their team. Everyone else is a challenger.

The goal of this mode is for either the Boss or a challenger to meet all win conditions. Only one player on your team needs to win for your entire team to win.

This mode does not add any additional win conditions to Classic Mode or Sprint Mode. It can be selected during Game Creation.

Achievements are disabled in Teams: Like A Boss, with the exception of Boss Mode-specific achievements, achievements in the category Minigames, and the One In A Million achievement.

Set Up[edit | edit source]

Select The Boss And The Challenging Team[edit | edit source]

Select the Boss: Here, select the player you would like to be the Boss. If you want, select "Random" for the Boss to be randomly selected.
Challenging team name: Here, enter the name of the team challenging the Boss. A team name is to be between one and thirty characters.
Challenging team tag: Here, enter the tag of the team challenging the Boss. A tag is similar to an abbreviation. It will be displayed before the name of each player on that team, in brackets. It is to be between one and three characters.

Basic Boss Settings[edit | edit source]

Starting Space Here, select the space you want the Boss to start on. It can be any space from zero to one thousand.
Starting Speed Here, select the speed you want the Boss to start with. It can be any amount from negative fifteen to twenty-five.
Starting Rupees Here, select the number of rupees you want the Boss to start with. It can be any amount from zero to one thousand.
Starting Items Here, select the number of items you want the Boss to start with. It can be any amount from zero to twenty-five. Items are drawn from the random item-givers pool.

Passives & Effects[edit | edit source]

Arcane Vision If this box is checked, the Boss starts off with the permanent Arcane Vision buff.
Artifact Choice If this box is checked, the Artifact Choice event is queued for the Boss.
Boss Income If this box is checked, choose how many rupees you want the Boss to gain each turn. You can choose from zero to twenty.
Bounty Hunting If this box is checked, the Boss starts off with the Bounty Hunting feat.
Death Timer If this box is checked, choose how many turns you want the Boss to remain Dead when killed. You can choose from one to three.
Disarm Immunity If this box is checked, the Boss starts off with the permanent Disarm Immunity buff.
Ethereal Soul If this box is checked, the Boss starts off with the permanent Ethereal Soul buff.
Extra Classes If this box is checked, choose how many extra Classes you want the Boss to choose in their first turns. You can choose from one to three.
Fire Immunity If this box is checked, the Boss starts off with the permanent Fire Immunity buff.
Frost Immunity If this box is checked, the Boss starts off with the permanent Frost Immunity buff.
Item Generation If this box is checked, the Boss starts off with the permanent Boss Item Generation buff.
Living Bomb If this box is checked, the Boss starts off with the Living Bomb buff.
Magical Mind If this box is checked, the Boss starts off with the permanent Magical Mind buff.
Mojo If this box is checked, the Boss starts off with the permanent Mojo buff.
Overlord If this box is checked, the Boss starts off with the Overlord buff.
Poison Immunity If this box is checked, the Boss starts off with the permanent Poison Immunity buff.
Scroll Generation If this box is checked, the Boss starts off with the permanent Boss Scroll Generation buff.
Skip-A-Turn & Incapacitation Immunity If this box is checked, the Boss starts off with the permanent Skip-A-Turn & Incapacitation Immunity buff.
Spell Shield Generation If this box is checked, the Boss starts off with the permanent Boss Spell Shield Generation buff.
Tinkering Quietly If this box is checked, the Boss starts off with the Tinkering Quietly feat.

Skills[edit | edit source]

Energize If this box is checked, the Boss starts off with the permanent Energize skill. You can choose a cooldown between one and twenty turns.
Like A Boss! If this box is checked, the Boss starts off with the permanent Like A Boss! skill. You can choose a cooldown between one and twenty turns.
Ni If this box is checked, the Boss starts off with the permanent Ni! skill.
"No." If this box is checked, the Boss starts off with the permanent "No." skill.
Pacman If this box is checked, the Boss starts off with the permanent Pacman skill.
The Force If this box is checked, the Boss starts off with the permanent The Force skill.
THIS IS SPARTA! If this box is checked, the Boss starts off with the permanent THIS IS SPARTA! skill.
Travel If this is checked, the Boss starts off with the permanent Travel skill. You can choose a cooldown between one and twenty turns.

Races[edit | edit source]

  • If any of these boxes are checked, the Boss starts off with the corresponding Race(s):
Human Learn a random feat and another one every 6 turns.
Goblin You are immune to explosions from bombs and Explosive items.
Orc You block your next incapacitation. Cooldown: 4 turns
Tigron Whenever you make a kill, gain Red Meat. Eating Meat moves you 4 more spaces forward.
Tiefling Whenever one of your items burns, summon 3 random Lesser Demons.
Oni Your blunt basic melee weapon attacks can no longer be blocked by basic Shields. Knockback increased by 7 spaces.
Abomination Whenever you kill someone on your space, knock them back 20 spaces.
Terminator Energy-based items and effects no longer lose Energy per turn.
Arkly Whenever you skip a turn, gain a random Sparkling Jewel. Cooldown: 1 turn
Wendigo Whenever you eat, you gain +1 Speed and Frost Immunity for 1 turn. Whenever you kill someone on your space, you gain Red Meat.
Nibblonian You can eat any Living item, also granting you a +4 Speed Boost for 1 turn. Every 5th time you eat, you poop Concentrated Dark Matter.
Satyr Whenever you have sex with another player, steal a random item from them.
Unicorn Whenever you cast a Light Spell on another player, charge 7 spaces forward.
Fairy Whenever a Spell is cast on you, gain +1 Speed and Floating for 2 turns. This effect can stack to 5 Speed.
Cardassian When a player blocks your kill, kill them again. Cooldown: 3 turns
Hogger Food now always moves you its maximum amount of spaces.
Changeling Every 5 turns, you change into a different race.
Voidcaller Every 4 turns, summon a random item from the void. It fades away after 1 turn.
Ferengi You get 30% more Rupees when you sell items at the Pawn Shop and your Bank Account grants 30% more interest.
Revenant You can use melee weapons while dead. When you're killed, your next melee attack against the killer will become deadly and unblockable.
Protoss Whenever you haven't moved back for 2 turns, gain a Plasma Shield that absorbs your next backwards movement of 5 spaces or more.
Centaur All Speed from Boots is doubled. When you use upgraded Boots to move, double the movement. Cooldown: 3 turns
Wraith Every 3 turns you cast a random Dark Spell with a random target.
Fuzzwuffle Whenever you are killed, the killer gets -6 Speed for 3 turns.
Djinni Whenever you move 15 or more spaces forward in a single movement, gain +3 Speed and Floating for 2 turns. Cooldown: 2 turns
Dwarf You have a Dwarven Mining Pick, Earth Attunement and Spelunking. You're great at mining and have extra success in caves!
Obsidian You are permanently Silenced and have Spell Immunity.
Time Lord Every 9 turns you take an extra turn.
Skeksis Whenever you make a kill, create a Vial Of Essence that grants you an Auto-Resurrection when consumed. Cooldown: 5 turns
Borg Every 5 turns, you assimilate the race of a random player on your space, adding it to your own.
Dryad Whenever you haven't killed anyone for 4 turns, grow a random plant item.