Learnable Feats
(Redirected from Spell Deflecting)
Learnable Feats is a collective name for the group of the 15 following Buffs: Bear Behavior, Bounty Hunting, Druggy, Firearms Specialist, Fisherman, Grenadier, Haggle Expert, Human Aerodynamics, Pathfinding, Shield Mastery, Spare Time Efficiency, Spell Deflecting, Spelunking, Tinkering Quietly, and Trivia Expertise.
Bear Behavior[edit | edit source]
Tooltip You know a lot about bears. They do not scare you... you scare them! This feat also improves your skills with a Pet Bear.
Effect[edit | edit source]
- You run 75% less spaces when you would flee "the standard amount of spaces" back from The Bear!
- After using a Whip vs. The Bear!, you choose a direction to send the Bear in.
- After riding forward on a Pet Bear, you kill all other players on your space.
- When you roar with a Pet Bear, you have a chance to Incapacitate all other players within a 5-space radius of you.
- Guarantees you gain Banana Fish when fishing with Pet Bear at The Jungle's Waterfall.
Bounty Hunting[edit | edit source]
Tooltip You are a Bounty Hunter. You make an extra 3 Rupees whenever you kill someone.
Effect[edit | edit source]
- You gain 3 Rupees whenever you kill another player.
Notes[edit | edit source]
- See Death Tiers for more information on effects like this.
Druggy[edit | edit source]
Tooltip You're a professional drug user. You don't receive negative effects from drugs and will receive the Blaze It buff from smoking Weed, causing your next roll to be high.
Effect[edit | edit source]
- You are unaffected by "negative" effects of drugs.
- You are not Incapacitated by GHB's Standard Use.
- You do not gain a Disease from Syringe's Standard Use.
- You are unaffected by another player's Free Drink with the exception of being considered as drinking.
- You are unaffected by another player's Chloroform.
- Your Crystal Meth's Standard Use is altered to be the following (including if you have Dehydration): You gain 6 turns of Crystal Meth Focus.
- This effect passively removes and prevents getting Cocaine Addiction and Cocaine Burnout, also you don't die or lose Hyper Hyper (but don't gain another turn of duration of Hyper Hyper) if you use Cocaine standardly while already having Hyper Hyper.
- You do not automatically eat a Food item you have when Stoned wears off.
- You gain Blaze It each time you use Weed standardly.
- You gain 5 turns of Unstable Mind each time a Terrazine Tank or Terrazine Reactor releases gas.
Notes[edit | edit source]
- An already existing Dehydration from Crystal Meth is not removed if you gain Druggy.
Firearms Specialist[edit | edit source]
Tooltip You're a Firearms Specialist. Your kill chance when you shoot someone with the Gun is increased by a fair bit.
Effect[edit | edit source]
- You have a higher chance to successfully shoot a player in Run, PlayerName! Run! after targeting another player in Pew Pew! or the Gun event.
- You have a higher chance to kill a bad guy in The Wild West when you use your Gun.
- You can successfully fire a Sniper Rifle 8-45 seconds after aiming instead of 15-45 seconds after.
Fisherman[edit | edit source]
Effect[edit | edit source]
- When you fish with your Fishing Pole at one of the following locations, your chance to catch one of the corresponding items instead of another item is increased by 20%:
- Lolrus!: Goldfish
- Ninjas: Pufferfish
- Ooo: Red Herring
- Subterranean Stream Inside The Cave: Salmon
- The Beach: Crabs, Hammerhead Shark
- Waterfall in The Jungle: Banana Fish, Piranha
- Middle Ages: Hypnotoad
- Prehistory's Primordial Pools: Primordial Fish, Trilobite
- The Pirate Ship (shallow): Electric Eel, Hammerhead Shark
- The Pirate Ship's A Wave: Octopus
- The Pirate Ship's Sail Along!: Swordfish
- The Pirate Ship's Sail Along?: Loan Shark, Bloop
Grenadier[edit | edit source]
Tooltip You are a Grenadier. You can throw various types of Grenades 30 spaces further than usual.
Effect[edit | edit source]
- Your throw range for Combustible Lemon, Hand Grenade, Holy Hand Grenade, and Sex Bomb is 30 spaces farther in both the negative and positive directions.
Haggle Expert[edit | edit source]
Tooltip You know how to haggle properly! You pay 1 Rupee less for most items and spells in most shops.
Effect[edit | edit source]
- You have a 1 Rupee discount for items in shops.
- You have a 1 Rupee discount for spells at The Magic Shop bought for your Wand or Orb, and a 3 Rupee discount for spells bought for your Staff.
- You have a 1 Rupee discount for non-item purchases at the Church.
- You pay 4 less Rupees as an item substitute to the Greedy Goblin of the Archaeology Dig.
- You will always have a chosen item accepted when trading with the Indian chief in The Wild West.
Notes[edit | edit source]
- This effect normally cannot reduce a 1 Rupee price down to 0 Rupees, though it can if it was set at 1 Rupee by Wild Mode: Silly Sales.
- This effect does not give a discount for The Academy Of Adventure.
Human Aerodynamics[edit | edit source]
Tooltip You have studied Human Aerodynamics and can utilize this knowledge to gain an additional 70% survival rate when you launch yourself with the Catapult.
Effect[edit | edit source]
- When you standardly launch yourself with the Catapult, if you don't land on another player, and you don't have Ball & Chain, Floating or Emergency Floating, and Lucky doesn't activate, you have a 75% chance to survive without Incapacitation upon landing instead of a 5% chance.
Pathfinding[edit | edit source]
Tooltip You are a real pathfinder. Whenever you encounter the Crossroads event, you see an extra destination.
Effect[edit | edit source]
- Whenever you encounter Crossroads, there are 5 available event options instead of 4.
Shield Mastery[edit | edit source]
Tooltip You're a Shield Master! Your Shield blocks now incapacitate the attacker and you no longer suffer the Speed penalty from raising an upgraded Shield!
Effect[edit | edit source]
- A raised Shield no longer grants you -2 temporary Speed.
- When your Shield (including upgraded Shield) passive effect activates to block a melee attack, the attacker is Incapacitated.
- If you are alive and have Shield, if another player performs a melee attack on you with Holy Hammer, the knockback from the attack is reduced by 1/3.
Notes[edit | edit source]
- See Melee-Triggered Effects for more information on effects like the Holy Hammer knockback reduction portion of Shield Mastery.
- If this effect activates to reduce Holy Hammer knockback, it does not activate the above Incapaciation effect or Shield's cooldown addition effect.
- Shield Mastery won't trigger vs. Tetsubo.
Spare Time Efficiency[edit | edit source]
Tooltip You use your time well. Whenever you skip a turn, you make an extra 3 Rupees.
Effect[edit | edit source]
- You gain 3 Rupees whenever you skip a turn.
Spell Deflecting[edit | edit source]
Tooltip You are trained to deflect incoming Dark Spells. Whenever a player casts a Dark Spell at you, you have a 25% chance to deflect it.
Effect[edit | edit source]
- When you are targeted by a Dark spell from any player or in a standard non-player spellcasting event, there is a 25% chance that it will be completely blocked.
- This effect has a 25% chance to protect you when you pass through the Cursed Gate of the Archaeology Dig.
Spelunking[edit | edit source]
Tooltip You're an experienced explorer. You always find 5 option when you enter the Cave! In addition, you have permanent Night Vision inside the Cave, the Dungeon Crawl and the Archaeology Dig.
Effect[edit | edit source]
- You always find 5 interactable options Inside The Cave.
- Grants Night Vision (excluding in The Cellar of The Haunted Mansion.)
Tinkering Quietly[edit | edit source]
Tooltip You are very quiet when you're tinkering. Placing a Glue Mine, Teleporter or TNT or releasing an Explosive Sheep will no longer cause a log in the chat.
Effect[edit | edit source]
- When you standardly use Glue Mine, Frost Mine, Teleporter, ACME TNT, Explosive Sheep, or Tinker, related sound effects will not be audible by other players, and the chat log entry will not be visible to other players.
- When your released Explosive Sheep moves in the Effects Phase, the sound effect will not be audible by other players, and the Sheep's movement will be visible in a private message given to you rather than in the public Effects Phase page.
- You have an option to automatically defeat the Lv 2 or 3 Damaged Construct of the Archaeology Dig, and the Lv 4 Damaged Construct requires 1 less item to be defeated.
Notes[edit | edit source]
- If your Sheep leaves the game in the Effects Phase, that message will still be public. Also, if another player looks at your effects, they will still be able to see the Explosive Sheep Neutral Effect.
- This effect has no interaction with Spider Mine.
- This effect does nothing when you launch a listed item with a Catapult.
Trivia Expertise[edit | edit source]
Tooltip You know a crapload of silly facts. Whenever you get a Trivia question, you will automatically spot one bad answer.
Effect[edit | edit source]
- Whenever you encounter Questions!?, Let Me Axe You Something!, the Ancient Riddle of the Archaeology Dig, or the Dungeon Crawl's (Demon) Sphinx, 1 wrong answer to the question posed to you is crossed out.
Related[edit | edit source]
Items[edit | edit source]
Effects[edit | edit source]
How To Obtain[edit | edit source]
Any Learnable Feat[edit | edit source]
Items[edit | edit source]
- Arcane Owl
- Books with Reading Glasses
- Bookworm (when eaten)
- Brain Massager
- CD Player's Classical Track
- Charged Deluminator
- Freudian Slippers
- Human Brain
- Pensieve
- The Mind Stone (including in The Infinity Gauntlet)
- Unholy Encyclopedia
Effects[edit | edit source]
- Catseye Necklace
- Ponder
- Lager Of Learning
- Living Death
- Race: Human
- Super Caffeine Rush
- Tranquil Trance
- Unstable Mind
Events[edit | edit source]
- Academy Course titled as a Learnable Feat (queued by the Academy Course Neutral Effect gained by purchasing the respective course at The Academy Of Adventure)
- Read A Book
- Deckard Cain/Epic Story Time!/Legendary Story Time!
- The Wheel Of Luckery
Bounty Hunting[edit | edit source]
- A Boss automatically gains this effect if Bounty Hunting is selected in Passives & Effects before Round 1.
Fisherman[edit | edit source]
Events[edit | edit source]
- The Beach's The Fisherman
Haggle Expert[edit | edit source]
Events[edit | edit source]
- Flynt's Blessing in the Hall Of Heroes
Items[edit | edit source]
Spell Deflecting[edit | edit source]
Items[edit | edit source]
Tinkering Quietly[edit | edit source]
- A Boss automatically gains this effect if Tinkering Quietly is selected in Passives & Effects before Round 1.