Sniper Rifle
Sniper Rifle is an item.
Usage[edit | edit source]
Standard Use[edit | edit source]
- Target another player.
- If they are 50 or more spaces away from you: You take aim at the player and a sound clip of someone saying "I've got you in my sights." is played.
- 15-45 seconds after taking aim, you can fire; upon firing, this item loses 1 charge and goes on cooldown. If the player you aimed at is within 5 spaces of the space at which they were initially aimed upon, kill them.
- If you move while aiming, this item immediately goes on cooldown; no charge is lost.
- If you attempt to shoot before 15 seconds or after 45 seconds pass, this item loses a charge and goes on cooldown.
- The 45 second part of this appears to be a bug since it is inconsistent with the tooltip.
- If they are 49 or less spaces away from you: Nothing happens aside from this item going on cooldown; no charge is lost.
Notes[edit | edit source]
- See Movement-triggered effects for more information on effects like this.
Related Effects[edit | edit source]
- Sneaky: With Sneaky, upon taking aim with a Sniper Rifle, the sound clip of someone saying "I've got you in my sights." doesn't play. A public log entry is still added about aiming as normal, however. Also, the actual shot's sound effect can still play.
- Firearms Specialist: You can successfully fire the Sniper Rifle 8-45 seconds after aiming instead of 15-45 seconds after.
- Bulletproof: You can't be killed by a Sniper Rifle.
Event Use[edit | edit source]
- Give to the Damaged Construct of the Archaeology Dig. Counts as 1 item.
How To Obtain[edit | edit source]
Events[edit | edit source]
- Ivan's Weapons Van
- Deaf Genie
- Jackpot in The Wild West
- Pawn Shop
Effects[edit | edit source]
Strategy[edit | edit source]
TBD
Trivia[edit | edit source]
TBD