Signal Jammer

From Board Game Online Wiki

Signal Jammer is an item.

Signal Jammer
SignalJammer.png
In-Game Description
Tooltip Jams all radio signals, causing several items to malfunction for 2 turns:
  • Teleporter Activator
  • Sheep Activator
  • Glue Mine Activator
  • Spider Mine Remote
  • Radio
  • Frost Mine Activator
Categories
Object, Mechanical
Characteristics
Uses 1


Usage[edit | edit source]

Standard Use[edit | edit source]

  • Begin the Signal Jam Global Effect for a duration of 2 Rounds.
  • Signal Jam: If any player tries to standardly use a Sheep Activator, Glue Mine Activator, Frost Mine Activator, Spider Mine Remote, RC Attack Helicopter, or Helicopter Controller, they lose the item without anything else happening. For Teleporter Activator, it just loses 9%-14% energy (unless it has no energy, in which case it is consumed) without anything else happening. For Radio, Signal Jam can block the 2nd and 3rd uses for each charge if Concussive Shells, Napalm, or Gas Bombs are chosen or block the only use for each charge when Reinforcements is chosen; the charge is lost and the Radio is put on cooldown.

Notes[edit | edit source]

  • Signal Jam does not prevent explosions due to Detonation or inside Festive Present.

Inherent Effect Tooltip[edit | edit source]

Signal Jam Tooltip
Signals are being jammed. Certain Controllers and Activators will malfunction when used.

Duration: X turn(s)


GlobalEffect.png Global Effect

Event Use[edit | edit source]

  • A random living player within a 5-space radius of the landing spot is targeted. Randomly, either the standard Signal Jam Global Effect begins for 2 Rounds OR the targeted player is Incapacitated. (If no living player is in the effect radius, randomly either the standard Signal Jam effect begins for 2 Rounds OR nothing happens.)

How To Obtain[edit | edit source]

Events[edit | edit source]

Items[edit | edit source]

Strategy[edit | edit source]

TBD

Trivia[edit | edit source]

TBD