Round Effects

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If you're looking for this phase's flavor text, see Round Effects (flavor text).

Round Effects is the first thing to occur in any Round.

When a game of BGO is started, the turn order among players is decided. The player who is last in the turn order will have Round Effects occur immediately after their turn ends.

In some ways, Round Effects functions as if part of the turn of the player who is last in the turn order.

  • The player who is last in the turn order can be Hypnotized during Round Effects.
  • Pick Snowballs can successfully be used during the Snow round effect by the player who is last in the turn order.

However, win conditions are checked in-between the turn of the player who is last in the turn order and Round Effects, which is a way that Round Effects does not function as if part of the turn of the player who is last in the turn order.

Special traits of Round Effects are:

  • Win conditions are checked right after continuing from Round Effects.
  • There is a slight delay once Round Effects starts before players can continue from it.
  • All players are able to continue from Round Effects starting at the same time (excluding lag discrepancies), long before the action timer runs out.
  • There cannot be a Forced End during Round Effects.



Round Effects is by all means a global affair with all players' things being checked. All effects in this phase occur on one page each Round.

Some effects happen here even if the phase itself is invisible.

Standard Effects[edit | edit source]

  • Cooldowns tick down by 1
  • Frozen turn counters tick down by 1
  • Non-Amethyst Lightsaber and Phaser lose 5% Energy, Teleporter Activator loses 13-17% Energy, and Gallifreyan Time Watch loses 3-6% Energy
  • Seventh Ring Of Hell's turn counter ticks down by 1; supposing the turn counter hits 0, the generation won't activate, and the turn counter remains at 0, to be activated in the next Effects Phase the Ring spends in a player inventory.
  • Early Reinforcements on a Round from 2-6 determined during game creation
  • Wildcard: Shops Generation warning the Round before the generation
  • Wildcard: Shops Generation on Round 3 and on other Rounds determined during game creation.

Seasonal Effects[edit | edit source]

  • Box Of Chocolates Generation (Valentine's Week)
  • Romantic Rose Generation (Valentine's Week)
  • April's Aristocrats- All players gain 100 Rupees. (Requires the Actually Pretty Radical Item Loot (SPECIAL!) option chosen during game creation.) (April Fools)
  • Overlord Overload- All players gain the Overlord Buff. (If Wild Mode: Racing In Reverse is active, they instead receive Underlord.) (Requires the Actually Pretty Radical Item Loot (SPECIAL!) option chosen during game creation.) (April Fools)
  • Fresh Towels- All players gain a Towel. Activates every 15-20 Rounds. (Towel Day)
  • Heat Wave- All players gain 6 turns of Dehydration (or have the turn counter of an already existing Dehydration Debuff lowered by 2), also all Frozen turn counters of items in player inventories tick down by 3. (Summer)
  • Forecast: Blistering Sun- Blistering Sun occurs during the next 3 Round Effects. (Summer)
  • Blistering Sun- 1 Sunburn stack is applied to all living players that don't have the Sunscreen Buff, also every living player with Solar Panel has its Passive Effect activate. (Summer)
  • Snow- It starts snowing, and all players receive the Pick Snowballs skill. Activates on a random Round from 6-16. Pick Snowballs can be used here to gain Snowballs. (Winter)

Gallery[edit | edit source]