Radio

From Board Game Online Wiki

Radio is an item.

Radio
Radio.png
In-Game Description
Tooltip Call down an airstrike at a specified location. After 15 seconds the airstrike will be ready! If not activated within 45 seconds, the airstrike will fail. You can choose from the following strikes, each with a 3 space effect radius:

- Concussive Shells (incapacitation) - Napalm (fire)
- Gas Bombs (poison)


Alternatively call for Reinforcements for all players!


Has 3 charges.

Flavor Text This item was designed by UtopiaGuy, one of our most generous supporters!
Categories
Object, Mechanical
Characteristics
Uses 3
Cooldown 4
Other appearances
2 Charges left
Radio2.png
1 Charge left
Radio1.png


Usage[edit | edit source]

Standard Use[edit | edit source]

  • Choose an option from the following:
  • Concussive Shells: Enter a space into a typing field. Then, you choose to deploy the shells.
  • If you choose to deploy 15-45 seconds after entering a space in the typing field: All players within a 3-space radius of the chosen space are Incapacitated.
  • Napalm: Enter a space into a typing field. Then, you choose to deploy the napalm.
  • If you choose to deploy 15-45 seconds after entering a space in the typing field: All players within a 3-space radius of the chosen space gain 1 turn of Fire.
  • Gas Bombs: Enter a space into a typing field. Then, you choose to deploy the bombs.
  • If you choose to deploy 15-45 seconds after entering a space in the typing field: All players within a 3-space radius of the chosen space gain Slowing Poison for 2 turns.
  • Reinforcements: Either the Reinforcements! or the Loot Crates! Fixed Chance Phase event is added to a global queue; afterward, the 1st player who is eligible to have a Fixed Chance event (at the time the Fixed Chance event queue would be checked) will go to the event.

Notes[edit | edit source]

  • If you attempt to deploy before or after 15-45 seconds after entering a space in the typing field for Concussive Shells, Napalm, or Gas Bombs: Nothing happens besides this item losing a charge and going on cooldown.
  • Choosing Concussive Shells, Napalm, or Gas Bombs and entering a space in the typing field are both considered to be "uses" for something like Ethereal Gloves, though they don't put the Radio on cooldown or make the Radio lose a charge.
  • Only 1 event can be queued by Radio's [Reinforcements] at once; using the option while such an event is already queued (by any player) does nothing besides consuming a charge and putting the Radio on cooldown.

Related Effects[edit | edit source]

  • Signal Jam: Can block the 2nd and 3rd uses for each charge if Concussive Shells, Napalm, or Gas Bombs are chosen or block the only use for each charge when Reinforcements is chosen; the charge is lost and the Radio is put on cooldown. Note that you can wait between uses for Signal Jam to run out to avoid it blocking uses, though the timer keeping track of the relevant 15-45 seconds keeps ticking.

Event Use[edit | edit source]

Related Items[edit | edit source]

How To Obtain[edit | edit source]

Events[edit | edit source]

Strategy[edit | edit source]

TBD

Trivia[edit | edit source]

TBD