Non-player inventories

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Non-player inventories are places where items can be stored without being inside of a player inventory.


The non-player inventories are inside of the following:

General Rules[edit | edit source]

  • Items in them have cooldowns/energy/Frozen turn counters tick down during Round Effects.
  • This does not apply to Party Cooler. It also does not apply to items in Magic Hat, which instead have these things tick down during the Hat owner's Effects Phase.
  • Legendary Ring turn counters still tick down while in them; supposing the turn counter hits 0, it remains at 0, and the effect won't activate until the next Effects Phase the Ring spends in a player inventory.
  • There is no "1 item limit" for items in non-player inventories. (E.g. The Pawn Shop can have a limitless amount of Hammers.)
  • It's not possible for items in non-player inventories to be "merged" with. (E.g. If you place a stack of 3 Snowballs in your Magic Hat while already having a stack of 4 Snowballs, they will not merge into a stack of 7 Snowballs.)
  • If an item with a non-player inventory is itself inside a non-player inventory, items inside of it still have their cooldowns/energy/Frozen turn counters tick down during Round Effects, and a Legendary Ring inside will have its turn counter tick down.
  • If a Horcrux is stored inside an item with a non-player inventory and that item is removed from the game, the Horcrux is also treated as being removed from the game, so Weakened Soul is given.
  • This does not apply to Squirrel as items aren't actually stored in the Squirrel itself.
  • If a true copy of a Monkey or Courier Flap is created, the items inside of the original will also be inside of the copy. (This has been verified as a bug.)
  • This does not apply to Party Cooler.
  • If a copy of a Monkey or Courier Flap is waiting to hatch from inside a Primed Clonegg 5000, an item inside of it still has its cooldowns/energy/Frozen turn counters tick down during Round Effects, and a Legendary Ring inside will have its turn counter tick down. This is particularly interesting because a copy of an item waiting to hatch from inside a Primed Clonegg 5000 would not even have its own cooldown tick down. (This is an extension of the bug in the above bullet point.)

Trivia[edit | edit source]