Movement-triggered effects

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Movement-triggered effects are activated by movement from one space to another.

Movement Prohibitors[edit | edit source]

Standard[edit | edit source]

Special[edit | edit source]

Notes[edit | edit source]

  • Movement which does not trigger standard or special movement-triggered effects (but which still triggers movement prohibitors) includes movement from:
  • Movement prohibitors trigger before any other movement-triggered effects.
  • Any movement blocked by movement prohibitors will not count for standard or special movement-triggered effects. (In the case of Save Point, if some but not all backwards movement is blocked, the unblocked portion does count.)
  • A movement prohibitor can prevent another movement prohibitor from triggering, as with Rooted and Man Mode being able to prevent Faerie Frost from triggering.
  • No special movement-triggered effect can trigger itself to cause further movement.
  • Super Caffeine Rush cannot trigger another player's Super Caffeine Rush.
  • Duct Tape can trigger a Duct Tape effect from another Duct Tape pair.
  • Save Point (forward movement only) can trigger standard movement-triggered effects and Duct Tape but cannot trigger Super Caffeine Rush.
  • Super Caffeine Rush cannot trigger standard movement-triggered effects, Duct Tape, or Stalking but can trigger Save Point.
  • Duct Tape cannot trigger standard movement-triggered effects or Super Caffeine Rush but can trigger Save Point.
  • Stalking can trigger standard movement-triggered effects SOMETIMES but not always; it cannot trigger Star Power or Cocaine Cola, but it can SOMETIMES trigger Auto Hammer apparently due to a glitch. It cannot trigger Super Caffeine Rush.