Druid

From Board Game Online Wiki
(Redirected from Maul)
Jump to navigation Jump to search

"Switch between 4 animal forms and human form!"
— Former Specialized Adventuring! Description

Druid (or Druidess for females) is a class. It is only available during Expert Mode games in which the amount of money donated collectively by the players in the game at the time Round 1 begins is at least €15 or in Expert Mode games during Party Time.

Passive[edit | edit source]

Man Of The Wild[edit | edit source]

Tooltip
You move forward 1 space whenever you shift into a different form.

If the Class Talent is active: Shapeshifting reduces the cooldown of a random Living item in your inventory by 3.


Buff.png Category: Buff

Effect[edit | edit source]

  • Right before you change form with the Shapeshift skill, you move 1 space forward.
  • If the Class Talent is active: When you change form with the Shapeshift skill, you also lower the cooldown of a random Living item in your inventory by 3.
Notes[edit | edit source]

Skills[edit | edit source]

Shapeshift[edit | edit source]

Shapeshift
ShapeshiftHuman.png
In-Game Description
Tooltip (Human) You are in Human Form. You can use the Entangling Roots skill.

(Bear) You are in Bear Form. You have a Thick Hide. You can use the Maul skill.

(Snake) You are in Snake Form. You have Poison Immunity. You can use the Venomous Bite skill.

(Crow) You are in Crow Form. You have Floating. You can use the Soar skill.

(Wolf) You are in Wolf Form. You are in Wolf Form. You have +1 Speed. You can use the Growl skill.

(Fairy) You are in Fairy Form. You have Flow Of Magic, moving you 3-5 spaces forward whenever you cast a Spell. You can use the Extract Essence skill.

If the Shapeshift Class Talent is active: Now removes Rooted and moves you 2 extra spaces forward.

If the Fairy Form Class Talent is active: NEW FORM: Fairy Form! Passively grants Flow Of Magic. Put a Living item that isn't on cooldown yet on a 10 turn cooldown to create a Magic Crystal.

Categories
Skill
Characteristics
Uses Unlimited
Cooldown 2
Other appearances
Bear Form
ShapeshiftBear.png
Snake Form
ShapeshiftSnake.png
Crow Form
ShapeshiftCrow.png
Wolf Form
ShapeshiftWolf.png
Fairy Form
ShapeshiftFairy.png

Standard Use[edit | edit source]

  • Choose a form that you are not currently in out of Human, Bear, Snake, Crow, or Wolf; Man Of The Wild activates, then you transform into the chosen form.
  • If the Shapeshift Class Talent is active: Rooted is removed from you right before Man Of The Wild activates, and you move an additional 2 spaces forward when Man Of The Wild activates.
  • If the Fairy Form Class Talent is active: Fairy is added to the list of forms which you can transform into with Shapeshift.
Notes[edit | edit source]
  • You are always in Human Form when you first gain this skill.
  • The additional 2 spaces moved due to the Class Talent are moved simultaneously with the standard 1 space from Man Of The Wild. (You move 3 spaces at once rather than moving 2 spaces then 1 space or 1 space then 2 spaces.)

Passive Effect[edit | edit source]

  • While Human: You have the Human Form: Entangling Roots skill.
  • While Bear: You have the Bear Form: Maul skill and the Thick Hide Buff. Also, unless you have Jinxed Jewel Of Impotence, if you would encounter The Bear!, it is replaced by Bear On Bear Action, in which you receive the Skip-A-Turn status, and the event ends without any of the normal The Bear! options available.
  • While Snake: You have the Snake Form: Venomous Bite skill and the Poison Immunity Buff.
  • While Crow: You have the Crow Form: Soar skill and the Floating Buff.
  • While Wolf: You have the Wolf Form: Growl skill and are passively granted 1 temporary Speed.
  • While Fairy: You have the Fairy Form: Extract Essence skill and the Flow Of Magic Buff.
Notes[edit | edit source]
  • You lose a current form's skill/unique passive effect when you change to another form.
  • See Melee-Triggered Effects for more information on effects like Thick Hide.
  • Thick Hide won't activate if Holy Hammer or Demon Sword is used to perform a melee attack on you.
  • Thick Hide won't activate if a Magnet attracts a Chainsaw.
  • You don't move 2-3 spaces forward if the Magnet portion of Thick Hide activates.
  • Catapulted items and Hammer Of Justice cannot activate Thick Hide.
  • If you move 1 space forward onto a Paladin's space and transform into a Bear, Auto Hammer activates (if possible) before Thick Hide applies, so Thick Hide won't affect the hit.
  • Reincarnated doesn't affect the Bear Form's interaction with the The Bear! event.

Inherent Effect Tooltip[edit | edit source]

Thick Hide Tooltip
You have a Thick Hide. You don't take damage from most basic melee attacks.


Buff.png Category: Buff

Skins[edit | edit source]

Feral Forest Nymph[edit | edit source]

Human Form: Entangling Roots[edit | edit source]

Human Form: Entangling Roots
HumanFormEntanglingRoots.png
In-Game Description
Tooltip Choose a target player, causing roots to grow on their current space. In their next turn, the roots will shoot up, Rooting all players in a 5 space radius for 1 turn. The roots need at least 10 seconds to grow before they're big enough to trigger.
Categories
Skill
Characteristics
Uses Unlimited
Cooldown 4
Other appearances
Feral Forest Nymph
FeralForestNymphEntanglingRoots.png

Standard Use[edit | edit source]

  • Target any player; they gain an Entangling Roots Debuff locked onto their current space.
  • Entangling Roots: After 10 seconds pass after this effect is created, this effect will activate in the next Effects Phase; each player within a 5-space radius of the locked-on space becomes Rooted. Entangling Roots can stack under different Debuffs.

Inherent Effect Tooltip[edit | edit source]

Entangling Roots (Debuff) Tooltip
Roots are growing dangerously rapidly under your feet! They will shoot up from space X in your next turn, entangling anyone in a 5 space radius and causing them to become Rooted for 1 turn!

These roots need at least 10 seconds to grow!


Debuff.png Category: Debuff

Bear Form: Maul[edit | edit source]

Bear Form: Maul
BearFormMaul.png
In-Game Description
Tooltip Run up to a target player within 2 spaces and maul them, causing them to become incapacitated.
Categories
Skill
Characteristics
Uses Unlimited
Cooldown 4
Other appearances
Feral Forest Nymph
FeralForestNymphMaul.png

Standard Use[edit | edit source]

  • Target another player.
  • If they are within a 2-space radius of you: Move to their space, then Incapacitate them if you are on the same space as them when this portion of the effect activates.
  • If they are not within a 2-space radius of you: Nothing occurs besides this skill going on cooldown.

Related Effects[edit | edit source]

Event Use[edit | edit source]

Snake Form: Venomous Bite[edit | edit source]

Snake Form: Venomous Bite
SnakeFormVenomousBite.png
In-Game Description
Tooltip Slither up to a target player within 4 spaces and bite them, causing them to become poisoned.
Categories
Skill
Characteristics
Uses Unlimited
Cooldown 4
Other appearances
Feral Forest Nymph
FeralForestNymphVenomousBite.png

Standard Use[edit | edit source]

  • Target another player.
  • If they are within a 4-space radius of you: Move to their space, then they gain Slowing Poison for 2 turns if you are on the same space as them when this portion of the effect activates.
  • If they are not within a 4-space radius of you: Nothing occurs besides this skill going on cooldown.

Related Effects[edit | edit source]

Crow Form: Soar[edit | edit source]

Crow Form: Soar
CrowFormSoar.png
In-Game Description
Tooltip Soar 4-6 spaces forward.
Categories
Skill
Characteristics
Uses Unlimited
Cooldown 4
Other appearances
Feral Forest Nymph
FeralForestNymphSoar.png

Standard Use[edit | edit source]

  • Move 4-6 spaces forward.

Wolf Form: Growl[edit | edit source]

Wolf Form: Growl
WolfFormGrowl.png
In-Game Description
Tooltip Run up to a target player within 7 spaces and growl at them, causing them to run back 3 spaces.
Categories
Skill
Characteristics
Uses Unlimited
Cooldown 4
Other appearances
Feral Forest Nymph
FeralForestNymphGrowl.png

Standard Use[edit | edit source]

  • Target another player.
  • If they are within a 7-space radius of you: Move to their space, then they move 3 spaces back if they are alive and you are on the same space as them when this portion of the effect activates.
  • If they are not within a 7-space radius of you: Nothing occurs besides this skill going on cooldown.

Fairy Form: Extract Essence[edit | edit source]

Fairy Form: Extract Essence
FairyFormExtractEssence.png
In-Game Description
Tooltip Put a Living item that isn't on cooldown yet on a 10 turn cooldown to create a Magic Crystal.
Categories
Skill
Characteristics
Uses Unlimited
Cooldown 4
Other appearances
Feral Forest Nymph
FeralForestNymphExtractEssence.png

Standard Use[edit | edit source]

  • Choose any Living item you have that is off cooldown to put it on cooldown for 10 turns and gain a random Magic Crystal.
Notes[edit | edit source]
  • You can put a Living item on cooldown with this skill even if it has no normal cooldown, like with an Aquatic Imp.

Nature's Swiftness[edit | edit source]

Nature's Swiftness
NaturesSwiftness.png
In-Game Description
Tooltip You generate 1 Concentration every turn, up to a maximum of 15 Concentration. You can use 10 Concentration to use Nature's Swiftness, instantly resetting the cooldowns of your Druid skills.

If the Class Talent is active: Additionally reduces the cooldowns of up to 4 other items and skills by 2.

Categories
Skill
Characteristics
Uses Unlimited
Other appearances
Feral Forest Nymph
FeralForestNymphNaturesSwiftness.png

Standard Use[edit | edit source]

  • If you have at least 10 Concentration: You lose 10 Concentration, and all of your Druid skills have their cooldowns reset. (Even if no skills are on cooldown, you can use this skill and lose 10 Concentration.)
  • If you have less than 10 Concentration: Nothing occurs.
  • If the Class Talent is active: When this skill is successfully used, (up to) 4 random other items and skills you have which are currently on cooldown have their cooldowns reduced by 2 turns each.

Passive Effect[edit | edit source]

  • This skill begins with 0 and can store up to 15 Concentration. You gain 1 Concentration during each of your Effects Phases.

Playstyle[edit | edit source]

Strengths[edit | edit source]

  • Druid is versatile, able to change to adapt to the situation with relative ease and haste with its short cooldowns.
  • Shapeshift, Crow Form: Soar, and Wolf Form's 1 Speed and Growl are solid sprinting tools.
  • Human Form: Entangling Roots allows for infinite range Rooting and can be chained together, esp. with other Druids and Sorcerers. (This can be brutal in All For One Team Games with Saboteur and Lawyer support.)
  • Bear Form: Maul and Snake Form: Venomous Bite (and to a lesser extent your other movement skills) are decent tools for killing.
  • Floating for surviving the Catapult without needing a Parachute is quite useful for sprinting, and it protects you from being Rooted by other Druids and Sorcerers.
  • Thick Hide can defend against almost all basic melee weapons, including Hammers, Swords, Ethereal Daggers, and even Lightsabers. It can also prevent Shield destruction due to Jackhammer and Chainsaw.
  • Nature's Swiftness allows using 2 Form skills back to back even with your skills on cooldown, allowing for an instant reaction to a sudden unexpected opportunity or threat, back to back actions for a sudden attack, a small endgame boost, or chain Rooting.
  • Floating allows for beating the Archaeology Dig's Chasm easier. Bear Form: Maul can be used to beat the Lv 2 or 3 Small Golem.

Weaknesses[edit | edit source]

  • No skills for disposing of junk items like Jinxed Jewel Of Encumberment.
  • Constant changing of forms is required to get the most out of Druid, which may leave the player stuck on cooldowns when they need to adapt to a situation on the spot. For example, you can miss a penalty free Catapult opportunity if Shapeshift is on cooldown and you aren't Crow Form, esp. early game before Nature's Swiftness has Concentration built up.
  • Bear Form and Snake Form skills require you to get really close, within 2-4 spaces; Assassin and -cubus can attack you while they are out of range of your attacks.
  • Wolf Form: Growl ceases to be useful for sprinting upon pulling ahead of the pack if there are no nearby players.
  • The Wolf and Snake Form skills are vulnerable to Auto Hammer without a Shield. Even the Bear Form skill is vulnerable without a Shield despite Thick Hide because Thick Hide moves you off of the Paladin's space, preventing the Incapacitation. Holy Hammer also knocks all Druid Forms the full amount back even with a Shield.
  • Root Immunity such as from another Druid's Crow Form, from a Magic Broom either bought at The Wizard Shop or found in The Haunted Mansion's Graveyard during Halloween, or from The Avaril can make Entangling Roots useless. Barbarian's Break Free can similarly remove Rooted.
  • Entangling Roots has a long delay before it can activate, giving opponents time to react and reducing your own time to react to viable scenarios.
  • Energize tends to benefit Druid less than other classes (with the exception of chain Rooting.)

Strategies[edit | edit source]

  • Use Entangling Roots during the 1st Round and switch to Crow Form if necessary to avoid being Rooted.
  • Don't use the Crow Form skill immediately upon Shapeshifting. Saving it for an event use like the Chasm or to avoid a Spider Mine or Sniper Rifle can prove useful, and saving it for use right before you Shapeshift again typically won't lose you any spaces unless you die.
  • If you are Wolf Form with Shapeshift off cooldown, waiting until right before your next Effects Phase to Shapeshift can allow for a slight space gain from rolling again with the 1 Speed, though this can cost a bit of cooldown if you become unable to act.
  • If an opponent is going to skip their next turn, they are generally a good target for Human Form: Entangling Roots, especially if they are Incapacitated. Already Rooted players are generally even more secure as choices.
  • Crow and Wolf forms are generally used alternately for optimal space gain, whereas the other forms are more aggressive towards opponents.
  • If the Adventure Time reference event is chosen, you can get Reflective Shades, which are particularly useful for avoiding knockback from Guns while sprinting, or you could simply go a decent amount of spaces forward. However, you run the risk of enemy players getting Orbs or even an Enchiridion, and magic is an effective way to halt a sprinter. Somebody could also get a Demon Sword, which pierces Thick Hide.
  • If the Dr. Who reference event is chosen, you can go to the Middle Ages to buy Sword, Boots, and Iron Helmet or Travel for a chance to find Robin Hood or a 4 Rupee Catapult. If you go with The Doctor, you can get Cocaine from the Arcane Portal or take the Catapult for fast space gain. However, granting easier access to The Future can give people tools to halt your sprint.
  • If the Board Game Of Thrones reference event is chosen, you can become a Stark to get Boots and periodically get a helpful Speed Boost from the Godswood if you have no Curses (or get a Curse removed if you have one.) You can become a Targaryen for magic defense and at least 1 immunity against potential enemy Dragonlings that may be used to slow you down.
  • If the Interdimensional Portal Gun reference event is chosen, you can queue Yello World and have an event with Crow Form's Floating.
  • The Man Of The Wild Talent has strong synergy with Gnome, Metro-Gnome, Dragonlings, One-Trick Pony, Uni-Corn, Owl, Arcane Owl, and Doom Doge. It also has particularly strong synergy with Malevolent Maw during Wild Mode: The Hungrier Games or Wild Mode: The Hungriest Games.
  • Fairy Form: Extract Essence has strong synergy with Gnome.

Dual-Class Synergies[edit | edit source]

Assassin[edit | edit source]

  • Shapeshift, Bear Form, and Snake Form (and even Crow and Wolf Form) and Assassinate and Sprint are useful for killing, especially Bear Form: Maul + Assassinate.
  • Killer Instincts Speed Boost, Sprint, Shapeshift, Crow Form, and Wolf Form are key for sprinting, with Evasion also helping.

Enchanter[edit | edit source]

  • If you begin with Druid and Class Talents are queued before choosing your 2nd class, you can choose to activate Druid's Fairy Form to have Enchanter become a potential Druid partner. Fairy Form: Extra Essence and Fairy Form's Flow Of Magic will have synergy with Condense Magic and Magic Affinity.

Necromancer[edit | edit source]

  • In short enough games, Druid + Necromancer can sprint to the finish exceptionally quickly as long as you drain enough souls. Shapeshift, Bear Form, and Snake Form (and even Crow and Wolf Form) are useful for killing.
  • Shapeshift, Crow Form, Wolf Form, and Spirit Slippers are key for sprinting.
  • Skeleton Knight pairs well with Entangling Roots.
  • With Crow Form and Shimmering Soul, you have access to Floating and Flow Of Magic for creation of Blue RainBOW (alongside a Lightning Rod from The Engineering Shop.)

Paladin[edit | edit source]

  • You can use Divine Blessing from random occurrences to gain Empowered Dice alongside Shapeshift, Crow Form, and Wolf Form for sprinting.
  • Shapeshift, Bear Form, Snake Form, Crow Form, and Wolf Form are tools to same-space an enemy so you can knock them back with your Holy Hammer.
  • Hammer Of Justice can be used to make someone an easier target for Roots.

Sorcerer[edit | edit source]

  • Frostbolt has synergy with Entangling Roots.
  • Fairy Form's Flow Of Magic and Fairy Form: Extract Essence have synergy with Mysticality.

Warlock[edit | edit source]

  • If you begin with Druid and Class Talents are queued before choosing your 2nd class, you can choose to activate Druid's Fairy Form to have Warlock become a potential Druid partner. Call Demon can create Living items to be put on cooldown by Fairy Form: Extract Essence. The extracted Crystals can be consumed with Harvest Power.