Go-Kart

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(Redirected from Kansei Dorifto)

Go-Kart is an item.

Go-Kart
In-Game Description
Tooltip Passively uses 5% Gas per turn to move you 2 spaces forward.

Spend 10% Gas to use a skill:

  • Turbo Boosters - Gain Turbo Boosters for 2 turns, giving you +5 Speed.
  • Drift - Gain Kansei Dorifto for 3 turns, granting you Skip-a-Turn & Incapacitation Immunity and a 50% chance of dodging most melee attacks.
  • Donuts! - Make donuts around you, incapacitating and Blinding all other players in an 8 space radius.

Or you could press the Big Red Button. Surely nothing bad happens if you press this big, glowing red button, right?

Flavor Text Designed by Downie, one of our most generous supporters!
Categories
Object, Magnetic, Mechanical, Explosive
Characteristics
Cooldown 3


Usage[edit | edit source]

Passive Effect[edit | edit source]

  • During each Effects Phase that started while this effect had at least 5% Gas: This item loses 5% Gas, and you move 2 spaces forward.
  • During an Effects Phase that started while this effect had 0% Gas: This item is destroyed, and you are Incapacitated.

Notes[edit | edit source]

  • These effects activate even while you are Dead.

Standard Use[edit | edit source]

  • Choose one option:
  • Choose one of the following options to spend 10% of this item's Gas and have a corresponding effect. (If this item has less than 10% Gas left before use, you do not have a corresponding effect; instead, this item is destroyed, and you are Incapacitated.)
  • Turbo Boosters: Gain 2 turns of Turbo Boosters connected to this Go-Kart.
  • Turbo Boosters: Passively grants 5 Speed. If the connected Go-Kart leaves your inventory, you lose this effect. This effect can be extended.
  • Drift: Gain 3 turns of Kansei Dorifto connected to this Go-Kart.
  • Big Red Button!:
  • If this item has at least 30% Gas left before use: The Go-Kart explodes, killing you and all other players within a 10-space radius of you.
  • If this item has less than 30% Gas left before use: This item is destroyed, and you are Incapacitated.
  • This use is available even if the Go-Kart is on cooldown, and it does not put the Go-Kart on cooldown: Use 1 charge of your Gasoline to add 30% Gas to the Go-Kart (up until it has 100% Gas.)

Notes[edit | edit source]

  • See Melee-Triggered Effects for more information on effects like Kansei Dorifto.
  • Kansei Dorifto does not move you forward like Hallucination.
  • Regaining a lost Go-Kart does not restart your lost Turbo Boosters or Kansei Dorifto Buffs.

Inherent Effect Tooltips[edit | edit source]

Turbo Boosters Tooltip
You have +5 Speed.


Duration: X turns

Category: Buff

Kansei Dorifto Tooltip
You have Skip-a-Turn & Incapacitation Immunity and a 50% chance of dodging most melee attacks.


Duration: X turns

Category: Buff

Related[edit | edit source]

Items[edit | edit source]

Effects[edit | edit source]

Spells[edit | edit source]

Other Item Use[edit | edit source]

  • ACME Magnet; In addition to attracting the Go-Kart, it has a chance to Incapacitate you.

Event Use[edit | edit source]

How To Obtain[edit | edit source]

Effects[edit | edit source]

Events[edit | edit source]

Strategy[edit | edit source]

  • TBD

Trivia[edit | edit source]

  • The Go-Kart was supposed to be dubbed as the Downie Kart, but due to Dys' comments regarding rarity on an item named after the donator itself, the name was generalized. Thus the "D" in front of the Go-Kart is supposed to symbolize Downie's ownership of the vehicle.