Gloves

From Board Game Online Wiki

The basic Gloves, Bear Hands, Dragon Gloves, Ethereal Gloves, Glove Of Love, Magneto Gloves, Power Gloves, and Tractor Gloves are items. They share an item slot. (Consider all of them to be Gloves variants.)

Usage[edit | edit source]

Any Gloves[edit | edit source]

Item Recipes[edit | edit source]

Related[edit | edit source]

Items[edit | edit source]

Any non-basic Gloves[edit | edit source]

Passive Effect[edit | edit source]

  • Upon losing all charges, the item reverts back to basic Gloves. (They won't be on cooldown.)

Gloves[edit | edit source]

Gloves
In-Game Description
Tooltip These basic Gloves serve no use. They look kinda stylish, I guess. And you could combine them with certain items to create special Gloves!
Categories
Object, Passive, Animal Products
Characteristics
Uses N/A


Bear Hands[edit | edit source]

Bear Hands
In-Game Description
Tooltip Kill a nearby player with your Bear Hands! Has 5 charges.
Categories
Object, Animal Products
Characteristics
Uses 5
Range 1 space
Cooldown 2

Standard Use[edit | edit source]

  • Target another player.
  • If they are within range: Kill that player.
  • If they are not within range: Nothing occurs besides this item losing a charge and going on cooldown.

Event Use[edit | edit source]

Dragon Gloves[edit | edit source]

Dragon Gloves
In-Game Description
Tooltip Throw a fireball at a nearby player, causing them to be on Fire for 1 turn. Has 4 charges.
Categories
Object, Animal Products, Fireproof
Characteristics
Uses 4
Range 15 spaces
Cooldown 2

Standard Use[edit | edit source]

  • Target any player.
  • If they are within range: Give 1 turn of Fire to that player.
  • If they are not within range: Nothing occurs besides this item losing a charge and going on cooldown.

Event Use[edit | edit source]

Other Item Use[edit | edit source]

  • Light the fuse of a Hwacha.
  • Roast a Turkey with a chance to gain 3 turns of the PETA Debuff.

Ethereal Gloves[edit | edit source]

Ethereal Gloves
In-Game Description
Tooltip These ghostly Gloves connect this world with the Netherworld. They passively allow you to use items when dead. Only works for items, not skills. Has 5 charges.
Categories
Object, Passive, Ethereal
Characteristics
Uses 5

Passive Effect[edit | edit source]

  • Being Dead doesn't prevent using items; using an item which being Dead would normally prevent using consumes a charge. This applies to the standard use of an item, Item Recipes, and the use of an item in an event if the in-event use could be done through the inventory. (e.g. Fishing Pole near The Pirate Ship or Hammer in the A Hooker!/A Gigolo! subevents of The Brothel)
Notes[edit | edit source]
  • This item's effect does not apply to in-event item use which couldn't be done through the inventory. (e.g. Feeding a Fish to The Bear!) It does apply to use which can be done through the inventory, such as capturing anything with Pocket Ball, fishing with Fishing Pole or Pet Bear, mining with Mining Pick for a generic item, filling Bucket with water, using Hammer at The Jungle's Waterfall or after moving 16 forward at The Brothel or to sink The Pirate Ship, or using Improbability Device inside the Pyramid.
  • If an item is used to use another item (ex:Flying Carpet is used to use Squirting Flower), only 1 charge for the Gloves is consumed.
  • Each non-Ethereal item's use while Dead causes the loss of 1 charge (unless the interaction would be allowed regardless such as if you have Ethereal Soul or you're using an Ethereal Gem on an ACME Rocket or you're combining Ethereal Gem and Boots.)
  • Simply opening an item's pop-up window (e.g. with Rocket Boots) doesn't count as a use.
  • Certain items require more than 1 use for something that may be misinterpreted as being 1 use. (e.g. Pixie or Baetylus)

Glove Of Love[edit | edit source]

Glove Of Love
In-Game Description
Tooltip Violently (but in the name of love) fist a random living player on your space, incapacitating them and causing them to Bleed for 3 turns. Both of you gain Mojo for 3 turns.
Flavor Text Designed by Jacquelyn, one of our most generous supporters!
Categories
Object
Characteristics
Uses 5
Cooldown 1

Standard Use[edit | edit source]

  • If another player is on your space and alive: You and a random other living player on your space have sex with each other. As a result, you Incapacitate them, give them 3 turns of Bleeding, and give them 3 turns of Temporary Mojo.
  • If no other player is on your space and alive: Nothing occurs besides this item losing a charge and going on cooldown.
Notes[edit | edit source]
  • If either player cannot have sex, there is no Incapacitation or application of Bleeding or Mojo.

Magneto Gloves[edit | edit source]

Magneto Gloves
In-Game Description
Tooltip Steal a Magnetic item from a nearby player. Has 4 charges.
Categories
Object, Mechanical
Characteristics
Uses 4
Range 10 spaces
Cooldown 3

Standard Use[edit | edit source]

  • Target another player.
  • If they are within range: Steal a random Magnetic item from them if possible.
  • If they are not within range: Nothing occurs besides this item losing a charge and going on cooldown.

Event Use[edit | edit source]

Power Gloves[edit | edit source]

Power Gloves
In-Game Description
Tooltip Grab a basic melee weapon. Then use your Power Gloves to use that weapon on a nearby player.
Categories
Object, Mechanical
Characteristics
Uses 4 (grab), 4 (use)
Range 6 spaces
Cooldown 2

Standard Use[edit | edit source]

  • If they are within range and the chosen item is still in your inventory: Attack the target as if you used the grabbed item standardly to attack them on their space (excluding if using Amethyst Lightsaber or Chainsaw with 0% Gas); this resets this item's Standard Use.
  • If Amethyst Lightsaber is grabbed and used to attack, its attack effectively functions like a non-Amethyst Lightsaber melee attack, so much so that Melee-Triggered Effects like Thick Hide and Fizzgig respond as such, and only the target can be affected. The Standard Use of the Gloves is still reset.
  • If Chainsaw with 0% Gas is grabbed and used to attack, you perform a melee attack in order to Incapacitate the target. The Chainsaw is destroyed as though its last charge was used.
  • If they aren't within range or the chosen item is no longer in your inventory: Nothing occurs besides this item losing a charge and going on cooldown and having its Standard Use reset.
Notes[edit | edit source]
  • Grabbing an item counts as a "use". However, only the 2nd use will cause this item to lose a charge and go on cooldown.
  • Melee-Triggered Effects can activate in response to an attack facilitated by Power Gloves. (They cannot activate if using a sharp melee weapon against a Dead player, however.)
  • Kills made with Power Gloves aren't considered to be "same-space kills" for Killer Instincts/Legacy Of The Void unless the user and target are actually on the same space.
  • If the grabbed item gets put on cooldown or loses a charge when used standardly (e.g. Jackhammer or Katana), it does so when used with the Gloves.
  • In the case of Axe, the Axe is not consumed. The Axe attack functions like Let Me Axe You Something!'s penalty (without the Axe user moving), though Algid Revenge can actually Freeze the Axe since it exists. (Malevolent Maw still cannot eat the Axe.)
  • In the case of Chainsaw, there is no chance of backfire. If the target has a Shield but the Chainsaw has 0% Gas, the Shield is not destroyed, but the target still gets Incapacitated. Melee-Triggered Effects which normally trigger due to Chainsaw still trigger.
  • In the case of Katana, if the 2-space radius attack triggers, it will be centered around the Power Gloves user rather than the target.
  • In the case of Demon Sword used against a Dead player, you still send the player 2-10 spaces back even though this is not an "attack" with relation to Melee-Triggered Effects.
  • You can successfully attack with an item that becomes Frozen or Ethereal in-between the 1st and 2nd Power Gloves use.
  • You can successfully attack with (Holy) Hammer/Hammerhead Shark without any "space 0" restrictions.

Event Use[edit | edit source]

Tractor Gloves[edit | edit source]

Tractor Gloves
In-Game Description
Tooltip Pull a nearby player towards you. This target will land 1 space away from you. Has 4 charges.
Categories
Object, Mechanical
Characteristics
Uses 4
Range 8 spaces
Cooldown 2

Standard Use[edit | edit source]

  • Target another player.
  • If they are within range: Attract that player until they are 1 space away from you, behind you if they are already behind you and in front of you if they are already in front of you. (If the target is on your space, they don't move.)
  • If they are not within range: Nothing occurs besides this item losing a charge and going on cooldown.

Event Use[edit | edit source]

How To Obtain[edit | edit source]

(Basic) Gloves[edit | edit source]

Events[edit | edit source]

Items[edit | edit source]

Any non-basic Gloves[edit | edit source]

Item Recipes[edit | edit source]

  • See above under Item Recipes under Any Gloves under Usage.

Ethereal Gloves[edit | edit source]

Events[edit | edit source]

Skills[edit | edit source]

Glove Of Love[edit | edit source]

Events[edit | edit source]

Strategy[edit | edit source]

  • TBD

Trivia[edit | edit source]

  • TBD

Gallery[edit | edit source]

Alternate Bear Hands Appearances[edit | edit source]

Alternate Dragon Gloves Appearances[edit | edit source]

Alternate Ethereal Gloves Appearances[edit | edit source]

Alternate Glove Of Love Appearances[edit | edit source]

Alternate Magneto Gloves Appearances[edit | edit source]

Alternate Power Gloves Appearances[edit | edit source]

Alternate Tractor Gloves Appearances[edit | edit source]