Pocket Ball

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Pocket Ball and Filled Pocket Ball are items. They share an item slot.

Usage[edit | edit source]

Pocket Ball[edit | edit source]

Pocket Ball
PocketBall.png
In-Game Description
Tooltip This ball can be used to catch pocket monsters.
Flavor Text There is an inscription inside:

'Gotta catch em all!'

Categories
Object, Unremovable, Soulbound, Fireproof, Frostproof
Characteristics
Uses 3 (no Sheep/Cow), 1 (Sheep/Cow caught)

Standard Use[edit | edit source]

  • If used outside of an applicable event and on a space where there is a released Explosive Sheep or Cow: You capture one of them, removing the released version from the game. The Pocket Ball transforms into a Filled Pocket Ball with "a Sheep" or "a Cow" inside.
  • If used outside of an applicable event and on a space where there is no released Explosive Sheep or Cow: Nothing occurs besides this item losing 1 "charge"; upon losing a 3rd "charge", you lose this item.
  • If this item transforms into a Filled Pocket Ball then back into an unfilled one, its charges for this type of use are reset to 3.
  • If used in an applicable event: See below under Event Use.

Event Use[edit | edit source]

  • Use at any listed location to attempt to capture a listed creature:
  • If attempting without reviving The Dragon immediately before: You die.
  • If attempting immediately after reviving The Dragon: You capture The Dragon.
  • Jake The Dog in Ooo:
  • If attempting without giving Jake food: You move 3(?) spaces back.
  • If attempting after giving Jake food: You capture Jake The Dog.
  • If attempting before the Collar is removed: Salem's collar casts the Blind Spell on you and also gives you a Curse from the generic Lesser Curse-givers pool. (If spell protection blocks the Blind Spell, you don't gain a Curse, also you have an opportunity to attempt removing Salem's collar upon continuing.)
  • If attempting after the Collar is removed: You capture Salem.
Notes[edit | edit source]
  • Some events have a unique creature; if 1 is currently in a Filled Pocket Ball, has been sold to Ace Ventura in The Jungle, or if a player has left the game with 1 in their Filled Pocket Ball, it won't appear in its event. (Tarzan can still appear in events where he is not capturable. A creature used at the Libido Demon will appear in its event.)
  • Confirmed unique creatures include: Lolrus, Orly Owl, Yarly Owl, Nowai Owl, Gorilla, Giant Sloth, Ceiling Cat, Lolwut Creature, Tyrannosaurus Rex, Shadowfax, Tarzan, Goblin Potion Master, King Louie, Baloo, Jungle Beast/Predator, The Dragon, Jake The Dog, Salem
  • Suspected unique creatures include: Flying Spaghetti Monster, The World's Ugliest Dog, The Frankenstein Monster, Chewbacca, Zoidberg

Item Recipes[edit | edit source]

  • Pocket Ball+Chicken or Explosive Sheep or Cow or Red Dragonling or Blue Dragonling or Green Dragonling or Black Dragonling or Crabs or Pet Bear= Filled Pocket Ball with the respective animal inside; in the case of the Chicken, all other players lose their Chickens (but NOT Festive Chickens)

Filled Pocket Ball[edit | edit source]

Filled Pocket Ball
FilledPocketBall.png
In-Game Description
Tooltip This ball contains a creature. You can use the creature to give it an order.
Flavor Text There is an inscription inside:

'Gotta catch em all!'

Categories
Object, Unremovable, Soulbound, Fireproof, Frostproof
Characteristics
Uses 1

Standard Use[edit | edit source]

  • Choose one option (with the "simply release" option being available for every creature and with the other options only being available if the listed creature is currently inside the Filled Pocket Ball; with all options, the creature is released):
  • Simply release the captured creature, reverting this item to a Pocket Ball; if the captured creature was unique (excluding Tyrannosaurus Rex), it returns to its event; if you release the Goblin Potion Master, you have a chance to gain Slowing Poison for 2 turns; if you release a Tyrannosaurus Rex, it kills you, and you start the T-Rex Global Effect (which returns the T-Rex to its event when it wears off); simply releasing a Cow or Sheep does not put one on the board for movement or for potential capture with Pocket Ball.
  • Lolrus: Target any player.
  • If they don't have a non-Soulbound Bucket (Of Water): Add The Interwebz! to the target's event queue.
  • If they have a non-Soulbound Bucket (Of Water): The Lolrus removes their Bucket (Of Water) from the game and gives them Skip-A-Turn.
  • Bear: Target another player.
  • If you don't have The Bear! event queued: Add The Bear! to the target's event queue (with a 4-5 turn delayed queued.)
  • If you have The Bear! event queued: Nothing occurs besides the creature being released.
  • Pig: Target any player; randomly either you add Falling Pig to the target's event queue or nothing occurs besides the creature being released.
  • Orly Owl: Target another player; add Oh Really? to the target's event queue.
  • Yarly Owl: Add a chat log message of an Oh Really? question with the correct answer of Ya rly!
  • Nowai Owl: Add a chat log message of an Oh Really? question with the correct answer of No wai!
  • Gorilla: Target another player.
  • If they don't have a non-Frozen Banana: The target moves back 8 spaces.
  • If they have a non-Frozen Banana: The Gorilla removes their Banana from the game, and the target moves forward 10 spaces.
  • Currently, the Gorilla will eat a Frozen Banana; this is an oversight.
  • Giant Sloth: Target another player; randomly either they lose 1 permanent Speed or nothing occurs besides the creature being released.
  • Mammoth: Target another player; the target moves 6-9(?) spaces forward and gains Skip-A-Turn.
  • Pterodactyl: Target another player.
  • If the target is within a 10-space radius of another player (including yourself): The target is moved to the space of a random other player (including yourself) within a 10-space radius of them.
  • If the target is not within a 10-space radius of another player (including yourself): The target moves 5-10 spaces randomly either forward or backward.
  • Temporal Bug: Target any player; they receive a random name from a pool matching their gender.
  • If you want to know a player's original username after their name is randomized, right click their new name and then click Show info. You can also tell based on the join order and player color since it doesn't change.
  • Buffalo: Target another player; the target moves 4-8(?) spaces back.
  • Ceiling Cat: Target any player; add The Interwebz! to the target's event queue.
  • Sheep: Target another player; the Sheep moves to the target's space and then randomly deviates 0-4 spaces forward or backward, then it explodes like due to a Sheep Activator. (Deviation forward is much more likely than deviation back or no deviation, occuring in 42/50 tests. Deviation backward and no deviation occur at around the same rate, both occurring in 4/50 tests.)
  • Cow: Target another player; give them Skip-A-Turn and place the Cow 1 space away from the target in the direction that the target is away from you in at the time of release. During each of your next 10 Effects Phases, the Cow moves 12-16 spaces in the direction that the target is away from you in at the time of release, and any player within the moved spaces (but not the space the Cow begins each movement on) gains Skip-A-Turn. (During the 10th Effects Phase, the Cow leaves the game after moving.)
  • Chicken: Target another player; the target moves back 20-26 spaces back.
  • Scorpion: Target another player.
  • If they don't have Poison Immunity: Randomly either you kill them or nothing occurs besides the creature being released.
  • If they have Poison Immunity: Nothing occurs besides the creature being released.
  • Lolwut Creature: Target any player; add The Interwebz! to the target's event queue.
  • Baboon: Target another player; the target moves 5-8(?) spaces forward.
  • Shadowfax: Target another player; the target moves 9-14(?) spaces forward.
  • Cat Bus: Target another player; the target moves 7-12(?) spaces forward.
  • Tarzan: Target another player.
  • If they don't have a non-Frozen Banana: The target moves back 8 spaces.
  • If they have a non-Frozen Banana: Tarzan removes their Banana from the game, and the target moves forward 10 spaces.
  • Mummy: Target another player. During each of your next 10 Effects Phases, the Mummy moves (up to) 5-6 spaces towards the target; if it reaches the targets space, it kills the target (with you being treated as the killer), and it leaves the game. (During the 11th Effects Phase, the Mummy leaves the game without doing anything.)
  • Flying Spaghetti Monster: Target another player.
  • If the target is alive: Give them 5 turns of Speed Boost.
  • If they target is Dead: Revive them.
  • Stingray: Target another player; kill them.
  • The World's Ugliest Dog: Target another player; give them the Sick title. (They do not have sex or lose Nice.)
  • The Frankenstein Monster: Target another player; give them the Sick title. (They do not have sex or lose Nice.)
  • Ghost: Target another player; kill them.
  • Snake: Target another player; Incapacitate them.
  • Chewbacca: Target any player; the target moves 7 spaces forward and gains an EMP Generator.
  • Zoidberg: Target another player; Blind them.
  • Crabs: Target any player; give them Crabs for 5 turns (non-cubus)/15 turns (-cubus).
  • Bats: Target another player; the target moves back 5-8(?) spaces back if they are alive.
  • Red Dragonling: Target another player; give them 2 turns of Fire.
  • Blue Dragonling: Target another player; give them 3 turns of Dragon Frost.
  • Green Dragonling: Target another player; give them 6 turns of Delusion Poison.
  • Black Dragonling: Choose one option.
  • [Drag forward]: You move 15 spaces forward.
  • [Crystalize]: You gain all 5 Magic Crystals.
  • Kaa: Target any player; kill them.
  • King Louie: Target any player; give them Skip-A-Turn.
  • Baloo: Target any player; randomly give them either a Banana or a Lemon.
  • Mosquito: Target any player; give them Malaria.
  • Jungle Beast/Predator: Target any player; add Predator Kill to the target's event queue.
  • The Dragon: Choose any space; you kill and give 2 turns of Fire to every player within a 15-space radius of the chosen space.
  • Kraken: Target any player; kill them and any players within a 10-space radius of them.
  • Jake The Dog: Choose an amount of spaces from -12 to 12; move the same amount of spaces forward.
  • Salem: Target any player; Blind and Incapacitate every player within a 10-space radius of them.

Passive Effect[edit | edit source]

  • If filled with Flying Spaghetti Monster: During each Effects Phase, the Flying Spaghetti Monster has a chance to release itself, reverting this item to a Pocket Ball.

Event Use[edit | edit source]

  • Use against the Libido Demon of the Archaeology Dig and have this item become an unfilled Pocket Ball; if the stored creature was unique, it returns to its event.
  • Show to Ace Ventura in The Jungle with a chance to sell an applicable monster and have this item become an unfilled Pocket Ball; if the stored creature was unique, it doesn't return to its event.
  • With Tarzan: Release Tarzan at the Waterfall in The Jungle if Jane is there to receive a Banana, gaining the Jungle prefix to your name and becoming "the hero of the jungle"; this item becomes an unfilled Pocket Ball. (There is no in-event button for this use.)

Related Events[edit | edit source]

How To Obtain[edit | edit source]

Pocket Ball[edit | edit source]

Events[edit | edit source]

Items[edit | edit source]

  • Use a Filled Pocket Ball

Filled Pocket Ball[edit | edit source]

Events[edit | edit source]

  • See above under Event Use and Item Recipes under Pocket Ball

Strategy[edit | edit source]

  • TBD

Trivia[edit | edit source]

  • TBD