Effects Phase

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If you're looking for this phase's flavor text, see Effects Phase (flavor text).

The Effects Phase occurs between the Fixed Chance Phase and the 1st Resurrection Phase. All effects in this phase occur on one page. Only the turn player's effects apply in each Effects Phase. Many things happening in this phase aren't visible in the phase's page and happen even if the phase itself is invisible.


There are Effects Phase based effects and Round based effects which activate and/or wear off in this phase. Effects Phase based effects with a duration have their turn counters tick down during each Effects Phase, while Round based effects have their turn counters tick down during Round Effects. (This dichotomy holds true even during an extra turn.) Effects which have no duration are listed under Effects Phase Based by default.


Effects have a priority determining the order by which they activate in this phase. Effects with the same priority have the order between themselves determined by the order they were gained. However, according to the admin, Dysprosium, "The order is determined by code or our database without us controlling it. This means that even a server update could alter that", so any priority list can change on a whim.


Turn counters for all things below (that have turn counters) tick down by 1 for the turn player if the turn player has them (excluding Seventh Ring Of Hell). NONE of them will tick down for a non-turn player.

Effects Phase Based[edit | edit source]

Miscellaneous[edit | edit source]

Skills[edit | edit source]

Items[edit | edit source]

Buffs[edit | edit source]

Neutral Effects[edit | edit source]

Debuffs[edit | edit source]

Round Based[edit | edit source]