Priest

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"Revive the dead, protect the living and remove magic!"
— Former Specialized Adventuring! Description

Priest (or Priestess for females) is a class.

Passive[edit | edit source]

Faith[edit | edit source]

Tooltip
You have Faith. You have a passive 20% chance per turn to resurrect when you're Dead. Praise the Lord!

If the Class Talent is active: Whenever you revive through Faith, you get a vial of Holy Water and an Auto-Resurrection.


Buff.png Category: Buff

Effect[edit | edit source]

  • This effect has a 20% chance to revive you if you are Dead during your Effects Phase.
  • If the Class Talent is active: When you revive due to Faith, you gain Holy Water and an indefinite Auto-Resurrection Buff.

Skills[edit | edit source]

Resurrect[edit | edit source]

Resurrect
Resurrect.png
In-Game Description
Tooltip Use your holy powers to bring a dead player back to life. If the target is already alive they will gain an Auto-Resurrection for 1 turn.

If the Class Talent is active: The Auto-Resurrection now lasts 7 turns.

Categories
Skill
Characteristics
Uses Unlimited
Cooldown 7
Other appearances
Former Resurrect artwork
FormerResurrect.png
Priest of Raptor Jesus
PriestOfRaptorJesusResurrect.png
Angelic Arri
AngelicArriResurrect.png
Cthulhu (Arri's Fuck-up Version)
CthulhuArrisFuckupVersionResurrect.png
Cthulhu
CthulhuResurrect.png

Standard Use[edit | edit source]

  • Target any player:
  • If they are Dead: Revive them.
  • If they are alive: They gain Auto-Resurrection for 1 turn.
  • If the Class Talent is active: A targeted living player gains an Auto-Resurrection for 7 turns instead of for 1 turn.

Event Use[edit | edit source]

Dispel Magic[edit | edit source]

Dispel Magic
DispelMagic.png
In-Game Description
Tooltip Dispel a Magic Debuff from yourself or a teammate or a Magic Buff from an enemy player.

If the Class Talent is active: Whenever you successfully remove a Magic effect with Dispel Magic, gain a Spell Shield for 8 turns. Cooldown reduced to 5 turns.

Categories
Skill
Characteristics
Uses Unlimited
Cooldown 6
Other appearances
Former Dispel Magic artwork
FormerDispelMagic.png
Priest of Raptor Jesus
PriestOfRaptorJesusDispelMagic.png
Angelic Arri
AngelicArriDispelMagic.png
Cthulhu (Arri's Fuck-up Version)
CthulhuArrisFuckupVersionDispelMagic.png
Cthulhu
CthulhuDispelMagic.png

Standard Use[edit | edit source]

  • Target any player:
  • If they are you or your teammate: Remove a random Magic Debuff from that player.
  • If they are an enemy: Remove a random Magic Buff from that player.
  • If the Class Talent is active: This skill's cooldown upon Standard Use is changed to be 5. Every time you successfully remove a Magic effect with this skill, you gain 8 turns of Spell Shield.

Event Use[edit | edit source]

  • If the Class Talent is active, this skill's cooldown upon this use is changed to be 5. (You don't gain Spell Shield.)
  • If the Class Talent is active, this skill's cooldown upon this use is changed to be 5. (You don't gain Spell Shield.)

Radiance[edit | edit source]

Radiance
Radiance.png
In-Game Description
Tooltip Choose a Light Spell from 3 random options. If it's a targeted Spell and you cast it on another player, then you will also cast a copy of it on yourself.

If the Class Talent is active: Non-targeted Spells now also cast a second time. Cooldown reduced to 8 turns.

Categories
Skill
Characteristics
Uses Unlimited
Cooldown 10
Other appearances
Charged
RadianceCharged.png
Priest of Raptor Jesus
PriestOfRaptorJesusRadiance.png
Priest of Raptor Jesus Charged
PriestOfRaptorJesusRadianceCharged.png
Angelic Arri
AngelicArriRadiance.png
Angelic Arri Charged
AngelicArriRadianceCharged.png
Cthulhu (Arri's Fuck-up Version)
CthulhuArrisFuckupVersionRadiance.png
Cthulhu (Arri's Fuck-up Version) Charged
CthulhuArrisFuckupVersionRadianceCharged.png
Cthulhu
CthulhuRadiance.png

Notes[edit | edit source]

  • This skill has the Spell category if it's currently charged with a Spell.

Standard Use[edit | edit source]

  • "Pray!". Then, you are shown 3 random rare Light Spells; choose 1 of the 3 to charge this skill with the Spell. Then, you cast the charged Spell, then afterwards you cast the same Spell on yourself if you targeted another player; this resets this skill's Standard Use.
  • If the Class Talent is active, this skill's cooldown upon Standard Use is changed to be 8, and if you cast a non-targeting Spell, it is now also cast a second time.
Notes[edit | edit source]
  • "Pray!"ing and choosing a Spell are "uses", but they don't put this skill on cooldown.
  • If the Spell you cast on another player is blocked by spell protection, you'll still cast the same Spell on yourself.
  • If you cast Mass Energize or cast Energize on yourself with this skill, its cooldown is not reset.

Event Use[edit | edit source]

  • If the Class Talent is active, this skill's cooldown upon use against Demon Eye or upon use to resurrect The Dragon is changed to be 8.

Gallery[edit | edit source]

Playstyle[edit | edit source]

Strengths[edit | edit source]

  • With luck, Faith can prevent consequences from death.
  • Resurrect can be used to revive a teammate or to save yourself in a pinch.
  • Dispel Magic can remove Curses and can remove Temporarily Denied when past the finish line; this goes for teammates as well as yourself.
  • Dispel Magic can be used for removing Overlord, Cards Of Fate, Life Shield, Star Power, Blessing Of Vengeance, or Empowered Dice from another player.
  • Radiance can benefit a teammate and yourself at the same time with many strong Spells.
  • Resurrect and Dispel Magic can both be used to beat the Archaeology Dig's Cursed Gate.

Weaknesses[edit | edit source]

  • Faith often won't activate a single time during even decent length games.
  • Faith can potentially revive you on the same turn an effect would kill you in your Effects Phase, causing you to die and have your death counter reset.
  • Faith can trigger even on your 3rd turn of death, denying natural revival effects.
  • When used on yourself, Resurrect's Auto-Resurrection's duration is short, and it only blocks 1 death.
  • The spell quality from Radiance is luck-based, and it has an exceptionally long cooldown for a class skill.
  • Silenced from Necromancer's Bone Mage, Warlock's Libido Fiend, Alchemist's Concoct Talent, or Plunger can interfere with casting spells with Radiance.
  • Defensive Barrier can prevent you from removing a strong Magic Buff from an enemy with Dispel Magic.
  • Evil Barrier can prevent you from removing Curses or removing Temporarily Denied with Dispel Magic at a crucial moment.

Strategies[edit | edit source]

  • Priest faces stiff competition from Merchant in Team and Boss Games; each can reliably revive teammates. However, Priest holds a key advantage over Merchant; Merchant generally requires magic usage to revive a teammate, and this can be shut down by your team's Necromancer's Bone Mage or Warlock's Libido Fiend. (Priest itself is weak to Silenced with regards to Radiance, though revival tends to be needed more frequently, and Radiance being delayed a few turns is typically not as harsh as a missed revival.) Even still, Merchant will still end up being the more "meta" choice for well-coordinated Double Class Team Games (esp. because Warlock's Hellpriest generation reduces the need for other revival.) Still, Priest is a potentially better choice for more casual games.
  • Resurrect can be useful when another player is shooting at you with a Gun or has queued a Diss Card: Death. (You usually shouldn't target yourself if you have living teammates, though.)
  • Resurrect can be used in combination with certain things that kill you to gain advantage such as Dark Sacrifice, ACME Rocket or a point-blank TNT explosion. If you currently have Skip-A-Turn, it will be removed upon your death even if blocked by an auto-resurrection, so The ACME Shop can get you good distance without skipping a turn.
  • Dispel Magic can be used along with spell protection to capture Salem at The Magic Shop, gaining an infinite range Incapacitation.
  • If the Interdimensional Portal Gun reference event is chosen, on Doggo World, you can use Resurrect to gain an Auto-Resurrection and successfully steal a Doge and a Cognition Amplifier.

Dual-Class Synergies[edit | edit source]

Sorcerer[edit | edit source]

  • Radiance being cast twice synergizes well with Mysticality. Radiance can also destroy a target's Lightning Rod or trigger their Ley Prism, giving an opportunity to hit the target with a Dark Spell.
  • Dispel Magic can remove Spell Shield or Spell Reflect, giving an opportunity to hit the target with a Dark Spell. Dispel Magic can also remove Life Shield, Star Power, or Auto-Resurrection, giving an opportunity to kill with Pyroblast or the Death Spell.

Warlock[edit | edit source]

  • Skull Collector and Faith allow you to die while getting a bonus and potentially not suffering much consequence.
  • Resurrect and Hellpriest can both be used to revive a teammate or revive an enemy player so that you can kill them to gain a Skull.
  • Resurrect can be used to prevent death to Chaotic Power in a pinch. (Be careful to use Chaotic Power BEFORE Resurrect and not after, though!)
  • Dispel Magic can remove Curses from Call Demon or remove certain death blockers so that you can kill and gain a Skull.
  • Radiance can be used as fodder for Harvest Power or randomly have a useful Spell.
  • Libido Fiend will be useful for denying Revive spells in Team Games.