Deluminator
Deluminator and Charged Deluminator are items. They share an item slot.
Usage[edit | edit source]
Deluminator or Charged Deluminator[edit | edit source]
Event Use[edit | edit source]
- Give to the Damaged Construct of the Archaeology Dig. Counts as 1 item.
Deluminator[edit | edit source]
Standard Use[edit | edit source]
- Absorb all turns of Fire from all players within a 15-space radius of you, also this item transforms into a Charged Deluminator with effects dependent on how many turns were absorbed. (If 0 turns were absorbed, this item is consumed and doesn't transform.)
Charged Deluminator[edit | edit source]
Charged Deluminator | |
---|---|
![]() | |
In-Game Description | |
Tooltip | Release the power inside! |
Categories | |
Object, Mechanical | |
Characteristics | |
Uses | 1 |
Standard Use[edit | edit source]
- There are up to 6 different effects this item can have depending on how many stacks the corresponding Deluminator absorbed. You get all effects up to the highest minimum met.
- Min. 1 stack: Gain 10 turns of Temporary Arcane Vision.
- Min. 3 stacks: You cast a random targeting Light Spell on yourself out of a pool including the following:
- Blessing Of Vengeance, Cards Of Fate, Defensive Barrier, Empowered Dice, Guardian, Life Shield, Momentum, Soul Speed, Speed Boost, Spell Reflect, Spell Shield
- Min. 7 stacks: Learn a random Learnable Feat that you don't have.
- Min. 12 stacks: Gain a Shimmering Orb.
- Min. 25 stacks: Gain Overlord.
- Min. 50 stacks: Meet an alternate win condition.
How To Obtain[edit | edit source]
Deluminator[edit | edit source]
Events[edit | edit source]
- The Wizard Shop (Wednesday)
- The Soothsayer's Shack
Charged Deluminator[edit | edit source]
Items[edit | edit source]
- Deluminator
Skills[edit | edit source]
Strategy[edit | edit source]
TBD
Trivia[edit | edit source]
TBD