Alternatively, use this on another player to destroy a random Living item in their inventory. If they have no Living items, the target player gets AIDS.
Target any player. Destroy a random Living item in their inventory. If you cannot do this, they gain AIDS for 6 turns (non-cubus)/18 turns (-cubus) instead.
Use at the Catapult event to launch the item 25-30 spaces.
All players within a 10-space radius of the landing spot have a random Living item in their inventory destroyed. If a player cannot have one destroyed, they gain AIDS for 6 turns (non-cubus)/18 turns (-cubus) instead.