Spells

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Spells are divided into Dark and Light spells. Dark spells tend to be harmful and can be cast with a Dark Wand. Light spells tend to be beneficial and can be cast with a Light Wand. You can charge your Dark Wand, Light Wand, Orb, Staff, or The Elder Wand at The Magic Shop. You can also use Magic Crystals to charge them. Magic Scrolls also contain spells.

Dark Spells[edit | edit source]

Common[edit | edit source]

Arcane Explosion[edit | edit source]

ArcaneExplosionSpell.png

Tooltip Effect
Cause a magical explosion, knocking all players in a 12 space radius around you 10 spaces away from you. All other players within 12 spaces of you move 10 spaces in the direction away from you. (If on the same space as you, they move backwards.)

Slow[edit | edit source]

SlowSpell.png

Tooltip Effect
Reduce a player's Speed by 4 for 2 turns. Target any player; give them 2 turns of Slow.

Steal Item[edit | edit source]

StealItemSpell.png

Tooltip Effect
Steal one random item from another player. Target another player; steal a random item from them.

Rare[edit | edit source]

Blind[edit | edit source]

BlindSpell.png

Tooltip Effect
Blind a player, blurring their view for 8 seconds. Target any player; Blind them.

Burden[edit | edit source]

BurdenSpell.png

Tooltip Effect
Transfer all your Magic Debuffs to another player. Target another player; give them all of your removable Magic Debuffs.

Curse Of Relativity[edit | edit source]

CurseOfRelativitySpell.png

Tooltip Effect
Curse a player with the Curse Of Relativity. Each turn, the cursed player moves all other players and the finish line 1 space forward. Target any player; give them Curse Of Relativity.

Curse Of Resurrection[edit | edit source]

CurseOfResurrectionSpell.png

Tooltip Effect
Curse a player with the Curse Of Resurrection. Each turn, the cursed player automatically resurrects one random dead player. The curse wears off after 2 resurrections. Target any player; give them Curse Of Resurrection.

Curse Of Riches[edit | edit source]

CurseOfRichesSpell.png

Tooltip Effect
Curse a player with the Curse Of Riches. Each turn, the cursed player loses 1 Rupee and all other players gain 1 Rupee. Target any player; give them Curse Of Riches.

Cursed Wounds[edit | edit source]

CursedWoundsSpell.png

Tooltip Effect
Curse a player with Cursed Wound. This curse lasts 2 turns. If they move a total of 40 spaces before the curse ends, they die and lose 1 Speed. Target any player; give them Cursed Wounds for 2 turns.

Dark Sacrifice[edit | edit source]

DarkSacrificeSpell.png

Tooltip Effect Notes
Sacrifice yourself to give every enemy player a random curse. You die if you are alive, then if you tried to die, you give each other player a random Curse from the generic Lesser Curse-givers pool. (A random Curse is decided independently for each player.) You don't "try to die" if you have (Dark) Spell Immunity, though you do if you have any death blocker activate to prevent your death.

Death[edit | edit source]

DeathSpell.png

Tooltip Effect
Instantly kill a player. Target any player; kill them.

Deny[edit | edit source]

DenySpell.png

Tooltip Effect
Deny a player victory. For 2 turns, they cannot win the game in any way. Target any player; give them 2 turns of Temporarily Denied.

Detonation[edit | edit source]

DetonationSpell.png

Tooltip Effect Notes
Make all explosives in the game detonate, including those in player inventories. Cause all explosive effects, the Time Bomb, all non-Frozen Explosive items in player inventories (excluding Deadly Items), and Easter Bombs to explode.
  • The detonations occur in the following order from top to bottom:
  • Effects are detonated with the following preset order as the primary order decider, and secondarily by join order: Smoking A Harmless Cigar, Living Bomb, Volatile Zombie, Defective Turret, BOOM-erang.
  • Detonated effects all end. Detonated items are all removed from the game.
  • A player with Living Bomb or Volatile Zombie is killed when their effect is detonated.
  • The space you are on immediately before an explosive explodes will be used to determine the space your explosives explode on rather than the space you are on at the moment Detonation is used.
  • Hand Grenade, Holy Hand Grenade, and ACME Rocket don't deviate before detonating.
  • You are treated as killing all players who die directly due to an explosion caused by Detonation.
  • Interestingly, a player with Living Bomb or Volatile Zombie is ALSO treated as killing all players who die directly due to their effect being detonated; this is not the case when a player's items or Defective Turret are detonated; a detonated BOOM-erang effect won't have the player who gave it be counted as killing (unless they're the detonator.) (If you detonate your own effect and kill a player, you won't be treated as killing them twice.)
  • Items in non-player inventories cannot be directly affected by Detonation. (However, a BOOM-erang item inside a BOOM-erang Debuff can indirectly be affected.)
  • An Explosive Sheep inside a Filled Pocket Ball is not affected by Detonation.
  • Set/released explosives are essentially stored in their connected remotes, so they only detonate during the detonation of their remotes. (Note that they do explode on the space stored in the remote rather than on the space of the player with the remote.) Also, remotes are "detonated" even if a connected explosive does not exist; the remotes are simply removed from the game in this case. This applies to ACME TNT Detonator, Frost Mine Activator, Glue Mine Activator, Sheep Activator, and Spider Mine Remote.

Disarm[edit | edit source]

DisarmSpell.png

Tooltip Effect
Disarm a player, rendering him/her unable to use items and skills for 2 turns. Target any player; give them 2 turns of Disarmed By Darkness.

Doom[edit | edit source]

DoomSpell.png

Tooltip Effect
Doom a player, causing that player to inevitably die after 25 turns. This death removes all death preventing effects from the affected player, bypasses Death Immunity and spawns an evil Doom Guard for the caster for a short duration. Target any player; give them Doom.

Evil Barrier[edit | edit source]

EvilBarrierSpell.png

Tooltip Effect
Summon an evil barrier around a player, afflicting them with a non-functional Magic Curse, Magic Disease and Magic Poison. Target any player; give them Evil Barrier: Magic Curse, Evil Barrier: Magic Disease, and Evil Barrier: Magic Poison.

Inverted Dice[edit | edit source]

InvertedDiceSpell.png

Tooltip Effect
Cast a magical debuff on a player, causing their next roll to move them backwards instead of forwards. Target any player; give them Inverted Dice.

Laser[edit | edit source]

LaserSpell.png

Tooltip Effect Related
Fire a burning laser back or forward, destroying up to 2 random items per player hit. Range: 25 spaces. Choose to "shoot a laser" 25 spaces forwards or backwards; all other players on your space and within 25 spaces of you in the chosen direction each have 2 random items burned.

Life Link[edit | edit source]

LifeLinkSpell.png

Tooltip Effect
Magically link your life to that of another player. As soon as one of you dies, the other will die as well. Target another player; you and the target both gain Life Link Debuffs connected to each other.

Liquidize[edit | edit source]

LiquidizeSpell.png

Tooltip Effect
Turn up to 3 of a player's items into gold. They receive 4-6 rupees per liquidized item. Target any player; destroy 3 of their items, then they gain 4-6 Rupees for each destroyed item.

Living Bomb[edit | edit source]

LivingBombSpell.png

Tooltip Effect
Turn a player into a Living Bomb. When a living bomb dies, they explode and kill all players in a 12 space radius around them. Target any player; give them Living Bomb.

Mark For Death[edit | edit source]

MarkForDeathSpell.png

Tooltip Effect
Mark a player for death. All players get a skill to kill the target if they stand on the same space. When the target is killed by another player, all players lose the skill. Target any player; give them a Mark Of Death Debuff.

Polymorph[edit | edit source]

PolymorphSpell.png

Tooltip Effect
Turn a living player into a random animal with a random amount of Karma. This spell has no effect on dead players. Target any player; if they are alive, give them the Reincarnated effect with a random animal, and set their Karma at a random amount from 1-3.

Prime Evil[edit | edit source]

PrimeEvilSpell.png

Tooltip Effect
Cast a spell of mathematical evil, sending all players who currently stand on a prime number back a number of spaces equal to the number of that prime number in the list of all prime numbers, up to 25 spaces. For example, players on space 2 get sent back 1 space, whereas a player on space 29 (the 10th prime) gets sent back 10 spaces. All players on the first 25 prime numbered spaces move back an amount of spaces equal to their space number's placement in the list of prime numbers, with 2 having the 1st placement and 97 having the 25th placement; players on prime numbered spaces over 97 move back 25 spaces.

Shatter[edit | edit source]

ShatterSpell.png

Tooltip Effect
Destroy two random Frozen items in target player's inventory. Target any player; destroy 2 random Frozen items they have.

Spellsteal[edit | edit source]

SpellstealSpell.png

Tooltip Effect
Steal one random good magic effect from a player. Target another player; steal a random removable Magic Buff from them.

Weaponize[edit | edit source]

WeaponizeSpell.png

Tooltip Effect
Give everyone some weapons. Every player gains a Hand Grenade and a Gun.

Other[edit | edit source]

Curse Of Cold[edit | edit source]

CurseOfColdSpell.png

Tooltip Effect
Curse a player with Curse Of Cold. This Curse Freezes one of their items for 3 turns each turn. Target any player; give them Curse Of Cold.

Scare[edit | edit source]

ScareSpell.png

Tooltip Effect
Scare someone! Target any player; they become Scared.

Light Spells[edit | edit source]

Common[edit | edit source]

Remove Curse[edit | edit source]

RemoveCurseSpell.png

Tooltip Effect
Remove a Curse from a player. Target any player; remove a random Curse from them.

Revive[edit | edit source]

ReviveSpell.png

Tooltip Effect
Revive a dead player. Target any player; revive them.

Speed Boost[edit | edit source]

SpeedBoostSpell.png

Tooltip Effect
Give a player +4 Speed Boost for 2 turns. Target any player; give them 2 turns of Speed Boost.

Rare[edit | edit source]

Acceleration[edit | edit source]

AccelerationSpell.png

Tooltip Effect
Grants every player +1 Speed, and has a 50% chance to give you +2 Speed. Every player gains 1 permanent Speed, then you have a 50% chance to gain 1 more permanent Speed.

Blessing Of Vengeance[edit | edit source]

BlessingOfVengeanceSpell.png

Tooltip Effect
Place a magical blessing upon a player that lasts 6 turns. When a player with this blessing gets killed by another player, they block death and the murderer dies. Target any player; give them Blessing Of Vengeance for 6 turns.

Blink[edit | edit source]

BlinkSpell.png

Tooltip Effect
Swiftly teleport to a nearby location within 15 spaces. Only spaces that have no player on them are valid targets for this spell! Choose an amount of spaces from -15 to 15; move forward the same amount of spaces (unless this would directly cause you to move onto the space of another player, in which case you don't move.)

Cards Of Fate[edit | edit source]

CardsOfFateSpell.png

Tooltip Effect
Grant a player a magical buff. They will be able to choose from 7 random events in their next turn. Target any player; give them the Cards Of Fate Buff connected to a queue for the Cards Of Fate event.

Defensive Barrier[edit | edit source]

DefensiveBarrierSpell.png

Tooltip Effect
Summon a defensive barrier around a player, blessing them with two non-functional Magic Buffs. Target any player; give them 2 Magic Barrier Buffs.

Divine Prayer[edit | edit source]

DivinePrayerSpell.png

Tooltip Effect
Instantly remove all Skip-A-Turn and Incapacitation effects, Diseases, Poisons and Curses from all players and resurrect them. Remove Skip-A-Turn, Incapacitated, every Disease, every Poison, and every Curse from every player, and revive every player.

Empowered Dice[edit | edit source]

EmpoweredDiceSpell.png

Tooltip Effect
Magically empower a player's dice to get a guaranteed Roll Streak on their next roll. Target any player; give them 1 stack of Empowered Dice.

Energize[edit | edit source]

EnergizeSpell.png

Tooltip Effect
Remove all skill cooldowns from a player. Target any player; reset all of their skill cooldowns (excluding for the Energize skill.)

Focus[edit | edit source]

FocusSpell.png

Tooltip Effect
Remove Skip-A-Turn and Incapacitation from a player. Target any player; remove the Skip-A-Turn and Incapacitated statuses from them.

Guardian[edit | edit source]

GuardianSpell.png

Tooltip Effect
Summon a magical Guardian for a player who will aid them in various ways for about 15 turns. Target any player; give them 4 stacks of Guardian.

Life Shield[edit | edit source]

LifeShieldSpell.png

Tooltip Effect
Shield a player, protecting them from death for 3 turns. If a player with Life Shield dies, they resurrect immediately and gained a refreshed Life Shield. (Max 3 resurrections) Target any player; give them Life Shield for 3 turns.

Life Ward[edit | edit source]

LifeWardSpell.png

Tooltip Effect
Conjure a magical ward on a target space. Each round, the ward resurrects all dead players within a 40 space radius around it. Ward radius is reduced by 5 each round, so it lasts 8 rounds. Choose a space; start a Life Ward Global Effect locked onto the chosen space.

Mass Energize[edit | edit source]

MassEnergizeSpell.png

Tooltip Effect
Cast a spell of pure energy! All players have their skill cooldowns reset. Reset all skill cooldowns of all players (excluding for the Energize skill.)

Momentum[edit | edit source]

MomentumSpell.png

Tooltip Effect
Bless a player with a magical Momentum buff. After 2, 8 and 15 turns this buff grants them a permanent +1 Speed. The buff wears off when the target dies. Target any player; give them Momentum.

Nature's Blessing[edit | edit source]

NaturesBlessingSpell.png

Tooltip Effect
Every player gains 2 random pieces of Fruit or Vegetables. The caster will receive 1 additional piece. All other players gain 2 random items from the generic plant-based item-givers pool, while you gain 3 items from the pool.

On Love's Wings[edit | edit source]

OnLovesWingsSpell.png

Tooltip Effect
Give another player +1 Speed and lose 1 Speed yourself. Target another player; they gain 1 permanent Speed, and you lose 1 permanent Speed.

Runes Of Guidance[edit | edit source]

RunesOfGuidanceSpell.png

Tooltip Effect Related
Cast this spell on a player to cause 4 magic runes to appear randomly around them. You can later activate these runes with your newly acquired Activate Runes Of Guidance skill, sending anyone who stands on top of a rune 12-19 spaces forwards. The skill disappears after 2 rounds if not used. Target any player: You gain an Activate Runes Of Guidance skill for 2 turns that is connected to runes that are created on 4 random spaces within a 15-space radius of the target.

Save Point[edit | edit source]

SavePointSpell.png

Tooltip Effect
Cast a beneficial spell on a player. For 6 turns, they cannot move behind their current space. This spell protects them from a maximum total movement of 50 spaces. Target another player; give them a Save Point Buff for 6 turns that is locked onto their current space.

Scales Of Justice[edit | edit source]

ScalesOfJusticeSpell.png

Tooltip Effect Notes
Cast a spell of justice! The player who is leading moves back 15 spaces. The player who is at the back moves forward 15 spaces. The player on the highest space moves 15 spaces back, while the player on the lowest space moves 15 spaces back.
  • If every player in the game is on the same space, this spell does nothing.
  • If 2 or more players are tied for first, only 1 player randomly selected from them will move 15 spaces back. If 2 or more players are tied for last, only 1 player randomly selected from them will move 15 spaces forward.

Soul Speed[edit | edit source]

SoulSpeedSpell.png

Tooltip Effect
Imbue a player with protective magic for 6 turns. If a player dies with the Soul Speed buff active, that player gains 1 Speed permanently. Target any player; give them Soul Speed for 6 turns.

Spell Reflect[edit | edit source]

SpellReflectSpell.png

Tooltip Effect
Cast a very powerful magic effect on a player, granting them awesome protection from targeted Dark Spells for 12 turns. The next Dark Spell targeted at this player will reflect back to its caster. Target any player; give them 12 turns of Temporary Spell Reflection.

Spell Shield[edit | edit source]

SpellShieldSpell.png

Tooltip Effect
Shield a player with a magical Spell Shield. This shield lasts 8 turns and absorbs the first Dark Spell used against them, also granting them a random Magic Crystal. Target any player; give them 8 turns of Spell Shield.

Wealth[edit | edit source]

WealthSpell.png

Tooltip Effect
Cast a spell of wealth! All players gain 50% of your Rupees. (Max 100 Rupees) You gain 100% of your Rupees. All other players gain an amount of Rupees equal to 50% of your current Rupees (max. 100), while you gain an amount of Rupees equal to 100% of your current Rupees (max. 200).

Wormhole[edit | edit source]

WormholeSpell.png

Tooltip Effect
Start summoning a wormhole. While channelling, you skip 3 turns. If the spell completes, you move forward 55 to 75 spaces. Channelling is interrupted by moving and death. If you are alive, gain Skip-A-Turn and gain Channeling Wormhole for 3 turns.

Targeting Spells[edit | edit source]

Dark Spells[edit | edit source]

Blind, Burden, Curse Of Cold, Curse Of Relativity, Curse Of Resurrection, Curse Of Riches, Cursed Wounds, Death, Deny, Disarm, Doom, Evil Barrier, Inverted Dice, Life Link, Liquidize, Living Bomb, Mark For Death, Polymorph, Scare, Shatter, Slow, Spellsteal, Steal Item

Light Spells[edit | edit source]

Blessing Of Vengeance, Cards Of Fate, Defensive Barrier, Empowered Dice, Energize, Focus, Guardian, Life Shield, Momentum, On Love's Wings, Remove Curse, Revive, Runes Of Guidance, Save Point, Soul Speed, Speed Boost, Spell Reflect, Spell Shield

Magical Items/Skills[edit | edit source]

The below items/skills can be charged with Spells. When an uncharged item/skill is charged, it gains the Spell category.

Spell Reflectors And Redirectors[edit | edit source]

Reflectors[edit | edit source]

Redirectors[edit | edit source]

Notes[edit | edit source]

  • Spell reflectors and redirectors work vs. a player-cast spell by completely blocking a cast spell's effect and then making the player with the reflector/redirector cast a new spell (or up to 2 new spells for Ley Prism) with the same name (and effect) as the blocked spell.
  • Spells cast with reflectors and redirectors bypass Silenced.
  • Reflecting or redirecting Life Link can still end up with both you and the original caster linked under the Debuff.
  • If activating vs. a player-cast Spell, a Spell cast with reflectors and redirectors can trigger any relevant spell-triggered effects and can apply piercing effects.
  • If activating vs. a non-player-cast Spell, see below under In-Event Non-Player Spellcasting.

Other Player-Cast Spell Sources[edit | edit source]

The below items/effects aren't "charged" with Spells, though a player can cast Spells with them.

In-Event Player Spellcasting[edit | edit source]

In the following events, players can "cast" specific spells. (Doing this bypasses Silenced, does not count for Magical Mind, and will not trigger any spell-triggered effects.) Most (but not all) of these events allow doing this with any Spell item/skill charged with an applicable spell.

Any Spell Items/Skills[edit | edit source]

Magic Scroll Only[edit | edit source]

In-Event Non-Player Spellcasting[edit | edit source]

The below events involve Spells being cast by non-players; these can trigger all forms of spell immunity and spell protection and effects like Magic Affinity and Amethyst Necklace.

Notes[edit | edit source]

  • While Spells cast in the listed events are quite similar to Spells cast by players, they are distinct from them; when they are reflected or redirected, the newly "cast" Spell can trigger spell immunity or spell protection but will not activate any other spell-triggered effects. However, if such a Spell is redirected to another player who then reflects or redirects it, the newly cast Spell can trigger ANY relevant spell-triggered effects.
  • The Cursed Gate in the Archaeology Dig is somewhat like the events listed above; it can trigger spell immunity and some (but not all) forms of spell protection, and it won't activate any spell-triggered effects when reflected. However, it cannot trigger other spell-triggered effects like Magic Affinity and Amethyst Necklace.

Piercing Effects[edit | edit source]

Spell-Triggered Effects[edit | edit source]

The below effects activate when a Spell would be cast. They are listed in the order they trigger in, from top to bottom.

Cast-Triggered[edit | edit source]

Spell Immunity[edit | edit source]

Spell Protection[edit | edit source]

Spell Effect[edit | edit source]

  • The spell effect itself activates here.

Target-Triggered OR Affected-Triggered[edit | edit source]

Notes[edit | edit source]

  • If Silenced blocks a Spell, no spell-triggered effects activate.
  • If a piercing effect accompanies your Spell, no form of spell protection triggers, though other spell-triggered effects may still trigger (including a form of spell immunity.)
  • If any form of spell immunity or spell protection triggers for a targeting spell, no effects later in the order trigger, though any effects before it in the order may still trigger. If any form of spell immunity triggers for a non-targeting spell, the player it triggered for is not considered to be "affected" for an effect like Rylai's Crystal Scepter.
  • If you would target yourself with a Spell which you normally cannot target yourself with (e.g. On Love's Wings with V-Card), Cast-Triggered and Target-Triggered effects do not activate.
  • For interactions with spells in events, see above under In-Event Player Spellcasting and In-Event Non-Player Spellcasting.

Other Spell-Related Effects[edit | edit source]