If you're looking for the "fake" Wildcard: Shops, see Pyramid Trap Card .
Wildcards is a collective name for the group of the 4 following items: Wildcard: Shops, Flavor Events, Skills, and Traveling Salesmen.
Wildcard: Shops Edit
Wildcard: Shops
In-Game Description
Tooltip
Visit a shop of your choice.
Categories
Object , Unremovable , Soulbound , Fireproof , Frostproof
Characteristics
Uses
1
Standard Use Edit
You gain the Wildcard: Shops effect connected to a queue for an event of your choice from the following:
Inherent Effect Tooltips Edit
Wildcard: Shops (Neutral Effect) Tooltip
You are going to visit the ShopName !
Neutral Effect, Category: Go to event
Wildcard: Flavor Events Edit
Wildcard: Flavor Events
In-Game Description
Tooltip
Visit a rare Flavor Event of your choice from a random selection of 7 options.
Categories
Object , Unremovable , Soulbound , Fireproof , Frostproof
Characteristics
Uses
1
Standard Use Edit
You gain the Wildcard: Flavor Events effect connected to a queue for an event of your choice from the following (option listed first, followed by corresponding event):
Inherent Effect Tooltips Edit
Wildcard: Flavor Events (Neutral Effect) Tooltip
You're about to encounter a rare Flavor Event!
Neutral Effect, Category: Go to event
Wildcard: Skills Edit
Wildcard: Skills
In-Game Description
Tooltip
Choose a rare skill of your choice!
Categories
Object , Unremovable , Soulbound , Fireproof , Frostproof
Characteristics
Uses
1
Standard Use Edit
You gain a skill of your choice from the following:
Pacman and "No." turns can add on to an already existing Pacman or "No." skill (respectively)
Wildcard: Traveling Salesmen Edit
Wildcard: Traveling Salesmen
In-Game Description
Tooltip
Visit a Traveling Salesmen of your choice.
Categories
Object , Unremovable , Soulbound , Fireproof , Frostproof
Characteristics
Uses
1
Standard Use Edit
You gain the Traveling Salesman effect connected to a queue for an event of your choice from the following (option listed first, followed by corresponding shop):
How To Obtain Edit
Any Wildcard Edit
Wildcard Generation occurs in the Round Effects of every Round that is a multiple of 10. For each generation, all players gain a Wildcard: Shops, and there is a chance for all players to receive 1 random other Wildcard. (All players receive the same 1.)
Wildcard: Shops Edit
All players gain Wildcard: Shops at the beginning of the game.
Wildcard: Traveling Salesman Edit