Teleporter
Teleporter and Teleporter Activator are items.
UsageEdit
Teleporter or Teleporter ActivatorEdit
Event UseEdit
- Give to the Damaged Construct of the Archaeology Dig. Counts as 1 item.
TeleporterEdit
Standard UseEdit
- If another player(s) is on your space: Turn this item into a Teleporter Activator (with non-Horcrux enchantments retained) connected with a Teleporter locked onto a random other player on your space.
- If no other player(s) is on your space: Turn this item into a Teleporter Activator (with non-Horcrux enchantments retained) connected with a Teleporter locked onto your current space.
Related EffectsEdit
Event UseEdit
- Use at the Catapult event to launch the item 25-30 spaces in a given direction.
- The Teleporter locks onto the landing space, and you gain a Teleporter Activator connected to it.
- Use against The Bear! and you die.
Other Item UseEdit
- ACME Magnet; In addition to attracting the Teleporter, you have a chance for the Teleporter to lock onto you with the original Teleporter possessor gaining a connected Teleporter Activator.
- Wanted Poster: Item
Item RecipesEdit
- Teleporter+any Skull= Skeleporter
- Slingshot+Teleporter+Tractor Beam= Slipstream Slingshot
Teleporter ActivatorEdit
Standard UseEdit
- If your teleporter is locked onto a space or player, one of the following occurs:
- Almost always: Teleport to the connected Teleporter. (If the Teleporter's over 100 spaces away, teleport 100 spaces towards it instead.)
- Very rarely: The Teleporter Activator goes haywire, so you are sent back 50?-100? spaces.
- If your teleporter lost its lock-on or is locked onto a negative space: Nothing happens besides this item being removed from the game.
NotesEdit
- You are treated as moving through teleported spaces for movement-triggered effects.
RelatedEdit
ItemsEdit
- ACME Magnet; There is no side-effect.
- Festive Present
EffectsEdit
- If you reach the finish line while Wild Mode: Massacre Arena, Wild Mode: The Hungrier Games, Wild Mode: The Hungriest Games, or Wild Mode: To Infinity And Beyond is active, Teleporter Activator is removed from your inventory.
- Signal Jam
Passive EffectEdit
- This item loses 13-17% energy during each Effects Phase down to a minimum of 0%.
- If this item reaches 0% energy, it loses its lock-on; the lock-on can't be recovered after this point, even with a Battery (though if used at this point, a Battery will cause the Teleporter Activator to immediately lock onto your current space.)
Event UseEdit
- Use against The Bear!. You move to the space the connected Teleporter is locked onto (or don't move if the Teleporter has no energy or is not locked onto a space.) (Note that, unlike with standard use, a Teleporter Activator locked onto a negative space can be used to teleport to space 0.) If you moved less than 6 spaces, afterward move the standard amount of spaces backward.
How To ObtainEdit
TeleporterEdit
EventsEdit
- Future Shop
- Tesla Spark's Electronics Outlet
- A Teleportation Device
- Choose An Item Phase event
- Full Of Win in The Future
- Trade with the Indian chief in The Wild West.
- The Lever's Reinforcements Activation Panel
- Early Reinforcements
- Reinforcements!
- Pawn Shop
ItemsEdit
EffectsEdit
Teleporter ActivatorEdit
EventsEdit
- Launch a Teleporter with the Catapult and see it land.
ItemsEdit
- Teleporter
- Have your Teleporter attracted by and locked onto a Magnet user
StrategyEdit
TBD
TriviaEdit
TBD