The basic, Dragon, Jewel, Mirror, and Spiked Shield, as well as the Arctic Aegis, Friar's Buffer, Malevolent Maw, and Spectral Screen, are items. They share an item slot. (Consider all of them to be Shield variants.)

UsageEdit

Any ShieldEdit

Passive EffectEdit

NotesEdit

RelatedEdit

EffectsEdit
ItemsEdit

Event UseEdit

  • Use against The Bear! to lose your Shield and then run backwards as if no item was used.

Item RecipesEdit

Any non-basic ShieldEdit

Standard UseEdit

  • If your Shield is not currently raised: Raise your Shield.
  • If your Shield is currently raised: Lower your Shield.
NotesEdit
  • Raising puts the Shield on cooldown. Lowering doesn't put a Shield on cooldown, but it cannot be done if a Shield is currently on cooldown.
  • With Jewel Shield and Malevolent Maw, you can choose between raising/lowering and their specific effects.
  • While dying lowers the Shield, being Dead does not prevent you from raising the Shield if you have Ethereal Gloves.

Passive EffectEdit

  • If your Shield is currently raised: Passively grants -2 Speed.
  • If your Shield is currently raised: If you die, your Shield is lowered.
NotesEdit
  • See Death Tiers for more information on effects like the death-triggered Shield lowering.

RelatedEdit

EffectsEdit
  • Shield Mastery: Prevents a raised Shield from passively granting -2 Speed.
ItemsEdit
  • Jackhammer can destroy itself due to an upgraded Shield.

(Basic) ShieldEdit

Shield
 
In-Game Description
Tooltip Passively protects you from arrows and most basic melee weapons.
Categories
Object, Passive, Magnetic
Characteristics
Uses N/A

RelatedEdit

ItemsEdit
  • ACME Magnet; In addition to attracting the Shield, it has a chance to Incapacitate you.

Arctic AegisEdit

Arctic Aegis
 
In-Game Description
Tooltip (Shield tooltip)


This Shield can be raised to lose 2 Speed and gain Frostfire Protection and Algid Revenge.

Frostfire Protection causes Fire to Freeze for 5 turns instead.

Algid Revenge Freezes Swords and Hammers used to attack you with for 10 turns.

Flavor Text This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Categories
Object, Fireproof, Frostproof
Characteristics
Uses Unlimited
Cooldown 2

Passive EffectEdit

  • If your Shield is currently raised: Passively grants Algid Revenge and Frostfire Protection.
NotesEdit
  • See Melee-Triggered Effects for more information on effects like Algid Revenge.
  • If you are killed by Ethereal Dagger's melee attack and your Shield is lowered, Algid Revenge still triggers.
  • If the Shield is destroyed by Jackhammer's or Chainsaw's melee attack, Algid Revenge still activates (except in the case of Auto Jackhammer; this case is likely a bug.) However, it won't activate against a Tetsubo that destroys it.
  • Algid Revenge does trigger due to Slash, Torch, and Axe from Let Me Axe You Something!'s penalty, but it fails to do anything for any of them; Axe doesn't exist in item form, Torch is Frostproof, and Slash is a skill. It also triggers due to a Swordfish or Sword with 1 remaining charge despite not having an existing item to act on.
  • Frostfire Protection will still activate if you have Frost Immunity or if the would-be-burnt item is Frostproof; the item is not burnt or Frozen.
  • Frostfire Protection will activate if a Frozen item is chosen for a burning effect such as with Fire or Laser; technically, the Frozen status normally triggers to remove itself and stop such a burn, though Frostfire Protection triggers faster, and as such it will prevent Frozen from triggering to remove itself. However, Frostfire Protection will NOT activate if a Frozen item is chosen for Volatile Oil or Specter Downie; when choosing a Frozen item, these items are deliberately coded not to burn but rather to thaw, meaning Frozen's trigger is not involved at all.

Inherent Effect TooltipsEdit

Algid Revenge Tooltip
Basic melee weapons used to attack you with Freeze for 10 turns.


Legendary weapons are not affected by this.

  Category: Buff

Frostfire Protection Tooltip
Items that burn Freeze for 5 turns instead.


  Category: Buff

Dragon ShieldEdit

Dragon Shield
 
In-Game Description
Tooltip (Shield tooltip)


This Shield can be raised to lose 2 Speed and gain Fire Immunity.

Categories
Object, Animal Products, Fireproof
Characteristics
Uses Unlimited
Cooldown 2

Passive EffectEdit

  • If your Shield is currently raised: Passively grants Fire Immunity.

Event UseEdit

Friar's BufferEdit

Friar's Buffer
 
In-Game Description
Tooltip (Shield tooltip)


This Shield can be raised to lose 2 Speed and gain Chastity & Patience.

Chastity: Any attempts by an enemy player to have sex with you are negated and the enemy is incapacitated instead.

Patience: You have a 5% chance to negate targeted Dark Spells and incapacitate the caster. Every turn you keep this shield raised, this chance increases by 5%.

Categories
Object
Characteristics
Uses Unlimited
Cooldown 2

Passive EffectEdit

  • If your Shield is currently raised: Passively grants Chastity & Patience.
  • Chastity & Patience:
  • Chastity: Enemy players who attempt to have Sex with you fail and they become incapacitated instead.
  • Patience: You have a X% chance to negate targeting Dark Spells and incapacitate the caster. Every turn you keep this shield raised, this chance increases by 5%.

Inherent Effect TooltipEdit

Chastity & Patience Tooltip
Chastity: Any attempts by an enemy player to have sex with you are negated and the enemy is incapacitated instead.


Patience: You have a X% chance to negate targeted Dark Spells and incapacitate the caster. Every turn you keep this shield raised, this chance increases by 5%.

  Category: Buff

Jewel ShieldEdit

Jewel Shield
 
In-Game Description
Tooltip (Shield tooltip)


This Shield can be raised to lose 2 Speed and gain Jeweled Protection. While Jeweled Protection is active, Sword and Arrow hits against you will give you a random Magic Crystal.

Alternatively insert a Magic Crystal into the Jewel Shield to gain Fire Immunity, Frost Immunity and Poison Immunity for 3 turns.

Categories
Object, Jewelry
Characteristics
Uses Unlimited
Cooldown 2 (raise), 2 (consume Crystal)

Standard UseEdit

NotesEdit
  • You can choose between raising/lowering your Shield and using this effect.

Passive EffectEdit

  • If your Shield is currently raised: Passively grants Jeweled Protection.
  • Jeweled Protection: After another player makes contact with you due to their melee attack from any basic melee weapon, you gain a random Magic Crystal. Also, if your Shield blocks a hit from any variant of Bow, you gain a random Magic Crystal.
NotesEdit
  • See Melee-Triggered Effects for more information on effects like Jeweled Protection.
  • If you are killed by Ethereal Dagger's melee attack and your Shield is lowered, Jeweled Protection still triggers.
  • If the Shield is destroyed by Jackhammer's or Chainsaw's melee attack, Jeweled Protection still activates (except in the case of Auto Jackhammer; this case is likely a bug.)

Inherent Effect TooltipEdit

Jeweled Protection Tooltip
Basic melee weapon and Arrow hits against you will give you a random Magic Crystal.


  Category: Buff

Event UseEdit

Malevolent MawEdit

Malevolent Maw
 
In-Game Description
Tooltip (Shield tooltip)


This Shield can be raised to lose 2 Speed and gain Malevolent Maw, causing this shield to eat most melee weapons used to attack you, summoning a random Lesser Demon.

You can feed this Shield an item, causing it to summon a random Lesser Demon for you.

Food items summon 2 Lesser Demons instead.

Flavor Text This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Categories
Object, Living, Animal Products, Meat
Characteristics
Uses Unlimited
Cooldown 2 (raise) , 3 (feed)

Standard UseEdit

  • Feed the Shield a non-Food item to summon a random Lesser Demon or feed it a Food item to summon 2 random Lesser Demons.
NotesEdit
  • You can choose between raising/lowering your Shield and using this effect.

Passive EffectEdit

  • If your Shield is currently raised: Passively grants Malevolent Maw.
  • Malevolent Maw: After another player's basic melee weapon item (excluding Demon Sword or Axe) makes contact with you due to its melee attack, the weapon used to attack you is eaten by the Maw, and you summon a random Lesser Demon (or 2 random Lesser Demons if the item was Food.)
NotesEdit
  • See Melee-Triggered Effects for more information on effects like Malevolent Maw.
  • If you are killed by Ethereal Dagger's melee attack and your Shield is lowered, Malevolent Maw still triggers.
  • If the Shield is destroyed by Jackhammer's or Chainsaw's melee attack, Malevolent Maw still activates (except in the case of Auto Jackhammer; this case is likely a bug.) However, it won't activate against a Tetsubo that destroys it.
  • Malevolent Maw does not trigger due to Slash or Axe (including if Axe still exists since it was used by Power Gloves.)
  • Malevolent Maw still eats a Sword, Ethereal Dagger, etc. if it only has 1 charge when it's used.

Inherent Effect TooltipEdit

Malevolent Maw (Buff) Tooltip
Basic melee weapons used to attack you with will be eaten, causing you to summon a random Lesser Demon.


Legendary weapons are not affected by this.

  Category: Buff

Mirror ShieldEdit

Mirror Shield
 
In-Game Description
Tooltip (Shield tooltip)


This Shield can be raised to lose 2 Speed and gain Silenced and Spell Reflection.

Categories
Object
Characteristics
Uses Unlimited
Cooldown 2

Passive EffectEdit

  • If your Shield is currently raised: Passively grants Spell Reflection and Silenced.
NotesEdit

Inherent Effect TooltipEdit

Spell Reflection Tooltip
You are currently protected from targeted Dark Spells. Any targeted Dark Spells aimed at you will reflect back to their caster.


  Category: Buff, Unremovable

Event UseEdit

Spectral ScreenEdit

Spectral Screen
 
In-Game Description
Tooltip (Shield tooltip)


This Shield can be raised to lose 2 Speed and gain Haunting Presence.
Haunting Presence: Whenever you block an attack, the attacker gets a random Curse and one of their items becomes Ethereal. Every turn you try to steal a random Ethereal item from a dead player within 20 spaces of you.

Flavor Text Designed by AmIKawaiiUguu, one of our most generous supporters!
Categories
Object
Characteristics
Uses Unlimited
Cooldown 2

Passive EffectEdit

  • If your Shield is currently raised: Passively grants Haunting Presence.
  • Haunting Presence: After another player makes contact with you due to their melee attack from any basic melee weapon, you give that player a random Curse and turn one of their items Ethereal. Every turn you have a chance to steal a random Ethereal item from a dead player within 20 spaces of you.
NotesEdit
  • See Melee-Triggered Effects for more information on effects like Haunting Presence.
  • If you are killed by Ethereal Dagger's melee attack and your Shield is lowered, Haunting Presence still triggers(?)
  • If the Shield is destroyed by Jackhammer's or Chainsaw's melee attack, Haunting Presence still activates (except in the case of Auto Jackhammer; this case is likely a bug.)(?)

Inherent Effect TooltipEdit

Haunting Presence Tooltip
Whenever you block an attack, the attacker gets a random Curse and one of their items becomes Ethereal. Every turn you try to steal a random Ethereal item from a dead player within 20 spaces of you.


  Category: Buff

Spiked ShieldEdit

Spiked Shield
 
In-Game Description
Tooltip (Shield tooltip)


This Shield can be raised to lose 2 Speed and gain Spiked Protection.

Categories
Object, Magnetic
Characteristics
Uses Unlimited
Cooldown 2

Passive EffectEdit

  • If your Shield is currently raised: Passively grants Spiked Protection.
NotesEdit
  • See Melee-Triggered Effects for more information on effects like Spiked Protection.
  • If you are killed by Ethereal Dagger's melee attack and your Shield is lowered, Spiked Protection still triggers.
  • If the Shield is destroyed by Jackhammer's or Chainsaw's melee attack, Spiked Protection still activates (except in the case of Auto Jackhammer; this case is likely a bug.)

Inherent Effect TooltipEdit

Spiked Protection Tooltip
When someone attacks you with a basic melee weapon, they will Bleed for a few turns and suffer reduced Speed.


Legendary weapons are not affected by this.

  Category: Buff, Unremovable

Other Item UseEdit

  • ACME Magnet; In addition to attracting the Spiked Shield, it has a chance to Incapacitate you.

How To ObtainEdit

(Basic) ShieldEdit

EventsEdit

ItemsEdit

EffectsEdit

Removed ContentEdit

Any non-basic ShieldEdit

ItemsEdit

Item RecipesEdit

  • See above under Item Recipes under Any Shield under Usage

StrategyEdit

  • TBD

TriviaEdit

  • TBD