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===Strengths=== * You can use your Necromancer skills even while Dead. * Even if you fail in getting SP with Drain Soul, you will get +1 SP every 8 turns thanks to Master of Death. * Skeletons have a static knockback amount, allowing for guaranteed same-spacing. * Skeleton Thief can steal a lot of Rupees and items if summoned early enough in the game. * Skeleton Knight's Defective Dice can prevent a huge amount of space gain by players with Empowered Dice (esp. Warlocks and Paladins) as well as players with Speed Boost, Hyper Hyper, etc. (esp. Enchanters) and potentially stall them for many turns in the endgame by lowering Command Undead's cooldown by 6 turns for 1 SP. * Bone Mage can shut down a player who is spamming magic or prevent a revive at a key time. * Zombies apply a slowing Disease. * Rotting Corrupter can be used to build your minion army more quickly and store more resources for the endgame. * Starving Ghoul can disrupt a Food stockpile. * Specters give Ethereal Gems which can be used to make Ethereal Gloves and Spirit Slippers. The Gloves can be used to revive yourself among other uses, while the Slippers can be repeatedly brought off cooldown with new Ethereal Gems and used to sprint to the finish line. * Chilling Ghost's Faerie Frost can prevent losing spaces with the [[Time Bomb]], with [[The United Nations]], with [[The Bear!]], with Saruman, with a bad guy or with the Indian chief in [[The Wild West]], or if you are being shot at by a player with Hypno Glasses (at the cost of dying.) * Cleansing Spirit can remove Diseases like Gonorrhea and remove Poisons like Pufferfish Poison. * Spectral Cleric can remove Curses and can remove Temporarily Denied when past the finish line. * Shimmering Soul has strong magic synergy. * The [[Archaeology Dig]]'s [[Bearded Phantom]] is typically difficult to beat. Army Of The Dead is one of the few ways to do so. * In very long games, full level minions with Undead Haste can be very strong.
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