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====Standard Use==== * Up to 1 Skeleton, 1 Zombie, and 1 Specter (or instead, an upgraded form for each) can be summoned (gained as an Unremovable Buff) at once due to Army Of The Dead. Each basic minion summon costs 2 Soul Power. Each upgraded minion summon costs 3 Soul Power, along with the corresponding basic minion Buff gained due to Army Of The Dead. (You cannot attempt to use 3 Soul Power and an upgraded minion to summon another upgraded minion or attempt to summon an upgraded minion without the corresponding basic minion.) (Any summon attempt with insufficient Soul Power fails and won't cost any Soul Power.) You can unsummon (losing the Buff) a basic minion to gain 1 Soul Power or an upgraded minion to gain 4 Soul Power. * The tooltips of all the minion Buffs are in the expandable chart above. Note that they all have visible turn counters in their tooltips listing how long until they next trigger. The detailed effects for when they activate in the Effects Phase are as follows: :*Skeleton: A random enemy player is knocked back 6 spaces. ::*Skeleton Berserker: A random enemy player is knocked back 6 spaces and is given 3 turns of ''[[Bleeding]]''. ::*Skeleton Thief: A random enemy player is knocked back 6 spaces. Also, you steal either 4 Rupees or a random item from that enemy. ::*Skeleton Knight: A random enemy player is knocked back 6 spaces and is given 1 turn of ''[[Temporary Defective Dice]]''. ::*Bone Mage: A random enemy player is knocked back 6 spaces and is given 3 turns of ''[[Bone Mage Silence]]''. :*Zombie: A random enemy player is given ''[[Zombie Infection]]'' for 2 turns. ::*Burning Abomination: A random enemy player is given ''Zombie Infection'' for 2 turns. They also have a 50% chance to gain 1 turn of ''[[Fire]]''. ::*Perverted Corpse: A random enemy player is given ''Zombie Infection'' for 2 turns. They also gain a random [[STD]] from the [[generic STD-givers (2)]] pool. ::*Rotting Corrupter: A random enemy player is given ''Zombie Infection'' for 2 turns. If the target is Dead, you gain 1 Soul Power instead. ::*Starving Ghoul: A random enemy player is given ''Zombie Infection'' for 2 turns. Also, the Ghoul eats a random [[Food]] item the target has. (Effectively, the Food item is just removed from the game.) :*Specter: You gain an [[Ethereal Gem]]. ::*Chilling Ghost: You gain an Ethereal Gem and ''[[Faerie Frost]]''. ::*Cleansing Spirit: You gain an Ethereal Gem. Also, you lose a random [[Disease]] or [[Poison]] Debuff if possible. ::*Spectral Cleric: You gain an Ethereal Gem. Also, you lose a random removable [[Magic]] Debuff if possible. ::*Shimmering Soul: You gain an Ethereal Gem. :::*This Buff also passively grants ''Magical Mind'' and ''Flow Of Magic''. This part of the effect is not related to the Effects Phase. * Each minion summoned (or upgraded) with Army Of The Dead initially activates on the 3rd Effects Phase after being summoned (or upgraded) (or due to Command Undead.) It then activates every 6 Effects Phases (beginning on the 6th Effects Phase after the initial activation.) (If unsummoned and resummoned/reupgraded, a minion once again initially activates on the 3rd Effects Phase after being summoned (or upgraded), then begins the 6 Effects Phase cycle.) * You can use 4 Soul Power to activate Undead Haste for the rest of the game. This option changes the amount of Effects Phases between activations for all of your Army Of The Dead minions from 6 to 5. :* A newly summoned (or upgraded) minion after activating Undead Haste will still activate initially on the 3rd Effects Phase after being summoned (or upgraded) before commencing with the 5 Effects Phase cycle. :* A currently summoned minion when Undead Haste is activated will not be affected by Undead Haste until after that minion's next activation in the Effects Phase (or due to Command Undead.) * If the Class Talent is active: Choose to use the Talent. Then, target any player. :* If the target is alive or you have less than 2 Soul Power: Nothing occurs besides the Talent option being reset and going on cooldown for 7 turns. :* If the target is Dead and you have at least 2 Soul Power: Revive the target, give them ''[[Volatile Zombie]]'', and lose 2 Soul Power. Also, the Talent option is reset and goes on cooldown for 7 turns. =====Notes===== * The described 6 Effects Phase cycle for minions will instead be a 7 turn cycle if you have only have 1 enemy player in your game. Also, Undead Haste will change the cycle from 7 to 6 instead of 6 to 5. * The amount of stored Soul Power and the Class Talent's current cooldown are visible in this skill's tooltip. * After choosing the Talent option, you cannot choose the minion or Undead Haste options until you have targeted a player. * The Talent option's "cooldown" is not considered to be a skill cooldown by an effect like [[Clock]] or [[Unlabeled Can]]'s YES WE CAN.
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