The basic Gloves, Bear Hands, Dragon Gloves, Ethereal Gloves, Glove Of Love, Magneto Gloves, Power Gloves, and Tractor Gloves are items. They share an item slot. (Consider all of them to be Gloves variants.)
Being Dead doesn't prevent using items; using an item which being Dead would normally prevent using consumes a charge. This applies to the standard use of an item, Item Recipes, and the use of an item in an event if the in-event use could be done through the inventory. (e.g. Fishing Pole near The Pirate Ship or Hammer in the A Hooker!/A Gigolo! subevents of The Brothel)
This item's effect does not apply to in-event item use which couldn't be done through the inventory. (e.g. Feeding a Fish to The Bear!) It does apply to use which can be done through the inventory, such as capturing anything with Pocket Ball, fishing with Fishing Pole or Pet Bear, mining with Mining Pick for a generic item, filling Bucket with water, using Hammer at The Jungle's Waterfall or after moving 16 forward at The Brothel or to sink The Pirate Ship, or using Improbability Device inside the Pyramid.
Each non-Ethereal item's use while Dead causes the loss of 1 charge (unless the interaction would be allowed regardless such as if you have Ethereal Soul or you're using an Ethereal Gem on an ACME Rocket or you're combining Ethereal Gem and Boots.)
Simply opening an item's pop-up window (e.g. with Rocket Boots) doesn't count as a use.
Certain items require more than 1 use for something that may be misinterpreted as being 1 use. (e.g. Pixie or Baetylus)
If another player is on your space and alive: You and a random other living player on your space have sex with each other. As a result, you Incapacitate them, give them 3 turns of Bleeding, and give them 3 turns of Temporary Mojo.
If no other player is on your space and alive: Nothing occurs besides this item losing a charge and going on cooldown.
If they are within range and the chosen item is still in your inventory: Attack the target as if you used the grabbed item standardly to attack them on their space (excluding if using Amethyst Lightsaber or Chainsaw with 0% Gas); this resets this item's Standard Use.
If Amethyst Lightsaber is grabbed and used to attack, its attack effectively functions like a non-Amethyst Lightsaber melee attack, so much so that Melee-Triggered Effects like Thick Hide and Fizzgig respond as such, and only the target can be affected. The Standard Use of the Gloves is still reset.
If Chainsaw with 0% Gas is grabbed and used to attack, you perform a melee attack in order to Incapacitate the target. The Chainsaw is destroyed as though its last charge was used.
If they aren't within range or the chosen item is no longer in your inventory: Nothing occurs besides this item losing a charge and going on cooldown and having its Standard Use reset.
In the case of Chainsaw, there is no chance of backfire. If the target has a Shield but the Chainsaw has 0% Gas, the Shield is not destroyed, but the target still gets Incapacitated. Melee-Triggered Effects which normally trigger due to Chainsaw still trigger.
In the case of Katana, if the 2-space radius attack triggers, it will be centered around the Power Gloves user rather than the target.
In the case of Demon Sword used against a Dead player, you still send the player 2-10 spaces back even though this is not an "attack" with relation to Melee-Triggered Effects.
You can successfully attack with an item that becomes Frozen or Ethereal in-between the 1st and 2nd Power Gloves use.
If they are within range: Attract that player until they are 1 space away from you, behind you if they are already behind you and in front of you if they are already in front of you. (If the target is on your space, they don't move.)
If they are not within range: Nothing occurs besides this item losing a charge and going on cooldown.