Fighter's Gi
Fighter's Gi is an item. Its related effect, Fighter's Gi, grants the Hadouken/Shinku Hadouken, Shoryuken/Metsu Shoryuken, and Tatsumaki Senpukyaku/Tatsumaki Zankukyaku skills, with each skill sharing an inventory slot with its other slashed skill.
Usage[edit | edit source]
Fighter's Gi[edit | edit source]
Standard Use[edit | edit source]
- Gain the Fighter's Gi Buff and 3 turns of Temporary Death Immunity.
- Fighter's Gi: Passively grants the Hadouken/Shinku Hadouken, Shoryuken/Metsu Shoryuken, and Tatsumaki Senpukyaku/Tatsumaki Zankukyaku skills (which begin in the weaker Hadouken, Shoryuken, and Tatsumaki Senpukyaku states.) Each weaker skill will transform into its stronger version on the 4th consecutive Effects Phase without the skill being on cooldown; this turn counter resets if the skill goes on cooldown at any point. You lose this effect and all related skills when you die.
Notes[edit | edit source]
- See Death Tiers for more information on effects like Fighter's Gi.
Inherent Effect Tooltip[edit | edit source]
Fighter's Gi (Buff) Tooltip You're wearing the Fighter's Gi, granting you three very powerful fighting skills. This effect is removed when you die.
Hadouken[edit | edit source]
Standard Use[edit | edit source]
- Choose to shoot an energy ball backwards or forwards. You hit the nearest other player 0-12 spaces away from you in the chosen direction, giving them Skip-A-Turn. (With multiple nearest living players, the earliest in join order is hit; this needs verification.)
Notes[edit | edit source]
- Though unaffected, a Dead player can be hit, which stops the energy ball from hitting another player.
Shinku Hadouken[edit | edit source]
Standard Use[edit | edit source]
- Choose to shoot an energy ball backwards or forwards. You hit all other players 0-12 spaces away from you in the chosen direction, giving them Incapacitation. Also, this skill reverts to Hadouken on cooldown.
Shoryuken[edit | edit source]
Standard Use[edit | edit source]
- Target another player.
- If they are on your space: You hit them 3 spaces back and Incapacitate them.
- If they aren't on your space: Nothing occurs besides this skill going on cooldown.
Metsu Shoryuken[edit | edit source]
Standard Use[edit | edit source]
- Target another player.
- If they are on your space: You hit them 3 spaces back and kill them. Also, this skill reverts to Shoryuken on cooldown.
- If they aren't on your space: Nothing occurs besides this skill reverting to Shoryuken on cooldown.
Tatsumaki Senpukyaku[edit | edit source]
Standard Use[edit | edit source]
- Choose to move forward or backward 6 spaces. All players you move through (including on your starting space) move 6 spaces in the direction you moved.
- If Wild Mode: Racing In Reverse is active, choosing forwards or backward will both send you back (as the Wild Mode effect is apparently disabled from interacting when you choose backward), and hitting anyone in either case will appropriately send the hit player forward instead of back.
Tatsumaki Zankukyaku[edit | edit source]
Standard Use[edit | edit source]
- Choose to move forward or backward 12 spaces. All players you move through (including on your starting space) move 12 spaces backwards. Also, this skill reverts to Tatsumaki Senpukyaku on cooldown.
- If Wild Mode: Racing In Reverse is active, choosing forwards or backward will both send you back (as the Wild Mode effect is apparently disabled from interacting when you choose backward), and hitting anyone in either case will appropriately send the hit player forward instead of back.
How To Obtain[edit | edit source]
Fighter's Gi[edit | edit source]
Events[edit | edit source]
Effects[edit | edit source]
Hadouken, Shinku Hadouken, Shoryuken, Metsu Shoryuken, Tatsumaki Senpukyaku, and Tatsumaki Zankukyaku[edit | edit source]
Effects[edit | edit source]
- Fighter's Gi
Strategy[edit | edit source]
TBD
Trivia[edit | edit source]
- TBD