Bow
The basic, Cupid's, Dark, Flaming, Frosty, Fruity, Fungal, and Poisoned Bow, as well as Blue RainBOW, are items. They share an item slot.
UsageEdit
Any BowEdit
NotesEdit
- All Bows have a default 25% chance to miss during standard use even if the target is in range.
- If you use all your Arrows, you lose your Bow.
RelatedEdit
ItemsEdit
- Any Shield
EffectsEdit
Event UseEdit
- Use against the Demon Eye of the Archaeology Dig
- Use against the Dune Guard of the Dungeon Crawl; damage inflicted varies
- Bow: 4-5(?) per arrow remaining
- Cupid's Bow: 6(?) per arrow remaining
- Flaming Bow: 7-9(?) per arrow remaining
- Frosty Bow: 7(?) per arrow remaining
- Poisoned Bow: 5(?) per arrow remaining
- Use against The Bear!; you die.
- Use against a bad guy in The Wild West.
Item RecipesEdit
- Poison+Any Bow= Poisoned Bow
- Lovely Crystal+Any Bow= Cupid's Bow
- Volatile Oil+Any Bow= Flaming Bow
- Liquid Nitrogen+Any Bow= Frosty Bow
- Dark Crystal+Any Bow= Dark Bow
NotesEdit
- The amount of arrows remaining won't change upon combining (except sometimes in the case of combining for Flaming Bow or Blue RainBOW since they have a max of 3 arrows.)
Any Bow excluding Blue RainBOWEdit
RelatedEdit
ItemsEdit
BowEdit
Bow | |
---|---|
In-Game Description | |
Tooltip | Shoot an arrow up a butt. |
Categories | |
Object | |
Characteristics | |
Uses | 5 |
Min range | 3 spaces |
Max range | 35 spaces |
Knockback | 5 spaces |
Other appearances | |
Former Bow artwork |
Standard UseEdit
- Target another player to fire an arrow at.
- If the target is alive and the arrow hits: They move 5 spaces back.
- If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.
Blue RainBOWEdit
Standard UseEdit
- Target another player to fire an arrow at.
- If the arrow hits: They and all other players within a 2-space radius of them each move 5-20 spaces back (with the amount independently decided for each player.) If you have Floating, you also Incapacitate all affected players and lower all of your item and skill cooldowns by 3.
- If the arrow misses or the target is not in range: Nothing happens besides losing an arrow.
NotesEdit
- Dead players (including the target) can be knocked back.
- If a Shield blocks the arrow, the entire effect is blocked. However, even living players with Shields can be affected if the target themself fails to block the arrow.
- Though the arrow is "electrical", it does not affect Energy items/effects.
Cupid's BowEdit
Standard UseEdit
- Target another player to fire an arrow at.
- If the target is alive and the arrow hits: They move 5 spaces back. Also, they gain 1 turn of Temporarily Disarmed and 1 turn of Auto-Resurrection.
- If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.
Event UseEdit
- Use against the Lv 2 or 3 Small Golem of the Archaeology Dig
Other Item UseEdit
- Give to any Marieke Doll excluding Glitchieke Doll.
Dark BowEdit
Standard UseEdit
- Target another player to fire an arrow at.
- If the target is alive and the arrow hits: They move 5 spaces back. Also, they gain 0 turns of Dark Touch.
- If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.
Flaming BowEdit
Standard UseEdit
- Target another player to fire an arrow at.
- If the target is alive and the arrow hits: They move 5 spaces back. Also, they gain 1 turn of Fire.
- If the target is Dead and the arrow hits: They gain 1 turn of Fire.
- If the arrow misses or the target is not in range: Nothing happens besides losing an arrow.
Event UseEdit
- Melt the Ice Inside The Cave
- Show King Louie the Secret Of Fire in The Jungle
Frosty BowEdit
Standard UseEdit
- Target another player to fire an arrow at.
- If the target is alive and the arrow hits: They move 5 spaces back. Also, one of their items is Frozen for 3 turns.
- If the target is alive and the target has a Shield: The Shield is Frozen for 3 turns.
- If the target is Dead and the arrow hits: One of their items is Frozen for 3 turns.
- If the arrow misses or the target is not in range: Nothing happens besides losing an arrow.
- If the target is alive and the arrow hits: They move 5 spaces back. Also, one of their items is Frozen for 3 turns.
Fruity BowEdit
Standard UseEdit
- Target another player to fire an arrow at.
- If the target is alive and the arrow hits: Create a random item out of Banana, Grapes, Halle Berries, Plums, Pomegranate, and Watermelon in a non-player inventory, then instantly force the target to eat the item.
- If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.
NotesEdit
- There is no knockback.
- Shield blocks the effect as with other arrows.
- Side-effects of eating an item still occur. For example, the target still gains a Peel if eating a Banana.
- If the Bow is Delicious, items it creates will also be Delicious. (A Banana Peel created from eating will retain Delicious as normal.) However, items created with the Bow will not retain any other enchantments from the Bow, not even Spicy or Animal Products.
- A created Grapes item effectively stops existing after 1 Grape is eaten.
Event UseEdit
- Feed to the Starving Monster of the Archaeology Dig. Counts as 1 food item.
Fungal BowEdit
Standard UseEdit
- Target another player to fire an arrow at.
- If the target is alive and the arrow hits: They move 5 spaces back. Also, they gain 1 turn of Funeral Fungus.
- Funeral Fungus: When you die, you gain a Creeping Fungus and lose this effect. This effect can be extended.
- If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.
NotesEdit
- See Death Tiers for more information on effects like Funeral Fungus.
Inherent Effect TooltipEdit
Funeral Fungus Tooltip If you die, you will get a Creeping Fungus.
Duration: X turn(s)
Poisoned BowEdit
Standard UseEdit
- Target another player to fire an arrow at.
- If the target is alive and the arrow hits: They move 5 spaces back. Also, they gain Slowing Poison for 2 turns.
- If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.
How To ObtainEdit
BowEdit
EventsEdit
- The Market
- Ivan's Weapons Van
- Enter the Indian Village in The Wild West (Bow has 2 arrows initially or 3 arrows if you've performed 2+ successful rituals; you gain arrows instead if you already have any Bow, with the same arrow amount for Bows with 5 max charges, and with 1 arrow (or 2 arrows if you've performed 2+ successful rituals) for Bows with 3 max charges.)
- Archaeology Dig Lv 3 reward
- Dungeon Crawl Lv 2 reward
- Use Shovel in The Wild West
- Bender in The Future
- Choose An Item Phase event
- The Lever's Reinforcements Activation Panel
- Pawn Shop
- Early Reinforcements
- Reinforcements!
Any non-basic BowEdit
Item RecipesEdit
- See above under Item Recipes under Any Bow under Usage
Blue RainBOWEdit
ItemsEdit
Fruity BowEdit
EventsEdit
StrategyEdit
TBD
TriviaEdit
- Turret gave his 1k Design An Item Reward to YelloJello, which YelloJello used to create the Blue RainBOW.