Ranger

Ranger is a class. It is not yet released.

Beast Mastery

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * All your Living items become Soulbound as soon as you get them. You can always use them.
 * All your Living items become Soulbound as soon as you get them. You can always use them.

If the Class Talent is active: Whenever a Living item in your inventory gets used up or destroyed, you move 6 spaces forward.

Category: Buff
 * }

Effect

 * Your Living items gain the Soulbound Enchantment when they enter your inventory. Living items can be used at all times.
 * If the Class Talent is active: You move 6 spaces forward if a Living item in your inventory is used up or destroyed.

Standard Use

 * Target another player to gain the Tracking Buff connected to the player you chose. Whenever they move, you move 1 space towards them. If you end the tracking before it wears off, gain the Approaching A Crossroads effect connected to a queue for the Crossroads event. If the tracking wears off naturally, you will simply encounter the Crossroads in your next turn.

Passive Effect

 * If the Class Talent is active: When you reach your target with Tracking's movement, kill them and move 10-15 spaces forward.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Tracking Tooltip
 * You are tracking [PlayerName]. When this effect ends, you will encounter the Crossroads.
 * You are tracking [PlayerName]. When this effect ends, you will encounter the Crossroads.

Duration: X turn(s)

Category: Buff
 * }


 * {| class="wikitable" style="text-align: left;

! Approaching A Crossroads Tooltip
 * You are going to visit The Crossroads in your next turn.
 * You are going to visit The Crossroads in your next turn.

Neutral Effect, Category: Go to event
 * }

Standard Use

 * Choose one option:
 * Choose a Living item that is currently on cooldown to reduce its cooldown by 4 turns.
 * Choose between one of two creatures from the Generic Living item-givers pool to gain that item.


 * If the Class Talent is active: Choose a Living item you have. If no Special Evolution was triggered (as outlined in the below bullet), it transforms into random item from the Generic Living item-givers pool.
 * The following Special Evolutions can occur, each with a chance for the resultant item to be "shiny" with both the Soulbound and Sparkling enchantments:
 * A chosen Chikapu always transforms into a Freakachu.
 * A chosen Cow has a chance to transform into a Mooshroom.
 * A chosen Crocodile has a chance to transform into a Basilisk.
 * A chosen Monkey has a chance to transform into a Yeti.
 * A chosen One-Trick Pony has a chance to transform into a Pegasus.
 * A chosen Rattlesnake has a chance to transform into a Hydra.
 * A chosen Ugly Duckling has a chance to transform into a Golden Goose.

Standard Use

 * Gain the Feigning Death Buff. You become dead without triggering any effects that trigger upon death.
 * Using this skill a second time or waiting until the start of your next turn will cause you to revive without triggering any effects that trigger upon revival.
 * Using this skill on your Roll Phase or Effects Phase will result in you going to the Feigning Death event and essentially losing a turn.

Passive Effect

 * If the Class Talent is active: Killing another player while feigning death will reset the cooldowns of Tracking and Pack Leader, as well as all your Living items. This also cancels Feign Death.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Feigning Death Tooltip
 * You are pretending to be dead. You are considered dead and will revive in your next turn without triggering any effects that trigger upon revival.
 * You are pretending to be dead. You are considered dead and will revive in your next turn without triggering any effects that trigger upon revival.

Category: Buff
 * }

Strengths

 * TBD

Weaknesses

 * TBD

Strategies

 * The Feign Death Talent has a few known loops that allow for an unlimited amount of kills without requiring an Effects Phase. Obtaining the essential items for such a loop will be difficult, though the task seems possible in 10k+ games. Assume all items with cooldowns have the Living enchantment:
 * The Energize Staff/flexible classes loop:
 * 1. The Sands Of Time
 * 2. Brahmastra
 * 3. Feign Death
 * 4. Brahmastra Echo for Feign Death Talent trigger
 * 5. Energize Staff
 * 6. Repeat steps 1-5 as many times as you want or until all enemy players are Dead.
 * The flexible items loop:
 * 1. Use Kronos' Sickle or Jewelizer+Jewel Juicer (ideally with Bounty Hunting) or use Harvest Power on charged Staff/Black Dragonling's Magic Crystal/charged Obsidian Drop; this is for reducing Harvest Power's cooldown down to at most 6.
 * 2. The Sands Of Time
 * 3. Brahmastra for Skull
 * 4. Feign Death
 * 5. Brahmastra Echo for Skull & Feign Death Talent trigger
 * 6. Use Harvest Power on 2 Skulls to gain Chaotic Energy
 * 7. Use Chaotic Energy on Feign Death
 * 8. Repeat steps 1-7 as many times as you want or until all enemy players are Dead.
 * The Death Staff Loop:
 * 1. The Sands Of Time
 * 2. Brahmastra for Skull
 * 3. Death Staff (ideally with Lilith's Staff) for Skull
 * 4. Feign Death
 * 5. Brahmastra Echo for Skull & Feign Death Talent trigger
 * 6. Use Harvest Power on 3 Skulls to gain Chaotic Energy.
 * 7. Use Chaotic Energy on Feign Death
 * 8. Repeat steps 1-7 as many times as you want.
 * For the above listed loops, Death Staff can be a somewhat serviceable alternative to Brahmastra if Duplicates are involved (as with Hammer Of Hephaestus or Wordsmith) or in the flexible items loop, though it cannot pierce death blockers.
 * The Quad-Death Staff loop:
 * 1. Feign Death
 * 2. Use 1 Death Staff (ideally with Lilith's Staff) for Skull & Feign Death Talent trigger
 * 3. Use 2 Death Staffs for 2 Skulls.
 * 4. Use Harvest Power on 3 Skulls to gain Chaotic Energy.
 * 5. Use Chaotic Energy on Feign Death.
 * 6. Repeat steps 1-5 as many times as you want.
 * This loop is arguably easier to pull off than the others listed above but significantly weaker. Supposing you get Brahmastra, you can add it into the loop, ideally swapping out 1 Death Staff in step 3 so that you have at least 1 piercing kill per rotation; this reduces the needed Death Staffs from 4 to 3.

-cubus

 * Tracking's Crossroads grants more opportunities for The Brothel and The Pirate Ship.
 * Tracking's Crossroads grants more opportunities for attempting The Pyramid, with Ethereal Gloves being used to revive you if you die (until you are out of revives, at which point you can Feign Death.)
 * Pack Leader can summon a Living item to be sacrificed for Sexual Ritual. Beast Mastery Talent can activate due to the sacrifice.
 * Feign Death can be used to use an item like ACME Rocket while Dead with Ethereal Gloves, which can trigger the Feign Death Talent.

Merchant

 * Tracking's Crossroads grants more opportunities for The Wild West both for getting a Wanter Poster: Item (which Trade Routes allows to be completed more reliably and which Merchant wants for Rupees) or The Cowboy Shop.
 * On Thursday, Merchant's access to Duct Tape from The Engineering Shop, Tracking+Tractor Gloves being used to same-space, and Tracking's Crossroads making getting a Fish from The Jungle more reliable are 3 factors that combine to make it more reliable to use 2 Duct Tapes in the same turn for 100 spaces forward during the endgame (and for just using the combo throughout the game.)
 * Feign Death can be used to lose Skip-A-Turn from Hand Grenade/Explosive Sheep.
 * Purchase can create Living items with cooldowns, cooldowns which Pack Leader can reset.
 * For beating Crossroad's Archaeology Dig, Trade Routes and Crossroads' other events have many items you can buy to reliably beat the Dig.

Quantum Physicist

 * Tracking's Crossroads grants more opportunities for getting Flux fuel.
 * Feign Death can be used to ensure being unaffected by a death while exiting the Box.
 * Beast Mastery Talent activates any time you destroy a Living item with Flux, and the Living items themselves can be generated by Flux and Pack Leader.
 * Flux is fairly likely to create Living items with cooldowns, cooldowns which Pack Leader can reset.
 * For beating Crossroad's Archaeology Dig, Schrodinger's Box can beat the Cursed Gate. Multiversal Flux and Quantum Quality can give various helpful things for beating the Dig as well.

Time Twister

 * Lock Time can grant Rupees for use at shops led to by Tracking's Crossroads.
 * Bend Space and Lock Time spaces can trigger Tracking. With the Tracking Talent, this translates into kills for movement forward.
 * Not My Time Yet can work well with Ranger skills.
 * Crossroads and Pack Leader can allow for a stockpiling boost alongside Lock Time while Time Twister stalls.
 * For beating Crossroad's Archaeology Dig, Steady Progression can beat the Big Golem.

Warlock

 * Beast Mastery synergizes well with Call Demon, esp. because it allows for reviving yourself with Hellpriest.
 * Tracking's Crossroads grants more opportunities for charging at The Magic Shop for Harvest Power, for removing Call Demon's Curses at the Church, and for buying a Gun from The Wild West for killing with Demon Fairy.
 * Tracking's Crossroads grants more opportunities for attempting The Pyramid, with Hellpriest being used to revive you if you die (unless you've used up your Hellpriest(s) and can't summon another one from Call Demon, at which point you can Feign Death.)
 * Feign Death can be used right before death to Chaotic Power followed by revival in your Effects Phase.
 * Supposing you get a Mustache Of Life (or several from Pose Master's Mirror), you can use it on a Revive Wand for synergy with Beast Master or use it on a Skeleporter for synergy with Beast Master/Pack Leader/Feign Death.
 * Beast Mastery Talent activates for each Demon use.
 * Pack Leader Talent can transform Demons you don't want.
 * Tracking Talent allows kills for Skulls and forward movement. Can be triggered through precise Hornbeast usage and due to Curse Of Relativity from Call Demon.
 * Feign Death Talent and Skull Collector both reward killing (though Warlock Ranger may have trouble killing while Dead outside of precise Hornbeast usage with the Tracking Talent.)
 * For beating Crossroad's Archaeology Dig, Chaotic Power can beat the Bearded Phantom and/or help with beating the Big Golem, Darkcaller can beat the Big Golem, and Call Demon/Ring Of Fire's Fire or a Hammer combined with Chaotic Fire's Oil into a Torch can beat the Dark Passage.

Wordsmith

 * Tracking's Crossroads can be used to access The Magic Shop for synergy with Lexicon's Blank generation.
 * Tracking's Crossroads can be used to access various shops (as well as other events like The Wild West's Wanted Posters) for items with specific letters to be bought, Split, and used for Composing.
 * Beast Mastery Talent activates any time you destroy a Living item with Split, and the Living items themselves can be generated by Compose and Pack Leader.
 * Compose can create Living items with cooldowns, cooldowns which Pack Leader can reset.
 * For beating Crossroad's Archaeology Dig, Compose can create various helpful things for beating the challenges.