Sword

Sword is an item.

Standard Use

 * If a player is on your space: Kill a random other player on your space (with living players prioritized over Dead ones.) Note that players without a Shield are not prioritized over players with one.
 * If no player is on your space: Nothing occurs besides this item losing 1 charge.

Related Effects

 * Generic killing and Death-related effects
 * Spiked Protection
 * Jeweled Protection
 * Hallucination
 * Thick Hide

Event Use

 * Use against the Demon Eye of the Archaeology Dig
 * Use against the Small Golem of the Archaeology Dig
 * Use at the Dungeon Crawl Entrance Test
 * Use against the Dune Guard of the Dungeon Crawl; inflict 7-9(?) damage per charge remaining
 * Use against The Bear!; randomly either kill it and lose 1 charge with an option to use a Skinning Knife on the bear and a chance of gaining the PETA Debuff OR you die and lose all charges.
 * Use against a bad guy in The Wild West.
 * If before No. use; you fail.
 * If after No. use; kill him.


 * Use against The Dragon
 * Use at the Catapult to launch the item 25-30 spaces in a given direction.
 * All players within a 7 space radius of the landing spot are killed.


 * Insert into the Weeping Angel Interface in the Secret Room related to The Doctor In The TARDIS.

Skill Use

 * None special

Other Item Use/Passive

 * Generic Magnetic-related other item use (Magneto Gloves)
 * ACME Magnet; has a chance to kill the user.
 * Anvil: Restore 1 charge for the Sword or turn it into a random metal item.
 * Spanner; repairs 1 charge
 * Any Shield
 * Power Gloves

Item Combining

 * Sword + Coconut = Two Halves of Coconut. (Sword is kept without losing a charge.)
 * Sword + Cow = Sausage component of English Breakfast. (Sword loses 1 charge.)
 * Torch + Sword + Pumpkin = Pumpkin Lantern. (Sword loses 1 charge.)

Strategy

 * A Sword can cut through a player's Star Power, should you land on their space. However, it can only deplete a full Star Power, unable to deliver a final blow with only 3 uses.

How To Obtain

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * The Market (Price: 20 Rupees)
 * The Blacksmith in Winterfell (Price: 20 Rupees)
 * Ivan's Weapons Van (Price: 20 Rupees)
 * Choose An Item Phase event
 * Ninjas
 * Treasure Inside The Cave
 * Melt the Ice Inside The Cave
 * Jackpot in The Wild West
 * Archaeology Dig Lv 3 reward
 * Dungeon Crawl Lv 2 reward
 * The Lever's Reinforcements Activation Panel
 * Defy Delicious Death! Fixed Chance Phase event
 * Dig with a Shovel in Westeros, at the Archaeology Dig, in Ooo or in the Middle Ages.
 * Improbability Device (event)
 * The Dragon's Hoard (Sword has 1 charge only.)
 * Early Reinforcements
 * Reinforcements!
 * Pawn Shop

Items

 * Seventh Ring of Hell
 * Thieving Imp

Effects

 * Marieke's Magic

Trivia

 * A Sword can be the murder weapon that killed The Baron of The Haunted Mansion.