Infinity Stones

Infinity Stones is a collective name for the group of the 6 following items: The Mind Stone, The Power Stone, The Reality Stone, The Soul Stone, The Space Stone, The Time Stone.

Passive Effect

 * During each Effects Phase, the Stone removes all enchantments from itself.

Related Effects

 * Wild Mode: To Infinity And Beyond
 * Infinity Mastery

Standard Use

 * Choose one following option. Then, you can either choose to execute its effect or to [<<Go back], cancelling the choice; either way, this item's Standard Use is reset (upon the final use in the case of the Base effect), and it is put on cooldown.
 * Base: Target another player; (up to) 2 (+0.5 per level) random items and skills in the target's inventory which do not have the Passive category are revealed to you. Then, in another use, choose one of the revealed items/skills to force the target to use it. If any player(s) dies directly to this use, you are treated as killing them in relation to the Wild Mode: To Infinity And Beyond effect (even if it would not normally be considered a "kill", as with a Volatile Oil suicide), and the target is NOT treated as killing them in that relation (but the target will still be treated as killing in relation to other effects like Killer Instincts if they normally would be.)
 * Level 5:
 * If used during another living player's turn control after the Effects Phase: You Hypnotize the player currently in control of the turn; this effect lasts until 1 option has been chosen on the current event page, or there is a Forced End, or you leave the game. Also, if you successfully Hypnotized them, you give them 2 turns of Unable To Kill PlayerName.
 * If used while you have turn control or or the player with turn control is Dead or before the 1st "Class Choice Phase/Jukebox Phase->Resurrection Phase" loop: Nothing occurs besides this item going on cooldown.
 * Level 15: Target any player; make them learn 3 random Learnable Feats which they do not have.

Passive Effect

 * Passively grants Magical Mind.
 * This item redirects targeting Light Spells to you when they are cast on any other player within a 25-space radius of you either by any player or in a standard non-player spellcasting event.

Other Item Use/Passive

 * When you insert this Stone into The Infinity Gauntlet, you give all other players 6 turns of Unable To Kill PlayerName.
 * Tin Foil Hat: Blocks base and Level 5 effect of The Mind Stone.

Standard Use

 * Choose one following option. Then, you can either choose to execute its effect or to [<<Go back], cancelling the choice; either way, this item's Standard Use is reset (upon the final use in the case of the Level 5 effect), and it is put on cooldown.
 * Base: Smash the ground, killing every other player within a 0 (+0.5 per level) space radius of you and Incapacitating every other player within a 0 (+1 per level) space radius of you that is not within the kill radius.
 * Level 5: Target another player. Then, in another use, either choose an amount of spaces from -15 to 15 OR choose to [Do nothing] (which does nothing besides the aforementioned reset/cooldown.)
 * If you choose an amount of spaces and the target is within a 2-space radius of you: Throw the target forward by an amount of spaces equal to the chosen space amount minus the amount of spaces the target is in front of you (all within one action), THEN the target and all players on their space when this portion of the effect triggers are Incapacitated.
 * If you choose an amount of spaces and the target is NOT within a 2-space radius of you: Nothing occurs besides the aforementioned reset/cooldown.
 * Level 15: Target any player; give them 3 stacks of Empowered Dice.

Passive Effect

 * Passively grants Skip-A-Turn & Incapacitation Immunity and Root Immunity.

Other Item Use

 * When you insert this Stone into The Infinity Gauntlet, you gain 6 stacks of Empowered Dice and incapacitate all other players.

Standard Use

 * Choose one following option. Then, you can either choose to execute its effect or to [<<Go back], cancelling the choice; either way, this item's Standard Use is reset (upon the final use in the case of the Base effect), and it is put on cooldown.
 * Base: Discover 2 (+1/3 per level) random items from the generic item-givers pool; they become options for the next use. In the next use, choose one of the shown item options. Then, in another use, choose an item you have to transform it into the initial chosen item.
 * Level 5: Target any player; give them 2 random items from the generic item-givers pool; they are removed from the game during the 3rd Round Effects after this use.
 * Level 15: Target any player:
 * If they are you or your teammate: Remove all Magic Debuffs from that player.
 * If they are an enemy: Remove all Magic Buffs from that player.

Passive Effect

 * Passively grants Dark Spell Immunity.

Other Item Use

 * When you insert this Stone into The Infinity Gauntlet, you gain 6 random items from the generic item-givers pool.

Standard Use

 * Choose one following option. Then, you can either choose to execute its effect or to [<<Go back], cancelling the choice; either way, this item's Standard Use is reset, and it is put on cooldown.
 * Base: Choose a Living item you have. Reduce the cooldown of it by 3 (+0.5 per level). For every 4 overflow cooldown reduction, you gain a random item from the generic Living item-givers pool.
 * Level 5: Choose an item you have. Give it the Living and Soulbound enchantments.
 * Level 15: Choose to move all items inside of the Stone into your inventory OR destroy all items inside of the Stone.

Passive Effect

 * Passively grants the Ethereal Soul Buff.
 * Level 15: When you kill another player, a random Living item they have is stolen and placed inside The Soul Stone if there's room. (Max. capacity is 4 items.)

Other Item Use

 * When you insert this Stone into The Infinity Gauntlet, you gain 6 turns of Temporary Death Immunity.

Standard Use

 * Choose one following option. Then, you can either choose to execute its effect or to [<<Go back], cancelling the choice; either way, this item's Standard Use is reset (upon the final use in the case of the Level 5 effect), and it is put on cooldown.
 * Base: Choose an amount of spaces from -10 (-2 per level) to 10 (+2 per level); move the same amount of spaces forward.
 * Level 5: Choose a non-Soulbound item you have. Then, in another use, target another player; trade the chosen item with a random non-Soulbound item from that target.
 * Level 15: Choose any space. All players within a 10-space radius of the chosen space move to it.

Passive Effect

 * Passively grants the The Space Stone Buff.
 * The Space Stone: Each die you roll in the Roll Phase will always have an outcome of 6. Also, if you would move 1-5 spaces forward in an action, you instead move 6 spaces forward.

Inherent Effect Tooltips

 * {| class="wikitable" style="text-align: left;

! The Space Stone (Buff) Tooltip
 * Your dice only roll sixes. Whenever you move less than 6 spaces forward, round it up to 6.
 * Your dice only roll sixes. Whenever you move less than 6 spaces forward, round it up to 6.

Category: Buff
 * }

Other Item Use

 * When you insert this Stone into The Infinity Gauntlet, you move 66 spaces forward.

Standard Use

 * Choose one following option. Then, you can either choose to execute its effect or to [<<Go back], cancelling the choice; either way, this item's Standard Use is reset, and it is put on cooldown.
 * Base: Choose a skill you have. Reduce the cooldown of it by 2 (+0.5 per level). Overflow cooldown reduction will be applied to random other skills you have until it's all used up.
 * Level 5: Target any player; give them 2 stacks of Cards Of Fate.
 * Level 15: The current turn has a Forced End, and the current turn is restarted in the Roll Phase upon continuing from the Forced End.

Passive Effect

 * Passively grants the The Time Stone Buff.
 * The Time Stone: You reach the It's Good To Be Alive Resurrection Phase event if you would normally have a Death Sucks event instead. (You can still have the Reincarnation, FSM Afterlife, Charon The Ferryman, and Deal With The Devil Resurrection Phase events.)

Inherent Effect Tooltips

 * {| class="wikitable" style="text-align: left;

! The Time Stone (Buff) Tooltip
 * Your deaths only last 1 turn.
 * Your deaths only last 1 turn.

Category: Buff
 * }

Other Item Use

 * When you insert this Stone into The Infinity Gauntlet, you reset all of your cooldowns, and you gain the Time Stone Buff (which is not to be confused with the The Time Stone Buff.)

Effects

 * Wild Mode: To Infinity and Beyond

Strategy

 * TBD

Trivia

 * TBD