Torch

Torch is an item.

Standard Use

 * If another player is on your space and you're not on space 0: You perform a melee attack on a random other player on your space in order to knock them 2-3 spaces back and give them 1 turn of Fire.
 * If no other player is on your space or you're on space 0: Nothing occurs besides this item losing 1 charge.

Items

 * Any Dragon Egg: Alters the Standard Use of Torch so that if no other player is on your space and you're not on space 0, you gain 1 turn of Fire.
 * Turkey
 * Any Shield
 * (Charged) Bracers Of Bladesinging
 * Fizzgig

Effects

 * Fish Lover
 * Hallucination
 * Kansei Dorifto
 * Thick Hide
 * Brawler's Brew
 * Algid Revenge
 * Jeweled Protection
 * Malevolent Maw
 * Spiked Protection

Event Use/Passive

 * Use against the Demon Eye of the Archaeology Dig
 * Use against the Dune Guard of the Dungeon Crawl; inflict 7-10(?) damage per charge remaining
 * Use against The Bear!; randomly either choose for the bear to go backwards or forwards and lose 1 charge OR the bear kills you, and the Torch is lost.
 * Give to Marceline in Ooo
 * Use against the Dune Beetles of the Dungeon Crawl if fire appears.
 * Give the Secret Of Fire to King Louie in The Jungle; 1 charge is consumed.
 * Melt the Ice Inside The Cave; 1 charge is consumed.
 * You passively gain vision in the following events:
 * Inside The Cave
 * Dark Passage of the Archaeology Dig
 * Dark Cave of the Dungeon Crawl
 * The Cellar of The Haunted Mansion

Item Combining

 * Torch + Sword + Pumpkin = Pumpkin Lantern. (Sword loses 1 charge.)

How To Obtain

 * Generic item-givers

Events

 * Enter Inside The Cave from The Abandoned Mine without having a Torch already (Has 1 or 2 charges only)
 * The Lever's A Wooden Door (Has 4 charges only)
 * Questions!?
 * Oh Really?
 * Deaf Genie
 * Pawn Shop

Item Combining

 * (Holy) Hammer+Volatile Oil= Torch

Effects

 * Be Prepared

Strategy

 * TBD

Trivia

 * TBD