Pawn Shop

If you're looking for the flavor text for this event, see Pawn Shop (flavor text).

Pawn Shop is an event that can be reached from the Wildcard: Shops item, the Shops! event, the Travel event, the [A card picturing a bald man.] option in Cards Of Fate, or from Crossroads. It can also simply be a random event.

It's an event where players can buy from a selection of 5 items (can be up to 10 at a time due to player action) or appraise some of their own items and choose whether to sell them or not.


 * The Pawn Shop begins with 5 randomly chosen items from a large pool. (This pool doesn't include some items which the shop can stock only due to players.) These items can be repeated (the shop can hold many copies of the same item). If, after leaving the shop, there are less than 5 items in the shop, new items will be randomly chosen from the pool to replenish the shop until there are 5.


 * The Pawn Shop can hold an unlimited amount of items, though only the last (max.)10 items to be added to the shop which are currently still in the shop will be on display for sale. Buying one of the last 10 will make the 11th last item be added to the items on display (if there is an 11th last).


 * Items being appraised are temporarily removed from your inventory. If there is a Forced End at this time, the item will vanish from the game.


 * Items sold to the shop cannot be rebought until the next visit to the Pawn Shop, though bought items can be resold immediately.


 * Items on cooldown can be sold to the shop. Items in the Pawn Shop with cooldowns will have them tick down during Round Effects.
 * Holy Hammer has its turn counter tick down as well.
 * Energy items don't lose energy while in the shop.


 * Items sold to the Pawn Shop like ACME Pogo-Stick and Space Capacitator won't be repaired.


 * The Pawn Shop owner will kick you out if you buy an item/sell an item/say no after an item appraisal if you first entered inside the shop more than 3 minutes ago. He'll also kick you out if you say no in response to 3 separate item appraisals.


 * If you try to sell any Demons, Creeping Fungus, Jinxed Jewels, or Skulls to the shop owner, he refuses, and it's counted as 1 towards the appraisal 3 count, but you keep the item.
 * If you try to sell Time Travel Condom, Thieving Imp, or Red Herring to the shop owner, you keep the item and he kicks you out of the store.
 * If you try to sell Teleporter Activator to the shop owner, you lose the item and leave the store.
 * Unremovable, Soulbound, and Ethereal category items cannot be attempted to be appraised or sold to the Pawn Shop. Very oddly, Spider Mine Remote also cannot be attempted.


 * Items enchanted to be Sparkling can be sold to the shop owner for 5 extra Rupees.
 * This enchantment will also add 5-6 Rupees to the buy price from the shop. The 5 or 6 added is determined by whether or not the subtracted portion in the formula below would change with 5 Rupees added to the buy price, with 5 being for unchanged and 6 being for changed.
 * Buy Price-(Buy Price divided by 10 rounded up to the next whole number even if the decimal is .0; max -4) = Sell Price


 * Haggle Expert price changes will subtract the buy price by 1 but will not change the sell price. Sparkling enchantment changes will be considered for both buy and sell prices.
 * Magic items might have the price affected due to being charged with a spell, but the price will not be affected differently for specific spells.


 * Pearl Necklace's numbers are the only ones in the table below with Sparkling's effect "baked in".
 * "(always)" in the table below does not include if the price is being affected by Haggle Expert or Sparkling.