Radio

Radio is an item.

Standard Use

 * Choose an option from the following:
 * Concussive Shells: Enter a space into a typing field. Then, you choose to deploy the shells.
 * If you choose to deploy 15-45 seconds after entering a space in the typing field: All players within a 3-space radius of the chosen space are Incapacitated.
 * Napalm: Enter a space into a typing field. Then, you choose to deploy the napalm.
 * If you choose to deploy 15-45 seconds after entering a space in the typing field: All players within a 3-space radius of the chosen space gain 1 turn of Fire.
 * Gas Bombs: Enter a space into a typing field. Then, you choose to deploy the bombs.
 * If you choose to deploy 15-45 seconds after entering a space in the typing field: All players within a 3-space radius of the chosen space gain Slowing Poison with -1 Speed for 2 turns.
 * Reinforcements: The Reinforcements! Fixed Chance Phase event is queued for the next player who is eligible to have a Fixed Chance Phase event.

Related Effects

 * Signal Jam: Can block the 2nd and 3rd uses for each charge if Concussive Shells, Napalm, or Gas Bombs are chosen or block the only use for each charge when Reinforcements is chosen; the charge is lost and the Radio is put on cooldown. Note that you can wait between uses for Signal Jam to run out to avoid it blocking uses, though the timer keeping track of the relevant 15-45 seconds keeps ticking.

Event Use

 * Give to the Damaged Construct of the Archaeology Dig. Counts as 1 item.

How To Obtain

 * Generic item-givers
 * Generic Mechanical item-givers

Events

 * Tesla Spark's Electronics Outlet
 * Fish with Fishing Pole or Pet Bear in the shallow water near The Pirate Ship, at The Jungle's Waterfall subevent, at The Beach, in Ooo, at the Ninjas The Asian Pond subevent, at the Lolrus!, or at the Subterranean Stream Inside The Cave.
 * Fish with Fishing Pole in the Middle Ages or at deep sea subevents aboard The Pirate Ship.
 * White House Fountain
 * Pawn Shop

Strategy
TBD

Trivia
TBD