Time Twister

Overview
Change variables and bend space to make your enemies fight each other! With Time Twister, you can temporarily keep a player's situation from changing for better or worse, and maybe even cause a bit of chaos when two other opposing players are close to each other.

Not My Time Yet
Passive: Whenever you revive naturally, all your skill cooldowns tick down 2 additional turns.

Steady_Progression.png Steady Progression
Cause a target player to be affected by Steady Progression, ignoring Speed in their next Roll Phase. Cooldown: 3 turns.

Lock_Time.png Lock Time
Lock a player's time state. You can lock a single variable of this player from the following list: Space, Permanent Speed and Rupees. You can choose to revert this variable back to its locked state by using this skill again, otherwise it happens automatically in your next Effects Phase. Cooldown: 5 turns.

''Maximum effect on yourself: 12 Spaces, 1 Speed or 8 Rupees.

''Maximum effect on other player: 24 Spaces, 2 Speed or 16 Rupees.

Bend_Space.png Bend Space
All other players within 8 spaces of a chosen space are moved to that space. This skill cannot be used on your current space. Cooldown: 6 turns.

Strengths

 * Manipulates other players from anywhere on the board.
 * Can lock variables to self benefit.
 * Reasonable cooldowns on Time Twister's skillset.

Weaknesses

 * Cannot inflict statuses on other players, such as Incapacitation or Death.
 * Cannot move self, only other players.

Strategies

 * Early game, it may not be a bad idea to lock your rupees when purchasing life insurance at the Bank. This will effectively make it cost only 2 rupees for you.
 * If you can see that an opponent is about to get a massive number of spaces on their next dice roll (say, from Enchanted Dice) then you could use Lock Time on their current space. Make sure to do it after your Effects Phase but before their roll.
 * Lock Time can reasonably protect you from opponents' Diss Cards, though not necessarily the full amount. Knockback, Speed Exchange, Ensnare, and Steal Monies can all be countered with this skill.  Being shot at with a gun can also be countered through Lock Time.

Dual-Class Synergies
(to be done later when other classes have their own pages)