Bow

The basic, Cupid's, Dark, Flaming, Frosty, Fruity, Fungal, and Poisoned Bow, as well as Blue RainBOW, are items. They share an item slot.

Items

 * Any Shield

Effects

 * Skilled With Bow
 * Jeweled Protection

Event Use

 * Use against the Demon Eye of the Archaeology Dig
 * Use against the Dune Guard of the Dungeon Crawl; damage inflicted varies
 * Bow: 4-5(?) per arrow remaining
 * Cupid's Bow: 6(?) per arrow remaining
 * Flaming Bow: 7-9(?) per arrow remaining
 * Frosty Bow: 7(?) per arrow remaining
 * Poisoned Bow: 5(?) per arrow remaining


 * Use against The Bear!; you die.
 * Use against a bad guy in The Wild West.

Item Recipes

 * Poison+Any Bow= Poisoned Bow
 * Lovely Crystal+Any Bow= Cupid's Bow
 * Volatile Oil+Any Bow= Flaming Bow
 * Liquid Nitrogen+Any Bow= Frosty Bow
 * Dark Crystal+Any Bow= Dark Bow

Items

 * Lightning Rod

Standard Use

 * Target another player to fire an arrow at.
 * If the target is alive and the arrow hits: They move 5 spaces back.
 * If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.

Standard Use

 * Target another player to fire an arrow at.
 * If the arrow hits: They and all other players within a 2-space radius of them each move 5-20 spaces back (with the amount independently decided for each player.) If you have Floating, you also Incapacitate all affected players and lower all of your item and skill cooldowns by 3.
 * If the arrow misses or the target is not in range: Nothing happens besides losing an arrow.

Standard Use

 * Target another player to fire an arrow at.
 * If the target is alive and the arrow hits: They move 5 spaces back. Also, they gain 1 turn of Temporarily Disarmed and 1 turn of Auto-Resurrection.
 * If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.

Event Use

 * Use against the Lv 2 or 3 Small Golem of the Archaeology Dig

Other Item Use

 * Give to any Marieke Doll excluding Glitchieke Doll.

Standard Use

 * Target another player to fire an arrow at.
 * If the target is alive and the arrow hits: They move 5 spaces back. Also, they gain 0 turns of Dark Touch.
 * If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.

Standard Use

 * Target another player to fire an arrow at.
 * If the target is alive and the arrow hits: They move 5 spaces back. Also, they gain 1 turn of Fire.
 * If the target is Dead and the arrow hits: They gain 1 turn of Fire.
 * If the arrow misses or the target is not in range: Nothing happens besides losing an arrow.

Event Use

 * Melt the Ice Inside The Cave
 * Show King Louie the Secret Of Fire in The Jungle

Standard Use

 * Target another player to fire an arrow at.
 * If the target is alive and the arrow hits: They move 5 spaces back. Also, one of their items is Frozen for 3 turns.
 * If the target is alive and the target has a Shield: The Shield is Frozen for 3 turns.
 * If the target is Dead and the arrow hits: One of their items is Frozen for 3 turns.
 * If the arrow misses or the target is not in range: Nothing happens besides losing an arrow.

Standard Use

 * Target another player to fire an arrow at.
 * If the target is alive and the arrow hits: Create a random item out of Banana, Grapes, Halle Berries, Plums, Pomegranate, and Watermelon in a non-player inventory, then instantly force the target to eat the item.
 * If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.

Event Use

 * Feed to the Starving Monster of the Archaeology Dig. Counts as 1 food item.

Standard Use

 * Target another player to fire an arrow at.
 * If the target is alive and the arrow hits: They move 5 spaces back. Also, they gain 1 turn of Funeral Fungus.
 * Funeral Fungus: When you die, you gain a Creeping Fungus and lose this effect. This effect can be extended.
 * If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Funeral Fungus Tooltip
 * If you die, you will get a Creeping Fungus.
 * If you die, you will get a Creeping Fungus.

Duration: X turn(s)

Category: Debuff
 * }

Standard Use

 * Target another player to fire an arrow at.
 * If the target is alive and the arrow hits: They move 5 spaces back. Also, they gain Slowing Poison for 2 turns.
 * If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.

Bow

 * Generic item-givers

Events

 * The Market
 * Ivan's Weapons Van
 * Enter the Indian Village in The Wild West (Bow has 2 arrows initially or 3 arrows if you've performed 2+ successful rituals; you gain arrows instead if you already have any Bow, with the same arrow amount for Bows with 5 max charges, and with 1 arrow (or 2 arrows if you've performed 2+ successful rituals) for Bows with 3 max charges.)
 * Archaeology Dig Lv 3 reward
 * Dungeon Crawl Lv 2 reward
 * Use Shovel in The Wild West
 * Bender in The Future
 * Choose An Item Phase event
 * The Lever's Reinforcements Activation Panel
 * Pawn Shop
 * Early Reinforcements
 * Reinforcements!

Item Recipes

 * See above under Item Recipes under Any Bow under Usage

Items

 * Lightning Rod

Fruity Bow

 * Generic Food item-givers
 * Generic plant-based item-givers

Events

 * Improbability Device (event)

Strategy
TBD

Trivia

 * Turret gave his 1k Design An Item Reward to YelloJello, which YelloJello used to create the Blue RainBOW.