Archaeology Dig



Outside The Abandoned Mine, there is an archaeological dig site with people carefully digging, looking for ancient treasure. A woman who looks a bit like a female Indiana Jones commands it and offers players a chance to dig for 2 rupees.

Ancient dangers sleep at the four levels of the dig. At each level, a crossroads will be found and players must carefully decide which path to follow, having to face a different challenge depending on the choices made. There are treasures, rupees and even some artifacts of legendary power deep below the ground, but failure will result in incapacitation or a terrible death.

Challenges
In each level of the Archaeology Dig, there is a crossroads leading to two different challenges, players must choose which challenge to face. After beating a challenge, it is possible to keep going or look for treasure. There are 13 different challenges in the game, each with a requirement and a different theme.

Ancient Riddle

 * Main article: Ancient Riddle

A sphinx can be found at all four levels. The sphinx will ask a random trivia question and give some time to answer, if the question is answered correctly, the challenger is allowed to pass; if wrong, the player receives a punishment according to the level. In the first level, the sphinx gives 18 seconds to answer and will gradually reduce the time until it becomes 12 seconds at level 4. Trivia Expertise will spot one wrong answer and Truth Serum instantly beats the challenge. Lawyers are not immune to the penalty.

Chasm

 * Main article: Chasm

A chasm can be found at all four levels. A challenging player must get some spaces forwards in order to cross the chasm. The chasm greatly varies in size, the one in the first level being only 3-5 wide and the one in the last level requiring the challenger to move 15-18 spaces forwards. A Hookshot can be used to move 12 spaces forwards and a Lasso will move the player 20 spaces forwards, both items instantly end the event, not caring if the player got to the needed space or not. Floating moves the player 3-5 extra spaces. Any other way to get to the required space is accepted.

Greedy Goblin

 * Main article: Greedy Goblin

A greedy looking goblin can be found at all four levels. The greedy goblin won't let challengers pass unless they pay with items or rupees. The number of the items needed is the same of the level. 10 rupees can be used instead of each item; 4 rupees are cut if the challenger is a Merchant or has Haggle Expert, having both effectively reduces the rupees to 2, down from 10. Giving a Pixie or Thieving Imp to the goblin will instantly end the event, using an Improbability Device results on the greedy goblin becoming another challenge from the same level. Fair Trade can be used as a substitute of one item and will give the player a random item. Soulbound items can be given to the goblin; strangely, Unremovable items too, but only if the goblin already received an item.

Starving Monster

 * Main article: Starving Monster

A hungry looking monster can be found at all four levels. The monster only allows challengers to pass after properly fed. At the first two levels, one food is needed, the monster wants two food items in level 3 and three food items in level 4. Most food items count as simply one food, but some are special and count as two, three, four or even instantly make you pass the event. Delicious items always count as one extra food. Delicious Cake, Birthday Cake and Bacon Pancakes count as 3 food and English Breakfast and Box of Chocolate vary on food count. Pufferfish and Chocolate Salty Balls instantly beat the monster. Pixie has chances to kill the monster or count as 2 or 3 items. Wacka Ball and Shroom Of Doom makes the monster so dangerous that it instantly kills you. Red Mushroom will make the monster hungrier and it will ask one more food.

Rock Obstruction

 * Main article: Rock Obstruction

A rock obstruction can be found at the first two levels. It is the same at both levels with the same requirement: get past the rocks and go to the next level. There is a really small pool of items in this event, being rather simple. The possible items to use are ACME Rocket, ACME TNT, Explosive Sheep, Hand Grenade, Holy Hand Grenade, Mining Pick and Spider Mine. The skill The Force can be used to beat this event, being properly put on its normal cooldown. Even though they are explosives, Combustible Lemons, Glue Mines and Sex Bombs can't be used. The challenge is much similar to the Crack In The Wall event.

Dark Passage

 * Main article: Dark Passage

A dark passage can be found at the first three levels. The passage is a dangerous event with the possibility of killing even outside of level 4. To survive it, a challenger must find a safe exit before the time runs out. At the first level, there will be 15 seconds to get out, then, in level 2, the player gets 12 seconds, and finally only 9 seconds for level 3. Vision in the dark is needed to beat this event, but any kind of vision, such as Arcane Vision or Spelunking will do. Death is a possible outcome, doesn't matter the level, entering it without vision is certain death and so is picking a wrong exit. Time running out, however, only results in incapacitation. Wrong exits are usually the ones with monsters inside, safe ones are holes with clear light.

Bearded Phantom

 * Main article: Bearded Phantom

A phantom guard can be found at levels 2 and 3. The ghost that guards the artifacts is the same at both levels. To beat it, the challenger must give it two removable magic buffs, satiating its hunger for magic or attack and defeat it. Any removable magic buff is accepted, including two stacks of the same buff, but all magic debuffs fail. Holy Water, Holy Hand Grenade, EMP Generator and Soulstone (if unfilled) are the only items that can defeat the evil phantom. However, a Necromancer has the special option to use the Undead Minions skill to dominate the phantom, paying 1 soul power; the Necromancer will then receive the Bearded Phantom and the guard will incapacitate or kill a enemy player.

Cursed Gate

 * Main article: Cursed Gate

A magical gate can be found at levels 2 and 3. The ancient portal is the same at both levels. The gate interrupts players adventuring on the dig and must get its evil magic countered or the challenger will fail. The light spell Remove Curse and the dark spell Spellsteal are able to remove the curse from the gate, making it safe to pass through. Priests and Paladins can also use the skills Dispel Magic and Divine Blessing to remove the curse from the gate, Paladins even receive Empowered Dice. Any death-blocking or spell-blocking effect will make the player safely pass the gate, except for Spell Deflecting that has a huge chance to fail. Jumping through the gate without any way to block death or harmful spells will result in death, trying to leave it will result in incapacitation.

Demon Eye

 * Main article: Demon Eye

A floating eye can be found at levels 2 and 3. The hellish eyeball with Arcane Vision is the same at both levels. It keeps twitching in the air and blocks the way to the next room for players, getting rid or it is needed and can be done in many different ways.

Libido Demon

 * Main article: Libido Demon

A... flying penis... can be found at levels 2 and 3.

Ancient Construct

 * Main article: Ancient Construct

An old robot or something can be found at the final three levels.

Big Golem

 * Main article: Big Golem

A big guard can be found at the final three levels.

Small Golem

 * Main article: Small Golem

A small guard can be found at the final three levels.'''

Level 1

 * Demonic Ritual Stone, Fishing Pole, Gloves, Hammer, Mining Pick, Ordinary Ring, Shield, War Helmet.

Level 2

 * Relic, Ring of Arcane Vision, Ring of Roll Streak, Roc's Feather, Staff.

Level 3

 * Bow & Arrows, Dragonskin, Orb, Soulstone, Sword.

Level 4

 * The Artifacts.