Spellbinder's Charm

Spellbinder's Charm and Charged Spellbinder's Charm are items. They share an item slot.

Charged Spellbinder's Charm

 * Use the charged spell. Your Charged Spellbinder's Charm disappears.

Spellbinder's Charm

 * This item automatically absorbs a Spell, preventing its effects, and becomes a Charged Spellbinder's Charm holding the Spell when you are the target. The following Spells meet the criteria:
 * Blessing Of Vengeance, Blind, Burden, Cards Of Fate, Curse Of Relativity, Curse Of Resurrection, Curse Of Riches, Cursed Wounds, Death, Defensive Barrier, Deny, Disarm, Doom, Empowered Dice, Energize, Evil Barrier, Focus, Guardian, Inverted Dice, Life Link, Life Shield, Liquidize, Living Bomb, Mark For Death, Momentum, On Love's Wings, Polymorph, Remove Curse, Revive, Runes Of Guidance, Save Point, Scare, Slow, Soul Speed, Speed Boost, Spell Reflect, Spell Shield, Spellsteal, and Steal Item cast by any player, including yourself.

Spellbinder's Charm or Charged Spellbinder's Charm

 * Use against a Small Golem, Big(ger/gest) Golem, Demon Eye, or Cursed Gate challenge in the Archaeology Dig. Fails unless charged with a right Spell.
 * Use against a bad guy in The Wild West. Fails unless charged with a right Spell.

Spellbinder's Charm

 * When targeted by a Catapulted Orb charged with an above spell, Mystical Bob in The Haunted Mansion, The Witch in the Middle Ages, Saruman The White's Greater Curse (Cursed Wounds version only), or Saruman The Grey's Lesser Curse, the Spell used in the event is absorbed, and this item becomes a Charged Spellbinder's Charm holding the Spell.
 * When targeted by Salem's collar in The Magic Shop, Spellbinder's Charm oddly absorbs the Blind but fails to absorb the Curse; this may be a bug.
 * Saruman The White's Greater Curse (Curse Of The Pharaoh version only) and the Cursed Gate in the Archaeology Dig cannot trigger Spellbinder's Charm.

Skill Use

 * None special

Spellbinder's Charm or Charged Spellbinder's Charm

 * Generic Jewelry-related other item use (Goth Marieke Doll, Jewel Juicer)

Item Combining

 * None

Strategy
TBD

Spellbinder's Charm

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)
 * Generic random Jewelry item-givers (Jewelizer)

Events

 * The Wizard Shop
 * Jackpot in The Wild West

Items

 * Cereal Box

Skills

 * Yes! Yes!

Effects

 * Be Prepared

Events

 * See under Spellbinder's Charm under Event Use/Passive

Items

 * Spellbinder's Charm's passive

Trivia
TBD