Super Coffee

Super Coffee is an item.

Standard Use

 * Drink this item and gain 6 Rounds of the Super Caffeine Rush Buff.
 * Super Caffeine Rush:You move forward 1 space every time any players moves (excluding directly due to a Duct Tape effect, (Super) Caffeine Rush, or launching themself with an ACME Rocket.)
 * Movement performed due to Super Caffeine Rush has an interaction with Cursed Wounds, Star Power, and Auto Hammer. This is likely true for Faerie Fire, Wormhole, Sniper Rifle, and a set Banana Peel as well.
 * Movement not performed due to Man Mode, Save Point, Faerie Frost, or Faerie Fire still triggers Super Caffeine Rush. (It triggers before Man Mode, Save Point, or Faerie Frost's space resets, so the displacement will be 0 in those cases, though movement effects like Cursed Wounds can still have the movement matter.)
 * If a Frozen player would have moved while you have Super Caffeine Rush, the Super Caffeine Rush won't trigger.

Related Effects

 * Generic Drink-related effects (Dehydration, Cleansing Cup, Unable To Eat Or Drink)

Event Use

 * Use against the Dune Beetles of the Dungeon Crawl if fire appears
 * Give to Sleepy the Dwarf in the Minecart Inside The Cave

Skill Use

 * TBD

Other Item Use

 * Flying Carpet

Item Combining

 * None

Strategy

 * TBD

How To Obtain

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Item Combining

 * Coffee+Cocaine+Holy Water= Super Coffee

Trivia

 * TBD