Archaeology Dig

If you're looking for this event's flavor text, see Dungeon Crawl (flavor text).

The Archaeology Dig can be reached from The Abandoned Mine. It cannot simply be a random event.

To enter the Archaeology Dig, you have to pay 2 Rupees to a woman who looks like a female Indiana Jones. You can also simply leave if you want.

The Archaeology Dig is comprised of up to 4 Levels. At each Level, a crossroads will be found with a choice of 2 random challenges available in the level's pool of challenges. After beating each Level, you receive 2-3 Rupees. After the first 3 Lvs, you can choose to dig up a random treasure from that Lv's reward pool or continue on to the next Level; note that you can't continue after receiving a treasure, also note that you aren't shown the next 2 challenges you can choose from until after deciding to continue. After completing the 4th Lv, you are able to choose 1 out of 2 randomly selected legendary Artifacts.

Failure in a Lv 4 event will always result in the event killing you. Failure in a Lv 3 or lower event will always result in Incapacitation excluding dying due to jumping through the Cursed Gate without protection, picking a wrong exit in the Dark Passage, entering the Dark Passage with no way to see in the dark, or feeding the Starving Monster a Wacka Ball or Shroom of Doom.

One event for you to contend with for each Level is selected randomly out of each of these pools: <br /
 * Lv 1 challenge pool: Rock Obstruction, Dark Passage, Starving Monster, Greedy Goblin, Ancient Riddle, and Chasm
 * Lv 2 challenge pool: All 13 challenges
 * Lv 3 challenge pool: All challenges excluding Rock Obstruction
 * Lv 4 challenge pool: Starving Monster, Greedy Goblin, Ancient Riddle, Chasm, Big Golem, Damaged Construct, and Small Golem

Note that each challenge can only appear once per visit to the Archaeology Dig, including options appearing but not chosen at a crossroads. (Exception: If an Improbability Device is given to the Greedy Goblin, it can change to a challenge that has appeared before or that will appear on a future Lv.)

Challenges
Note that the names of the challenges below are only after choosing at a crossroads. For the descriptions shown when at a crossroads, see the bolded text under each challenge.

Ancient Riddle
A sphinx can be found at all 4 Levels. In this challenge, a sphinx asks you a random question with 4 answer choices. The same questions can be found in the Questions!? event.
 * If the question is answered correctly, you are allowed to pass.
 * Truth Serum can be used to answer 1 question correctly automatically (along with activating drinking related effects).
 * If the answer given is wrong, you receive a punishment in accordance with the Level. Note that Lawyers will not escape the penalty.
 * Lv 1 gives 18 seconds, Lv 2 gives 16 seconds, Lv 3 gives 14 seconds, and Lv 4 gives 12 seconds to answer or use Truth Serum. Any action after this will be equivalent to answering incorrectly.
 * The Trivia Expertise feat will remove 1 incorrect answer choice from any question given.

Chasm
A chasm can be found at all four levels. The Chasm requires you to move forwards until reaching or going past a specific space in front of your current space.

Possible movement ranges needed for each Lv:
 * Lv 1: 3-5 spaces forward
 * Lv 2: 6-9 spaces forward
 * Lv 3: 10-14 spaces forward
 * Lv 4: 15-18 forward

Assuming that you aren't already at or past the required space, the Lasso item can be used to move up to 20 spaces towards the stated required space, and the Hookshot (1 charge consumed) can be used to move up to 12 spaces towards the stated required space. The Hookshot and Lasso can be used along with other space movers, but beware that using the Hookshot or Lasso will actually end the event whether or not they will allow you to reach the right space; use other space movers before these items if needed. Also, note that you will move no spaces if you use these items without being in their movement range.

Space movers besides the (in-event) Hookshot and Lasso can be used along with the Floating Buff. The Floating Buff will move you 3-5 extra spaces forward if you press the [Did I make it to the other side?] button without having made it to or past the stated required space and are on a space in between the space on which you started the challenge and the stated required space. Note that the Floating Buff will not activate if you use the (in-event) Hookshot or Lasso, if you are behind or on the starting space, or if you are on or past the required space.

Greedy Goblin
A greedy looking goblin can be found at all 4 Levels. The Greedy Goblin requires you to give him 1 item from your inventory per Lv the Greedy Goblin is; he wants 1 at Lv 1, 2 at Lv 2, 3 at Lv 3, and 4 at Lv 4.

A 10 Rupees substitute can be used instead of each required item, and the Haggle Expert feat and being the Merchant class each reduce this Rupee substitute cost by 4 rupees, down to a possible 2 Rupees only for substituting each item.

The Fair Trade skill (put on cooldown) can be used as an item substitute, and it will also grant you a random free item from a pool including: Beer, Weed, Tin Foil Hat, Happy Crystal, Old Tire, Mining Pick, Horn, and Chocolate Bar.

Giving the goblin a Pixie or Thieving Imp will instantly beat the challenge.

Giving the goblin an Improbability Device will replace the Greedy Goblin event with another challenge from the current Lv's pool.

Items on cooldown cannot be given to the goblin. Soulbound items can be given to the goblin. Very strangely, it appears that the ability to give him certain Unremovable items (Artifacts and both Wildcard types) as a 2nd/3rd/4th item is triggered by giving him the first item or substitute; this may be a glitch.

Starving Monster
A hungry looking monster can be found at all 4 Levels. The Starving Monster requires 1 food item if it is Lv 1 or Lv 2, requires 2 food if Lv 3, and requires 3 food if Lv 4.

Butter and the Enchant skill's "Delicious" can increase a Food item's food count by 1 if it isn't already Delicious.

Chocolate Salty Balls can beat the challenge instantly. Pufferfish can kill the monster and win the event instantly. The Pixie can also kill the monster randomly and win the event instantly, though sometimes the Pixie will count as 3 food items, and sometimes it will count as 2 food items.

Delicious Cake, Birthday Cake, and Bacon Pancakes each count as 3 food items.

Hamburger, Roasted Turkey, Sauerkraut mit Bratwurst, Salmon, Cow, Poison, Three-Eyed Fish, Explosive Sheep, and Chocolate Surprise Egg each count as 2 food items.

English Breakfast components collected and all chocolates left in a Box of Chocolates each count as individual food items for the Starving Monster, up to 4 and 3 food items respectively. The Delicious enchantment will not increase the food count of the Box of Chocolates, but it will increase the count of the English Breakfast pieces by 1 despite the flavor text remaining the same. Note that an unopened Box of Chocolates is considered to be only 1 food item.

All other Food category items as of 7/31/2016 are considered to be 1 food item.

Coconut, Chocolate Easter Bunny of Doom, Thieving Imp, Cat, Pet Bear, Turkey, Crabs, Chicken, Festive Chicken, Green Mushroom, all Dragon Eggs, and all Dragonlings each count as 1 food item. (Peace Dove is untested.)

Feeding the monster a Wacka Ball or Shroom of Doom will result in your own death and the challenge will fail. Feeding the monster a Red Mushroom effectively counts as -1 food item.

Items on cooldown cannot be given to the monster. Soulbound items can be given to the monster.

Rock Obstruction

 * Main article: Rock Obstruction

A rock obstruction can be found on Levels 1 and 2.

Mining Pick (put on cooldown), The Force (put on cooldown), Explosive Sheep, Spider Mine, ACME TNT, ACME Rocket, Holy Hand Grenade, and Hand Grenade beat this challenge.

Dark Passage

 * Main article: Dark Passage

A dark passage can be found at the first three levels. The passage is a dangerous event with the possibility of killing even outside of level 4. To survive it, a challenger must find a safe exit before the time runs out. At the first level, there will be 15 seconds to get out, then, in level 2, the player gets 12 seconds, and finally only 9 seconds for level 3. Vision in the dark is needed to beat this event, but any kind of vision, such as Arcane Vision or Spelunking will do. Death is a possible outcome, doesn't matter the level, entering it without vision is certain death and so is picking a wrong exit. Time running out, however, only results in incapacitation. Wrong exits are usually the ones with monsters inside, safe ones are holes with clear light.

Bearded Phantom

 * Main article: Bearded Phantom

A phantom guard can be found at levels 2 and 3. The ghost that guards the artifacts is the same at both levels. To beat it, the challenger must give it two removable magic buffs, satiating its hunger for magic or attack and defeat it. Any removable magic buff is accepted, including two stacks of the same buff, but all magic debuffs fail. Holy Water, Holy Hand Grenade, EMP Generator and Soulstone (if unfilled) are the only items that can defeat the evil phantom. However, a Necromancer has the special option to use the Undead Minions skill to dominate the phantom, paying 1 soul power; the Necromancer will then receive the Bearded Phantom and the guard will incapacitate or kill a enemy player.

Cursed Gate

 * Main article: Cursed Gate

A magical gate can be found at levels 2 and 3. The ancient portal is the same at both levels. The gate interrupts players adventuring on the dig and must get its evil magic countered or the challenger will fail. The light spell Remove Curse and the dark spell Spellsteal are able to remove the curse from the gate, making it safe to pass through. Priests and Paladins can also use the skills Dispel Magic and Divine Blessing to remove the curse from the gate, Paladins even receive Empowered Dice. Any death-blocking or spell-blocking effect will make the player safely pass the gate, except for Spell Deflecting that has a huge chance to fail. Jumping through the gate without any way to block death or harmful spells will result in death, trying to leave it will result in incapacitation.

Demon Eye

 * Main article: Demon Eye

A floating eye can be found at levels 2 and 3. The hellish eyeball with Arcane Vision is the same at both levels. It keeps twitching in the air and blocks the way to the next room for players, getting rid or it is needed and can be done in many different ways.

Libido Demon

 * Main article: Libido Demon

A... flying penis... can be found at levels 2 and 3.

Ancient Construct

 * Main article: Ancient Construct

An old robot or something can be found at the final three levels.

Big Golem

 * Main article: Big Golem

A big guard can be found at the final three levels.

Small Golem

 * Main article: Small Golem

A small guard can be found at the final three levels.'''

Level 1

 * Demonic Ritual Stone, Fishing Pole, Gloves, Hammer, Mining Pick, Ordinary Ring, Shield, War Helmet.

Level 2

 * Relic, Ring of Arcane Vision, Ring of Roll Streak, Roc's Feather, Staff.

Level 3

 * Bow & Arrows, Dragonskin, Orb, Soulstone, Sword.

Level 4

 * The Artifacts.