The Infinity Gauntlet

The Infinity Gauntlet and The Completed Infinity Gauntlet are items. They share an item slot.

Standard Use

 * Choose an Infinity Stone to put it into the Gauntlet and gain one of the following one-time bonuses related to the inserted Stone:
 * Mind: Give all other players 6 turns of Unable To Kill PlayerName.
 * Power: Gain 6 stacks of Empowered Dice and incapacitate all other players.
 * Reality: Gain 6 random items from the generic item-givers pool.
 * Soul: Gain 6 turns of Temporary Death Immunity.
 * Space: Move 66 spaces forward.
 * Time: Reset all of your cooldowns and gain the Time Stone Buff for 6 turns.
 * Time Stone: During the Effects Phase when this effect wears off, all of your cooldowns are reset.


 * If the last Stone is inserted into the Gauntlet, it transforms into The Completed Infinity Gauntlet.
 * Choose an Infinity Stone which is in the Gauntlet. Then, you can either use the chosen Stone as if it were not in the Gauntlet or choose [<<Go back to Gauntlet] to cancel using the chosen Stone; the latter has no cooldown penalty.

Inherent Effect

 * {| class="wikitable" style="text-align: left;

! Time Stone (Buff) Tooltip
 * You inserted your Time Stone in your Infinity Gauntlet. When this effect triggers, all your cooldowns reset.
 * You inserted your Time Stone in your Infinity Gauntlet. When this effect triggers, all your cooldowns reset.

Triggers in X turn(s).

Category: Buff
 * }

Passive Effect

 * All the passives of the inserted Infinity Stones apply as though they were in your inventory.

Standard Use

 * Use one of the following powers:
 * Mind: You "steal" 1 random item from each other player essentially, though it's not treated as stealing.
 * Power: Meet a win condition.
 * Like a standard win condition, you win when a turn ends (or in-between Round Effects and a turn) after meeting a condition. Unlike the primary win condition for a Classic or Sprint game, you cannot lose this win condition; supposing you cannot currently win the game due to something like Denied, you'll retain the condition for later application without the possibility of losing it.
 * Reality: Gain 2 random items from the generic item-givers pool.
 * Soul: In a 2nd use: Target another player; kill them; death blockers cannot activate in response. This resets this item's Standard Use.
 * Space: In a 2nd use: Target any player. In a 3rd use: Choose any space; teleport the targeted player to that space. This resets this item's Standard Use.
 * Time: Reset all of your cooldowns.


 * If you've used the Completed Gauntlet 42+ times already: Nothing occurs.

Passive Effect

 * Passively grants Death Immunity.
 * All the passives of the Infinity Stones apply as though they were in your inventory.

Effects

 * Wild Mode: To Infinity and Beyond

Items

 * The Infinity Gauntlet

Strategy

 * TBD

Trivia

 * TBD