Barbarian

"Leap on top of your enemies and ROAR them away!"

— Former Specialized Adventuring! Description

Barbarian is a class.

Stamina

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * The cooldowns of your Barbarian skills tick down an additional turn when you skip a turn.
 * The cooldowns of your Barbarian skills tick down an additional turn when you skip a turn.

If the Class Talent is active: Skipping a turn now also gives you Empowered Dice.

Category: Buff
 * }

Effect

 * When you skip a turn, your Barbarian skills all have their cooldowns lowered by 1.
 * If the Class Talent is active: When you skip a turn, you gain 1 stack of Empowered Dice.

Standard Use

 * Choose an amount of spaces from -10 to 10; move the same amount of spaces forward.
 * If the Class Talent is active, this skill's cooldown upon Standard Use is changed to be 7, and this skill's Standard Use is changed to be the following: Choose an amount of spaces from -14 to 14; move the same amount of spaces forward, then Incapacitate all other players on the space you are on when this portion of the effect triggers.

Event Use

 * Use against The Bear!; move 10 spaces forward.
 * If the Class Talent is active, this skill's cooldown upon this use is changed to be 7, also you move 14 spaces forward instead of 10.

Standard Use

 * All other living players within a 13-space radius of you move away from you to be exactly 14 spaces away from you. (If on the same space as you, they move backwards.)
 * If the Class Talent is active: All other living players within 13 spaces in front of you gain Skip A Turn instead of moving any spaces.

Event Use

 * Use against The Bear!; you move no spaces. Also, all other living players within a 13-space radius of you are affected as though you used Roar standardly.
 * Use against the Demon Eye of the Archaeology Dig.
 * Use at the Deaf Genie.

Standard Use

 * Remove Skip A Turn, Incapacitated, and Rooted from yourself. (Being Incapacitated does not prevent you from using this skill.)
 * If the Class Talent is active: This skill also removes Disarmed, Temporarily Disarmed and Disarmed By Darkness from yourself. (Being Disarmed does not prevent you from using this skill.) Upon removing Skip A Turn or Incapacitation, Stamina also triggers.

Strengths

 * Easy to use.
 * Barbarians can gain a decent amount of spaces with Leap.
 * Targeted attacks on nearby players can be initiated with Leap or avoided with Roar.
 * Roar can be used to force multiple enemy players onto the same space. If 1 of them has Pacman, Lightsaber, or to a lesser extent Sword, a death is likely to occur. A Paladin with a Holy Hammer can be used as a toy to knock nearby players many spaces back. 2 Paladins near each other can be forced into a Paladin Hammer Fight.
 * Leap and Roar can be comboed to force players into range for an explosive such as onto the space of a Sheep you've released, and the Sheep can knock you forward while giving you Skip-A-Turn.
 * Break Free prevents skipping turns and prevents being Rooted for too long due to Entangling Roots or Frostbolt.
 * Skipped turns do not faze Barbarians too much.
 * Roar can be used to beat Archaeology Dig's Demon Eye.

Weaknesses

 * No skills for disposing of junk items like Jinxed Jewel Of Encumberment.
 * Stamina does not synergize well with Break Free without the Break Free Talent.
 * Roar can be used to stall the game, but Barbarian has no tools to capitalize on stalling outside of sprinting with Leap. Roar also has limited range.

Strategies

 * Ample use of Hand Grenade from the ACME Shop or Explosive Sheep from The Engineering Shop can result in rapid space gains, and Skip-A-Turn from these can either be removed with Break Free or be used to decrease Barbarian cooldowns, esp. Leap.
 * Leap onto another player and use items like Sword to kill them, or failing that, Roar them back.
 * If the Dr. Who reference event is chosen, you can get Incapacitated by Mammoths or gain Skip-A-Turn from Cavemen if you are female in the Prehistory.
 * If the Interdimensional Portal Gun reference event is chosen, you can get History Of The Gear Wars from Gear World for synergy with Stamina and Break Free.

Dual-Class Synergies

 * Alchemist: Alchemist's Holy Hand Grenade and Sex Bomb have synergy with Stamina and Break Free.
 * Merchant: Merchant has increased access to Explosive Sheep and Hand Grenade for synergy with Stamina and Break Free.
 * Time Twister: Not My Time yet works well with all Barbarian skills. Leap and Roar can be used to stall the game effectively in a similar way to Bend Space, with Lock Time allowing you to stockpile resources. However, beware that other players with 2 classes that benefit from stalling can take advantage. This class combination is especially useful for Wild Mode: Racing In Reverse; many normal sprinters cannot sprint in this Wild Mode, but Lock Time and Leap can be used to sprint, and they have synergy.