Crystal Meth

Crystal Meth is an item.

Standard Use

 * You gain Crystal Meth Focus for 6 turns and Dehydration for 6 turns. (If you already have Dehydration, you die, you lose Dehydration, and you don't gain Crystal Meth Focus or a new Dehydration.)
 * Crystal Meth Focus: Passively grants Skip-A-Turn & Incapacitation Immunity. This effect can be extended.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Crystal Meth Focus Tooltip
 * You're incredibly focused! You temporarily have Skip-A-Turn & Incapacitation Immunity! Wooooh! No one can stop you now!
 * You're incredibly focused! You temporarily have Skip-A-Turn & Incapacitation Immunity! Wooooh! No one can stop you now!

Duration: X turn(s)

Category: Buff
 * }

Related Effects

 * Druggy: Passively removes and prevents gaining Dehydration from Crystal Meth. (Does not affect Dehydration from other sources.) Also ensures the above listed standard effect from the standard use rather than the parenthetical effect.

Event Use

 * Give to the Party Bear of the Dungeon Crawl.

How To Obtain

 * Generic item-givers

Events

 * Shady Dealer
 * Crystal Formation Inside The Cave
 * Happy the Dwarf Inside The Cave
 * Early Reinforcements
 * Reinforcements!

Strategy
TBD

Trivia

 * TBD