Spellbinder's Charm

Spellbinder's Charm and Charged Spellbinder's Charm are items. They share an item slot.

Event Use

 * Use against a Small Golem, Big(ger/gest) Golem, Demon Eye, or Cursed Gate challenge in the Archaeology Dig. Fails unless charged with a right Spell.
 * Use against a bad guy in The Wild West. Fails unless charged with a right Spell.

Passive Effect

 * This item completely blocks a targeting Spell cast on you by any player or in a standard non-player spellcasting event, and it transforms into a Charged Spellbinder's Charm charged with the Spell you were targeted with (excluding with The Witch in the Middle Ages.)
 * In the case of The Witch in the Middle Ages, something unusual happens; the Spell which would have normally been cast is changed into a random non-common, non-Curse Of Cold, and non-Scare Dark Spell (which doesn't even have to target) which the Charm blocks, and the Charm transforms into a Charged Spellbinder's Charm charged with that Spell instead.


 * This item protects you from Saruman The White's Greater Curse if it is the Cursed Wounds version, and it transforms into a Charged Spellbinder's Charm charged with Cursed Wounds.

Standard Use

 * Cast the charged spell.

Skill Use

 * Harvest Power

Spellbinder's Charm

 * Generic item-givers
 * Generic Jewelry item-givers

Events

 * The Wizard Shop
 * Jackpot in The Wild West

Items

 * Cereal Box

Skills

 * Yes! Yes!

Effects

 * Be Prepared

Events

 * See under Spellbinder's Charm under Event Passive

Items

 * Spellbinder's Charm

Strategy
TBD

Trivia
TBD