Books

Book: Bear Behaviour, Bounty Hunting, Druggy, Firearms Specialist, Fisherman, Grenadier, Haggle Expert, Human Aerodynamics, Pathfinding, Shield Mastery, Spare Time Efficiency, Spell Deflecting, Spelunking, Tinkering Quietly, and Trivia Expertise are items. These 15 items are collectively referred to as Books.

Tooltips

 * Bear Behaviour: This Book can be used to learn the Bear Behaviour feat. Bear Behaviour will make you run less spaces when fleeing from the Bear. Reading the book takes 1 turn.
 * Bounty Hunting: This book can be used to learn the Bounty Hunting feat. Bounty Hunting gives you 3 Rupees whenever you kill someone. Reading the book takes 1 turn.
 * Druggy: This Book can be used to learn the Druggy feat. Druggy will nullify any negative effects from drugs and you will receive the Blaze It buff from smoking Weed, causing your next roll to be high.
 * Firearms Specialist: This Book can be used to learn the Firearms Specialist feat. Firearms Specialist will increase your kill chance when you shoot someone with the Gun.
 * Fisherman: This Book can be used to learn the Fisherman feat. Fisherman will increase your chance to catch rare fish with your Fishing Pole by 20%. Reading the book takes 1 turn.
 * Grenadier: This Book can be used to learn the Grenadier feat. Grenadier will give you the ability to throw Grenades 30 spaces further than usual. Reading the book takes 1 turn.
 * Haggle Expert: This Book can be used to learn the Haggle Expert feat. Haggle Expert grants you a 1 Rupee discount for most items and spells in most shops.
 * Human Aerodynamics: This Book can be used to learn the Human Aerodynamics feat. Human Aerodynamics will give you 30% extra survival chance when you launch yourself with the Catapult. Reading the book takes 1 turn.
 * Pathfinding: This Book can be used to learn the Pathfinding feat. Pathfinding gives you an extra destination at the Crossroads event. Reading the book takes 1 turn.
 * Shield Mastery: This Book can be used to learn the Shield Mastery feat. Shield Mastery will make your Shield work against Hammers and Torches and also remove the Speed penalty from raising an upgraded Shield.
 * Spare Time Efficiency: This Book can be used to learn the Spare Time Efficiency feat. Spare Time Efficiency gives you 3 Rupees whenever you skip a turn. Reading the book takes 1 turn.
 * Spell Deflecting: This Book can be used to learn the Spell Deflecting feat. Spell Deflecting gives you a 25% chance to deflect a spell someone targeted at you. Reading the book takes 1 turn.
 * Spelunking: This Book can be used to learn the Spelunking feat. Spelunking will make you always find 5 options when you enter the Cave. In addition, you have permanent vision inside the Cave, the Dungeon Crawl and the Archaeology Dig.
 * Tinkering Quietly: This Book can be used to learn the Tinkering Quietly feat. When you have this feat, placing a Glue Mine, Teleporter or TNT as well as releasing Explosive Sheep will no longer cause a log in the chat. Reading the book takes 1 turn.
 * Trivia Expertise: This Book can be used to learn the Trivia Expertise feat. Trivia Expertise will give you 1 less wrong answer in the Trivia Question event. Reading the book takes 1 turn.

Any Book

 * Gain the Reading A Book effect connected to a queue for the Read A Book event in which you gain the Learnable Feat in the used Book item's name if you don't have the feat already.

Event Use

 * No special use

Skill Use

 * No special use

Other Item Passive

 * Reading Glasses

Item Combining

 * None

Strategy

 * TBD

Any Book

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * Sasha Lore's Mobile Library
 * Jake the Dog in Ooo
 * Bookcase in The Tower Room of The Haunted Mansion
 * Mine Thomas Jefferson at Mount Rushmore
 * Baron's Treasure at The Bank
 * Choose An Item Phase event(s)
 * Pawn Shop

Events

 * The Welfare Warehouse

Events

 * Improbability Device (event)