Paladin

Overview
Smack your enemies with your Holy Hammer! With Paladin, you can now be that arrogant self-righteous player you've always wanted to be, cleansing curses and knocking players out with hammers.

Holy_hammer_icon.png Holy Hammer (8 turn cooldown)
Empower your Hammer with holy might for 2 turns, increasing its power trifold. If you do not have a hammer, you will receive one.

Divine_blessing_icon.png Divine Blessing (8 turn cooldown)
Target any one player. Remove up to 2 Curses and/or Diseases from them; if you removed at least one effect, you gain Empowered Dice.

Hammer_of_justice_icon.png Hammer of Justice (4 turn cooldown)
Throw your hammer at any one player within 40 spaces. Upon being hit, the target player will skip their next turn. If you threw a holy hammer, the target player is incapacitated.

Of course, you're not getting your thrown hammer back. It's not a boomerang.

Auto Hammer (passive)
You automatically whack other players with your Hammer the instant that a movement effect puts them on your space. Two Paladins meeting will cause them both to be knocked out, incapacitating both of them.

Strengths

 * Melee weapons have a much harder time trying to strike you as long as you can knock opponents back with your hammer.
 * Curses and Diseases can be removed from yourself or from a teammate, providing you with the benefit of Empowered Dice.
 * Decent range to inflict a turn skip on an opponent every so often.

Weaknesses

 * Fairly long cooldowns on the two more powerful skills, and you have to sacrifice your hammer on the third.
 * No direct movement skills means Paladin cannot easily hammer other players back aggressively.

Strategies

 * Incapacitation is a powerful status effect that can stop a player from using items or skills until the start of their next turn, which gets skipped. Try making a Holy Hammer and cast Hammer of Justice during the target player's turn for maximum effect, preferably when they need access to their items in encounters such as Archaeology Dig.
 * Any curse or disease can effectively turn into Empowered Dice for you. Sometimes you can deliberately curse yourself in a random encounter so that you can cleanse it.
 * Auto Hammer is a very useful defense. Certain items that drag other players to your space will be very useful for the Paladin; among these are the Lasso, Free Drink, Sexy Shoes, and throwing a Delicious Cake onto your space.

Dual-Class Synergies
(to be done later when other classes have their own pages)