Bard

Bard is a class. It is not yet released.

Keep Up The Pace

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * Whenever you move 10 or more spaces forward in a single movement, reduce one of your cooldowns by 2.
 * Whenever you move 10 or more spaces forward in a single movement, reduce one of your cooldowns by 2.

If the Class Talent is active: Now reduces up to 3 cooldowns by 2 turns. Movement requirement increased to 12 spaces.

Category: Buff
 * }

Effect

 * Whenever you move 10 or more spaces forward in a single movement, reduce one of your cooldowns by 2.
 * If the Class Talent is active: Whenever you move 12 or more spaces forward in a single movement, reduce up to three of your cooldowns by 2.

Standard Use

 * Move all living players within 25 spaces of you 2 spaces forward. They gain 2 turns of Unable To Kill PlayerName. If only you were affected, move 10 spaces forward instead.
 * If the Class Talent is active: Move all living players within 25 spaces of you 2 spaces forward. They gain 2 turns of Unable To Kill PlayerName. Also move an additional 10 spaces forward.

Standard Use

 * If used at a shop: You gain a random item from that shop for free.
 * If used while not at a shop or while no items are available to buy at a shop: Nothing happens besides the skill going on cooldown for 2 turns.

Passive Effect

 * If the Class Talent is active: For every 7 Rupees you spend at shops (excluding the Pawn Shop) this cooldown ticks down 1 turn.

Event Use

 * Use against the Greedy Goblin of the Archaeology Dig; Effectively counts as giving 1 item to the Goblin.

Standard Use

 * Choose the held Spell. Then choose which player to redirect it towards.
 * Choose one of up to three held Spells. Then choose which player to redirect it towards.

Passive Effect

 * Passively stores one targeted Dark Spell until your next Effects Phase, or until you are targeted by another Dark Spell.
 * If the Class Talent is active: Passively holds up to three targeted Dark Spells for 2 turns, or until you are targeted by a fourth Dark Spell.

Strengths

 * TBD

Weaknesses

 * TBD

Strategies

 * TBD

Enchanter

 * This class combo isn't recommended outside of long games where you have time to build up 8 Speed and get 2 Class Talents or build up 20 Speed and 1 Talent.
 * Speed boosts that Enchanter has access to in general help with triggering Keep Up The Pace when rolling, and Arcane Relocation can trigger the Keep Up The Pace Talent if you focus on gaining Speed; you require 20+ Speed for the KUTP Talent with Arcane Relocation unless you have the Arcane Relocation Talent, in which case you need 8+ Speed.
 * If you get a Black Lotus and 16+ Speed (or 6+ Speed with the Arcane Relocation Talent) with nothing on cooldown and move yourself forward with Arcane Relocation, Keep Up The Pace and Black Lotus together reset Arcane Relocation's cooldown fully, so you can move yourself forward with Arcane Relocation over and over until Black Lotus wears off. Magic Affinity, Momentum from Condensing Fairy Crystal, Acceleration from Condensing Happy Crystal, as well as Lolrus, Ninjas, and Cocaine from Cards Of Fate from Condensing Happy Crystal can help with the Speed requirement. However, Black Lotus can be quite difficult to get, esp. without some sort of cooldown reduction loop requiring other classes, and the Speed requirement goes up if you have the KUTP Talent; seemingly the best method is visiting the Ninjas' Asian Pond with a high amount of luck.

Merchant

 * Trade Routes allows you to frequently visit shops for use of Charismatic Smile. In particular, you can visit The ACME Shop and use Charismatic Smile to gain Hypno Glasses or preferably ACME TNT. After doing so, sell the high value item to the Pawn Shop and ideally buy out the rest of the Pawn Shop. Then, regain the high value item from the Pawn Shop with Charismatic Smile and resell it to the Pawn Shop.
 * Keep Up The Pace can be more reliably triggered when rolling by raising Speed with Acceleration, Soul Speed, and Momentum; Trade Routes allows visiting The Magic Shop for these Spells.
 * ACME Rocket (ideally with a death blocker) and Explosive Sheep can be used to reliably trigger Keep Up The Pace (including w/Talent.) Hand Grenade and Rocket Boots can unreliably trigger KUTP as well.

Wordsmith

 * Split can be used with Keep Up The Pace resetting its cooldown over and over to move many spaces in the same turn, esp. for an endgame swoop. Needed items can be Composed or found from events.
 * Magic Scrolls, Magic Rings, Books, Wanted Posters, Sealed Containers, Loot Crates, Jinxed Jewels, Diss Cards, Quest Gems, Legendary Rings, Platypus, Bottle Of Antifreeze, Charged Spellbinder's Charm, Charged Tome Of Magic, Demonic Ritual Stone, Duel Dissk Of Sick Burns, Heart Of The BGO Slut, Lean Mean Caffeine Machine, Night Vision Goggles, Improbability Device, Rylai's Crystal Scepter, Scintillating Spellstone, Soul Of Determination, Sphere Of Annihilation, Tasty Tongue Piercing, and Teleporter Activator are items to look out for.
 * During related seasonals, Chocolate Surprise Egg, Diamond Wedding Ring, Frost Mine Activator, Inflatable Crocodiles, and Sauerkraut Mit Bratwurst are items to look out for.

Trivia

 * The Harmonious Bard skin is a personal skin for AmIKawaiiUguu.