Boots

The basic Boots, Bear Boots, Dragon Boots, Freudian Slippers, Odd Todd's Frog Clogs, Pegasus Boots, Rocket Boots, Sexy Shoes, Sneakers, and Spirit Slippers are items. They share an item slot. (Consider all of them to be Boots variants.)

Passive Effect

 * Passively grants 1 temporary Speed.

Other Item Use

 * Wanted Poster: Item

Item Recipes

 * Any Boots + Bearskin = Bear Boots
 * Any Boots + Dragonskin = Dragon Boots
 * Any Boots + Truth Serum = Freudian Slippers
 * Any Boots + Tree Frog = Odd Todd's Frog Clogs
 * Any Boots + Roc's Feather = Pegasus Boots
 * Any Boots + ACME Rocket = Rocket Boots
 * Any Boots + Flask Of Mojo = Sexy Shoes
 * Any Boots + Balaclava = Sneakers
 * Any Boots + Ethereal Gem = Spirit Slippers

Standard Use

 * Choose to move forwards or backwards 7 spaces, then kill all other players on the space you are on when this portion of the effect triggers.

Event Use

 * Use against the Small Golem of the Archaeology Dig.

Standard Use

 * Choose to move forwards or backwards 13-16 spaces, then give 1 turn of Fire to each other player between (and including both) your starting space and the space you are on when this portion of the effect triggers.

Event Use

 * Give to Marceline in Ooo.

Standard Use

 * Choose to move forwards or backwards 5-7 spaces, then you learn 1 random Learnable Feat you don't currently have from each living player between (and including both) your starting space and the space you are on when this portion of the effect triggers. (You can only learn a Feat from a player if they have the Feat.) (Needs elaboration on the order in which the Feats among multiple players are learned.)

Standard Use

 * Choose to move forwards or backwards 11 spaces.

Passive Effect

 * Your dice only roll odd numbers. (Dice Devil and The Space Stone override this passive.)
 * Whenever Cooldowns, Frozen or Unstable durations would initially be even numbers, they are reduced by 1 turn. (Minimum of 1)
 * Whenever you land on an even space, you move 1 space forward.
 * Your total Speed gets rounded up to an odd number in your Roll Phase.
 * This item is Coldblooded:
 * If you have the Fire Debuff during your Effects Phase, this item's cooldown is reduced by an extra 5 turns.
 * This item gains double the turns of Frozen as a normal item, even if this item is already Frozen previously.

Standard Use

 * Choose forwards or backwards; you "target" the nearest player to you within 10 spaces in the chosen direction (not including your starting space) if there is one. (If 2+ players are nearest, 1 is randomly selected as the target.)
 * If a player is targeted: Move to the target's space. Then, if you are on the same space as the "target" when this portion of the effect triggers, you move the target 2-3 spaces in the direction you were moving and Incapacitate them.
 * If no player is targeted: Move 10 spaces in the chosen direction.

Related Effects

 * Spiked Protection

Event Use

 * Give to Marceline in Ooo.

Event Use

 * Use against the Lv 2 or 3 Small Golem of the Archaeology Dig.

Standard Use

 * Choose to move forwards or backwards 7-13 spaces, then all other players within a 2-space radius of the space you are on when this portion of the effect triggers are Incapacitated.

Event Use

 * Give to the Damaged Construct of the Archaeology Dig. Counts as 1 item.

Standard Use

 * Target another player.
 * If they are alive and within range: They move to your space.
 * If they are Dead or not within range: Nothing occurs besides this item going on cooldown.

Passive Effect

 * Passively grants Mojo.

Event Use

 * Give to Marceline in Ooo.
 * Use against the Libido Demon of the Archaeology Dig.

Standard Use

 * Target another player.
 * If they are within range: Steal a random item from them if possible.
 * If they are not within range: Nothing occurs besides this item going on cooldown.

Passive Effect

 * Passively grants Sneaky.
 * Increases the chance to succeed at robbing The Bank to 100%, also prevents the consumption of the Gun.

Standard Use

 * Choose to move forwards or backwards 6-8 spaces, then apply the Ethereal enchantment to 1 random item of each other player between (and including both) your starting space and the space you are on when this portion of the effect triggers.

Related Effects

 * Race: Centaur

Related Items

 * Pair Of Socks
 * Temporal Pair-o-Sox

(Basic) Boots

 * Generic item-givers

Events

 * The Market
 * Lakeesha Lightningbolt's Fashion Stand
 * The Lever's Reinforcements Activation Panel
 * Melt the Ice Inside The Cave
 * Treasure Inside The Cave
 * Green Chest (center) in The Cellar of The Haunted Mansion
 * Join Stark in Pick A House
 * Dungeon Crawl Lv 1 reward
 * Fish with Fishing Pole in the shallow water near The Pirate Ship, at deep sea subevents aboard The Pirate Ship, at The Jungle's Waterfall subevent, at The Beach, in Ooo, at the Ninjas The Asian Pond subevent, at the Lolrus!, at the Subterranean Stream Inside The Cave, or in the Middle Ages.
 * Hit the drunk in The Wild West with (Holy) Hammer/Drunkard's Bar.
 * White House Fountain
 * Dig with Shovel at The Beach
 * Choose An Item Phase events
 * Questions!?
 * Oh Really?
 * Pawn Shop
 * Early Reinforcements
 * Reinforcements!

Items

 * Dig with Shovel standardly
 * Skinning Knife

Effects

 * Marieke's Magic
 * U.N. Voting

Events

 * The Brothel's Foot Fetish subevent.

Item Recipes

 * See above under Item Recipes under Any Boots under Usage.

Events

 * Deaf Genie

Strategy

 * TBD

Trivia

 * TBD