Lawyer

"Object to actions of your enemies and sue the heck out of them!"

— Former Specialized Adventuring! Description

Lawyer is a class. It is only available during games in which the amount of money donated collectively by the players in the game at the time Round 1 begins is at least €10 or during Party Time.

Natural Liar

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! Tooltip
 * You are a Natural Liar. Whenever you fail to answer a Trivia or Orly question correctly, you will not receive the penalty for it.
 * You are a Natural Liar. Whenever you fail to answer a Trivia or Orly question correctly, you will not receive the penalty for it.

If the Class Talent is active: Whenever another player uses a targeted Dark Spell on you, force the Right To Remain Silent on them, Silencing them for 6 turns.

Category: Buff
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! Right To Remain Silent Tooltip
 * You are temporarily Silenced! Goddamn lawyers and their legal bullshit...
 * You are temporarily Silenced! Goddamn lawyers and their legal bullshit...

Category: Debuff
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Effect

 * When you incorrectly answer or take too long to answer a question in Oh Really?, Questions!?, or Let Me Axe You Something!, you don't receive the penalty.
 * If the Class Talent is active: Whenever you are targeted by a Dark Spell from any other player, you give the player who cast the Spell 6 turns of the Right To Remain Silent Debuff.
 * Right To Remain Silent: Passively grants Silenced. This effect can be extended.

Sue

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! Sued Tooltip
 * You are being Sued! If you commit murder while being sued, you will have to pay a 10 Rupee fine and skip a turn. If you cannot pay, you will be sentenced to death.
 * You are being Sued! If you commit murder while being sued, you will have to pay a 10 Rupee fine and skip a turn. If you cannot pay, you will be sentenced to death.

Duration: X turn(s)

Category: Debuff
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Standard Use

 * Target another player. Give them 3 turns of the Sued Debuff.
 * Sued: When you kill another player, you pay the last player who Sued you 10 Rupees if possible and gain Skip A Turn. If you have less than 10 Rupees, you pay all the Rupees you do have and also are killed by the last player who Sued you. Either way, the last player who sued you has their Sue cooldown reset, and they lose the effect. This effect can be extended.


 * If the Class Talent is active: When you target another player with this skill, you give them 3 turns of a version of Sued where they pay you 30 Rupees instead of 10 when they kill another player, and they die and pay all Rupees they have if they have less than 30 Rupees.

Standard Use

 * The current turn has a Forced End. (This skill fails and is put on cooldown if used in Round Effects, Class Choice, Classy Combos, or Artifact Choice.)
 * If the Class Talent is active: When you use this skill during your own turn, your turn is restarted in the Roll Phase upon continuing from the Forced End. (This fails if you would restart your turn a 5th time in the same turn with Objection!)

Event Use

 * See Standard Use.

Standard Use

 * Target another player; steal the last item they "used" after you gained this skill.
 * If the Class Talent is active: This skill's cooldown upon successful Standard Use is changed to be 7. If you fail to confiscate an item, this skill is only put on a 1 turn cooldown. When you confiscate items, they become Soulbound.

Related Skills

 * Magic Hat: Items inside the Hat cannot be stolen by Confiscate Evidence.

Strengths

 * Objection is a powerful skill, able to stop something really bad from happening to you or something really good happening to another. You can even stop a player from rolling the dice with it.
 * Sue, similarly, is a powerful skill. If it's noticed, it can cause aggressive foes to think twice before killing.  If it doesn't deter them from killing someone anyways, then you will likely get some rupees out of it and stop the aggressive player for a bit too.
 * There's no range limit on Lawyer's skills.

Weaknesses

 * Lawyer lacks movement-based skills.
 * Long skill cooldowns means the Lawyer really has to save their skills for something pivotal.

Strategies

 * If another player is about to use a lethal weapon, you generally have at least some warning and can Sue them. Gun, Diss Card: Death, Spider Mine, and Phaser all create chat logs indicating that player's intent to kill.
 * Objection can be used to save yourself (or a teammate) from dying in the Pyramid or suffering defeat in the Archaeology Dig or Dungeon Crawl by forcing an end to the encounter. It can also be used to stop an opponent from successfully completing the aforementioned encounters.

Dual-Class Synergies
(to be done later when other classes have their own pages)