Resurrection Phase

This phase occurs between the Effects Phase and the 1st Jukebox Phase. The turn player can only have an event in this phase if they are Dead when the phase starts, in which case they're guaranteed to have one. If a player has an event in this phase besides It's Good To Be Alive or Reincarnate, this will be the last phase in the turn excluding a possible Forced End.

If the turn player dies in the Effects Phase due to an effect external to the phase but has already queued an event for any later phase, the player will not have a Resurrection Phase event for the turn. If they have not queued an event for any later phase and die in the Effects Phase due to an external effect, they'll have an event if they continue without reviving first.

Events

 * Death Sucks- Can only occur as the first or second Resurrection Phase event after becoming Dead. The player gets 1 event closer to reviving in It's Good To Be Alive. The base chance for the event to occur as the first event is ~87.5% and becomes ~50% with Totem Of The Beast.
 * It's Good To Be Alive- This is the Resurrection Phase event after already having the Death Sucks event twice on the current Death (or earlier for a Boss with a reduced Death Timer). The player revives and continues their turn normally with later phases.
 * Reincarnate- Can only occur as the first Resurrection Phase event after becoming Dead. The player is revived with the Reincarnated status and queues a 0 Karma event for the Event Phase related to the animal they are. This event's chance to occur as the first event is increased significantly by Totem Of The Beast and by World Animal Day. The base chance for the event to occur as the first event is ~12.5% and becomes ~50% with Totem Of The Beast.
 * FSM Afterlife- Can only initially occur as the first Resurrection Phase event while Dead. If the event is gone to for the initial Resurrection Phase event, it will be all subsequent Resurrection Phase events for the player until they are revived. The player rolls 2 12-sided dice and moves forward spaces equal to the rolled amount plus Speed, then goes to a random subevent. The base chance for the event to occur as the first event is near 0%.