The Elder Wand

The Elder Wand is an item.

Standard Use

 * If not empowered or charged: You can consume a Magic Crystal to put this item into the empowered state and gain 2 turns of Spell Shield. This resets the turn counter for the passive effect back to 2.
 * If empowered: This item will have 3 random non-common and non-Scare Spells to choose from; the Wand is charged with a chosen Spell.
 * If charged: Cast the charged spell. Then, this item reverts to being not empowered or charged.

Passive Effect

 * You are granted Flow Of Magic and Magical Mind.
 * Every 2 turns (beginning on the 2nd turn after gaining this item), this item changes to its empowered state (losing any spells from a previous empowered state or losing the spell from a previous charged state). Also, it gives you 2 turns of Spell Shield.
 * When you lose this item, the turn counter is reset back to 2, also the item changes to a new empowered state similar to what occurs every 2 turns.

Related Effects

 * Wild Mode: The Battle For The Elder Wand

Event Use

 * Charge at The Magic Shop with a chosen Spell.

Skill Use

 * Harvest Power (needs verification)

Other Item Use

 * None special

Item Combining

 * None

Strategy
TBD

Effects

 * Wild Mode: The Battle For The Elder Wand

Trivia
TBD