Explosive Sheep

Explosive Sheep and Sheep Activator are items.

Explosive Sheep

 * Release the Explosive Sheep either forwards or backwards, gaining the Explosive Sheep effect and a Sheep Activator connected with the Sheep.
 * Explosive Sheep: During each of your Effects Phases, the released Sheep moves 12-18 spaces in the released direction. (It instead leaves the game and you lose this effect if it's not connected to an Activator during the Effects Phase.)

Sheep Activator

 * Make the connected Sheep explode; players on the same space as the Sheep will be killed. Players inside the 12 spaces ahead of the Sheep will be knocked 9-17 spaces forward and gain Skip A Turn, while players inside the 12 spaces behind the Sheep will be knocked 9-17 spaces backward and gain Skip A Turn.
 * If the connected Sheep was captured with a Pocket Ball, instead nothing occurs besides losing the Remote.

Explosive Sheep

 * Tinkering Quietly

Sheep Activator

 * Signal Jam

Explosive Sheep or Sheep Activator

 * Generic Mechanical-related event use (Princess Bubblegum in Ooo)
 * Give to the Damaged Construct of the Archaeology Dig; counts as 1 item.

Explosive Sheep

 * Feed to the Starving Monster of the Archaeology Dig; counts as 2 food items.
 * Use against the Small Golem of the Archaeology Dig.
 * Use against the Rock Obstruction of the Archaeology Dig.
 * Feed to the Big Mouth Monster of the Dungeon Crawl.
 * Use to defeat the Dune Beetles of the Dungeon Crawl.
 * Feed to The Dragon.
 * Use against The Bear! to kill it; there is a chance to gain the PETA Debuff.
 * Use at the Catapult event to launch the item 25-30 spaces.
 * The launcher gains a Sheep Activator tied to the Sheep. From the landing space, the Sheep continues moving 12-18 spaces in the launched direction during the launcher's next Effects Phases like if it was used standardly on that space.
 * Use to kill a bad guy in The Wild West after first using the No. skill against him.
 * Use to blow up the Crack In The Wall Inside The Cave to move 9-13(?) spaces forward.

Explosive Sheep or Sheep Activator

 * Destroy a released Explosive Sheep and its connected Sheep Activator with the Sabotage skill.

Explosive Sheep

 * Generic Living-related skill use (Sexual Ritual)

Explosive Sheep or Sheep Activator

 * Use the Detonation spell to make an Explosive Sheep and/or a Sheep Activator explode.
 * Note that the Activator itself doesn't really "explode". Instead, the connected Sheep explodes like with the Activator's standard use, while the Activator is simply removed from the game.

Explosive Sheep

 * Generic Living-related other item use (Lure Whistle, Deadly Virus, Mystery Mixer, Unstable Mutagen, The Pied Piper's Pipe)
 * Generic Magnetic-related other item use (Magneto Gloves)
 * Use a Pocket Ball while on the same space as a released Sheep to catch it.
 * Steal it with an ACME Magnet. The Explosive Sheep has a chance to explode, killing the user and affecting other players as though a released Sheep exploded on the space on which the Magnet was used.

Item Combining

 * Explosive Sheep + Pocket Ball = Filled Pocket Ball (with Sheep)

Strategy
TBD

Explosive Sheep

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)
 * Generic random Living item-givers (Baetylus, Inflatable Egg, Unstable Mutagen)
 * Generic random Mechanical item-givers (Soldering Torch)

Events

 * The Engineering Shop
 * Choose An Item Phase event
 * Hit the drunk with a (Holy) Hammer in The Wild West.
 * Reinforcements Activation Panel subevent for The Lever
 * Jackpot subevent in The Wild West
 * Pawn Shop
 * Early Reinforcements
 * Reinforcements!

Items

 * Thieving Imp
 * Cereal Box

Effects

 * U.N. Voting Results

Items

 * Release an Explosive Sheep.

Trivia
TBD