Turtle Shells

The Blue, Green, and Red Turtle Shells are items.

Blue Turtle Shell

 * Kick it 15 spaces forward. If you hit a player, they'll be Incapacitated. (Players on your space won't be hit, even if they are tied with you for the lead.) You gain the Blue Turtle Shell effect unless there are no more players in front of the landing spot, in which case the Shell disappears.
 * Blue Turtle Shell: During each of your Effects Phases, the Shell moves 15 spaces forwards (even if the lead player is behind the Shell's starting space), and any player within the moved spaces (but not the space the Shell begins each movement on, even if the lead player is on that space) is Incapacitated. If there are no more players in front of the landing spot, the Shell disappears. Note that the Shell can hit you.

Green Turtle Shell

 * Choose to kick it 15 spaces forward or backward. (Players on your space won't be hit.) If you hit a player, they are Incapacitated, and the Shell stops on their space immediately without moving the rest of the 15 spaces; it disappears. If you don't hit a player, you gain the Green Turtle Shell effect for 10 Effects Phases.
 * Green Turtle Shell: During each of the 10 Effects Phases, the Shell moves 15 spaces in the kicked direction. (Players on its starting space won't be hit.) If it hits any player, they are Incapacitated, and the Shell stops on their space immediately without moving the rest of the 15 spaces; it disappears and you lose the effect. Note that it can hit you. After movement on the 10th Effects Phase, during the same Effects Phase the Shell disappears whether it has hit anyone or not.

Red Turtle Shell

 * Kick it 15 spaces away from you and towards the nearest other player. (If another player is on your space, they will be hit.) If you hit a player, they are Incapacitated, and the Shell stops on their space immediately without moving the rest of the 15 spaces; it disappears. If you don't hit a player, you gain the Red Turtle Shell effect for 10 Effects Phases.
 * Red Turtle Shell: During each of the 10 Effects Phases, the Shell moves 15 spaces in the direction of the nearest other player. If it hits another player, they are Incapacitated, and the Shell stops on their space immediately without moving the rest of the 15 spaces; it disappears and you lose the effect. Note that it cannot hit you. After movement on the 10th Effects Phase, during the same Effects Phase the Shell disappears whether it has hit anyone or not.

Any Turtle Shell

 * Use against the Lv 2 or 3 Small Golem of the Archaeology Dig

Red Turtle Shell

 * Give to Marceline in Ooo.

Other Item Use

 * None special

Item Combining

 * None

Strategy

 * TBD

Any Turtle Shell

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * Blink's Game Store
 * Reach 4 or 5 Karma as a Turtle and reach the Reincarnate page

Items

 * Cereal Box

Events

 * Use an Improbability Device against the Damaged Construct of the Archaeology Dig.

Effects

 * Be Prepared

Effects

 * Marieke's Magic