Sniper Rifle

Sniper Rifle is an item.

Standard Use

 * Target another player.
 * If they are 50 or more spaces away from you: You take aim at the player and a sound clip of someone saying "I've got you in my sights." is played.
 * 15-45 seconds after taking aim, you can fire; upon firing, this item loses 1 charge and goes on cooldown. If the player you aimed at is within 5 spaces of the space at which they were initially aimed upon, kill them.
 * If you move while aiming, this item immediately goes on cooldown; no charge is lost.
 * If you attempt to shoot before 15 seconds or after 45 seconds pass, this item loses a charge and goes on cooldown.
 * The 45 second part of this appears to be a bug.
 * If they are 49 or less spaces away from you: Nothing happens aside from this item going on cooldown; no charge is lost.

Related Effects

 * Sneaky: With Sneaky, upon taking aim with a Sniper Rifle, the sound clip of someone saying "I've got you in my sights." doesn't play. A public log entry is still added about aiming as normal, however. Also, the actual shot's sound effect can still play.
 * Firearms Specialist: You can successfully fire the Sniper Rifle 8-45 seconds after aiming instead of 15-45 seconds after.
 * Bulletproof: You can't be killed by a Sniper Rifle.

Event Use

 * Generic Mechanical-related event use (Princess Bubblegum in Ooo)

Skill Use

 * None special
 * "No." cannot be used against a Sniper Rifle.

Other Item Use

 * TBD

Item Combining

 * None

Strategy

 * TBD

How To Obtain

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)
 * Generic random Mechanical item-givers (Soldering Torch)

Events

 * Ivan's Weapons Van
 * Pawn Shop
 * Jackpot in The Wild West

Effects

 * Be Prepared