Sorcerer

"Freeze your enemies, steal their items and blow them to pieces!"

—Specialized Adventuring! Description

Sorcerer (or Sorceress for females) is a class.

Mysticality

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * This is your magic power as a Sorcerer. You gain 2 Mana each turn. You gain an additional 2 Mana whenever you cast a Spell.
 * This is your magic power as a Sorcerer. You gain 2 Mana each turn. You gain an additional 2 Mana whenever you cast a Spell.

Category: Buff
 * }

Effect

 * You instantly gain 8 Mana when you gain this effect. Then, you gain 2 Mana during each of your Effects Phases and gain 2 Mana right before you cast any Spell. You can have a max of 50 Mana at once; Mana which would be gained while you already have 50 is simply never able to be used.
 * You can gain 10 Mana by using a Mana Potion.

Standard Use

 * Target another player.
 * If you have 6 or more Mana and the target is within range: You lose 6 Mana. Steal a random item from the target.
 * If you have 6 or more Mana and the target is not within range: Nothing occurs besides losing 6 Mana and this skill going on cooldown.
 * If you have less than 6 Mana: Nothing occurs besides this skill going on cooldown.

Event Use

 * None

Frostbolt

 * {| class="wikitable" style="text-align: left;

! Frozen Tooltip
 * You are Frozen. You cannot move from your current space until your next turn.
 * You are Frozen. You cannot move from your current space until your next turn.

Category: Debuff
 * }

Standard Use

 * Target any player.
 * If you have 10 or more Mana: You lose 10 Mana. All players within a 5-space radius of the target gain 1 turn of Rooted.
 * Rooted: You cannot move, even with movement which can bypass space resetters. This effect can be extended.
 * If you have less than 10 Mana: Nothing occurs.

Related Effects

 * Frost Immunity: Passively removes and prevents gaining Rooted.

Event Use

 * Use against The Bear!; with sufficient Mana, move 6-7(?) spaces forward and lose 10 Mana; with insufficient Mana, go backwards the standard amount of spaces.

Standard Use

 * If no other player is on your space and you have 6 or more Mana: You lose 6 Mana. You move 4-5 spaces forward.
 * If no other player is on your space and you have less than 6 Mana: Nothing occurs.
 * If another player is on your space and you have 2 or more Mana: You lose 2 Mana. You move 4-5 spaces forward.
 * If another player is on your space and you have less than 2 Mana: Nothing occurs.

Event Use

 * None

Standard Use

 * Target any player.
 * If you have 40 or more Mana: You lose 40 Mana. Kill the target, also all enemy players within a 25-space radius of the target gain 3 stacks of Fire.
 * If you have less than 40 Mana: Nothing occurs.

Related Effects

 * Fire Immunity: Passively prevents dying or gaining Fire due to Pyroblast.

Event Use

 * Use against the Small Golem of the Archaeology Dig; you lose 40 Mana if you succeed. You fail if you have less than 40 Mana.
 * Use against The Bear!; with sufficient Mana, kill the Bear with a chance to gain the PETA Debuff, and lose 40 Mana; with insufficient mana, go backwards the standard amount of spaces
 * Melt the Ice Inside The Cave; you lose 40 Mana if you succeed. You fail if you have less than 40 Mana.

Strengths

 * Powerful skills that have unlimited range and, technically, no cooldown.
 * Effective at late game when power is allowed to build up.
 * Unlike the magic spells with similar effects, Sorcerer's skills are generally more potent and count as skills instead of magic.

Weaknesses

 * Can have trouble keeping if the game is a bit too short, which might sometimes cause it to have insufficient mana.
 * The light magic spell Energize doesn't help any of it's skills except telekinesis.

Strategies

 * It may be tempting to use the skills immediately, but many players will wait it out until someone is on the verge of victory. Games have their ebbs and flows, and the lead may change several times.  At this point in late game Pyroblast may be available for use, unless Frostbolt spam to keep the player locked in place seems more appropriate.
 * Sorcerers can steal items much more readily when their mana is built up. If you notice an item with huge swing potential for you, such as Diss Card: Shift or many parts of the English Breakfast making their way into someone else's inventory, use Telekinesis on them to try to steal it.
 * Flash can give quite a large amount of space almost instantly when used at maximum mana by clicking it 8 or 9 times in a few seconds, and there is no way for others to prevent this space from building up with time.

Dual-Class Synergies
(to be done later when other classes have their own pages)