Explosive Sheep

Explosive Sheep and Sheep Activator are items.


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! Explosive Sheep (Neutral Effect) Tooltip
 * Your sheep is running!
 * Your sheep is running!

Neutral Effect
 * }

Explosive Sheep

 * Release the Explosive Sheep either forwards or backwards, gaining the Explosive Sheep effect and a Sheep Activator connected with the Sheep.
 * Explosive Sheep: During each of your Effects Phases, the released Sheep moves 12-18 spaces in the released direction. (It instead leaves the game and you lose this effect during the Effects Phase if the connected Activator has been removed from the game.)

Sheep Activator

 * Make the connected Sheep explode; players on the same space as the Sheep will be killed. Players inside the 12 spaces ahead of the Sheep will be knocked 9-17 spaces forward and gain Skip A Turn, while players inside the 12 spaces behind the Sheep will be knocked 9-17 spaces backward and gain Skip A Turn.
 * If the connected Sheep was captured with a Pocket Ball, instead nothing occurs besides losing the Remote.

Explosive Sheep

 * Tinkering Quietly

Sheep Activator

 * Signal Jam: When the Activator is used, you lose it without anything else happening.

Explosive Sheep or Sheep Activator

 * Generic Mechanical-related event use (Princess Bubblegum in Ooo)
 * Give to the Damaged Construct of the Archaeology Dig; counts as 1 item.

Explosive Sheep

 * Feed to the Starving Monster of the Archaeology Dig; counts as 2 food items.
 * Use against the Small Golem of the Archaeology Dig.
 * Use against the Rock Obstruction of the Archaeology Dig.
 * Feed to the Big Mouth Monster of the Dungeon Crawl.
 * Use to defeat the Dune Beetles of the Dungeon Crawl.
 * Feed to The Dragon.
 * Use against The Bear! to kill it; there is a chance to gain the PETA Debuff.
 * Use at the Catapult event to launch the item 25-30 spaces.
 * The launcher gains a Sheep Activator tied to the Sheep. From the landing space, the Sheep continues moving 12-18 spaces in the launched direction during the launcher's next Effects Phases like if it was used standardly on that space.
 * Use to kill a bad guy in The Wild West after first using the No. skill against him.
 * Use to blow up the Crack In The Wall Inside The Cave to move 9-13(?) spaces forward.

Explosive Sheep or Sheep Activator

 * Destroy a released Explosive Sheep and its connected Sheep Activator with the Sabotage skill.

Explosive Sheep

 * Generic Living-related skill use (Sexual Ritual)

Explosive Sheep or Sheep Activator

 * Use the Detonation spell to make an Explosive Sheep and/or a Sheep Activator explode.
 * Note that the Activator itself doesn't really "explode". Instead, the connected Sheep explodes like with the Activator's standard use, while the Activator is simply removed from the game.

Explosive Sheep

 * Generic Living-related other item use (Lure Whistle, Deadly Virus, Mystery Mixer, Unstable Mutagen, The Pied Piper's Pipe)
 * Generic Magnetic-related other item use (Magneto Gloves)
 * Use a Pocket Ball while on the same space as a released Sheep to catch it.
 * Steal it with an ACME Magnet. The Explosive Sheep has a chance to explode, killing the user and affecting other players as though a released Sheep exploded on the space on which the Magnet was used.

Item Combining

 * Explosive Sheep + Pocket Ball = Filled Pocket Ball (with Sheep)

Strategy
TBD

Explosive Sheep

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)
 * Generic random Living item-givers (Baetylus, Inflatable Egg, Unstable Mutagen)
 * Generic random Mechanical item-givers (Soldering Torch)

Events

 * The Engineering Shop
 * Choose An Item Phase event
 * Hit the drunk with a (Holy) Hammer in The Wild West.
 * Reinforcements Activation Panel subevent for The Lever
 * Jackpot subevent in The Wild West
 * Pawn Shop
 * Early Reinforcements
 * Reinforcements!

Items

 * Thieving Imp
 * Chocolate Surprise Egg
 * Cereal Box

Effects

 * U.N. Voting

Items

 * Release an Explosive Sheep.

Trivia
TBD