Sorcerer

Overview
Slow your enemies, steal their items and blow them to pieces! With Sorcerer, you can show your enemies why they shouldn't mess with you.

Mysticality
Passive: You gain 2 Mana each turn and an additional 2 Mana whenever you cast a Spell. You start with 8 Mana. Mana caps at 50.

Frostbolt.png Frostbolt
Freeze a target player and players in a 5 space radius around them, causing them to be unable to move for 1 turn. Cost: 10 Mana.

Telekinesis.png Telekinesis
Steal a random item from a target player. '''Range: 50 spaces. Cost: 6 Mana. Cooldown: 8 turns.'''

Can't steal Soulbound items.

Flash.png Flash
Quickly teleport 4-5 spaces forward. Costs 2 Mana if another player is currently standing on your space. Cost: 6 Mana.

Pyroblast.png Pyroblast
Hurl a huge ball of liquid fire at a target player. The target player dies and all enemy players within 25 spaces of impact catch on Fire for 3 turns. Cost: 40 Mana.

Does not kill players with Fire Immunity.

Strengths

 * Powerful skills that have unlimited range and, technically, no cooldown.
 * Effective at late game when power is allowed to build up.
 * Unlike the magic spells with similar effects, Sorcerer's skills are generally more potent and count as skills instead of magic.

Weaknesses

 * Can have trouble keeping if the game is a bit too short, which might sometimes cause it to have insufficient mana.
 * The light magic spell Energize has no effect on Sorcerer's skills.

Strategies

 * It may be tempting to use the skills immediately, but many players will wait it out until someone is on the verge of victory. Games have their ebbs and flows, and the lead may change several times.  At this point in late game Pyroblast may be available for use, unless Frostbolt spam to keep the player locked in place seems more appropriate.
 * Sorcerers can steal items much more readily when their mana is built up. If you notice an item with huge swing potential for you, such as Diss Card: Shift or many parts of the English Breakfast making their way into someone else's inventory, use Telekinesis on them to try to steal it.

Dual-Class Synergies
(to be done later when other classes have their own pages)