Jason's Mask

Jason's Mask is an item.

Standard Use

 * Gain the Jason's Rage Buff. (If you already have Jason's Rage, nothing occurs besides losing this item; the existing effect isn't affected, and existing Jason skills on cooldown are unaffected.)
 * Jason's Rage: Gain the Morph, Stalk, and Slash skills when you gain this effect. Passively grants Denied. Also, if you would die before this effect loses all 3 of its death blocks, the death is blocked, and this Buff loses 1 of its 3 blocks; additionally, with each lost block, a new part of Jason's Rage is unlocked; these parts are listed below under Additional Effects. If you make 13 kills, you meet an alternate win condition and lose Jason's Rage. When you die with Jason's Rage, you lose it, you lose Morph, Stalk, and Slash, and you gain (13-X) turns of Jason's Defeat, with X being equal to the amount of kills you made towards the 13 count.
 * Jason's Defeat: Passively grants Denied and -6 Speed.

Additional Effects

 * The Jason's Rage death block added parts are as follows:
 * First block: Passively grants Skip-A-Turn & Incapacitation Immunity and Root Immunity.
 * Second block: When you use Slash, you destroy any Shields the selected players have and remove any Spell Shield and Life Shield Buffs they have. (This occurs BEFORE Slash's normal effect is applied and prevents any Melee-Triggered Effects related to a destroyed Shield from activating.)
 * Third block: When you use Morph, Stalk, and Slash, their cooldowns are set to 3 turns instead of 4. Also, these skills (including if Slash is used) have their cooldowns lowered by 1 every time you make a kill.

Inherent Effect Tooltips

 * {| class="wikitable" style="text-align: left;

! Jason's Rage Tooltip
 * You are wearing Jason's Mask. You are Denied. If you manage to get 13 kills before you die, you instantly win the game.
 * You are wearing Jason's Mask. You are Denied. If you manage to get 13 kills before you die, you instantly win the game.

If 1 death has been blocked: You have Skip-A-Turn & Incapacitation Immunity and Root Immunity.

If 2 deaths have been blocked: Slash destroys Shields and Shield effects.

If 3 deaths have been blocked: Morph, Stalk and Slash now have a Cooldown of 3. If you make a kill, these cooldowns are lowered by 1.

You have X/3 death blocks remaining.

You have made X kills.

Category: Buff
 * }


 * {| class="wikitable" style="text-align: left;

! Jason's Defeat Tooltip
 * You are temporarily Denied. You have -6 Speed.
 * You are temporarily Denied. You have -6 Speed.

Duration: X turn(s)

Category: Debuff
 * }

Standard Use

 * Target another player.
 * If they are within range: Move to a random space within 5 spaces of their space.
 * If they aren't within range: Nothing occurs besides this skill going on cooldown.

Standard Use

 * Gain Stalking with a 0 turn duration if you don't have it, or have the duration extended by 1 turn if you do have it.
 * Stalking: Whenever another player moves, you move 1-3 spaces towards the nearest living enemy player.

Inherent Effect Tooltips

 * {| class="wikitable" style="text-align: left;

! Stalking Tooltip
 * Whenever another player moves, you silently move 1-3 spaces towards the nearest living enemy player.
 * Whenever another player moves, you silently move 1-3 spaces towards the nearest living enemy player.

Duration: X turn(s)

Category: Buff
 * }

Standard Use

 * Perform a melee attack on (up to) 2 random living players (besides yourself) within a 1-space radius of you in order to kill them.

Items

 * Any Shield
 * Pamela's Sweater
 * (Charged) Bracers Of Bladesinging
 * Fizzgig

Effects

 * Hallucination
 * Kansei Dorifto
 * Thick Hide
 * Algid Revenge
 * Jeweled Protection
 * Spiked Protection

Effects

 * U.N. Voting (Friday the 13th)

Items

 * Jason's Mask