Hookshot

Hookshot is an item.

Standard Use

 * Shoot the Hookshot forwards or backwards 12 spaces. You move to be 1 space away from the first player you hit, in front of them if you are already in front of them and behind them if you are already behind them. Nothing occurs besides losing a charge if no-one is hit. (You can't hit a player on your own space.)

Event Use

 * Generic Mechanical-related event use (Princess Bubblegum in Ooo)
 * Give to the Damaged Construct of the Archaeology Dig; counts as 1 item.
 * Use at the Chasm of the Archaeology Dig.
 * Use against The Bear!; you lose your Hookshot and die.
 * Use against the Dune Guard of the Dungeon Crawl; inflict 9-20(?) damage.

Skill Use

 * No special use

Other Item Use

 * Generic Magnetic-related other item use (Magneto Gloves)
 * ACME Magnet; has a chance to Incapacitate the user.
 * Spanner; repair by 1 charge.

Item Combining

 * None

Strategy

 * TBD

How To Obtain

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)
 * Generic random Mechanical item-givers (Soldering Torch)

Events

 * Hookshot (event)
 * Narrow Passage Inside The Cave
 * Improbability Device (event)
 * Choose An Item Phase event
 * Hit the drunk with a (Holy) Hammer in The Wild West.
 * Jackpot in The Wild West
 * Pawn Shop
 * Early Reinforcements
 * Reinforcements!

Items

 * Thieving Imp

Item Combining

 * Lasso+Mining Pick= Hookshot

Effects

 * Be Prepared