Doom (effect)

Doom is a Debuff.
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! Doom Tooltip
 * You have been doomed. You will inevitably die after 25 turns. This effect will remove any death preventing effects you may have on you when it triggers and will spawn a Doom Guard from your corpse.
 * You have been doomed. You will inevitably die after 25 turns. This effect will remove any death preventing effects you may have on you when it triggers and will spawn a Doom Guard from your corpse.

This effect cannot be removed!

Triggers in X turns.

Category: Debuff, Magic
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! Doom Guard Tooltip
 * A demonic Doom Guard has been summoned to serve you.
 * A demonic Doom Guard has been summoned to serve you.

Your Doom guard will help you X more times.

Triggers in Y turns.

Category: Buff
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Doom Effect

 * If you are alive during the Effects Phase when this effect's turn counter hits 0, you die, you lose all death blockers you have, the player who cast Doom on you gains a Doom Guard, and you lose this effect. (If you are Dead, the effect is delayed from activating and won't do so until you are alive in the Effects Phase.)
 * The death blockers you can lose are Schrödinger's Box Effect, Blessing Of Vengeance, Auto-Resurrection, Life Shield, Star Power, Voodoo Charm, and Ankh Of The Pharaoh.


 * This effect can stack under different Debuffs.

Doom Guard Effect

 * A Doom Guard grants 1 of its 4 "gifts" every 2-3 turns (beginning 1 turn after gaining this effect.) The gift granted will be from the following pool:
 * It steals a random item from a random enemy player and gives it to you.
 * It Incapacitates a random enemy player.
 * It gives 1 turn of the Disarm Debuff (no previous Debuff)/2 turns of the Disarm Debuff (extending previous Debuff) to a random enemy player.
 * It gives 2 turns of Slow to a random enemy player.
 * It moves a random enemy player 6-9(?) spaces back.


 * This effect can stack under different Buffs.

Spells

 * Doom (25 turns)

Effects

 * Doom (4 gifts)