Lightsaber

Amethyst, Blue, Green, and Red Lightsabers are items. They share an item slot.

Blue, Green, or Red Lightsaber

 * While you have 15% or more energy:
 * If a player is on your space: Kill a random other player on your space (with living players prioritized over Dead ones.) This item loses 15% energy.
 * If no player is on your space: Nothing occurs besides this item losing 15% energy.


 * While you have less than 15% energy: This item is removed from your inventory.

Amethyst Lightsaber

 * While you have 15% or more energy:
 * If another player is within a 1-space radius: Kill all other players within a 1-space radius. This item loses 15% energy.
 * If no other player is within a 1-space radius: Nothing occurs besides this item losing 15% energy.


 * While you have less than 15% energy: This item is removed from your inventory.

Blue, Green, or Red Lightsaber

 * This item loses 5% energy during each Effects Phase down to a minimum of 0%.
 * If you would be killed by another player's Blue, Green, or Red Lightsaber, you enter a Lightsaber Battle with the player and have a 50% chance to kill them instead; only the initiator's Lightsaber loses 15% energy. (Can occur even if the defender's Lightsaber has 0% energy, but doesn't happen while Dead or Reincarnated.)
 * If attacked by an Amethyst Lightsaber, there won't be a Lightsaber Battle; you just die.

Amethyst Lightsaber

 * If you would be killed by another player's Blue, Green, or Red Lightsaber, they try but fail to win a Lightsaber Battle with you, and you live; only the initiator's Lightsaber loses 15% energy. (The initiator survives.) (Can occur even if the defender's Lightsaber has 0% energy, but doesn't happen while Dead or Reincarnated.)
 * If attacked by an Amethyst Lightsaber, there won't be a Lightsaber Battle; you just die.

Blue, Green, or Red Lightsaber

 * Spiked Protection
 * Hallucination

Any Lightsaber

 * Use against The Bear!; with 10% or less energy, the bear kills you, and the Lightsaber is lost; with 15% or more energy, randomly either the bear kills you, and the Lightsaber is lost OR you kill the bear, a Skinning Knife can be used to gain Bearskin, you have a chance to gain the PETA Debuff, and you lose 15% energy on the Lightsaber.
 * Use against the Dune Guard of the Dungeon Crawl; inflicts ??? damage, with more damage inflicted by an Amethyst Lightsaber contrasted with the others and more with more remaining energy.
 * Use against the Dune Beetles of the Dungeon Crawl if a dynamite barrel appears
 * Give to the Party Bear of the Dungeon Crawl
 * Give to the Damaged Construct of the Archaeology Dig; counts as 1 item.
 * Use against the Small Golem of the Archaeology Dig; fails with 10% or less energy but succeeds with 15% or more energy, and you lose 15% energy on the Lightsaber.

Blue, Green, or Red Lightsaber

 * Use at the Catapult to launch the item 25-30 spaces in a given direction.
 * All players within a 7-space radius of the landing spot are killed (only if the saber has 15% or more energy.)

Amethyst Lightsaber

 * Use at the Catapult to launch the item 25-30 spaces in a given direction.
 * All players within a 14-space radius of the landing spot are killed (only if the saber has 15% or more energy.)

Amethyst, Blue, or Green Lightsaber

 * Give to Marceline in Ooo; she Incapacitates you and sends you back 17-21(?) spaces. You keep the Lightsaber. (The Lightsaber never leaves your inventory, also enchantments are kept.)

Red Lightsaber

 * Give to Marceline in Ooo; she lets you choose a player to scare back the standard amount of spaces.

Skill Use

 * None special

Any Lightsaber

 * Darth Revan's Mask
 * EMP Generator
 * Sonic Screwdriver
 * Battery

Item Combining

 * None

Strategy

 * TBD

Any Lightsaber

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * Future Shop (Price: 20 Rupees)
 * Ivan's Weapons Van (Price: 20 Rupees)
 * Star Wars Day (event)
 * Pawn Shop

Items

 * Thieving Imp

Effects

 * Be Prepared
 * The Power Of The Dark Side