Ranger

Ranger is a class. It is not yet released.

Beast Mastery

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! Tooltip
 * All your Living items become Soulbound as soon as you get them. You can use them while dead, incapacitated or Disarmed.
 * All your Living items become Soulbound as soon as you get them. You can use them while dead, incapacitated or Disarmed.

If the Class Talent is active: Whenever a Living item in your inventory gets used up or destroyed, you move 6 spaces forward.

Category: Buff
 * }

Effect

 * TBD
 * If the Class Talent is active: TBD

Standard Use

 * TBD

Passive Effect

 * If the Class Talent is active: TBD

Standard Use

 * TBD
 * If the Class Talent is active: TBD

Standard Use

 * TBD

Passive Effect

 * TBD
 * If the Class Talent is active: TBD

Strengths

 * TBD

Weaknesses

 * TBD

Strategies

 * TBD

-cubus

 * Tracking's Crossroads grants more opportunities for The Brothel and The Pirate Ship.
 * Tracking's Crossroads grants more opportunities for attempting The Pyramid, with Ethereal Gloves being used to revive you if you die (until you are out of revives, at which point you can Feign Death.)
 * Pack Leader can summon a Living item to be sacrificed for Sexual Ritual. Beast Mastery Talent can activate due to the sacrifice.
 * Feign Death can be used to use an item like ACME Rocket while Dead with Ethereal Gloves, which can trigger the Feign Death Talent.

Merchant

 * Tracking's Crossroads grants more opportunities for The Wild West both for getting a Wanter Poster: Item (which Trade Routes allows to be completed more reliably and which Merchant wants for Rupees) or The Cowboy Shop.
 * On Thursday, Merchant's access to Duct Tape from The Engineering Shop, Tracking+Tractor Gloves being used to same-space, and Tracking's Crossroads making getting a Fish from The Jungle more reliable are 3 factors that combine to make it more reliable to use 2 Duct Tapes in the same turn for 100 spaces forward during the endgame (and for just using the combo throughout the game.)
 * Feign Death can be used to lose Skip-A-Turn from Hand Grenade/Explosive Sheep.
 * Purchase can create Living items with cooldowns, cooldowns which Pack Leader can reset.
 * For beating Crossroad's Archaeology Dig, Trade Routes and Crossroads' other events have many items you can buy to reliably beat the Dig.

Quantum Physicist

 * Tracking's Crossroads grants more opportunities for getting Flux fuel.
 * Feign Death can be used to ensure being unaffected by a death while exiting the Box.
 * Beast Mastery Talent activates any time you destroy a Living item with Flux, and the Living items themselves can be generated by Flux and Pack Leader.
 * Flux is fairly likely to create Living items with cooldowns, cooldowns which Pack Leader can reset.
 * For beating Crossroad's Archaeology Dig, Schrodinger's Box can beat the Cursed Gate. Multiversal Flux and Quantum Quality can give various helpful things for beating the Dig as well.

Time Twister

 * Lock Time can grant Rupees for use at shops led to by Tracking's Crossroads.
 * Bend Space and Lock Time spaces can trigger Tracking. With the Tracking Talent, this translates into kills for movement forward.
 * Not My Time Yet can work well with Ranger skills.
 * Crossroads and Pack Leader can allow for a stockpiling boost alongside Lock Time while Time Twister stalls.
 * For beating Crossroad's Archaeology Dig, Steady Progression can beat the Big Golem.

Warlock

 * Beast Mastery synergizes well with Call Demon, esp. because it allows for reviving yourself with Hellpriest.
 * Tracking's Crossroads grants more opportunities for charging at The Magic Shop for Harvest Power, for removing Call Demon's Curses at the Church, and for buying a Gun from The Wild West for killing with Demon Fairy.
 * Tracking's Crossroads grants more opportunities for attempting The Pyramid, with Hellpriest being used to revive you if you die (unless you've used up your Hellpriest(s) and can't summon another one from Call Demon, at which point you can Feign Death.)
 * Feign Death can be used right before death to Chaotic Power followed by revival in your Effects Phase.
 * Beast Mastery Talent activates for each Demon use.
 * Pack Leader Talent can transform Demons you don't want.
 * Tracking Talent allows kills for Skulls and forward movement. Can be triggered through precise Hornbeast usage and due to Curse Of Relativity from Call Demon.
 * Feign Death Talent and Skull Collector both reward killing (though Warlock Ranger may have trouble killing while Dead outside of precise Hornbeast usage with the Tracking Talent.)
 * For beating Crossroad's Archaeology Dig, Chaotic Power can beat the Bearded Phantom and/or help with beating the Big Golem, Darkcaller can beat the Big Golem, and Call Demon/Ring Of Fire's Fire or a Hammer combined with Chaotic Fire's Oil into a Torch can beat the Dark Passage.

Wordsmith

 * Tracking's Crossroads can be used to access The Magic Shop for synergy with Lexicon's Blank generation.
 * Tracking's Crossroads can be used to access various shops (as well as other events like The Wild West's Wanted Posters) for items with specific letters to be bought, Split, and used for Composing.
 * Beast Mastery Talent activates any time you destroy a Living item with Split, and the Living items themselves can be generated by Compose and Pack Leader.
 * Compose can create Living items with cooldowns, cooldowns which Pack Leader can reset.
 * For beating Crossroad's Archaeology Dig, Compose can create various helpful things for beating the challenges.