Wild Mode: Racing In Reverse

Wild Mode: Racing In Reverse is a Global Effect.
 * {| class="wikitable" style="text-align: left;

! Tooltip
 * All movement is reversed! Whenever you go forward, you go backward instead and vice versa!
 * All movement is reversed! Whenever you go forward, you go backward instead and vice versa!

Dice rolls still move you forward, but Speed has the reversed effect!

Global Effect
 * }

Effect

 * If you would move backward, you move forward. If you would move forward, you move backward.
 * This effect doesn't apply to movement already affected by itself or to movement from the dice roll in the Roll Phase.
 * Effects like Man Mode which prevent backward movement will prevent "standard forward movement that gets turned into backwards movement" and allow "standard backward movement that gets turned into forward movement".
 * This even affects movement which doesn't trigger movement-triggered effects like with Shift.
 * The Tatsumaki Senpukyaku and Tatsumaki Zankukyaku skills behave strangely with this effect; the effect affects all movement from the skills except for the movement of the skill user when they choose backwards.


 * The effect of Speed on movement when rolling in the Roll Phase is reversed. Note that, unlike when you move 0 spaces with less Speed than your die roll result in a game without this mode, you will move backwards if your Speed is greater than the die roll result.
 * Space Capacitator isn't sold at the Future Shop. Horn is sold instead.
 * The Illusionist class is always unavailable in Class Choice.
 * All sources of Overlord besides Boss Passives & Effects are changed to give Underlord instead.

How To Start

 * This effect starts when the game begins if Wild Mode: Racing In Reverse is selected under Wild Mode during Game Creation. It lasts the entire game.

Strategy

 * The Teleporter and Homing Pigeon items are exceptionally powerful. The Teleporter (along with the EMP Generator to disable other players' Teleporter Activators) is sold at the Future Shop. Consider stealing other players' Activators with an ACME Magnet or stalling their Activators out by 2 Rounds (and 26-34% energy) with a Signal Jammer.
 * Running against a bad guy in The Wild West, being blown away by the Bomb!, getting caught digging through Princess Bubblegum's trash pile in Ooo, running from The Bear!, and launching yourself with a Catapult are ways to make solid progress. In a team game, use your Gun against a teammate to grant them 40 spaces.
 * Commonly available ways to lower your temporary Speed include the Slow Debuff from the Slow Spell, Slowing Poison from the Poison item, Bleeding from Broken Glass, and Cocaine Burnout.
 * Duct Tape at The Engineering Shop (along with the Hammer to synergize with it and propel yourself forward 50+ spaces) should be a regular part of your purchasing considerations on Thursday.
 * Sneezing Powder at The ACME Shop should be a regular part of your purchasing considerations on Friday.