Druid

"Switch between 4 animal forms and human form!"

—Specialized Adventuring! Description

Druid (or Druidess for females) is a class. It is only available during Expert Mode games in which the amount of money donated collectively by the players in the game at the time Round 1 begins is at least €15 or in Expert Mode games during Party Time.

Passive

 * Man Of The Wild is listed under Board Game Info as this class's passive, though this is not an in-game Buff. Its description is "You move forward 1 space whenever you shift into a different form." This description has already been incorporated in the below Shapeshift skill description.

Shapeshift

 * {| class="wikitable" style="text-align: left;

! Thick Hide Tooltip
 * You have a Thick Hide. You don't take damage from basic Hammer and Sword attacks.
 * You have a Thick Hide. You don't take damage from basic Hammer and Sword attacks.

Category: Buff
 * }

Standard Use

 * Choose a form out of Human, Bear, Snake, Crow, or Wolf. You move 1 space forward, then you transform into the chosen form. (If you're already in the chosen form, you don't move or transform, and this skill goes on cooldown.)

Passive Effect

 * While Human: You have the Human Form: Entangling Roots skill.
 * While Bear: You have the Bear Form: Maul skill and the Thick Hide Buff.
 * Thick Hide: When another player tries to use one of the following items or skills on you standardly, with Power Gloves, or with Auto Hammer, if you are alive you won't be affected by it and will instead move 2-3 space forward: (Non-Holy) Hammer, Hammerhead Shark, Sword, Swordfish. Also, if you attract a (Holy) Hammer or Sword with an ACME Magnet, you aren't ever affected by the side-effects. (You won't move 2-3 spaces forward for the Magnet use.)


 * While Snake: You have the Snake Form: Venomous Bite skill and the Poison Immunity Buff.
 * While Crow: You have the Crow Form: Soar skill and the Floating Buff.
 * While Wolf: You have the Wolf Form: Growl skill and gain 1 temporary Speed.

Event Use

 * None

Shapeshift_Human.png Human Form
You are in Human Form. You can use the Entangling Roots skill. Cooldown: 2 turns.

Entangling_Roots.png Entangling Roots
Cast Entangling Roots on a target player. In their next turn, roots will grow from the space they stood on when you cast the spell, rooting down all players in a 5 space radius, causing them to skip a turn. Cooldown: 4 turns.

Shapeshift_Bear.png Bear Form
You are in Bear Form. You have a Thick Hide. You can use the Maul skill. Cooldown: 2 turns.

Thick Hide grants the Druid protection from basic hammers and swords.

Maul.png Maul
Run up to a target player within 2 spaces and maul them, causing them to become incapacitated. Cooldown: 4 turns.

Shapeshift_Snake.png Snake Form
You are in Snake Form. You have Poison Immunity. You can use the Venomous Bite skill. Cooldown: 2 turns.

Venomous_Bite.png Venomous Bite
Slither up to a target player within 4 spaces and bite them, causing them to become poisoned. Cooldown: 4 turns.

Shapeshift_Crow.png Crow Form
You are in Crow Form. You have Floating. You can use the Soar skill. Cooldown: 2 turns.

Soar.png Soar
Soar 4-6 spaces forward. Cooldown: 4 turns.

Shapeshift_Wolf.png Wolf Form
You are in Wolf Form. You have +1 Speed. You can use the Growl skill. Cooldown: 2 turns.

Growl.png Growl
Run up to a target player within 7 spaces and growl at them, causing them to run back 3 spaces. Cooldown: 4 turns.

Natures_Swiftness.png Nature's Swiftness
You generate 1 Concentration every turn, up to a maximum of 15 Concentration. You can use 10 Concentration to use Nature's Swiftness, instantly resetting the cooldowns of your Druid skills.

Strengths

 * Druid is versatile, able to change to adapt to the situation with relative ease and haste.
 * Can affect other players at close range and at a distance.
 * Able to pounce on an unfortunate opponent with the ferocity of nature.

Weaknesses

 * Druid's actives can be a bit difficult to use for killing other players. Only the Bear/Snake actives can land you on a nearby player's space, and you have to get really close (within 2-4 spaces).
 * Constant changing of forms is required to get the most out of Druid, which may leave the player stuck on cooldowns when they need to adapt to a situation on the spot.

Strategies

 * If an opponent is going to skip their next turn, you can usually chain the effect for the turn after that with Human: Entangling Roots.
 * Crow and Wolf forms are generally used alternately for optimal space gain, whereas the other forms are more aggressive towards opponents.
 * A well-timed Energize and/or Nature's Swiftness can result in a surge of spaces gained.

Dual-Class Synergies
(to be done later when other classes have their own pages)