Wild Mode: Silly Sales

Wild Mode: Silly Sales is a Global Effect.
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! Tooltip
 * All shop prices are randomized between 1 Rupee and 150% of their cost.
 * All shop prices are randomized between 1 Rupee and 150% of their cost.

All players are Merchants and receive a Rare Wildcard: Traveling Salesmen every 10 turns.

Triggers in X turn(s).

Global Effect
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Effect

 * Every player starts the game with the Merchant class.
 * During the Round Effects of Rounds which are a multiple of 10, each player gains a Wildcard: Traveling Salesman.
 * During each Round Effects, all items sold in shops have their prices set to random values from 1 Rupee to 150% of their original prices. (An odd price can go up to 150% rounded up.)
 * This also applies to courses at The Academy Of Adventure.
 * This also applies to spells in The Magic Shop. Note that in order to get a Staff spell price, a non-Staff spell price is multiplied by 3 AFTER being affected by Wild Mode: Silly Sales.
 * This also applies to non-item purchases at the Church.
 * This also applies to egg prices in the Easter Shoppe.
 * This also applies to bleeding amounts at Guns N' Roses in The Jungle.


 * The Pawn Shop cannot be entered and instead redirects to The Brothel.

How To Start

 * This effect starts when the game begins if Wild Mode: Silly Sales is selected under Wild Mode during Game Creation. It lasts the entire game.