Fixed Chance Phase

If you're looking for this Phase's events' flavor text, see Fixed Chance Phase (flavor text).

The Fixed Chance Phase occurs between the Roll Phase and the Effects Phase. Random event probabilities are variable. There is a large chance that no Fixed Chance event will occur, in which case the phase is invisible.

The event queue for this phase is global, though only 1 player has the event; the first eligible player to reach the Fixed Chance Phase after an event is queued will have the queued event. Currently, the only way to queue a Fixed Chance event is with the Radio item's Reinforcements!. Also, only 1 event can be queued for the phase at a time; if Reinforcements for the Radio is used more than once before an eligible player has a Fixed Chance Phase, only 1 will ever apply.

You usually can't have a Fixed Chance event while Dead. (An interesting exception is if you die upon/after reaching a Roll Streak x# page in the Roll Phase before the Fixed Chance Phase.)

Items/Rupees

 * Reinforcements!- All players receive 5 items from a pool with most of the game's items; this pool is larger than Early Reinforcements' item pool. This event can occur randomly or it can be queued with the Radio item.
 * Pocket Ball GO!- All players receive the Pocket Ball item. Also, a competition is started. (This event replaced the Gotta Catch 'Em All! Fixed Chance Phase event.)
 * Hypno Hacks!- All players receive Hypno Glasses.
 * Don't Die, Dudes!- All players receive the Soulstone item.
 * Defy Delicious Death!- All players receive the Delicious Cake, Sword, and Soulstone items.
 * Duel Time?- Both players receive a Gun item; occurs only in duels (games with 2 players only)
 * Gold Rush!- Each player gains a random amount from 28-42 Rupees. The amount can vary for each player.

Buffs/Debuffs/Neutral Effects
Accompanying video: https://www.youtube.com/watch?v=4Z95n7j79Dw
 * You've Got Da Powah- All players receive the Empowered Dice Buff.
 * The Hungry Games- All players receive the Hungry Games Neutral Effect. (Nothing occurs if Hungry Games is already active.)
 * There Ain't No Party Like An Alcoholic Party!- All players receive the Drunk Neutral Effect for 5 Rounds.
 * Happy Happy Joy Joy!- All players receive the Crazy Neutral Effect for 3 Rounds.
 * Everyone has AIDS!- All players receive the AIDS Debuff which lasts for 5-7(?) Rounds normally (or ? Rounds for -cubus players.)

Event Phase Event Queuers

 * Life Choices- All players have the specified Life Choices event queued for the Event Phase. Currently, the only event that can be queued is the Life Choices: Diet event.
 * Classes!- All players have the Specialized Adventuring! event queued. (For some reason, the Resurrection Phases are skipped on the turn a player has this event, then they can pick a class even if Dead. This only applies to the player who actually has the Classes! event.)

Miscellaneous

 * U.N. Motion- All players have 60 seconds to vote Yes or No on a motion. If >50% of the votes cast are Yes, it is applied in the first Round Effects after the end of the 60 seconds. If <50% of the votes cast are Yes, the motion is not applied. If exactly 50% of the votes cast are Yes, the motion has a chance to pass or fail.


 * Auction Time- All players have 60 seconds to bid on a group of items (likely chosen from the same pool as Reinforcements!) along with 1-2 Curses or Diseases. The highest bidder receives the selection with the Debuff(s) in the first Round Effects after the end of the 60 seconds or after all players have bid. If the high bid is a tie, the winner of the item selection is decided randomly between the high bidders. If a player bids, they immediately lose the Rupees that they bid; the Rupees are refunded during Round Effects if the player loses the bid. If no-one bids on the selection, no-one gets it. (0 can be an accepted bid.)


 * SPAM!- Spam windows fill the screens of all players. The first player to close all spam windows on their screen receives the Spam component of the English Breakfast, also the spam windows of other players are forced to close.


 * Click The Chicken- The Chicken item is set to appear in all players' inventories during a future Effects Phase. This Effects Phase is not determined at the time of the Click The Chicken event; rather, the game "rolls the dice" with a chance for the effect to occur every time a player has an Effects Phase until the effect occurs once.
 * Nothing occurs if a player gets this event while a previous Click The Chicken event's corresponding Chickens are still pending.


 * Second Chances- All players return to space 0. According to a July 2012 News post, this event will not occur "in games with more than 5 players." According to the admin Dysprosium in April 2016, the highest space one of the game's players can be on with this event still occurring "depends on the finish line" and the event "currently doesn't occur when the finish line is 250 or more."

Turn Player Affecting Events

 * HONK HONK!- The turn player receives the Horn item.
 * Banana Peel- The turn player receives the Banana Peel item.
 * YEEEAAAAHH!- The turn player receives Reflective Shades.
 * Pixie- The turn player receives the Pixie item.
 * Thieving Imp- The turn player receives the Thieving Imp item.


 * -Overlord- - The turn player receives the Overlord Buff.


 * Death- The turn player is killed. Most notably, they might be killed by Stingray or Ghost. These can both be caught with the Pocket Ball item if the player survives the death or quickly revives.

Other

 * The Bear Is Loose!- A random player has the The Bear! event queued for their Event Phase with a 2-4 Round delay. (Nothing occurs if any player currently has The Bear! queued.)