Quantum Physicist

Overview
Constantly create items and avoid death like no other! With Quantum Physicist, you'll never quite know what you're in for...or where you are, or how many licks it takes to get to the center of a...okay, I'll stop now.

Schrodingers_box_icon.png Schrödinger's Box (6 turn cooldown)
Become immune to (most) death for 2 turns. Dying in the Pyramid is the sole exception. A notable side effect is that players with Pacman will not be able to eat you at all; not only that, but movement will occur to prevent what would otherwise be an infinite chain.

At the end of the 2 turns, you "come out of the box" with a 50% chance to live, 50% chance to die. This happens during the Effects Phase.

Multiversal_flux_icon.png Multiversal Flux (2 or 5 turn cooldown)
Choose any one non-Soulbound item in your inventory. This item will randomly turn into pretty much anything else in the game (todo: figure out exceptions, if any -- English Breakfast comes to mind as something I'm wondering about). On rare occasion, the flux will be powerful enough to give everybody else the same item you received.

Using Multiversal Flux on an Improbability Device has a special effect, whereupon you receive one of a specific set of outcomes. The items obtainable through this method are usually powerful and/or rare.


 * Uncharged Orb + 2 Magic Crystals
 * A set of charged wands, both Light Wand and Dark Wand
 * Demon Sword
 * Black Dragon Egg
 * (todo: go find other possible items)

You may also choose to, instead of invoking the normal 2 turn cooldown, to opt for using the skill on a target item in all players' inventories. You have to have the item yourself, but the same item in other players' inventories will also turn into something random. This invokes a 5 turn cooldown because of its wider potential effects.

Quantum Uncertainty (passive)
You're never quite certain of your position. During each of your Effects Phases, you will either move 1-3 spaces backward, or 1-5 spaces forward.

Strengths

 * Can become immune to death with no immediate side effects.
 * Can turn worthless items into more useful things.
 * Skill cooldowns are on the low side.

Weaknesses

 * Randomness is a huge element of this class. Quantum Physicist gambles with items, position, and even life on a regular basis.
 * Quantum Physicist cannot affect other players directly, with exception of a Global Multiversal Flux...which requires you to give up a potentially useful item yourself, and will possibly give the other players something at least as useful.

Strategies

 * One of the more notable uses of Global Multiversal Flux -- that is, using the skill on an item in all players' inventories -- is to do it on Hypno Glasses when everybody receives it through the "Hypno Hacks" event. This is advisable if you feel that most of these will target you or a teammate who is currently leading the pack.
 * Preventing death with Schrödinger's Box is useful when you feel that your death is imminent. Perhaps another player charged a Dark Wand with Death, or you're about to use the Catapult or delve into the Archaeology Dig.
 * Pick up low-cost items in shops, and Flux them into hopefully more useful things. The Engineering Shop has a fair few items at 5 rupees or less, most of which are situational in the first place.

Dual-Class Synergies
(to be done later when other classes have their own pages)