Priest

"Revive the dead, protect the living and remove magic!"

— Former Specialized Adventuring! Description

Priest (or Priestess for females) is a class.

Faith

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You have Faith. You have a passive 20% chance per turn to resurrect when you're Dead. Praise the Lord!
 * You have Faith. You have a passive 20% chance per turn to resurrect when you're Dead. Praise the Lord!

If the Class Talent is active: Whenever you revive through Faith, you get a vial of Holy Water and an Auto-Resurrection.

Category: Buff
 * }

Effect

 * This effect has a 20% chance to revive you if you are Dead during your Effects Phase.
 * If the Class Talent is active: When you revive due to Faith, you gain Holy Water and an indefinite Auto-Resurrection Buff.

Standard Use

 * Target any player:
 * If they are Dead: Revive them.
 * If they are alive: They gain Auto-Resurrection for 1 turn.


 * If the Class Talent is active: A targeted living player gains an Auto-Resurrection for 7 turns instead of for 1 turn.

Event Use

 * Revive The Dragon.

Standard Use

 * Target any player:
 * If they are you or your teammate: Remove a random Magic Debuff from that player.
 * If they are an enemy: Remove a random Magic Buff from that player.


 * If the Class Talent is active: Every time you successfully remove a Magic effect with this skill, you gain 8 turns of Spell Shield.

Event Use

 * Use against the Cursed Gate of the Archaeology Dig.
 * Use on Salem's collar at The Magic Shop.

Standard Use

 * "Pray!". Then, you are shown 3 random rare Light Spells; choose 1 of the 3 to charge this skill with the Spell. Then, you cast the charged Spell, then afterwards you cast the same Spell on yourself if you targeted another player; this resets this skill's Standard Use.
 * If the Class Talent is active, this skill's cooldown upon Standard Use is changed to be 8, and if you cast a non-targeting Spell, it is now also cast a second time.

Event Use

 * If the Class Talent is active, this skill's cooldown upon use against Demon Eye or upon use to resurrect The Dragon is changed to be 8.

Strengths

 * With luck, Faith can prevent consequences from death.
 * Resurrect can be used to revive a teammate or to save yourself in a pinch.
 * Dispel Magic can remove Curses and can remove Temporarily Denied when past the finish line; this goes for teammates as well as yourself.
 * Dispel Magic can be used for removing Overlord, Cards Of Fate, Life Shield, Star Power, Blessing Of Vengeance, or Empowered Dice from another player.
 * Radiance can benefit a teammate and yourself at the same time with many strong Spells.
 * Resurrect and Dispel Magic can both be used to beat the Archaeology Dig's Cursed Gate.

Weaknesses

 * Priest is pretty weak outside of Team and Boss Games.
 * Faith often won't activate a single time during even decent length games.
 * Faith can potentially revive you on the same turn an effect would kill you in your Effects Phase, causing you to die and have your death counter reset.
 * Faith can trigger even on your 3rd turn of death, denying natural revival effects.
 * When used on yourself, Resurrect's Auto-Resurrection's duration is short, and it only blocks 1 death.
 * The spell quality from Radiance is luck-based, and it has an exceptionally long cooldown for a class skill.
 * Silenced from Necromancer's Bone Mage, Warlock's Libido Fiend, Alchemist's Concoct Talent, or Plunger can interfere with casting spells with Radiance.
 * Defensive Barrier can prevent you from removing a strong Magic Buff from an enemy with Dispel Magic.
 * Evil Barrier can prevent you from removing Curses or removing Temporarily Denied with Dispel Magic at a crucial moment.

Strategies

 * Priest faces stiff competition from Merchant in Team and Boss Games; each can reliably revive teammates. However, Priest holds a key advantage over Merchant; Merchant generally requires magic usage to revive a teammate, and this can be shut down by your team's Necromancer's Bone Mage or Warlock's Libido Fiend. (Priest itself is weak to Silenced with regards to Radiance, though revival tends to be needed more frequently, and Radiance being delayed a few turns is typically not as harsh as a missed revival.) Even still, Merchant will still end up being the more "meta" choice for well-coordinated Double Class Team Games. Still, Priest is a potentially better choice for more casual games.
 * Resurrect can be useful when another player is shooting at you with a Gun or has queued a Diss Card: Death. (You usually shouldn't target yourself if you have living teammates, though.)
 * Resurrect can be used in combination with certain things that kill you to gain advantage such as Dark Sacrifice, ACME Rocket or a point-blank TNT explosion. If you currently have Skip-A-Turn, it will be removed upon your death even if blocked by an auto-resurrection, so The ACME Shop can get you good distance without skipping a turn.
 * Dispel Magic can be used along with spell protection to capture Salem at The Magic Shop, gaining an infinite range Incapacitation.

Sorcerer

 * Radiance being cast twice synergizes well with Mysticality.

Warlock

 * Skull Collector and Faith allow you to die while getting a bonus and potentially not suffering much consequence.
 * Resurrect and Hellpriest can both be used to revive a teammate or revive an enemy player so that you can kill them to gain a Skull.
 * Resurrect can be used to prevent death to Chaotic Power in a pinch. (Be careful to use Chaotic Power BEFORE Resurrect and not after, though!)
 * Dispel Magic can remove Curses from Call Demon or remove certain death blockers so that you can kill and gain a Skull.
 * Radiance can be used as fodder for Harvest Power or randomly have a useful Spell.
 * Libido Fiend will be useful for denying Revive spells in Team Games.