Wild Mode: To Infinity And Beyond

Wild Mode: To Infinity and Beyond is a Global Effect that grants the Infinity Mastery Buff.
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! Wild Mode: To Infinity And Beyond Tooltip
 * The super powerful Infinity Stones rule this game!
 * The super powerful Infinity Stones rule this game!


 * Kill players who hold a stone or the Infinity Gauntlet to steal it from them.
 * Hold onto the stones to increase your Infinity Mastery.
 * Win by crossing the finish line X times or by putting the final stone into the Infinity Gauntlet.

The Infinity Stones
 * Mind: no one/PlayerName.
 * Power: no one/PlayerName.
 * Reality: no one/PlayerName.
 * Soul: no one/PlayerName.
 * Space: no one/PlayerName.
 * Time: no one/PlayerName.
 * Gauntlet: no one/PlayerName.

Global Effect
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! Infinity Mastery Tooltip
 * Every turn you possess an Infinity Stone, your mastery of that stone gains a level. The higher the level, the stronger the stone is for you.
 * Mind: Level _
 * Power: Level _
 * Reality: Level _
 * Soul: Level _
 * Space: Level _
 * Time: Level _
 * Time: Level _

At level 10, the stone's cooldown is reduced by 1. At level 20, it is reduced by another 2 turns!

Category: Buff, Unremovable
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Wild Mode: To Infinity And Beyond Effect

 * Passively grants the Infinity Mastery Buff to all players.
 * The Infinity Stones are obtained in the following ways if no player currently has either the given Stone or an incomplete/Completed Gauntlet containing the given Stone:
 * The Mind Stone: Learn any Learnable Feat.
 * The Power Stone: Kill another player.
 * The Reality Stone: Cast your 3rd Dark Spell of the game. (If a player leaves the game with this Stone, a player that has already cast their 3rd Dark Spell can gain the Stone by casting their 4th, 5th, 6th, etc. Dark Spell instead.)
 * The Soul Stone: Die.
 * The Space Stone: Cross the finish line.
 * The Time Stone: Buy it at the Future Shop.


 * During Round Effects, a random player gains The Infinity Gauntlet if no player has it and all 6 Infinity Stones are in a player inventory(ies).
 * If you kill a player who has any of the 6 Infinity Stones or The Infinity Gauntlet, you "steal" a random item among those 7 items from their inventory essentially, though it's not treated as stealing.
 * Reaching the finish line removes any Save Point Buffs you have, removes the lock-on from Determination, removes Teleporter Activator from your inventory, and reverts your Grand Appearance to Grand Disappearance on cooldown without activating its teleport. It also loops you back to the start. (For example, if you are on space 99 and the finish line is on space 100, moving 3 spaces forward will land you on space 2. Note that, whenever you loop, you will be treated as moving from your starting space to the landing space for movement-triggered effects. (Using the previous example of moving from 99 to 3, this counts as moving 96 spaces backwards; you aren't treated as moving forwards in this case.) Note that moving backward at the very start will not move you towards the finish line; you'll stay on space 0.
 * Reaching the finish line grants you an Unidentified Loot Crate and the Cross The Finish Reward Cooldown effect for 4 turns.
 * If you reach the finish line an amount of times specified during Game Creation, you meet a win condition.
 * Like with a standard win condition, the looping win condition causes you to win when a turn ends (or in-between Round Effects and a turn) after meeting the condition. Unlike the primary win condition for a Classic or Sprint game, you cannot lose this win condition; supposing you cannot currently win the game due to something like Denied, you'll retain the condition for later application without the possibility of losing it.

Related Items

 * The Mind Stone (including in The Infinity Gauntlet): If any player(s) dies directly to this Stone's Base effect, you are treated as killing them in relation to the Wild Mode: To Infinity And Beyond effect (even if it would not normally be considered a "kill", as with a Volatile Oil suicide), and the target is NOT treated as killing them in that relation.

Infinity Mastery Effect

 * You start the game with a mastery level of 1 for each Infinity Stone.
 * During each Effects Phase, you gain 1 mastery level for each Infinity Stone that you currently have in your inventory if you have a mastery level below 20 for it (including if it's in your incomplete Gauntlet but not your Completed Gauntlet.)
 * If you have a mastery level of 10-19 for a Stone, whenever you use it standardly (including if it's in the Gauntlet), it goes on cooldown for only 4 turns.
 * If you have a mastery level of 20 for a Stone, whenever you use it standardly (including if it's in the Gauntlet), it goes on cooldown for only 2 turns.

Wild Mode: To Infinity And Beyond

 * This effect starts when the game begins if Wild Mode: To Infinity and Beyond is selected under Wild Mode during Game Creation. It lasts the entire game.

Effects

 * Wild Mode: To Infinity And Beyond

Strategy

 * Quantum Physicist Time Twister can be particularly difficult to kill. In addition to the Box's Death Immunity, if you die coming out of the Box or if you kill yourself, the Box's cooldown will be reset by Not My Time Yet if you revive naturally (though reviving and killing is counterplay.) In particular, if you have The Time Stone, natural revival will only take 1 turn, allowing you to use the Box, die to the Box/commit suicide when the Box ends 2 turns later, revive with NMTY that same turn, and only have 1 turn of cooldown left on the Box (which can be removed by The Time Stone if it's off cooldown.) Quantum Uncertainty, Bend Space, and Lock Time are also good tools to kill, alongside random items from Flux.

Trivia

 * TBD