Melee

Melee effects can be used by a player to (almost exclusively) attack another player on the same space as them.

Basic Blunt

 * Hammer
 * Holy Hammer (item)
 * Hammerhead Shark
 * Drunkard's Bar
 * Torch
 * Jackhammer
 * Bo
 * Dildo
 * Tetsubo
 * Tennis Racket
 * Fish
 * Banana Fish

Basic Sharp

 * Sword
 * Demon Sword
 * Swordfish
 * Cutlass
 * Katana (same-space only)
 * Wooden Stake
 * Sanctified Stake
 * Serrated Shiv
 * Ethereal Dagger
 * Chainsaw
 * Artendellen
 * Lance
 * Rapier
 * Exglitchibur
 * Frostmourne
 * Non-Amethyst Lightsaber
 * Slash
 * Axe (Let Me Axe You Something!'s penalty OR Power Gloves use)

Related

 * Auto Hammer
 * Power Gloves

Melee-Triggered Effects
The below effects activate when a melee effect (of an appropriate type) would occur. They are listed in the order they trigger in, from top to bottom.

Melee Protection

 * Any Shield's normal Passive Effect (block)
 * Shield Mastery (vs. Holy Hammer) (modify)
 * Dancing On Dance (evade)
 * Hallucination (evade)
 * Kansei Dorifto (evade)
 * Thick Hide (block)
 * Pamela's Sweater's Passive Effect (evade)
 * Any Shield's Passive Effect against Tetsubo (modify)

Melee Effect

 * The melee effect itself triggers here.

Success-Triggered

 * Brawler's Brew
 * Holy Hammer skill (Class Talent)
 * Bracers Of Bladesinging/Charged Bracers Of Bladesinging
 * Handegg
 * Gagged
 * Fizzgig
 * Stormwracked Kilt

Contact-Triggered

 * Algid Revenge/Jeweled Protection/Malevolent Maw/Spiked Protection
 * Corona
 * Wooden Stake/Sanctified Stake's theft/Sanctified Stake's Curse removal and Angelic Wings granting effect/Cutlass's theft/Katana's 2-space radius attack