Magic Necklaces

Magic Necklaces is a collective name for the group of the 10 following items: the Amethyst, Catseye, Diamond, Obsidian, Opal, Pearl, Peridot, Ruby, Sapphire, and Topaz Necklaces.

Any Magic Necklace

 * Equipping and unequipping with standard use both put a Magic Necklace on cooldown.
 * If an equipped Necklace is removed from your inventory, it is unequipped.
 * If you equip a Necklace while already having a different one equipped, the initial Necklace is unequipped.
 * When a Necklace is unequipped, its corresponding Buff is lost.

Standard Use

 * Equip the Necklace, gaining the Amethyst Necklace Buff.
 * Amethyst Necklace: Whenever you are the target of a "harmful spell" by any player and in some events, you gain 6 turns of Spell Shield. The following meet the criteria of a "harmful spell":
 * Spell from a player: Blind, Burden, Curse Of Relativity, Curse Of Resurrection, Curse Of Riches, Cursed Wounds, Death, Deny, Disarm, Doom, Evil Barrier, Inverted Dice, Life Link, Liquidize, Mark For Death, Polymorph, Scare, Slow, Spellsteal, and Steal Item.
 * Spell from an event: Catapulted Dark Orb charged with an above spell, Mystical Bob in The Haunted Mansion, The Witch in the Middle Ages, and Saruman The Grey's Lesser Curse.

Other Item Use

 * Generic Jewelry-related other item use (Goth Marieke Doll, Jewel Juicer, etc.)

Standard Use

 * Equip the Necklace, gaining the Catseye Necklace Buff.
 * Catseye Necklace: When you are Blinded, you learn a random Learnable Feat.
 * (The random Learnable Feat will always be one that you don't already have. If you have all possible Learnable Feats, then the random Learnable Feat will be one of those.)
 * (If Arcane Vision prevents an instance of Blind from affecting you, Catseye Necklace won't activate.)

Other Item Use

 * Generic Jewelry-related other item use (Goth Marieke Doll, Jewel Juicer, etc.)

Standard Use

 * Equip the Necklace, gaining the Diamond Necklace Buff.
 * Diamond Necklace: If you are in last place (in terms of displacement from the starting line) when entering your Effects Phase, one of your items or skills that is currently on cooldown will be randomly chosen, and have its current cooldown reduced by 2.
 * (Even if all players in a game are tied for first and last place, this effect still activates, except in a single-player game.)

Other Item Use

 * Generic Jewelry-related other item use (Goth Marieke Doll, Jewel Juicer, etc.)

Standard Use

 * Equip the Necklace, gaining the Obsidian Necklace Buff.
 * Obsidian Necklace: If you have the Denied and/or Disarmed status when entering your Effects Phase, you gain a random Demon.
 * (Even if the status indirectly wears off upon entering your Effects Phase, this effect still activates.)

Other Item Use

 * Generic Jewelry-related other item use (Goth Marieke Doll, Jewel Juicer, etc.)

Standard Use

 * Equip the Necklace, gaining the Opal Necklace Buff.
 * Opal Necklace: Whenever you move back 13 or more spaces within a single action, you gain a random item from the random item-givers pool.

Event Use

 * Give to Marceline in Ooo.

Other Item Use

 * Generic Jewelry-related other item use (Goth Marieke Doll, Jewel Juicer, etc.)

Standard Use

 * Equip the Necklace, gaining the Pearl Necklace Buff.
 * Pearl Necklace: When entering your Effects Phase, if you are the player with the least amount of Rupees in your bag of Money, a random non-Sparkling item in your inventory gains the Sparkling enchantment.
 * (Even if all players in a game are tied for having both the least amount of Rupees and the greatest amount of Rupees, this effect still activates, except in a single-player game.)

Other Item Use

 * Generic Jewelry-related other item use (Goth Marieke Doll, Jewel Juicer, etc.)

Standard Use

 * Equip the Necklace, gaining the Peridot Necklace Buff.
 * Peridot Necklace: Whenever you die, you gain a random item from the random plant-based item-givers pool, or you gain a random item out of Shroom Of Doom, Green Mushroom, Red Mushroom, and Creeping Fungus.
 * If a Tier 3 or higher death blocker blocks your death, this effect doesn't activate. If a Tier 4 death blocker blocks it, this effect does activate.

Other Item Use

 * Generic Jewelry-related other item use (Goth Marieke Doll, Jewel Juicer, etc.)

Standard Usage

 * Equip the Necklace, gaining the Ruby Necklace Buff.
 * Ruby Necklace: If you have Fire when entering your Effects Phase, you gain 1 turn of Speed Boost.

Event Use

 * Give to Marceline in Ooo.

Other Item Use

 * Generic Jewelry-related other item use (Goth Marieke Doll, Jewel Juicer, etc.)

Standard Usage

 * Equip the Necklace, gaining the Sapphire Necklace Buff.
 * Sapphire Necklace: During your Roll Phase, every time you move 3 or less spaces forward in a single roll, you will gain 6 Snowballs.
 * Sapphire Necklace can activate multiple times during the same Roll Phase, in the event of a roll streak.
 * Sapphire Necklace will always activate if you roll with Inverted Dice.

Other Item Use

 * Generic Jewelry-related other item use (Goth Marieke Doll, Jewel Juicer, etc.)

Standard Use

 * Equip the Necklace, gaining the Topaz Necklace Buff.
 * Topaz Necklace: Whenever you skip a turn due to being Incapacitated, you gain a stack of Empowered Dice.

Other Item Use

 * Generic Jewelry-related other item use (Goth Marieke Doll, Jewel Juicer, etc.)

Any Magic Necklace

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)
 * Generic random Jewelry item-givers (Jewelizer)

Events

 * Jules' Jewels
 * Neckless Cage

Item Combining

 * Ordinary Necklace + Any Magic Crystal = Any random Magic Necklace

Events

 * Pearl Necklace subevent in The Brothel

Inherent Effect Tooltips

 * {| class="wikitable" style="text-align: left;

! Amethyst Necklace (Buff) Tooltip
 * Whenever you are the victim of a targeted harmful Spell, you gain a Spell Shield for 6 turns.
 * Whenever you are the victim of a targeted harmful Spell, you gain a Spell Shield for 6 turns.

Category: Buff
 * }
 * {| class="wikitable" style="text-align: left;

! Catseye Necklace (Buff) Tooltip
 * Whenever you are Blinded, you learn a random feat.
 * Whenever you are Blinded, you learn a random feat.

Category: Buff
 * }
 * {| class="wikitable" style="text-align: left;

! Diamond Necklace (Buff) Tooltip
 * Whenever you are in last place during your Effects Phase, the cooldown of a random item or skill is reduced by 2.
 * Whenever you are in last place during your Effects Phase, the cooldown of a random item or skill is reduced by 2.

Category: Buff
 * }
 * {| class="wikitable" style="text-align: left;

! Obsidian Necklace (Buff) Tooltip
 * Whenever you spend a turn Disarmed or Denied, you gain a random Demon.
 * Whenever you spend a turn Disarmed or Denied, you gain a random Demon.

Category: Buff
 * }
 * {| class="wikitable" style="text-align: left;

! Opal Necklace (Buff) Tooltip
 * Whenever you move back 13 or more spaces, you gain a random item.
 * Whenever you move back 13 or more spaces, you gain a random item.

Category: Buff
 * }
 * {| class="wikitable" style="text-align: left;

! Pearl Necklace (Buff) Tooltip
 * Whenever you have the least Rupees of all players in your game during your Effects Phase, one of your items becomes Sparkling.
 * Whenever you have the least Rupees of all players in your game during your Effects Phase, one of your items becomes Sparkling.

Category: Buff
 * }
 * {| class="wikitable" style="text-align: left;

! Peridot Necklace (Buff) Tooltip
 * Whenever you die, you gain a random plant-based item or fungus.
 * Whenever you die, you gain a random plant-based item or fungus.

Category: Buff
 * }
 * {| class="wikitable" style="text-align: left;

! Ruby Necklace (Buff) Tooltip
 * Whenever you spend a turn on Fire, you gain a +4 Speed Boost for 1 turn.
 * Whenever you spend a turn on Fire, you gain a +4 Speed Boost for 1 turn.

Category: Buff
 * }
 * {| class="wikitable" style="text-align: left;

! Topaz Necklace (Buff) Tooltip
 * Whenever you spend a turn incapacitated, gain Empowered Dice.
 * Whenever you spend a turn incapacitated, gain Empowered Dice.

Category: Buff
 * }