Cow

Cow is an item.

Standard Use

 * The user can release the Cow either forwards or backwards. During each of the user's next 10 Effects Phases, the Cow moves 12-16 spaces in the released direction, and any player within the moved spaces (but not the space the Cow begins each movement on) gains Skip A Turn.
 * The user can milk the cow with an empty Bucket to obtain a Glass Of Milk.

Event Use/Passive

 * Feed to the Starving Monster of the Archaeology Dig; counts as 2 food items.
 * Feed to the Big Mouth Monster of the Dungeon Crawl.
 * Use to defeat the Dune Beetles of the Dungeon Crawl.
 * Feed to The Dragon.
 * Feed to The Bear! and move 4(?) spaces forward.
 * Feed to The Bear! in the Mellow Bear subevent to avoid being killed.
 * Use at the Catapult event to launch the item 25-30 spaces.
 * All players within a 5-space radius of the landing spot die, then the Cow continues moving 12-16 spaces in the launched direction during the launcher's next 10 Effects Phases, and any player within the moved spaces (but not the space the Cow begins each movement on) gains Skip A Turn.
 * Passively lose a Cow in the Aliens! subevent in The Future to avoid gaining the Skip A Turn status.

Skill Use

 * Generic Living-related skill use (Sexual Ritual)

Other Item Use/Passive

 * Generic Living-related other item use (Lure Whistle, Deadly Virus, Mystery Mixer, Unstable Mutagen, Tasty Treats)
 * Steal a Cow by targeting a player with one with a Tractor Beam; all players in-between the space of the user and the space of the target will gain Skip A Turn(, though any players on those exact spaces will not gain Skip A Turn). (Soulbound Cow interaction is untested.)
 * Use a Pocket Ball while on the same space as a released Cow.

Item Combining

 * Cow + Pocket Ball = Filled Pocket Ball (with Cow)
 * Cow + Sword = Sausage with the Sword losing 1 charge
 * Cow + Demon Sword = Sausage with keeping the Demon Sword

Strategy
TBD

How To Obtain

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)
 * Generic random Living item-givers (Baetylus, Inflatable Egg, Unstable Mutagen)

Events

 * The Market
 * Liquid Luck subevent from Drinking Liquid Luck or a Random Drink
 * Questions!?
 * Oh Really?
 * Jackpot subevent in The Wild West
 * Pawn Shop
 * Early Reinforcements
 * Reinforcements!

Items

 * Thieving Imp

Trivia
TBD