Movement-triggered effects

Movement-triggered effects are activated by movement from one space to another.

Movement Prohibitors

 * Faerie Fire
 * Faerie Frost
 * Knockback Immunity
 * Man Mode
 * Rooted
 * Save Point (backward movement only)
 * Wild Mode: Fairly Frosty
 * The Earthwarder's Sigil

Standard

 * Auto Hammer
 * Bee Hive
 * Big Goomba Crusher
 * Channeling Wormhole
 * Cocaine Cola
 * Cursed Wounds
 * Opal Necklace
 * Power Morpher
 * Rattlesnake
 * Star Power
 * Sniper Rifle
 * Set Banana Peel
 * The Tunnel O' Fun

Special

 * Caffeine Rush
 * Super Caffeine Rush
 * Duct Tape
 * Save Point (forward movement only)