Raccoon

Raccoon, Doom Raccoon, and Woo The Raccoon are items. They share an item slot.

Event Use

 * Feed to the Starving Monster of the Archaeology Dig. Counts as 1 food item.

Standard Use

 * Target another player.
 * If the target has a non-Frozen Food item: The Raccoon selects a random non-Frozen Food item the target has.
 * If it is not a Deadly Item or Shroom Of Doom: The Raccoon eats it. (Effectively, the Food item is just removed from the game.) The turn counter for its passive effect is reset to 0.
 * If it is a Shroom Of Doom: The Raccoon eats it. (Effectively, the Food item is just removed from the game.) The Raccoon transforms into a Doom Raccoon.
 * If it is a Deadly Item: The Raccoon is killed and removed from the game, also the Deadly item is removed from the game.
 * If the target has no non-Frozen Food item: The Raccoon Incapacitates you and leaves the game.


 * This use is available even if the Raccoon is on cooldown: Choose another item you have with the Food category besides Shroom Of Doom. Feed it to the Raccoon to reset the turn counter for its passive effect to 0.
 * This use is available even if the Raccoon is on cooldown: Use your Shroom Of Doom to transform this item into a Doom Raccoon.

Passive Effect

 * If the Raccoon doesn't eat a Food item due to either of its standard uses for 10 consecutive turns, the Raccoon Incapacitates you and leaves the game.

Standard Use

 * Target another player.
 * If the target has a non-Frozen item: The Doom Raccoon selects a random non-Frozen item the target has.
 * If it is not a Deadly Item: The Doom Raccoon eats it. (Effectively, the item is just removed from the game.) The turn counter for its passive effect is reset to 0.
 * If it is a Deadly Item: The Doom Raccoon is killed and removed from the game, also the Deadly item is removed from the game.
 * If the target has no non-Frozen item: The Doom Raccoon kills you and leaves the game.


 * This use is available even if the Doom Raccoon is on cooldown: Choose another item you have. Feed it to the Doom Raccoon to reset the turn counter for its passive effect to 0.

Passive Effect

 * If the Doom Raccoon doesn't eat an item due to either of its standard uses for 8 consecutive turns, the Doom Raccoon kills you and leaves the game.

Standard Use

 * Choose a Food item.
 * If it is not a Deadly Item or Shroom Of Doom: Woo eats it and you steal a random item from a random enemy player. (Effectively, the Food item is just removed from the game.)
 * If it is a Shroom Of Doom: Woo eats it. (Effectively, the Food item is just removed from the game.) Woo transforms into a Doom Raccoon.

Passive Effect

 * After another player successfully hits you with any basic melee weapon's melee attack, they gain 4 turns of Bleeding and one of their clothing items is destroyed.

Raccoon

 * Generic item-givers
 * Generic Living item-givers

Items

 * Raccoon's Standard Use
 * Woo The Raccoon's Standard Use

Events

 * Chance to receive when evolving a Raccoon at the Primordial Pools in Prehistory.

Items

 * Chance to receive when using an Evolution Stone on a Raccoon.

Skills

 * Chance to receive when using Pack Leader (with class talent) on a Raccoon.

Strategy
TBD

Trivia
TBD