Hypno Glasses

Hypno Glasses is an item.

Standard Use

 * If used during another player's turn control, you hypnotize the player currently in control of the turn.
 * You take control of the turn until an event action is made, and the hypnotized player cannot use items or skills until such an action is made. Note that you cannot see the hypnotized player's items, also you won't be able to use their items (or yours) inside their event.


 * If used while you have turn control: Nothing occurs besides this item going on cooldown for 1 turn.

Event Use

 * Use against the Demon Eye of the Archaeology Dig.
 * Use against The Dragon.
 * Use against the Dungeon Crawl's Entrance Test
 * Use against a bad guy in The Wild West
 * Use at the Catapult event to launch the item 25-30 spaces in a given direction.
 * A random player within 6 spaces of the landing spot is targeted.
 * If the target player is alive, they gain the item.
 * If the target player is Dead, they do not gain the item.
 * Use against The Bear!; choose another player to send the bear after.

Skill Use

 * None special

Other Item Use/Passive

 * Reflective Shades

Item Combining

 * (Holy) Hammer+Hypno Glasses= Broken Glass; the (Holy) Hammer is kept.

Strategy
TBD

How To Obtain

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * The ACME Shop
 * Lakeesha Lightningbolt's Fashion Stand
 * Hit the drunk with a (Holy) Hammer in The Wild West.
 * Trade with the Indian chief in The Wild West.
 * Jackpot in The Wild West
 * The Lever's Reinforcements Activation Panel
 * Santa's Worskhop (Christmas)
 * Oh Really?
 * Questions!?
 * Improbability Device (event)
 * Pawn Shop
 * Early Reinforcements
 * Reinforcements!
 * Choose An Item Phase event
 * Hypno Hacks! Fixed Chance Phase event

Items

 * Spanner (used on Broken Glass)
 * Festive Present (from Santa)

Effects

 * Be Prepared