Jason's Mask

Jason's Mask is an item.

Standard Use

 * Gain the Jason's Rage Buff. (If you already have Jason's Rage, nothing occurs besides losing this item; the existing effect isn't affected.)
 * Jason's Rage: Passively grants Denied and the Morph, Stalk, and Slash skills. Also, if you would die before this effect loses all 3 of its death blocks, the death is blocked, and this Buff loses 1 of its 3 blocks; additionally, with each lost block, a new part of Jason's Rage is unlocked; these parts are listed below under Notes. If you make 13 kills, you meet an alternate win condition and have Jason's Rage stop granting Denied. When you die with Jason's Rage, you lose it and gain (13-X) turns of Jason's Defeat, with X being equal to the amount of kills you made towards the 13 count.
 * Jason's Defeat: Passively grants Denied and -6 Speed.

Inherent Effect Tooltips

 * {| class="wikitable" style="text-align: left;

! Jason's Rage Tooltip
 * You are wearing Jason's Mask. You are Denied. If you manage to get 13 kills before you die, you instantly win the game.
 * You are wearing Jason's Mask. You are Denied. If you manage to get 13 kills before you die, you instantly win the game.

If 1 death has been blocked: You have Skip-A-Turn & Incapacitation Immunity and Root Immunity.

If 2 deaths have been blocked: Slash destroys Shields and Shield effects.

If 3 deaths have been blocked: Morph, Stalk and Slash now have a Cooldown of 3. If you make a kill, these cooldowns are lowered by 1.

You have X/3 death blocks remaining.

You have made X kills.

Category: Buff
 * }


 * {| class="wikitable" style="text-align: left;

! Jason's Defeat Tooltip
 * You are temporarily Denied. You have -6 Speed.
 * You are temporarily Denied. You have -6 Speed.

Duration: X turn(s)

Category: Debuff
 * }

Standard Use

 * Target another player.
 * If they are within range: Move to a random space within 5 spaces of their space.
 * If they aren't within range: Nothing occurs besides this skill going on cooldown.

Standard Use

 * Gain Stalking with a 0 turn duration if you don't have it, or have it extended by 1 turn if you do have it.
 * Note that effects can exist with a turn counter of 0 just fine. The counter only lists how many more Effects Phases have to pass before the effect can wear off in an Effects Phase.
 * Stalking: Whenever another player moves, you move 1-3 spaces towards the nearest living enemy player.

Inherent Effect Tooltips

 * {| class="wikitable" style="text-align: left;

! Stalking Tooltip
 * Whenever another player moves, you silently move 1-3 spaces towards the nearest living enemy player.
 * Whenever another player moves, you silently move 1-3 spaces towards the nearest living enemy player.

Duration: X turn(s)

Category: Buff
 * }

Standard Use

 * Kill (up to) 2 random living players within 1 space of you.

Related Effects

 * Hallucination
 * Thick Hide
 * Spiked Protection
 * Jeweled Protection

Item Passive

 * Shield
 * Pamela's Sweater

Effects

 * U.N. Voting (Friday the 13th)

Items

 * Jason's Mask