Pawn Shop

If you're looking for the flavor text for this event, see Pawn Shop (flavor text).

Pawn Shop is an event that can be reached with the Wildcard: Shops Neutral Effect from the Wildcard: Shops item's [The Pawn Shop] option, the Shops! event, the Travel event, the [A card picturing a bald man.] option in Cards Of Fate, or from Crossroads. It can also simply be a random event.

It's an event where players can buy from a selection of 5 items (can be up to 10 at a time due to player action) or appraise some of their own items and choose whether to sell them or not.


 * The Pawn Shop begins with 5 randomly chosen items from a large pool. These items can be repeated (the shop can hold many copies of the same item). If, after leaving the shop, there are less than 5 items in the shop, new items will be randomly chosen from the pool to replenish the shop until there are 5.
 * As of March 13th, 2017, the pool of items that the Pawn Shop can generate includes: ACME Magnet, ACME Piano, ACME Pogo-Stick, ACME Rocket, Balaclava, Beer, Boots, Bow & Arrows, Broken Glass, Bucket, Bulletproof Vest, Butter, Chicken, Chloroform, Clock, Cocaine, Cow, Dark Wand, Darth Revan's Mask, Delicious Cake, Diss Card: Death/Ensnare/Knockback, Ethereal Dagger, Explosive Sheep, Fire Opal, Fishing Pole, Gasoline, Glue Mine, Gun, Hand Grenade, Hammer, Holy Hand Grenade, Holy Water, Hookshot, Horn, Human Brain, Hypno Glasses, Improbability Device, Jewel Juicer, Lemon, Light Wand, Lure Whistle, Magic Broom, Magic Star, Mining Pick, Mustache Of Life, Mystery Mixer, Mystery Seeds, Night Vision Goggles, Ordinary Ring, Parachute, Phaser, Piggy Bank, Pillow, Poison, Potion, Radio, Reading Glasses, Red Mushroom, Reflective Shades, Roc's Feather, Sex Bomb, Shield, Signal Jammer, Sniper Rifle, Soulstone, Sparkle Polish, Spider Mine, Sword, Tasty Treats, Teleporter, Tome Of Magic, Torch, Trash Can, Tube Of Glue, Unstable Mutagen, Volatile Oil, Wacka Ball, War Helmet, Watermelon, Weed, Blue, Green, and Red Dragon Eggs, all Lightsabers, all Magic Crystals, all Magic Rings, all Books with Learnable Feats, and all Magic Scrolls.


 * The Pawn Shop can hold an unlimited amount of items, though only the last (max.)10 items to be added to the shop which are currently still in the shop will be on display for sale. Buying one of the last 10 will make the 11th last item be added to the items on display (if there is an 11th last).


 * Items being appraised are temporarily removed from your inventory. If there is a Forced End at this time, the item will vanish from the game.


 * Items sold to the shop cannot be rebought until the next visit to the Pawn Shop, though bought items can be resold immediately.


 * Items on cooldown can be sold to the shop. Items in the Pawn Shop with cooldowns will have them tick down during Round Effects.
 * Energy items lose energy during Round Effects while in the shop.
 * Holy Hammer has its turn counter tick down as well. Upon the turn counter hitting 0, it reverts to a Hammer.


 * Items sold to the Pawn Shop like ACME Pogo-Stick and Space Capacitator won't be repaired.


 * The Pawn Shop owner will kick you out if you buy an item/sell an item/say no after an item appraisal if you first entered inside the shop more than 3 minutes ago. He'll also kick you out if you say no in response to 3 separate item appraisals.


 * If you try to sell Jinxed Jewels, one of the Marieke Dolls, Pipe Bomb, Hidden Chameleon, or Homing Pigeon to the shop owner, he refuses, and it's counted as 1 towards the appraisal 3 count, but you keep the item. (Skulls used to be in this group but can be sold now.)
 * This doesn't apply to a listed item which is Sparkling. In such a case, the buy price is 6, and the sell price is 5.


 * If you try to sell Time Travel Condom, Thieving Imp, Creeping Fungus, or Red Herring to the shop owner, you keep the item and he kicks you out of the store.
 * If you try to sell Teleporter Activator to the shop owner, you lose the item and leave the store.
 * Unremovable, Soulbound, and Ethereal category items cannot be attempted to be appraised or sold to the Pawn Shop. Oddly, Spider Mine Remote and Wedding Rings also cannot be attempted. Also, Demons can no longer be attempted.


 * Haggle Expert price changes will subtract the buy price by 1 but will not change the sell price. Sparkling enchantment changes will be considered for both buy and sell prices.
 * Magic items might have the price affected due to being charged with a spell, but the price will not be affected differently for each specific spell.
 * Items enchanted to be Sparkling can be sold to the shop owner for 5 extra Rupees.
 * This enchantment will also add 5-6 Rupees to the buy price from the shop. The 5 or 6 added is determined by whether or not the subtracted portion in the formula below would change with 5 Rupees added to the buy price, with 5 being for unchanged and 6 being for changed.
 * Buy Price-(Buy Price divided by 10 rounded up to the next whole number even if the decimal is .0; max -4) = Sell Price


 * If you encounter the Pawn Shop while you have the Very Stinky Debuff, you will be unable to enter the shop.


 * Inherently Sparkling items are the only ones in the table below with Sparkling's effect "baked in".
 * "(always)" in the table below does not include if the price is being affected by Haggle Expert or Sparkling.