Spells

Spells are divided into Dark and Light spells. Dark spells tend to be harmful and can be cast with a Dark Wand. Light spells tend to be beneficial and can be cast with a Light Wand. You can charge your Dark Wand, Light Wand, Orb, Staff, or The Elder Wand at The Magic Shop. You can also use Magic Crystals to charge them. Magic Scrolls also contain spells.

Harmful Dark Spells
Blind, Burden, Curse Of Cold, Curse Of Relativity, Curse Of Resurrection, Curse Of Riches, Cursed Wounds, Death, Deny, Disarm, Doom, Evil Barrier, Inverted Dice, Life Link, Liquidize, Mark For Death, Polymorph, Scare, Shatter, Slow, Spellsteal, Steal Item

Non-Harmful Dark Spells
Living Bomb

Light Spells
Blessing Of Vengeance, Cards Of Fate, Defensive Barrier, Empowered Dice, Energize, Focus, Guardian, Life Shield, Momentum, On Love's Wings, Remove Curse, Revive, Runes Of Guidance, Save Point, Soul Speed, Speed Boost, Spell Reflect, Spell Shield

Magical Items/Skills
The below items/skills can be charged with Spells.


 * Radiance
 * Magic Scrolls
 * Dark Wand/Charged Dark Wand
 * Light Wand/Charged Light Wand
 * Orb/Dark Orb/Light Orb/Shimmering Orb
 * Staff/Dark Staff/Light Staff
 * The Elder Wand
 * Bone Of Ullr
 * Book Of Thoth
 * Claíomh Solais
 * Tome Of Magic
 * Pixie
 * Fridge Fairy
 * Magic Cockatiel
 * Charged Tiara Of Transcendence
 * Charged Spellbinder's Charm

Reflectors

 * Temporary Spell Reflection
 * Spell Reflection

Redirectors

 * Betazoid Conductor
 * Ley Prism

Other Player-Cast Spell Sources
The below items/effects aren't "charged" with Spells, though a player can cast Spells with them.


 * Charged Deluminator
 * Crazy
 * Cursing Crown
 * Doom Marieke Doll
 * Enchiridion
 * Plumbus
 * Scintillating Spellstone

In-Event Player Spellcasting
In the following events, players can "cast" specific spells. (Doing this bypasses Silenced, does not count for Magical Mind, and will not trigger any spell-triggered effects.) Most (but not all) of these events allow doing this with any magical item/skill that can be charged with an applicable spell.

Any Magical Items/Skills

 * Use against the Demon Eye in the Archaeology Dig: Focus, Laser, Scare
 * Use against the Cursed Gate in the Archaeology Dig: Remove Curse, Spellsteal
 * Use against the Small Golem in the Archaeology Dig: Death, Polymorph
 * Use against the Big(ger/gest) Golem in the Archaeology Dig: Blind
 * Use against the bad guy in The Wild West: Death
 * Use on Salem's collar at The Magic Shop: Remove Curse
 * Revive The Dragon: Life Ward, Revive

Dark Wand, Light Wand, or Magic Scroll Only

 * Use against The Bear!: Death, Speed Boost

Magic Scroll Only

 * Use against the Dune Guard in the Dungeon Crawl: Death

In-Event Non-Player Spellcasting
The below events involve Spells being cast by non-players; these can trigger all forms of spell protection and effects like Magic Affinity and Amethyst Necklace.


 * Catapulted Orb
 * Salem in The Magic Shop
 * Mystical Bob in The Haunted Mansion
 * The Witch in the Middle Ages
 * Saruman The Grey's Lesser Curse

Spell-Triggered Effects
The below effects activate when a Spell would be cast. They are listed in the order they trigger in, from top to bottom.

Cast-Triggered

 * Mysticality (w/ or w/o Class Talent)
 * Magic Affinity (Class Talent)
 * Flow Of Magic
 * Sealed Container Of The Arcane's Passive Effect
 * (Magic) Cockatiel's Passive Effect

Spell Protection

 * Hallucination (Class Talent)
 * Spell Shield
 * Temporary Spell Reflection
 * Spell Reflection
 * Spell Deflecting
 * Spellbinder's Charm's Passive Effect
 * Betazoid Conductor's Passive Effect
 * Ley Prism's Passive Effect

Spell Effect

 * The spell effect itself activates here.

Target-Triggered

 * Natural Liar (Class Talent)
 * Chaotic Magic's Fire/Incapacitation application
 * Azure Bracelet's Passive Effect
 * Magic Affinity (non-Class Talent portion)
 * Amethyst Necklace
 * Elemental Duelist
 * Solar Panel's Passive Effect

Other Spell-Related Effects

 * Silenced
 * Magical Mind
 * Chaotic Magic's piercing