Archaeology Dig

If you're looking for this event's flavor text, see Dungeon Crawl (flavor text).

The Archaeology Dig can be reached from The Abandoned Mine. It cannot simply be a random event.

To enter the Archaeology Dig, you have to pay 2 Rupees to a woman who looks like a female Indiana Jones. You can also simply leave instead of paying and entering.

The Archaeology Dig is comprised of up to 4 Levels. At each Level, a crossroads will be found with a choice of 2 random challenges available in the level's pool of challenges. After beating each Level, you receive 2-3 Rupees. After the first 3 Lvs, you can choose to dig up a random treasure from that Lv's reward pool or continue on to the next Level; note that you can't continue after receiving a treasure, also note that you aren't shown the next 2 challenges you can choose from until after deciding to continue. After completing the 4th Lv, you are able to choose 1 out of 2 randomly selected legendary Artifacts.

Failure in a Lv 4 event will always result in the event killing you. Failure in a Lv 3 or lower event will always result in Incapacitation excluding dying due to jumping through the Cursed Gate without protection, picking a wrong exit in the Dark Passage, entering the Dark Passage with no way to see in the dark, or feeding the Starving Monster a Wacka Ball or Shroom of Doom.

One event for you to contend with for each Level is selected randomly out of each of these pools:
 * Lv 1 challenge pool: Rock Obstruction, Dark Passage, Starving Monster, Greedy Goblin, Ancient Riddle, and Chasm
 * Lv 2 challenge pool: All 13 challenges
 * Lv 3 challenge pool: All challenges excluding Rock Obstruction
 * Lv 4 challenge pool: Starving Monster, Greedy Goblin, Ancient Riddle, Chasm, Big Golem, Damaged Construct, and Small Golem

Note that each challenge can only appear once per visit to the Archaeology Dig, including options appearing but not chosen at a crossroads. (Exception: If an Improbability Device is given to the Greedy Goblin, it can change to a challenge that has appeared before or that will appear on a future Lv.)

The Archaeology Dig is a special location for the Shovel. Items which can be dug up include: Roc's Feather, Sword, Shield, Hammer, Gloves, Skull (with large jaw), Ordinary Necklace, Ordinary Ring, and 1 Rupee.

Challenges
Note that the names of the challenges below are only after choosing at a crossroads. For the descriptions shown when at a crossroads, see the bolded text under each challenge.

Ancient Riddle
A sphinx can be found at all 4 Levels. In this challenge, a sphinx asks you a random question with 4 answer choices. The same questions can be found in the Questions!? event.
 * If the question is answered correctly, you are allowed to pass.
 * Truth Serum can be used to answer 1 question correctly automatically (along with activating drinking related effects).
 * If the answer given is wrong, you receive a punishment in accordance with the Level. Note that Lawyers will not escape the penalty.
 * Lv 1 gives 18 seconds, Lv 2 gives 16 seconds, Lv 3 gives 14 seconds, and Lv 4 gives 12 seconds to answer or use Truth Serum. Any action after this will be equivalent to answering incorrectly.
 * The Trivia Expertise feat will remove 1 incorrect answer choice from any question given.

Chasm
A chasm can be found at all four levels. The Chasm requires you to move forwards until reaching or going past a specific space in front of your current space, and requires more spaces to be moved the higher the Lv it is found.

Possible movement ranges needed for each Lv:
 * Lv 1: 3-5 spaces forward
 * Lv 2: 6-9 spaces forward
 * Lv 3: 10-14 spaces forward
 * Lv 4: 15-18 forward

Assuming that you aren't already at or past the required space, the Lasso item can be used to move up to 20 spaces towards the stated required space, and the Hookshot (1 charge consumed) can be used to move up to 12 spaces towards the stated required space. The Hookshot and Lasso can be used along with other space movers, but beware that using the Hookshot or Lasso will actually end the event whether or not they will allow you to reach the right space; use other space movers before these items if needed. Also, note that you will move no spaces if you use these items without being in their movement range.

Space movers besides the (in-event) Hookshot and Lasso can be used along with the Floating Buff. The Floating Buff will move you 3-5 extra spaces forward if you press the [Did I make it to the other side?] button without having made it to or past the stated required space and are on a space in between the space on which you started the challenge and the stated required space. Note that the Floating Buff will not activate if you use the (in-event) Hookshot or Lasso, if you are behind or on the starting space, or if you are on or past the required space.

Greedy Goblin
A greedy looking goblin can be found at all 4 Levels. The Greedy Goblin requires you to give him 1 item from your inventory per Lv the Greedy Goblin is; he wants 1 at Lv 1, 2 at Lv 2, 3 at Lv 3, and 4 at Lv 4.

A 10 Rupees substitute can be used instead of each required item, and the Haggle Expert feat and being the Merchant class each reduce this Rupee substitute cost by 4 rupees, down to a possible 2 Rupees only for substituting each item.

The Fair Trade skill (put on cooldown) can be used as an item substitute, and it will also grant you a random free item from a pool including: Beer, Weed, Tin Foil Hat, Happy Crystal, Old Tire, Mining Pick, Horn, and Chocolate Bar.

Giving the goblin a Pixie or Thieving Imp will instantly beat the challenge.

Giving the goblin an Improbability Device will replace the Greedy Goblin event with another challenge from the current Lv's pool.

Items on cooldown cannot be given to the goblin. Soulbound items can be given to the goblin. Very strangely, it appears that the ability to give him certain Unremovable items (Artifacts and both Wildcard types) as a 2nd/3rd/4th item is triggered by giving him the first item or substitute; this may be a glitch.

Starving Monster
A hungry looking monster can be found at all 4 Levels. The Starving Monster requires 1 food item if it is Lv 1 or Lv 2, requires 2 food if Lv 3, and requires 3 food if Lv 4.

Butter and the Enchant skill's "Delicious" can increase a Food item's food count by 1 if it isn't already Delicious.

Chocolate Salty Balls can beat the challenge instantly. Pufferfish can kill the monster and win the event instantly. The Pixie can also kill the monster randomly and win the event instantly, though sometimes the Pixie will count as 3 food items, and sometimes it will count as 2 food items.

Delicious Cake, Birthday Cake, and Bacon Pancakes each count as 3 food items.

Hamburger, Roasted Turkey, Sauerkraut mit Bratwurst, Salmon, Cow, Poison, Three-Eyed Fish, Explosive Sheep, and Chocolate Surprise Egg each count as 2 food items.

English Breakfast components collected and all chocolates left in a Box of Chocolates each count as individual food items for the Starving Monster, up to 4 and 3 food items respectively. The Delicious enchantment will not increase the food count of the Box of Chocolates, but it will increase the count of the English Breakfast pieces by 1 despite the flavor text remaining the same. Note that an unopened Box of Chocolates is considered to be only 1 food item.

All other Food category items as of August 10th, 2016 are considered to be 1 food item.

Coconut, Chocolate Easter Bunny of Doom, Thieving Imp, Cat, Pet Bear, Turkey, Crabs, Chicken, Festive Chicken, Green Mushroom, all Dragon Eggs, and all Dragonlings each count as 1 food item. (Peace Dove is untested.)

Feeding the monster a Wacka Ball or Shroom of Doom will result in your own death and the challenge will fail. Feeding the monster a Red Mushroom effectively counts as -1 food item.

Items on cooldown cannot be given to the monster. Soulbound items can be given to the monster.

Rock Obstruction
A rock obstruction can be found on Levels 1 and 2.

Mining Pick (put on cooldown), The Force (put on cooldown), Explosive Sheep, Spider Mine, ACME TNT, ACME Rocket, Holy Hand Grenade, and Hand Grenade beat this challenge.

Dark Passage
A dark passage can be found at on Levels 1, 2, and 3. The event is the same at all Lvs apart from having gradually less time each Lv, with 15, 12, and 9 seconds for Lvs 1, 2, and 3 respectively.

You fail the challenge immediately if you do not have at least 1 of the following upon encounter: Torch, Night Vision Goggles, Arcane Vision, or the Spelunking feat. You must choose the exit to succeed. (Will appear somewhere in the event image as an empty hole.) The challenge is also failed if you chooses any option that's not an exit, or if you wait more than the allotted time to choose an option. (If you choose a monster/trap/sticky option after the time runs out, you still die rather than becoming Incapacitated.)

Bearded Phantom
A phantom guard can be found at Levels 2 and 3.

The Undead Minions skill (with at least 1 Soul Power which will be consumed; this option grants you the Bearded Phantom Buff), Holy Water, Holy Hand Grenade, EMP generator, and unfilled Soulstone can beat the Bearded Phantom.

You can also beat the Bearded Phantom by relinquishing 2 of your Magic Buffs that are removable randomly; this is done automatically if possible when continuing without using an item. Note that Doom Walker and Curse Resistance are not removable.

Cursed Gate
A magical gate can be found at Levels 2 and 3.

The Dispel Magic skill (put on cooldown), Divine Blessing skill (put on cooldown), any magical item with the Spellsteal spell, and any magical item with the Remove Curse spell can beat the challenge. Attempting to jump through the Cursed Gate while having the Schrödinger's Box Effect Buff, Star Power Buff, Life Shield Buff, or Auto-Resurrection Buff, or while having Voodoo Charm or Ankh Of The Pharaoh in your inventory will beat the event. Jumping through the Cursed Gate with spell protection (Spell Shield (Magic Crystal will be gained), Spell Reflect, Spell Reflection, or Spell Deflecting (25% chance)) can also beat the event.

Note that you can just leave without jumping through; this Incapacitates you.

Demon Eye
A floating eye can be found at Levels 2 and 3.

Mirror Shield, Eye Of The Dragon, Reflective Shades, and Demon Sword can all beat this event without being consumed or put on cooldown. (The Mirror Shield can be used even if it is currently on cooldown.)

Smoking Mirror (put on cooldown), Roar skill (put on cooldown), Fear skill (put on cooldown), Lemon, Broken Glass, Skinning Knife, Night Vision Goggles, Combustible Lemon, Swordfish, Hypno Glasses, Hypno Toad, any type of Bow & Arrows (1 arrow consumed), Crabs, Terrifying Pumpkin, Scary Pumpkin, Torch (1 charge consumed), Sword (1 charge consumed), any magical item with the Scare spell, any magical item with the Focus spell, and any magical item with the Laser spell can all beat this challenge.

Libido Demon
A... flying penis... can be found at levels 2 and 3.

Whip (put on cooldown), Sexy Shoes (put on cooldown), Seduction skill (put on cooldown), any Filled Pocket Ball (becomes an empty Pocket Ball), Chloroform (all charges consumed), Free Drink, GHB, Sex Bomb, Libido Fiend, Flask Of Mojo, Chocolate Salty Balls, and Mojo Mead can all beat the Libido Demon.

You can also beat the Libido Demon by letting it rape you and gaining 2 random STDs if you are not a Succubus/Incubus/Concubus. If you are a Succubus/Incubus/Concubus, you can instead beat it by letting it suck 1 random STD away from you, though this option will Incapacitate you if you have no STDs.

Damaged Construct
An old robot or something can be found on Levels 2, 3, and 4. The Damaged Construct requires you to give it 1 compatible item on Lvs 2 and 3 and requires 2 compatible items on Lv 4. The Tinkering Quietly feat passively reduces Lv 4's item requirements by 1 item and can be used to beat Lvs 2 and 3 instantly. (A button underneath the [I've got nothing...] button saying [Use your Tinkering Quietly feat!] can be clicked to use the feat on Lv 2 and 3.)

The Sabotage skill (put on cooldown), EMP Generator, Signal Jammer, and Improbability Device can instantly beat the challenge. (In the case of the Improbability Device, you'll receive a random item from the following pool: Box Of Chocolates, Egg Launcher, Sex Bomb, Ankh Of The Pharaoh, Quantum Crystallizer, Pixie, The Demon Jester's Ring, Hypnotoad, Blue Turtle Shell, Blue Dragon Egg)

Quantum Crystallizer, Gallifreyan Time Watch, Egg Launcher, Phaser, any Lightsaber, Space Fluctuator, Space Capacitor, Tractor Beam, ACME Pogo-Stick, ACME Magnet, ACME TNT, Explosive Sheep, Spider Mine, Glue Mine, Night Vision Goggles, Teleporter, Flamethrower, Hookshot, Old Tire, ACME TNT Detonator, Spider Mine Remote, Spanner, Battery, Soldering Torch, Screw, Extendo Fist, Radio, Rocket Boots, Power Gloves, Magneto Gloves, Tractor Gloves, Defibrillator, Hand Buzzer, and Sheep/Glue Mine/Teleporter Activators each count as 1 item.

Note that, while many Mechanical items are compatible, unlisted items as of 7/31/2016 aren't.

Big Golem
A big guard can be found on Levels 2, 3, and 4. The Big Golem requires you to have 6 Speed at Lv 2, 9 Speed at Lv 3, and 12 Speed at Lv 4. (This is current total Speed.)

The Sneaky Buff while simply selecting [I'll get past him!], Steady Progression skill (put on cooldown), Shroom Eclipse skill (put on cooldown), Hinder skill's [Blind] (consumed until reset), any magical item with the Blind spell, Egg Launcher (one charge consumed), Octopus (all charges consumed), Pi Pie, and Darkcaller can each beat Lvs 2 and 3 of the Big Golem while having any Speed amount and can beat the Lv 4 Big Golem if you have 4+ total Speed.

Small Golem
A small guard can be found at the final three levels. Some options can beat this challenge on all Levels, while others can only beat this option on Levels 2 and 3.

Options which can beat all Lvs: Demon Sword (kept), Pacman (counts as eating meat and animal products), Pyroblast skill (with at least 40 mana which will be consumed), Swordfish, Diss Card: Death, Gun, Sword (1 charge consumed), any Lightsaber (with at least 15% energy which will be consumed), Phaser set to Kill (with at least 90% energy which will be consumed), Holy Hand Grenade, Hand Grenade, Spider Mine, Explosive Sheep, Bear Boots (put on cooldown), Bear Hands (put on cooldown and 1 charge consumed), any magical item with the Polymorph spell, and any magical item with the Death spell.

Options which can only beat Lvs 2 and 3: Odin's Shieldbreaker (put on cooldown), Hammer of Justice skill with Holy Hammer in inventory (put on cooldown and Holy Hammer removed from inventory), Assassinate skill (put on cooldown), THIS IS SPARTA! skill (put on cooldown), Hinder skill's [Incapacitate] (consumed until reset), Bear Form: Maul (put on cooldown), Seduction skill (put on cooldown), Sex Bomb, Free Drink, Chloroform (all charges consumed), Phaser set to Incapacitate (with at least 30% energy which will be consumed), Magic Star, the Star Power buff itself if you select [I don't have any items to attack him!] with it, Cupid's Bow & Arrows (1 arrow consumed), Poundfist, any Turtle Shell, Pegasus Boots (put on cooldown), Collarbound Cat (put on cooldown), Darth Revan's Mask (put on cooldown and 1 charge consumed), and Defibrillator (put on cooldown and 1 charge consumed). (Note that Defibrillator currently has a bug where it might fail.) (Extendo Fist needs testing)

Rewards
Level 1: Demonic Ritual Stone, Fishing Pole, Gloves, Hammer, Mining Pick, Ordinary Ring, Shield, War Helmet.

Level 2: Relic, Ring of Arcane Vision, Ring of Roll Streak, Roc's Feather, Staff.

Level 3: Bow & Arrows, Dragonskin, Orb, Soulstone, Sword.

Level 4: A choice from 2 of the Artifacts:

Baetylus, Book Of Thoth, Bone Of Ullr, Brahmastra, Claíomh Solais, Club Of The Dagda, Gandiva, Hofud, Kris Of Empu Gandring, Kronos' Sickle, Mjölnir, Odin's Shieldbreaker, Rod Of Asclepius, Sampo, Shamshir-e Zomorrodnegar, Sir Lancelot's Ring Of Dispel, Spear Of Destiny, Sudarshana Chakra, Tablet Of Destinies, The Cornucopia, The Grim Reaper's Scythe, The Nanteos Cup, The Smoking Mirror, Vijaya

The Archaeology Dig Secret
This is regarded as one of the big secrets of BGO.