Gloves

The basic Gloves, Bear Hands, Dragon Gloves, Ethereal Gloves, Magneto Gloves, Power Gloves, and Tractor Gloves are items. They share an item slot. (Consider all of them to be Gloves variants.)

Bear Hands

 * Choose another player.
 * If they are within 1 space: Kill that player.
 * If they are not within 1 space: Nothing occurs besides this item losing a charge and going on cooldown.

Dragon Gloves

 * Choose any player.
 * If they are within 15 spaces: Apply 1 stack of Fire to that player.
 * If they are not within 15 spaces: Nothing occurs besides this item losing a charge and going on cooldown.

Magneto Gloves

 * Choose another player.
 * If they are within 10 spaces: Steal a random Magnetic item from them if possible.
 * If they are not within 10 spaces: Nothing occurs besides this item losing a charge and going on cooldown.

Power Gloves

 * Grab a Sword, (Holy) Hammer, Swordfish, Hammerhead Shark, or Demon Sword for the 1st use. Then, choose another player for the 2nd use; if they are within 5 spaces, attack them as if you used the grabbed item standardly on their space. If they aren't within 5 spaces, nothing happens to them. Note that if the grabbed item is removed from your inventory inbetween the Power Gloves' 1st and 2nd use, you will fail to affect the chosen player. Also, note that only the 2nd use will cause this item to lose a charge and go on cooldown.

Tractor Gloves

 * Choose another player.
 * If they are within 8 spaces: Attract that player until they are 1 space away from you, behind you if they are already behind you and in front of you if they are already in front of you. (If the target is on your space, they don't move.)
 * If they are not within 8 spaces: Nothing occurs besides this item losing a charge and going on cooldown.

Any non-basic Gloves

 * Upon losing all charges, the item reverts back to basic Gloves. (They won't be on cooldown.)

Ethereal Gloves

 * You can use up to 5 items while Dead (unless you are Disarmed). This applies to the standard use of an item, item combining, and the use of an item in an event if the in-event use could be done through the inventory. (e.g. Fishing Pole near The Pirate Ship or Hammer in the A Hooker!/A Gigolo! subevents of The Brothel)
 * This does not apply to in-event item use which couldn't be done through the inventory. (e.g. Feeding a Fish to The Bear!)
 * Non-Object items like Money and Donator Taunts are NOT counted as "items" for Ethereal Gloves.


 * Each non-Ethereal item's use while Dead causes the loss of 1 charge (unless you have Ethereal Soul.)
 * This also applies to item combining with an Ethereal Gem while Dead despite how this can be done without Ethereal Gloves. (Exception: If you item combine while Dead to make Ethereal Gloves, the resultant charges will be the maximum of 5.)
 * Simply opening an item's pop-up window (e.g. with Rocket Boots) doesn't count as a use.
 * Be cognizant that certain items require more than 1 use for something that may be misinterpreted as being 1 use. (e.g. Pixie or Baetylus)

Power Gloves

 * Shield Mastery
 * Thick Hide
 * Hallucination
 * Spiked Protection
 * Jeweled Protection

Magneto Gloves, Power Gloves, or Tractor Gloves

 * Generic Mechanical-related event use (Princess Bubblegum in Ooo)
 * Give to the Damaged Construct of the Archaeology Dig; counts as 1 item.

Bear Hands

 * Use against the Small Golem of the Archaeology Dig.

Dragon Gloves

 * Give to Marceline in Ooo

Power Gloves

 * Any Shield

Item Combining

 * Any Gloves + Bearskin = Bear Hands
 * Any Gloves + Dragonskin = Dragon Gloves
 * Any Gloves + Ethereal Gem = Ethereal Gloves
 * Any Gloves + ACME Magnet = Magneto Gloves
 * Any Gloves + Magic Star = Power Gloves
 * Any Gloves + Tractor Beam = Tractor Gloves
 * Any Gloves + Improbability Device = Any random non-basic Gloves

Strategy

 * TBD

Gloves

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * The Market
 * Lakeesha Lightningbolt's Fashion Stand
 * The Lever's Reinforcements Activation Panel
 * Join Stark in Pick A House
 * Archaeology Dig Lv 1 reward
 * The Welfare Warehouse
 * Dig with Shovel at the Archaeology Dig
 * Choose An Item Phase event
 * Questions!?
 * Oh Really?
 * Wishbone Wish
 * Early Reinforcements
 * Reinforcements!

Items

 * Dig with Shovel standardly
 * Thieving Imp
 * Use Skinning Knife on Cow
 * Lose all charges with non-basic Gloves

Item Combining

 * See above under Item Combining under Usage

Magneto Gloves, Power Gloves, or Tractor Gloves

 * Generic random Mechanical item-givers (Soldering Torch)

Events

 * Complete the Weeping Angel mystery related to The Doctor In The TARDIS
 * Improbability Device
 * Beautiful Wooden Chest in The Cellar of The Haunted Mansion
 * Give Marceline a Demon Sword in Ooo