Priest

Overview
Revive the dead, protect the living and remove magic! With Priest, you can cure just about anything that ails you and your teammates.

Faith
Passive: 20% more chance per round to come back to life when you're dead.

Resurrect.png Resurrect
Use your holy powers to bring a dead player back to life. If the target is already alive they will gain an Auto-Resurrection for 1 turn. Cooldown: 7 turns.

Dispel_Magic.png Dispel Magic
Dispel a harmful magic effect from yourself or a beneficial magic effect from an enemy player. Cooldown: 6 turns.

Strengths

 * Can bring a player back from death, or prevent an imminent death. Very powerful stuff.
 * Able to take down another player's magical buff, such as Guardian, Spell Shield or Auto-Resurrection.
 * Also able to remove a nasty curse from self.

Weaknesses

 * Fairly long cooldowns, both actives at 7 turns.
 * Can't affect other players' positions or outright kill them.

Strategies

 * Dispel Magic can be used both offensively and defensively. More people tend to play defense with it, but if you see an opponent that has a Guardian go ahead and dispel that.
 * Resurrect can be useful in situations where your death may be coming quickly, such as when attempting the Deadly Pyramid or when another player is shooting at you with a Gun.
 * Resurrect could also be used in combination with certain things that kill you to inflict harm, such as Dark Sacrifice or a point-blank TNT explosion. Note that if you currently have a skip-a-turn effect, it will be removed upon your death even if blocked by an auto-resurrection, so the ACME Shop can get you good distance without skipping a turn.

Dual-Class Synergies
(to be done later when other classes have their own pages)