The Dragon

If you're looking for this event's flavor text, see The Dragon (flavor text).

The Dragon is a subevent that can be reached with the [A card picturing a fire-breathing lizard.] option in Cards Of Fate, from The Cave in the City Over The Narrow Sea, or from the Light Passage Inside The Cave.

Upon reaching this event, The Dragon will normally be in 1 of 3 primary states: Standard, Angry, or Sleeping. (Note that the state among these 3 can be affected by a previous visit to The Dragon "sometimes" according to the admin, Dysprosium. He "cannot specify" if this is situational or RNG related in order to keep the "internal magic" of the event.)

If The Dragon has been killed and has not been revived or replaced during Round Effects, it will instead be in the Dead state upon encounter.

If The Dragon has been captured in a Pocket Ball and hasn't been used standardly (including being released), there will be No Dragon upon encounter. (If the Filled Pocket Ball with the Dragon is used against the Libido Demon, sold to Ace Ventura, or has been eaten after the Filled Pocket Ball gains the Food enchantment, No Dragon will be the permanent state for this event. If it is used standardly, The Dragon returns to 1 of its 3 primary states. (It's not been tested if it will always be in a specific state at this point.))

In each below scenario where The Dragon's state changes to Standard, Angry, or Sleeping, you have a chance to act again.

The Standard Dragon
You have the following options and corresponding results:
 * ACME Piano: The Dragon starts Sleeping.
 * Chicken/Cow: Randomly either you gain 9-16 Rupees and a random Magic Crystal or The Dragon starts Sleeping.
 * Demon Sword: Randomly either you die or The Dragon dies.
 * Explosive Sheep: Randomly either The Dragon becomes Angry or dies.
 * Hypno Glasses: Randomly either The Dragon becomes Angry or starts Sleeping.
 * Liquid Luck: You drink, then randomly either you move 16-21(?) spaces forwards, or you gain 14-20(?) Rupees, or The Dragon starts Sleeping.
 * Pocket Ball: You die.
 * Sword: Randomly either you die or The Dragon dies.

The Angry Dragon
You have the following options and corresponding results:
 * ACME Piano: The Dragon calms down to be Standard.
 * Chicken/Cow: The Dragon calms down to be Standard.
 * Demon Sword: Randomly either you die or The Dragon dies.
 * Explosive Sheep: Randomly either you die or The Dragon dies.
 * Hypno Glasses: Randomly either you die or The Dragon calms down to be Standard.
 * Liquid Luck: You drink, then you move 20-23(?) spaces forwards.
 * Pocket Ball: You die.
 * Sword: Randomly either you die or The Dragon dies.

The Sleeping Dragon
You have the following options and corresponding results:
 * ACME Piano: Randomly either the Dragon wakes up to be Standard or the event simply ends.
 * Demon Sword: Randomly either you die or The Dragon dies.
 * Liquid Luck: You drink, then you move 17-20(?) spaces forwards.
 * Pocket Ball: You die.
 * Sword: Randomly either you die or The Dragon dies.

The Dead Dragon

 * You can either leave or attempt to revive The Dragon. You can use the Resurrection skill or a Wand, Orb, Staff, or Magic Scroll with Revive or Life Ward to revive The Dragon. (The Divine Prayer Spell and items like Hellpriest and Defibrillator can't be used to revive it.) Upon its revival, The Dragon will be vulnerable to being captured with a Pocket Ball for 1 screen only, on the Draconic Revival page. Upon continuing, it will be in the Standard state with the same options available as normal. (There is currently a glitch where the artwork may depict it as Sleeping, though it isn't.) Interestingly, reviving The Dragon somehow also restores the Hoard and Nest (unless it is captured with a Pocket Ball, in which case they're not restored.)
 * While The Dragon is in the Dead state, a new, living Dragon can replace the old one during Round Effects. Note that this doesn't apply to if this event is in the No Dragon state.

No Dragon

 * Your only option is to leave.