Club Of The Dagda

Club Of The Dagda is an item. It is part of a group of items collectively referred to as Artifacts.

Standard Use

 * Choose one option:
 * Kill (up to) 9 random enemy players within a 3-space radius of you. (Untested if living players are prioritized over Dead.)
 * Revive all other players within a 10-space radius of you. You gain a random Magic Crystal for each revived player. (This is non-repeating internal to the effect if possible but doesn't take Crystals you have already into account.)

Passive Effect

 * Passively grants Force Of The Dagda.
 * Force Of The Dagda: Each die you roll in the Roll Phase will never have an outcome below 4.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Force Of The Dagda Tooltip
 * You feel the force of the Dagda coursing through your veins! Your dice will never roll lower than 4.
 * You feel the force of the Dagda coursing through your veins! Your dice will never roll lower than 4.

Category: Buff
 * }

How To Obtain
Generic Artifact-givers

Strategy

 * This item has an infinite loop with Harvest Power/Chaos Infusion that can be used to gain an indefinite amount of stacks of Empowered Dice, but only if at least 5 enemy players remain within a 3-space radius of you. It should be noted that the biggest disruptor of this loop is the action timer; the loop has to be executed in less time than is generally feasible to be extremely effective. The following is the loop begun assuming Harvest Power is at max cooldown and that Club Of The Dagda is off cooldown.
 * 1. Kill 5 players with the Club to get 3 Skulls from Skull Collector.
 * 2. Use 3 Skulls for Harvest Power and use Chaotic Energy on the Club.
 * 3. Revive 5 players with the Club to gain 5 Magic Crystals.
 * 4. Use 3 Magic Crystals for Harvest Power and use Chaotic Energy on the Club.
 * 5. Kill 5 players with the Club to get 3 Skulls from Skull Collector.
 * 6. Use 3 Skulls for Harvest Power and use Chaotic Energy on the Club.
 * 7. Use 2 Magic Crystals to reset Harvest Power's cooldown.
 * 8. Revive 5 players with the Club to gain 5 Magic Crystals.
 * 9. Use 1 Magic Crystal for Harvest Power and use Chaotic Energy on the Club.
 * 10. Kill 5 players with the Club to get 3 Skulls from Skull Collector.
 * 11. Use 3 Magic Crystals for Harvest Power and infuse yourself with Chaotic Power.
 * 12. Use the remaining Magic Crystal in some way if you wish.
 * 13. Repeat steps 2-12 as many times as possible.


 * There is an alternate version of the above loop if you also have Sampo. In step 11, supposing Sampo is on cooldown, use Chaotic Energy on Sampo instead of using Chaotic Power, then turn its handle counterclockwise. If you have 0 or less Speed, this allows for gaining Empowered Dice at about twice the rate of the original loop. Also, Sampo won't kill you like Chaotic Power would.

Trivia

 * TBD