Hypno Glasses

Hypno Glasses is an item.

Standard Use

 * If used during another player's turn control after the Effects Phase: You Hypnotize the player currently in control of the turn; this effect lasts until 1 option has been chosen on the current event page, or there is a Forced End, or you leave the game.
 * If used while you have turn control or before the 1st "Class Choice Phase/Jukebox Phase->Resurrection Phase" loop: Nothing occurs besides this item going on cooldown for 1 turn.

Related Effects

 * Hypnotic Influence

Event Use

 * Use against the Demon Eye of the Archaeology Dig.
 * Use against The Dragon.
 * Use against the Dungeon Crawl's Entrance Test
 * Use against a bad guy in The Wild West
 * Use at the Catapult event to launch the item 25-30 spaces in a given direction.
 * A random player within 6 spaces of the landing spot is targeted.
 * If the target player is alive, they gain the item.
 * If the target player is Dead, they do not gain the item.
 * Use against The Bear!; choose another player to send the bear after.

Item Combining

 * (Holy) Hammer+Hypno Glasses= Broken Glass; the (Holy) Hammer is kept.
 * Hypno Glasses+Glitch = Glitcho Glasses

How To Obtain

 * Generic item-givers

Events

 * The ACME Shop
 * Lakeesha Lightningbolt's Fashion Stand
 * Hit the drunk with a (Holy) Hammer in The Wild West.
 * Trade with the Indian chief in The Wild West.
 * Jackpot in The Wild West
 * The Lever's Reinforcements Activation Panel
 * Santa's Worskhop (Christmas)
 * Oh Really?
 * Questions!?
 * Improbability Device (event)
 * Pawn Shop
 * Early Reinforcements
 * Reinforcements!
 * Choose An Item Phase event
 * Hypno Hacks! Fixed Chance Phase event

Items

 * Spanner (used on Broken Glass)
 * Festive Present (from Santa)

Effects

 * Be Prepared

Strategy
TBD

Trivia
TBD