Donation Thermometer

Donation Thermometer, Filled Donation Thermometer, and Custom Donator Item are items. The former 2 share an item slot, but Custom Donator Item does not share an item slot with either of the former 2.

Standard Use

 * Donate 20 Rupees to unlock the first item and give it to all players. Donate 40 Rupees to unlock the second item and give it to all players. In addition, the Donation Thermometer becomes a Filled Donation Thermometer and the Party Time Global Effect is started with a 10 turn duration.
 * Party Time: Everybody has +2 Speed.

Inherent Effect Tooltips

 * {| class="wikitable" style="text-align: left;

! Party Time Tooltip
 * Everybody has +2 Speed!
 * Everybody has +2 Speed!

Duration: X Turns

Global Effect, Category: Buff
 * }

Standard Use

 * Choose a category for your item from: Drink, Food, Jewel, Living, or Mechanical.
 * Choose two subcategories out of 3-6 choices from: Flammable, Magnetic, Soulbound, Sparkling, Ethereal, Fireproof, Frostproof, Delicious, Meat, Spicy.
 * Choose how many charges you want your item to have. You will be given three choices.
 * If more than one charge was chosen, choose what cooldown you want your item to have. You will be given three choices.
 * Begin choosing mechanics for your item. If the strongest mechanic is chosen, it might be the only mechanic your item gets. If weaker mechanics are chosen, you will get to choose up to 7(?) mechanics.
 * Once you are finished choosing mechanics, you can name your item and choose whether it is singular or plural.

Standard Use

 * Depends on what you chose. Drink, Food, Living, and Mechanical items share the same pool of possible mechanics (aside from Food always having "Eat it to move X spaces forward" as its first mechanic) which consist of:
 * Cast a random targeted Light Spell on yourself
 * Gain a +4 Speed Boost for 1-4 turn(s)
 * Gain a random item
 * Gain a random positive power
 * Gain Empowered Dice
 * Gain Mojo for 5-9 turns
 * Gain Star Power for 1-3 turn(s)
 * Incapacitate a player on your space
 * Lower all your Skill cooldowns by 1 or 2
 * Make a random item Ethereal/Fireproof/Frostproof/Soulbound
 * Move X spaces forward
 * Move towards the nearest player within 3-10 spaces of you
 * Set all other players within 2-5 spaces of you on Fire
 * Steal an item from a player on your space


 * Jewel items are passive and have the following pool of possible mechanics:
 * Become Bulletproof
 * Become Lucky
 * Gain +1 Speed
 * Gain a random item every X turns
 * Gain an Auto-Resurrection every X turns
 * Gain Arcane Vision
 * Gain Dark Spell Immunity
 * Gain Fire Immunity
 * Gain Floating
 * Gain Frost Immunity
 * Gain Poison Immunity
 * Remove a random Curse every X turns
 * Remove a random Disease every X turns

Donation Thermometer

 * Generic item-givers
 * Generic donator item-givers

Items

 * Donation Thermometer

Items

 * Filled Donation Thermometer

Strategy

 * TBD

Trivia

 * TBD