Enchanter

"Enchant your items and cast a lot of spells!"

—Specialized Adventuring! Description

Enchanter (or Enchantress for females) is a class.

Magic Affinity

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * Whenever a Spell is used on you, you gain a +4 Speed Boost for 1 turn.
 * Whenever a Spell is used on you, you gain a +4 Speed Boost for 1 turn.

Category: Buff
 * }

Effect

 * You gain 1 Effects Phase of Speed Boost if you are targeted by a Spell from any player and in some events. The following meet the criteria:
 * Blessing Of Vengeance, Blind, Burden, Cards Of Fate, Curse Of Relativity, Curse Of Resurrection, Curse Of Riches, Cursed Wounds, Death, Defensive Barrier, Deny, Disarm, Doom, Empowered Dice, Energize, Evil Barrier, Focus, Guardian, Inverted Dice, Life Link, Life Shield, Liquidize, Living Bomb, Mark For Death, Momentum, On Love's Wings, Polymorph, Remove Curse, Revive, Runes Of Guidance, Save Point, Scare, Slow, Soul Speed, Speed Boost, Spell Reflect, Spell Shield, Spellsteal, and Steal Item cast by any player.
 * Catapulted Dark Orb charged with an above spell, Mystical Bob in The Haunted Mansion, The Witch in the Middle Ages, and Saruman The Grey's Lesser Curse.

Standard Use

 * Choose an enchantment out of Delicious, Ethereal, Fireproof, Soulbound, Sparkling. Afterwards, you can either cancel this choice with this skill going on cooldown for only 1 turn, or you can choose an item; a chosen item gains the chosen enchantment if it doesn't have it already or loses the enchantment if it does have it already. (If the chosen item has the chosen enchantment as a permanent category, it is not removed; the skill still goes on cooldown as normal in this case.)

Event Use

 * None

CondenseMagic.png Condense Magic
Destroy an item to create a random Magic Crystal. Alternatively destroy a Magic Crystal to create a Scroll of a chosen Spell from that Magic Crystal. Cooldown: 7 turns.

ArcaneRelocation.png Arcane Relocation
Move another player backwards or forwards 2 spaces + their Speed. You can also move yourself, but the movement will be 2 spaces + half your Speed (rounded down). Cooldown: 5 turns

Strengths

 * Very good inventory control, able to keep powerful (non-legendary) items from being stolen or lost.
 * Great control over magic, with Condense Magic able to create magic scrolls of chosen spells.
 * Enchanter always gets a Speed Boost on any spell targeting them.

Weaknesses

 * Has no power to affect others directly, besides minor changes in position.
 * Enchanter ALWAYS gets a Speed Boost on any spell targeting them. This includes Inverted Dice and Cursed Wounds.

Strategies

 * Enchanters have great item control. Non-legendary items with huge swing potential should be enchanted with Soulbound and Fireproof modifiers.  A good example of this might be a Staff.
 * Try to prevent opponents from slamming you with Inverted Dice or Cursed Wounds. Your passive will merely exacerbate these problems.  If you get hit with these, have a Burden on hand (or a Fairy Crystal to Condense Magic with) so you can pass them off to some other person.

Dual-Class Synergies
(to be done later when other classes have their own pages)