Dehydration

Dehydration is a Debuff.
 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You're getting Dehydrated. You need to drink something soon or you will surely die! Honestly, any liquid will do!
 * You're getting Dehydrated. You need to drink something soon or you will surely die! Honestly, any liquid will do!

Duration: X turn(s)

Category: Debuff
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Effect

 * During the Effects Phase when this effect's turn counter hits 0, you die, and you lose this effect.
 * This effect wears off if you take a Drink or if you eat a Watermelon.
 * If you would gain Dehydration while you already have Dehydration, the source of the secondary Dehydration determines what occurs. If from...
 * Heat Wave: The turn counter for your existing Dehydration Debuff is lowered by 2.
 * Sunburn: The turn counter for your existing Dehydration Debuff is lowered by 2.
 * Chocolate Salty Balls: You die and lose Dehydration without gaining Dehydration (but still gain Temporary Mojo).
 * Crystal Meth: You die and lose Dehydration without gaining Dehydration (or Crystal Meth Focus).
 * Brahmastra: The turn counter for your existing Dehydration Debuff is lowered by 3.
 * Box Of Chocolates' Salty Chocolate: You die and lose Dehydration without gaining Dehydration (or Temporary Mojo).


 * You lose this effect if you die.
 * If a Tier 3 or higher death blocker blocks your death, you don't lose this effect. If a Tier 4 death blocker blocks it, you do lose this effect.

Items

 * Crystal Meth (6 turns)
 * Chocolate Salty Balls (4 turns)
 * Brahmastra (6 turns)
 * Box Of Chocolates' Salty Chocolate (6 turns)

Effects

 * Sunburn (6 turns)
 * Heat Wave in Round Effects during Summer (6 turns)