Druid

Overview
Switch between four animal forms and human form! With Druid, you have a constantly changing skillset that can adapt to the situation. This is an Expert Mode class; although the skills seem simple enough to use, it will require smart decisions to make the most of it.

Man Of The Wild
Passive: You move forward 1 space whenever you shift into a different form.

Shapeshift
Switch to a new form to change your primary active skill and your passive skill.

Shapeshift_Human.png Human Form
You are in Human Form. You can use the Entangling Roots skill. Cooldown: 2 turns.

Entangling_Roots.png Entangling Roots
Cast Entangling Roots on a target player. In their next turn, roots will grow from the space they stood on when you cast the spell, rooting down all players in a 5 space radius, causing them to skip a turn. Cooldown: 4 turns.

Shapeshift_Bear.png Bear Form
You are in Bear Form. You have a Thick Hide. You can use the Maul skill. Cooldown: 2 turns.

Thick Hide grants the Druid protection from basic hammers and swords.

Maul.png Maul
Run up to a target player within 2 spaces and maul them, causing them to become incapacitated. Cooldown: 4 turns.

Shapeshift_Snake.png Snake Form
You are in Snake Form. You have Poison Immunity. You can use the Venomous Bite skill. Cooldown: 2 turns.

Venomous_Bite.png Venomous Bite
Slither up to a target player within 4 spaces and bite them, causing them to become poisoned. Cooldown: 4 turns.

Shapeshift_Crow.png Crow Form
You are in Crow Form. You have Floating. You can use the Soar skill. Cooldown: 2 turns.

Soar.png Soar
Soar 4-6 spaces forward. Cooldown: 4 turns.

Shapeshift_Wolf.png Wolf Form
You are in Wolf Form. You have +1 Speed. You can use the Growl skill. Cooldown: 2 turns.

Growl.png Growl
Run up to a target player within 7 spaces and growl at them, causing them to run back 3 spaces. Cooldown: 4 turns.

Natures_Swiftness.png Nature's Swiftness
You generate 1 Concentration every turn, up to a maximum of 15 Concentration. You can use 10 Concentration to use Nature's Swiftness, instantly resetting the cooldowns of your Druid skills.

Strengths

 * Druid is versatile, able to change to adapt to the situation with relative ease and haste.
 * Can affect other players at close range and at a distance.
 * Able to pounce on an unfortunate opponent with the ferocity of nature.

Weaknesses

 * Druid's actives can be a bit difficult to use for killing other players. Only the Bear/Snake actives can land you on a nearby player's space, and you have to get really close (within 2-4 spaces).
 * Constant changing of forms is required to get the most out of Druid, which may leave the player stuck on cooldowns when they need to adapt to a situation on the spot.

Strategies

 * If an opponent is going to skip their next turn, you can usually chain the effect for the turn after that with Human: Entangling Roots.
 * Crow and Wolf forms are generally used alternately for optimal space gain, whereas the other forms are more aggressive towards opponents.
 * A well-timed Energize and/or Nature's Swiftness can result in a surge of spaces gained.

Dual-Class Synergies
(to be done later when other classes have their own pages)