ACME Rocket

ACME Rocket is an item.

Standard Use

 * The user chooses to launch themself on a Rocket 0 to 15 spaces behind or ahead of themself, then they and the Rocket randomly move an additional 0-2 spaces backward or forward before landing. The user dies, then all players within a 12 space radius of the landing spot without being in a 1 space radius of the landing spot are moved 7-9 spaces in the direction away from the landing spot and gain Skip A Turn, while all players in a 1 space radius of the landing spot are killed.
 * Being Frozen will prevent the launcher from moving; in this case, the Rocket explodes without moving any spaces.
 * Moving spaces by launching yourself with a Rocket has no interaction with Star Power, Man Mode, or Wormhole. This likely also applies to Save Point, Faerie Frost, Faerie Fire, Cursed Wounds, Opal Necklace, Big Goomba Crusher, The Earthwarder's Sigil's Resilience, and Sniper Rifle. This appears to be a bug. (Note that this is only referring to the movement.)

Event Use

 * Use against the Rock Obstruction of the Archaeology Dig.
 * Give to the Party Bear of the Dungeon Crawl.
 * Use against The Bear!; you move 9-10(?) spaces forward and die. (Movement needs testing on interaction with Star Power, etc.)
 * Give to Marceline in Ooo.
 * Use against a Crack In The Wall Inside The Cave; move 12-19(?) spaces forward.
 * Use at the Catapult event to launch the item 10-45 spaces spaces in a given direction.
 * All other players within a 12-space radius of the landing spot are affected by it as though it landed on that space and exploded due to standard use. Interestingly, it cannot affect the launcher.

Skill Use

 * TBD

Other Item Use

 * Use the Detonation Spell to affect all players as though it landed on that space and exploded due to a non-descript NPC's standard use.

Item Combining

 * ACME Rocket+Any Boots= Rocket Boots

Strategy

 * TBD

Events

 * The ACME Shop (Price:10 Rupees)
 * Choose An Item Phase event
 * Dynamite's Disguised Inside The Cave
 * Hit the drunk with a (Holy) Hammer in The Wild West
 * Trade with the Indian chief in The Wild West
 * Jackpot in The Wild West
 * Santa's Workshop
 * Liquid Luck subevent from Drinking Liquid Luck or a Random Drink
 * Pawn Shop

Items

 * Thieving Imp