Non-player inventories

Non-player inventories are places where items can be stored without being inside of a player inventory.

The non-player inventories are inside of the following:
 * Pawn Shop
 * Magic Hat
 * Squirrel's external inventory
 * Party Cooler
 * Monkey
 * Courier Flap (both the item and the effect)
 * Apollo's Phoenix
 * Festive Present
 * Sudarshana Chakra (effect)
 * Boomerang (effect)
 * BOOM-erang (effect)
 * Cocktail Shaker (only instantaneously before drinking)

General rules of non-player inventories:
 * Items in them have cooldowns/energy/Frozen turn counters tick down during Round Effects.
 * This does not apply to Party Cooler.


 * Seventh Ring Of Hell's turn counter still ticks down while in them; supposing the turn counter hits 0, the generation won't activate, and the turn counter remains at 0, to be activated in the first Effects Phase after it is removed from the Squirrel.
 * If an item with a non-player inventory is itself inside a non-player inventory, items inside of it still have their cooldowns/energy/Frozen turn counters tick down during Round Effects, and a Seventh Ring Of Hell inside will have its turn counter tick down.
 * If a Horcrux is stored inside an item with a non-player inventory and that item is removed from the game, the Horcrux is also treated as being removed from the game, so Weakened Soul is given.
 * This does not apply to Squirrel as items aren't actually stored in the Squirrel itself.


 * If a Monkey or Courier Flap is copied, the items inside of the original will also be inside of the copy. (This has been verified as a bug.)
 * This does not apply to Party Cooler.
 * If a copy of a Monkey or Courier Flap is waiting to hatch from inside a Primed Clonegg 5000, an item inside of it still has its cooldowns/energy/Frozen turn counters tick down during Round Effects, and a Seventh Ring Of Hell inside will have its turn counter tick down. This is particularly interesting because a copy of an item waiting to hatch from inside a Primed Clonegg 5000 would not even have its own cooldown tick down. (This is an extension of the bug in the above bullet point.)