Middle Ages

If you're looking for the flavor text for this event, see Middle Ages (flavor text).

Middle Ages can be reached with the Gallifreyan Time Travel Neutral Effect, from It's... Bigger On The Inside! after saying yes in The Doctor In The TARDIS, from strapping on The Time Machine, from Crackling Lightning after pulling The Lever, or from the [A card picturing a castle.] option in Cards Of Fate. It cannot simply be a random event. (Also, the Robin Hood subevent under Travel can be reached from the [A card picturing a bunch of merry men.] option in Cards Of Fate. The Deckard Cain subevent under Travel can be reached from the [A card picturing a wise old man.] option in Cards Of Fate.)

In the event, the player can choose to get a quest, visit a nearby town, or travel 2-5 spaces and get a random subevent.
 * Before selecting an option (and after continuing if coming from The Doctor In The TARDIS), Fishing Pole can be used to fish at this location; in addition to generic items, Hypnotoad can be caught. Pet Bear can be used here as well, though it can't fit down the well where you're fishing, so it will lose a charge and go on cooldown without catching an item. Also, a Bucket can be filled with water at this location.
 * This is a special location for the Shovel. Items which can be dug up include: Staff, Sword, Shield, Mining Pick, Skull (2), Ordinary Ring, Ordinary Necklace, and 1 Rupee.

Go on a quest
You gain a random Quest Gem (if you don't have one; if you have one, nothing really happens) and are told by Sir Lancelot of a specific reward one will receive for using the Quest Gem in such a way that completes the quest. The types of gem with their accompanying quests are:
 * Assassinate: You are told of a random other player who must be Dead when you use your Quest Gem. (You don't actually have to kill them.)
 * Desert Souls: You are told to use your Quest Gem inside the Deadly Pyramid.
 * Gem Elixir: You are told to drink a Gem Elixir which results from combining a Bucket and a Potion with your gem.

The possible rewards are:
 * Auto-Resurrection Buff
 * Moving 15-25 spaces forward
 * 15-25 Rupees
 * 1 permanent Speed

Visit the nearest town
You are given a choice of going to the Church or to The Market.

Travel
Move 2-5 spaces forward. If the artwork then shown is of a valley rather than a path surrounded by bushes, and the flavor text says you go "through a mountainous valley", you can then mine with your Mining Pick for a generic item before continuing. Upon continuing, you go to one of the following randomly selected subevents:

A Hammer
You receive a Hammer.

A Relic
You receive a Relic.

Rent-A-Catapult
You are asked if you want to pay 4 Rupees to use a Catapult.
 * If you say yes with sufficient Rupees, you lose 4 Rupees and go to the Catapult.
 * If you say yes without sufficient Rupees, you are "thrown into a dark dungeon", gaining Skip A Turn.
 * If you say no, you simply leave.

Robin Hood

 * If you have 8 or less Rupees, each other player loses 50% of their Rupees, and you receive those Rupees.
 * If you have 9 or more Rupees, you lose all of your Rupees, and those Rupees are evenly distributed amongst all other players.

The Witch

 * A witch casts a spell on you to give you a random Curse from the generic Lesser Curse-givers pool.
 * The Curse can be blocked with spell protection. (Hallucination Class Talent (50% chance), Spell Shield (Magic Crystal will be gained), Temporary Spell Reflection, Spell Reflection, Spell Deflecting (25% chance), Spellbinder's Charm (random non-common, non-Scare, and non-Curse Of Cold Dark Spell absorbed; the absorbed Spell does not have to be related to a Curse), Betazoid Conductor (Curse redirected), or Ley Prism (Curse redirected))

The Mountain Pass

 * You reach the The Mountain Pass event.

Deckard Cain

 * A wise old man asks if you'd like to stay a while and learn some feats.
 * You can choose not to stay or choose to stay each turn for three turns, learning more each turn.