Glue Mine

Glue Mine and Glue Mine Activator are items.

Standard Use

 * Turn this item into a Glue Mine Activator (with non-Horcrux enchantments retained) connected with a Glue Mine buried on your current space.

Related Effects

 * Tinkering Quietly

Event Use

 * Give to the Damaged Construct of the Archaeology Dig. Counts as 1 item.
 * Use against the Dune Beetles of the Dungeon Crawl.
 * Use at the Catapult event to launch the item 25-30 spaces in a given direction.
 * All players within a 15-space radius of the landing spot gain Skip A Turn.

Other Use

 * ACME Magnet; In addition to attracting the Glue Mine, it has a chance to explode, giving 1 turn of Rooted to you and other players within 15 spaces of where the Magnet was used.

Item Combining
Glue Mine+Liquid Nitrogen = Frost Mine

Standard Use

 * Make the connected Glue Mine explode; all players within a 15-space radius of the Mine gain 1 turn of Rooted.

Related Effects

 * Signal Jam

Event Use

 * Give to the Damaged Construct of the Archaeology Dig. Counts as 1 item.

Glue Mine

 * Generic item-givers
 * Generic Mechanical item-givers

Events

 * The Engineering Shop
 * Santa
 * The Lever's Reinforcements Activation Panel
 * Choose An Item Phase event
 * Hit the drunk with a (Holy) Hammer in The Wild West.
 * Trade with the Indian chief in The Wild West.
 * Glue Mine (event)
 * Pawn Shop
 * Early Reinforcements
 * Reinforcements!

Items

 * Glue Mine

Skills

 * Tinker

Strategy

 * TBD

Trivia
TBD