Magic Necklaces

The Amethyst, Catseye, Diamond, Obsidian, Opal, Pearl, Peridot, Ruby, Sapphire, and Topaz Necklaces are items. These 10 items are collectively referred to as Magic Necklaces.


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! Amethyst Necklace (Buff) Tooltip
 * Whenever you are the victim of a targeted harmful Spell, you gain a Spell Shield for 6 turns.
 * Whenever you are the victim of a targeted harmful Spell, you gain a Spell Shield for 6 turns.

Category: Buff
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! Catseye Necklace (Buff) Tooltip
 * Whenever you are Blinded, you learn a random feat.
 * Whenever you are Blinded, you learn a random feat.

Category: Buff
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! Diamond Necklace (Buff) Tooltip
 * Whenever you are in last place during your Effects Phase, the cooldown of a random item or skill is reduced by 2.
 * Whenever you are in last place during your Effects Phase, the cooldown of a random item or skill is reduced by 2.

Category: Buff
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! Obsidian Necklace (Buff) Tooltip
 * Whenever you spend a turn Disarmed or Denied, you gain a random Demon.
 * Whenever you spend a turn Disarmed or Denied, you gain a random Demon.

Category: Buff
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! Opal Necklace (Buff) Tooltip
 * Whenever you move back 13 or more spaces, you gain a random item.
 * Whenever you move back 13 or more spaces, you gain a random item.

Category: Buff
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! Pearl Necklace (Buff) Tooltip
 * Whenever you have the least Rupees of all players in your game during your Effects Phase, one of your items becomes Sparkling.
 * Whenever you have the least Rupees of all players in your game during your Effects Phase, one of your items becomes Sparkling.

Category: Buff
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! Peridot Necklace (Buff) Tooltip
 * Whenever you die you gain a piece of fruit or a vegetable.
 * Whenever you die you gain a piece of fruit or a vegetable.

Category: Buff
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! Ruby Necklace (Buff) Tooltip
 * Whenever you spend a turn on Fire, you gain a +4 Speed Boost for 1 turn.
 * Whenever you spend a turn on Fire, you gain a +4 Speed Boost for 1 turn.

Category: Buff
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! Topaz Necklace (Buff) Tooltip
 * Whenever you spend a turn incapacitated, gain Empowered Dice.
 * Whenever you spend a turn incapacitated, gain Empowered Dice.

Category: Buff
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Amethyst Necklace

 * Equip the Necklace, gaining the Amethyst Necklace Buff.
 * Amethyst Necklace grants a Spell Shield to you for 6 Rounds when activated. It activates when you are the target of a "harmful spell" by any player and in some events. The following meet the criteria:
 * Blind, Burden, Curse Of Relativity, Curse Of Resurrection, Curse Of Riches, Cursed Wounds, Death, Deny, Disarm, Doom, Evil Barrier, Inverted Dice, Life Link, Liquidize, Mark For Death, Polymorph, Scare, Slow, Spellsteal, and Steal Item cast by any player.
 * Catapulted Dark Orb charged with an above spell, Mystical Bob in The Haunted Mansion, The Witch in the Middle Ages, and Saruman The Grey's Lesser Curse.

Catseye Necklace

 * Equip the Necklace, gaining the Catseye Necklace Buff.
 * Catseye Necklace causes you to learn a random Learnable Feat when activated. (Unlearned feats are prioritized over learned.) It activates when you are Blinded.

Diamond Necklace

 * Equip the Necklace, gaining the Diamond Necklace Buff.
 * Diamond Necklace reduces the cooldown of a random item or skill you currently have on cooldown by 2 when you are in last place in terms of displacement from the starting line during your Effects Phase. (Even if you are tied for last place and are also in first place, this effect still activates.)

Obsidian Necklace

 * Equip the Necklace, gaining the Obsidian Necklace Buff.
 * Obsidian Necklace causes you to summon a random Demon when activated. It activates when you have the Denied and/or Disarmed statuses in your Effects Phase.

Opal Necklace

 * Equip the Necklace, gaining the Opal Necklace Buff.
 * Opal Necklace causes you to gain a random item from a pool including almost every item. The pool is identical to that of Multiversal Flux's normal use (without Multiversal Flux being used on an Improbability Device). It activates when you move 13 or more spaces back within a single action.

Pearl Necklace

 * Equip the Necklace, gaining the Pearl Necklace Buff.
 * Pearl Necklace enchants a random item you have to be Sparkling when you have the least Rupees in your bag of Money during your Effects Phase. (Even if you are tied for least Rupees and also have the most Rupees, this effect still activates.)

Peridot Necklace

 * Equip the Necklace, gaining the Peridot Necklace Buff.
 * Peridot Necklace: When you die, you gain an item.
 * ~80% of the time, you gain the first item in the following list that you do not have: Lemon, Banana, Watermelon, Magic Carrot. (Magic Carrot can be received if you have all items in this list already.)
 * ~20% of the time, you gain the first item in the following list that you do not have: Shroom Of Doom, Green Mushroom, Red Mushroom, Creeping Fungus. (Creeping Fungus can be received if you have all items in this list already.)
 * Pumpkin, Sprig Of Celery, Coconut, Cocos Pieces, and Two Halves Of Coconut cannot be generated.

Ruby Necklace

 * Equip the Necklace, gaining the Ruby Necklace Buff.
 * Ruby Necklace causes you to gain Speed Boost for 1 Effects Phase when you have Fire during your Effects Phase.

Sapphire Necklace

 * Equip the Necklace, gaining the Sapphire Necklace Buff.
 * Sapphire Necklace causes you to gain 6 Snowballs every time you move 3 or less spaces in a single roll during your Roll Phase. (This can occur multiple times in the same Roll Phase in the event of a roll streak.)

Topaz Necklace

 * Equip the Necklace, gaining the Topaz Necklace Buff.
 * Topaz Necklace causes you to gain a stack ofEmpowered Dice during your Effects Phase when you skip a turn due to being Incapacitated.

Any Magic Necklace

 * Equipping and unequipping with standard use both put a Magic Necklace on cooldown.
 * If an equipped Necklace is removed from your inventory, it is unequipped.
 * If you equip a Necklace while already having a different one equipped, the initial Necklace is unequipped.
 * When a Necklace is unequipped, its corresponding Buff is lost.

Opal or Ruby Necklace

 * Give to Marceline in Ooo

Any Magic Necklace

 * Generic Jewelry-related other item use (Goth Marieke Doll, Jewel Juicer)

Item Combining

 * None

Strategy

 * TBD

Any Magic Necklace

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)
 * Generic random Jewelry item-givers (Jewelizer)

Events

 * Jules' Jewels
 * Neckless Cage

Item Combining

 * Ordinary Necklace + Any Magic Crystal = Any random Magic Necklace