Fixed Chance Phase

If you're looking for this Phase's events' flavor text, see Fixed Chance Phase (flavor text).

The Fixed Chance Phase occurs between the Roll Phase and the Effects Phase. Random event probabilities are variable. There is a large chance that no Fixed Chance event will occur, in which case the phase is invisible.

The event queue for this phase is global, though only 1 player has the event; the first eligible player to reach the Fixed Chance Phase after an event is queued will have the queued event. Currently, the only way to queue a Fixed Chance event is with the Radio item's Reinforcements!. Also, only 1 event can be queued for the phase at a time; if Reinforcements for the Radio is used more than once before an eligible player has a Fixed Chance Phase, only 1 will ever apply.

You usually can't have a Fixed Chance event while Dead. (An interesting exception is if you die upon/after reaching a Roll Streak x# page in the Roll Phase before the Fixed Chance Phase.)

Items/Rupees

 * Reinforcements!- All players receive 5-6 items from a large pool. This event can occur randomly or it can be queued with the Radio item.
 * Pocket Ball GO!- All players receive the Pocket Ball item. Also, the Pocket Ball GO Global Effect is started. Note that this event cannot occur unless at least 1 player is missing the Pocket Ball item.
 * Hypno Hacks!- All players receive Hypno Glasses.
 * Don't Die, Dudes!- All players receive the Soulstone item.
 * Defy Delicious Death!- All players receive the Delicious Cake, Sword, and Soulstone items.
 * Duel Time?- Both players receive a Gun item; occurs only in duels (games with 2 players only).
 * Gold Rush!- Each player gains a random amount from 28-42 Rupees. The amount can vary for each player.

Buffs/Debuffs/Neutral Effects/Global Effects

 * You've Got Da Powah- All players receive the Empowered Dice Buff.
 * The Hungry Games- All players receive the Hungry Games Neutral Effect.
 * Nothing occurs if Hungry Games is already active.

Accompanying video: https://www.youtube.com/watch?v=4Z95n7j79Dw
 * There Ain't No Party Like An Alcoholic Party!- All players receive the Drunk Neutral Effect for 5 Rounds.
 * Happy Happy Joy Joy!- All players receive the Crazy Neutral Effect for 3 Rounds.
 * Everyone has AIDS!- All players receive the AIDS Debuff for 5-8 turns (non-cubus)/16-20 turns (-cubus). Note that the duration can vary for each player.
 * Pocket Ball GO!- All players receive the Pocket Ball item. Also, the Pocket Ball GO Global Effect is started. Note that this event cannot occur unless at least 1 player is missing the Pocket Ball item.
 * Auction Time- The Auction Global Effect is started.
 * U.N. Motion- The U.N. Voting Global Effect is started.

Event Phase Event Queuers

 * Life Choices- All players have the specified Life Choices event queued for the Event Phase. Currently, the only event that can be queued is the Life Choices: Diet event.
 * Classes!- All players have the Specialized Adventuring! event queued. (For some reason, the Resurrection Phases are skipped on the turn a player has this event, then they can pick a class even if Dead; this only applies to the player who actually has the Classes! event.)

Miscellaneous

 * SPAM!- Spam windows fill the screens of all players. The first player to close all spam windows on their screen receives the Spam component of the English Breakfast; additionally, the spam windows of all other players are forced to close at this time.


 * Second Chances- All players return to space 0. According to a July 2012 News post, this event will not occur "in games with more than 5 players." According to the admin Dysprosium in April 2016, the highest space one of the game's players can be on with this event still having a chance to occur "depends on the finish line," and the event "currently doesn't occur when the finish line is 250 or more."

Turn Player Affecting Events

 * HONK HONK!- The turn player receives the Horn item.
 * Banana Peel- The turn player receives the Banana Peel item.
 * YEEEAAAAHH!- The turn player receives Reflective Shades.
 * Pixie- The turn player receives the Pixie item.
 * Thieving Imp- The turn player receives the Thieving Imp item.


 * -Overlord- - The turn player receives the Overlord Buff.


 * Death- The turn player is killed. Most notably, they might be killed by Stingray or Ghost. These can both be caught with the Pocket Ball item if the player survives the death or quickly revives.

Other

 * Click The Chicken- The Chicken item (normal)/Festive Chicken (Winter or Christmas; needs verification) is set to appear in all players' inventories during a future Effects Phase. This Effects Phase is not determined at the time of the Click The Chicken event; rather, the game "rolls the dice" with a chance for the effect to occur every time a player has an Effects Phase until the effect occurs once.
 * Nothing occurs if a player gets this event while a previous Click The Chicken event's corresponding Chickens are still pending.


 * The Bear Is Loose!- A random player has the The Bear! event queued for their Event Phase with a 2-4 Effects Phase delay.
 * Nothing occurs if a player gets this event while any player currently has The Bear! queued.