Learnable Feats

Learnable Feats is a collective name for the group of the 15 following Buffs: Bear Behavior, Bounty Hunting, Druggy, Firearms Specialist, Fisherman, Grenadier, Haggle Expert, Human Aerodynamics, Pathfinding, Shield Mastery, Spare Time Efficiency, Spell Deflecting, Spelunking, Tinkering Quietly, and Trivia Expertise.

Bear Behavior

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You know a lot about bears. They do not scare you... you scare them! This feat also improves your skills with a Pet Bear.
 * You know a lot about bears. They do not scare you... you scare them! This feat also improves your skills with a Pet Bear.

Category: Buff
 * }

Effect

 * You run 75% less spaces when you would flee "the standard amount of spaces" back from The Bear!
 * After using a Whip vs. The Bear!, you choose a direction to send the Bear in.
 * After riding forward on a Pet Bear, you kill all other players on your space.
 * When you roar with a Pet Bear, you have a chance to Incapacitate all other players within a 5-space radius of you.

Bounty Hunting

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You are a Bounty Hunter. You make an extra 3 Rupees whenever you kill someone.
 * You are a Bounty Hunter. You make an extra 3 Rupees whenever you kill someone.

Category: Buff
 * }

Effect

 * You gain 3 Rupees whenever you kill another player.

Druggy

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You're a professional drug user. You don't receive negative effects from drugs and will receive the Blaze It buff from smoking Weed, causing your next roll to be high.
 * You're a professional drug user. You don't receive negative effects from drugs and will receive the Blaze It buff from smoking Weed, causing your next roll to be high.

Category: Buff
 * }

Effect

 * You are unaffected by "negative" effects of drugs.
 * You are not Incapacitated by GHB's Standard Use.
 * You do not gain a Disease from Syringe's Standard Use.
 * You are unaffected by another player's Free Drink with the exception of being considered as drinking.
 * You are unaffected by another player's Chloroform.
 * This effect passively removes and prevents gaining Dehydration from Crystal Meth. (Does not affect Dehydration from other sources.) Also, if you already have Dehydration, you still gain Crystal Meth Focus from Crystal Meth's Standard Use.
 * This effect passively removes and prevents getting Cocaine Addiction and Cocaine Burnout, also you don't die or lose Hyper Hyper (but don't gain another turn of duration of Hyper Hyper) if you use Cocaine standardly while already having Hyper Hyper.
 * You do not automatically eat a Food item you have when Stoned wears off.


 * You gain Blaze It each time you use Weed standardly.

Firearms Specialist

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You're a Firearms Specialist. Your kill chance when you shoot someone with the Gun is increased by a fair bit.
 * You're a Firearms Specialist. Your kill chance when you shoot someone with the Gun is increased by a fair bit.

Category: Buff
 * }

Effect

 * You have a higher chance to successfully shoot a player in Run, PlayerName! Run! after targeting another player in Pew Pew! or the Gun event.
 * You have a higher chance to kill a bad guy in The Wild West when you use your Gun.
 * You can successfully fire a Sniper Rifle 8-45 seconds after aiming instead of 15-45 seconds after.

Fisherman

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You are an expert at catching rare fish!
 * You are an expert at catching rare fish!

Category: Buff
 * }

Effect

 * When you fish with your Fishing Pole at one of the following locations, your chance to catch one of the corresponding items instead of another item is increased by 20%:
 * Lolrus!: Goldfish
 * Ninjas: Pufferfish
 * Ooo: Red Herring
 * Subterranean Stream Inside The Cave: Salmon
 * The Beach: Crabs, Hammerhead Shark
 * Waterfall in The Jungle: Banana Fish, Piranha
 * Middle Ages: Hypnotoad
 * The Pirate Ship (shallow): Hammerhead Shark
 * The Pirate Ship's A Wave: Octopus
 * The Pirate Ship's Sail Along!: Swordfish
 * The Pirate Ship's Sail Along?: Loan Shark

Grenadier

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You are a Grenadier. You can throw Grenades 30 spaces further than usual. This applies to the Hand Grenade, Holy Hand Grenade, Combustible Lemon and Sex Bomb.
 * You are a Grenadier. You can throw Grenades 30 spaces further than usual. This applies to the Hand Grenade, Holy Hand Grenade, Combustible Lemon and Sex Bomb.

Category: Buff
 * }

Effect

 * Your throw range for Combustible Lemon, Hand Grenade, Holy Hand Grenade, and Sex Bomb is 30 spaces farther in both the negative and positive directions.

Haggle Expert

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You know how to haggle properly! You pay 1 Rupee less for most items and spells in most shops.
 * You know how to haggle properly! You pay 1 Rupee less for most items and spells in most shops.

Category: Buff
 * }

Effect

 * You have a 1 Rupee discount for items in most shops.
 * You have a 1 Rupee discount for spells at The Magic Shop bought for your Wand or Orb, and a 3 Rupee discount for spells bought for your Staff.
 * You have a 1 Rupee discount for non-item purchases at the Church.
 * You pay 4 less Rupees as an item substitute to the Greedy Goblin of the Archaeology Dig.

Human Aerodynamics

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You have studied Human Aerodynamics and can utilize this knowledge to gain an additional 70% survival rate when you launch yourself with the Catapult.
 * You have studied Human Aerodynamics and can utilize this knowledge to gain an additional 70% survival rate when you launch yourself with the Catapult.

Category: Buff
 * }

Effect

 * When you standardly launch yourself with the Catapult, if you don't target another player, and you don't have Floating or Emergency Floating, and Lucky doesn't activate, you have a 75% chance to survive without Incapacitation upon landing instead of a 5% chance.

Pathfinding

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You are a real pathfinder. Whenever you encounter the Crossroads event, you see an extra destination.
 * You are a real pathfinder. Whenever you encounter the Crossroads event, you see an extra destination.

Category: Buff
 * }

Effect

 * Whenever you encounter Crossroads, there is a 5th available event option.

Shield Mastery

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You're a Shield Master! Your Shield blocks now incapacitate the attacker and you no longer suffer the Speed penalty from raising an upgraded Shield!
 * You're a Shield Master! Your Shield blocks now incapacitate the attacker and you no longer suffer the Speed penalty from raising an upgraded Shield!

Category: Buff
 * }

Effect

 * A raised Shield no longer grants you -2 temporary Speed.
 * When your Shield (including upgraded Shield) passive effect activates to block an attack from a melee weapon's attack, the attacker is Incapacitated.
 * If you are alive and have Shield, if another player performs a melee attack on you with Holy Hammer, the knockback from the attack is reduced by 1/3.

Spare Time Efficiency

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You use your time well. Whenever you skip a turn, you make an extra 3 Rupees.
 * You use your time well. Whenever you skip a turn, you make an extra 3 Rupees.

Category: Buff
 * }

Effect

 * You gain 3 Rupees whenever you skip a turn.

Spell Deflecting

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You are trained to deflect incoming harmful Spells. Whenever a player casts a harmful Spell at you, you have a 25% chance to deflect it.
 * You are trained to deflect incoming harmful Spells. Whenever a player casts a harmful Spell at you, you have a 25% chance to deflect it.

Category: Buff
 * }

Effect

 * When you are targeted by a Dark spell from any player or in a standard non-player spellcasting event, there is a 25% chance that it will be completely blocked.
 * This effect has a 25% chance to protect you when you pass through the Cursed Gate of the Archaeology Dig.

Spelunking

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You're an experienced explorer. You always find 5 option when you enter the Cave! In addition, you have permanent Night Vision inside the Cave, the Dungeon Crawl and the Archaeology Dig.
 * You're an experienced explorer. You always find 5 option when you enter the Cave! In addition, you have permanent Night Vision inside the Cave, the Dungeon Crawl and the Archaeology Dig.

Category: Buff
 * }

Effect

 * You always find 5 interactable options Inside The Cave.
 * You have vision Inside The Cave, in the Dark Passage of the Archaeology Dig, and in the Dark Cave of the Dungeon Crawl,

Tinkering Quietly

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You are very quiet when you're tinkering. Placing a Glue Mine, Teleporter or TNT or releasing an Explosive Sheep will no longer cause a log in the chat.
 * You are very quiet when you're tinkering. Placing a Glue Mine, Teleporter or TNT or releasing an Explosive Sheep will no longer cause a log in the chat.

Category: Buff
 * }

Effect

 * When you standardly use Glue Mine, Frost Mine, Teleporter, ACME TNT, Explosive Sheep, or Tinker, related sound effects will not be audible by other players, and the chat log entry will not be visible to other players.
 * When your released Explosive Sheep moves in the Effects Phase, the sound effect will not be audible by other players, and the Sheep's movement will be visible in a private message given to you rather than in the public Effects Phase page. (If the Sheep leaves the game in the Effects Phase, that message will still be public.)
 * You have an option to automatically defeat the Lv 2 or 3 Damaged Construct of the Archaeology Dig, and the Lv 4 Damaged Construct requires 1 less item to be defeated.

Trivia Expertise

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You know a crapload of silly facts. Whenever you get a Trivia question, you will automatically spot one bad answer.
 * You know a crapload of silly facts. Whenever you get a Trivia question, you will automatically spot one bad answer.

Category: Buff
 * }

Effect

 * Whenever you encounter Questions!?, Let Me Axe You Something!, the Ancient Riddle of the Archaeology Dig, or the Dungeon Crawl's (Demon) Sphinx, 1 wrong answer to the question posed to you is crossed out.

Items

 * Brain Transplanter
 * Neuralyzer
 * Reflective Shades
 * Baseball Bat
 * Home Run Bat

Effects

 * Wild Mode: To Infinity And Beyond

Items

 * Arcane Owl
 * Books with Reading Glasses
 * Brain Massager
 * Brain Transplanter
 * Charged Deluminator
 * Freudian Slippers
 * Human Brain
 * Pensieve
 * The Mind Stone (including in The Infinity Gauntlet)

Effects

 * Catseye Necklace
 * Ponder
 * Lager Of Learning
 * Super Caffeine Rush

Events

 * Academy Course titled as a Learnable Feat (queued by the Academy Course Neutral Effect gained by purchasing the respective course at The Academy Of Adventure)
 * Read A Book
 * Deckard Cain/Epic Story Time!/Legendary Story Time!

Bounty Hunting

 * A Boss automatically gains this effect if Bounty Hunting is selected in Passives & Effects before Round 1.

Events

 * The Beach's The Fisherman

Events

 * Flynt's Blessing in the Hall Of Heroes

Items

 * Ring Of Spell Deflecting
 * Tin Foil Hat
 * The Glory Of Ten Powers

Tinkering Quietly

 * A Boss automatically gains this effect if Tinkering Quietly is selected in Passives & Effects before Round 1.