Bow

The basic, Cupid's, Flaming, and Poisoned Bow & Arrows are items. They share an item slot.

Bow & Arrows

 * Target another player to fire an arrow at.
 * If the target is alive and the arrow hits: They move 5 spaces back.
 * If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.

Cupid's Bow & Arrows

 * If the target is alive and the arrow hits: They move 5 spaces back. Also, they gain 0 turns of the Disarmed Debuff and 1 turn of Auto-Resurrection if they don't have them or have them extended by 1 turn if they have temporary forms of them.
 * Note that effects can exist with a turn counter of 0 just fine. The counter only lists how many more Effects Phases have to pass before the effect can wear off in an Effects Phase.
 * If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.

Flaming Bow & Arrows

 * If the target is alive and the arrow hits: They move 5 spaces back. Also, they gain 1 stack of Fire.
 * If the target is Dead: They gain 1 stack of Fire.
 * If the arrow misses or the target is not in range: Nothing happens besides losing an arrow.

Poisoned Bow & Arrows

 * Target another player to fire an arrow at.
 * If the target is alive and the arrow hits: They move 5 spaces back. Also, they gain -1 Speed for 3 Effects Phases of duration if there is no Slowing Poison already; can refresh an already existing Slowing Poison to 3 Effects Phases, in which case -1 Speed is added to the previous Slowing Poison's Speed loss instead.
 * If the target is Dead or the arrow misses or the target is not in range: Nothing happens besides losing an arrow.

Related Effects

 * Skilled With Bow
 * Jeweled Protection

Any Bow & Arrows

 * Use against the Demon Eye of the Archaeology Dig
 * Use against the Dune Guard of the Dungeon Crawl; damage inflicted varies
 * Bow & Arrows: 4-5(?) per arrow remaining
 * Cupid's Bow & Arrows: 6(?) per arrow remaining
 * Flaming Bow & Arrows: 8-9(?) per arrow remaining
 * Poisoned Bow & Arrows: 5(?) per arrow remaining


 * Use against The Bear!; you die.
 * Use against a bad guy in The Wild West

Cupid's Bow & Arrows

 * Use against the Lv 2 or 3 Small Golem of the Archaeology Dig

Flaming Bow & Arrows

 * Melt the Ice Inside The Cave
 * Show King Louie the Secret Of Fire in The Jungle

Skill Use

 * None special

Any Bow & Arrows

 * Any Shield

Cupid's Bow & Arrows

 * Give to any Marieke Doll

Item Combining

 * Poison+Any Bow & Arrows= Poisoned Bow & Arrows
 * Lovely Crystal+Any Bow & Arrows= Cupid's Bow & Arrows
 * Volatile Oil+Any Bow & Arrows= Flaming Bow & Arrows

Strategy
TBD

Bow & Arrows

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * The Market
 * Ivan's Weapons Van
 * Enter the Indian Village in The Wild West (Bow has 2 arrows initially or 3 arrows if you've performed 2-3 successful rituals; you gain the arrows if you already have any Bow)
 * Archaeology Dig Lv 3 reward
 * Dungeon Crawl Lv 2 reward
 * Use Shovel in The Wild West
 * Bender in The Future
 * Choose An Item Phase event
 * Pawn Shop
 * Early Reinforcements
 * Reinforcements!

Items

 * Thieving Imp

Item Combining

 * See above under Item Combining under Usage

Events

 * Kinky Krystel's Traveling Dungeon

Trivia
TBD