Priest

Overview
Revive the dead, protect the living and remove magic! With Priest, you can cure just about anything that ails you and your teammates.

Resurrect_icon.png Resurrect (7 turn cooldown)
Target one player, bringing them back to life if dead, or giving them a temporary auto-resurrection until their next effects phase.

Dispel_magic_icon.png Dispel Magic (7 turn cooldown)
Target any one player. Remove up to 2 Curses and/or Diseases from them; if you removed at least one effect, you gain Empowered Dice.

Faith (passive)
Each turn you are dead, you have a 20% chance to revive early.

Strengths

 * Can bring a player back from death, or prevent an imminent death. Very powerful stuff.
 * Able to take down another player's magical buff, such as Guardian, Spell Shield or Auto-Resurrection.
 * Also able to remove a nasty curse from self.

Weaknesses

 * Fairly long cooldowns, both actives at 7 turns.
 * Can't affect other players' positions or outright kill them.

Strategies

 * Dispel Magic can be used both offensively and defensively. More people tend to play defense with it, but if you see an opponent that has a Guardian go ahead and dispel that.
 * Resurrect can be useful in situations where your death may be coming quickly, such as when attempting the Deadly Pyramid or when another player is shooting at you with a Gun.
 * Resurrect could also be used in combination with certain things that kill you to inflict harm, such as Dark Sacrifice or a point-blank TNT explosion. Note that if you currently have a skip-a-turn effect, it will be removed upon your death even if blocked by an auto-resurrection, so the ACME shop can get you good distance without skipping a turn.

Dual-Class Synergies
(to be done later when other classes have their own pages)