Magic Crystals

The Dark, Fairy, Happy, Lovely, and Night Crystals are items. They are collectively referred to as Magic Crystals.

Any Magic Crystal

 * Charge an Orb against the Ghost, Dune Beetles, or Big Mouth Monster of the Dungeon Crawl.
 * Use at the Catapult event to launch the item 25-30 spaces in a given direction.
 * A random player within 6 spaces of the landing spot is targeted.
 * If the target player is alive, they gain the item.
 * If the target player is Dead, they do not gain the item.

Happy Crystal

 * Give to Happy the Dwarf in the Minecart Inside The Cave

Any Magic Crystal

 * Harvest Power
 * Condense Magic

Any Magic Crystal

 * Jewel Shield
 * Conjurer's Cookbook
 * Magic Broom

Item Combining

 * Any Shield + Lovely Crystal + Night Crystal + Happy Crystal = Jewel Shield
 * Any Shield + Broken Glass + Dark Crystal + Fairy Crystal = Mirror Shield
 * Turkey Feather+Night Crystal= Roc's Feather
 * Lovely Crystal+ Any Bow & Arrows= Cupid's Bow & Arrows
 * Dark Crystal+Ethereal Gem= Soulstone
 * Fairy Crystal+Cocaine= Magic Star
 * Dark, Lovely, Night, Happy, or Fairy Crystal+Magic Broom= The combiner moves 7-9 spaces forward; the Magic Broom is kept.
 * Ordinary Ring + Any Magic Crystal = Any random Magic Ring
 * Ordinary Necklace + Any Magic Crystal = Any random Magic Necklace
 * Dark Crystal+(Charged) Dark Wand= Charged Dark Wand with Death, Living Bomb, or Dark Sacrifice
 * Lovely Crystal+(Charged) Dark Wand= Charged Dark Wand with Curse Of Riches, Curse Of Resurrection, or Life Link
 * Night Crystal+(Charged) Dark Wand= Charged Dark Wand with Blind, Disarm, Deny, or Cursed Wounds
 * Happy Crystal+(Charged) Dark Wand= Charged Dark Wand with Weaponize, Curse Of Relativity, or Detonation
 * Fairy Crystal+(Charged) Dark Wand= Charged Dark Wand with Burden, Spellsteal, Liquidize, or Laser
 * Dark Crystal+(Charged) Light Wand= Charged Light Wand with Revive or Blessing Of Vengeance
 * Lovely Crystal+(Charged) Light Wand= Charged Light Wand with On Love's Wings, Life Shield, Life Ward, or Guardian
 * Night Crystal+(Charged) Light Wand= Charged Light Wand with Focus, Save Point, or Spell Shield
 * Happy Crystal+(Charged) Light Wand= Charged Light Wand with Acceleration, Scales Of Justice, Cards Of Fate, or Wealth
 * Fairy Crystal+(Charged) Light Wand= Charged Light Wand with Energize, Mass Energize, Wormhole, or Momentum
 * Dark Crystal+Orb= Dark Orb with Death, Living Bomb, or Dark Sacrifice OR Light Orb with Revive or Blessing Of Vengeance
 * Lovely Crystal+Orb=Dark Orb with Curse Of Riches, Curse Of Resurrection, or Life Link OR Light Orb with On Love's Wings, Life Shield, Life Ward, or Guardian
 * Night Crystal+Orb=Dark Orb with Blind, Disarm, Deny, or Cursed Wounds OR Light Orb with Focus, Save Point, or Spell Shield
 * Happy Crystal+Orb=Dark Orb with Weaponize, Curse Of Relativity, or Detonation OR Light Orb with Acceleration, Scales Of Justice, Cards Of Fate, or Wealth
 * Fairy Crystal+Orb=Dark Orb with Burden, Spellsteal, Liquidize, or Laser OR Light Orb with Energize, Mass Energize, Wormhole, or Momentum
 * Dark, Lovely, Night, Happy, or Fairy Crystal+Dark Orb or Light Orb or Shimmering Orb= Shimmering Orb with 3 charges and no charged Spell; for an already existing Shimmering Orb, the Round counter isn't reset.
 * Dark Crystal+Staff or Dark Staff or Light Staff= Dark Staff with Death, Living Bomb, or Dark Sacrifice OR Light Staff with Revive or Blessing Of Vengeance. The player normally loses 25 Rupees; if the player doesn't have 25 Rupees, they lose the Crystal and the Staff is left unchanged.
 * Lovely Crystal+Staff or Dark Staff or Light Staff= Dark Staff with Curse Of Riches, Curse Of Resurrection, or Life Link OR Light Staff with On Love's Wings, Life Shield, Life Ward, or Guardian. The player normally loses 25 Rupees; if the player doesn't have 25 Rupees, they lose the Crystal and the Staff is left unchanged.
 * Night Crystal+Staff or Dark Staff or Light Staff= Dark Staff with Blind, Disarm, Deny, or Cursed Wounds OR Light Staff with Focus, Save Point, or Spell Shield. The player normally loses 25 Rupees; if the player doesn't have 25 Rupees, they lose the Crystal and the Staff is left unchanged.
 * Happy Crystal+Staff or Dark Staff or Light Staff= Dark Staff with Weaponize, Curse Of Relativity, or Detonation OR Light Staff with Acceleration, Scales Of Justice, Cards Of Fate, or Wealth. The player normally loses 25 Rupees; if the player doesn't have 25 Rupees, they lose the Crystal and the Staff is left unchanged.
 * Fairy Crystal+Staff or Dark Staff or Light Staff= Dark Staff with Burden, Spellsteal, Liquidize, or Laser OR Light Staff with Energize, Mass Energize, Wormhole, or Momentum. The player normally loses 25 Rupees; if the player doesn't have 25 Rupees, they lose the Crystal and the Staff is left unchanged.

Strategy

 * TBD

Any Magic Crystal

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * Jules' Jewels
 * Choose An Item Phase events (Dark Crystal available in different event from others)
 * Mount Rushmore
 * Fair Trade with the Greedy Goblin of the Archaeology Dig
 * Doc the Dwarf Inside The Cave
 * Crystal Formation Inside The Cave
 * Time traveling with a Quantum Crystallizer
 * Use a Mining Pick at the So It Begins... subevent in the Deadly Pyramid, in Ninjas, near The Pirate Ship, in the Indian Village in The Wild West, while Traveling in the Middle Ages, or at the Rock in The Jungle
 * Use Shovel with Earth Attunement at the Archaeology Dig, in Ooo, in the Middle Ages, in The Jungle, in the Jumanji jungle, in Westeros, at The Beach, at The Haunted Mansion, at the Deadly Pyramid, or in The Wild West
 * Feed The Dragon a Chicken or Cow when it is standard
 * The Dragon's Hoard
 * Baron's Treasure at The Bank
 * Give King Louie the Secret Of Fire in The Jungle
 * Following The Ley Lines (event)
 * Hit the drunk with a (Holy) Hammer in The Wild West.
 * Trade with the Indian chief in The Wild West.
 * Oh Really?
 * Questions!?
 * Pawn Shop
 * Early Reinforcements
 * Reinforcements!

Items

 * Enchiridion
 * Filled Pocket Ball with a Black Dragonling
 * The Glory Of Ten Powers
 * Club Of The Dagda
 * Shamshir-e Zomorrodnegar
 * Black Dragonling
 * Use Shovel standardly with Earth Attunement
 * Thieving Imp

Skills

 * Condense Magic
 * Multiversal Flux used on an Improbability Device

Effects

 * Jeweled Protection
 * Spell Shield

Fairy, Happy, Lovely, and Night Crystal

 * Guardian

Events

 * Get Lost, Ice King! in Ooo

Events

 * Dark Umbreon

Events

 * The Wizard Shop
 * Sea Star while walking along The Beach

Events

 * Happy the Dwarf Inside The Cave
 * The United Nations (International Day Of Happiness)

Events

 * Lovely Crystal (event)
 * Memento Of Love

Effects

 * Marieke's Magic

Items

 * Romantic Rose

Removed Content

 * Gay Marriage Legalized!