Chameleon

Chameleon and Hidden Chameleon are items. They do not share an item slot.

Standard Use

 * Target another player.
 * If they are within range: This item becomes a Hidden Chameleon in a random location in the target's inventory. (It won't necessarily be at the very bottom.)
 * If they are not within range: Nothing occurs besides this item going on cooldown.

Passive Effect

 * If you have the Fire Debuff during your Effects Phase, this item's cooldown is reduced by an extra 5 turns.

Event Use

 * Feed to the Starving Monster of the Archaeology Dig. Counts as 1 food item.

Standard Use

 * This item reverts to a Chameleon and returns to the inventory of the player that used a Chameleon to turn it into a Hidden Chameleon.

Passive Effect

 * After 20 seconds pass after a Chameleon transforms into this item, this item will activate in the next Effects Phase; this item steals a random item from the inventory it's currently in to give to the player that used a Chameleon to turn it into a Hidden Chameleon, also it reverts to a Chameleon with max cooldown and returns to the inventory of the player that used a Chameleon to turn it into a Hidden Chameleon.

Event Use

 * Feed to the Starving Monster of the Archaeology Dig. Counts as 1 food item.

Chameleon

 * Generic item-givers
 * Generic Living item-givers

Items

 * Hidden Chameleon

Items

 * Chameleon

Strategy
TBD

Trivia
TBD