Assassin

Overview
Sprint, kill, and sprint some more! With Assassin, you have abilities that make you quick on your feet and deadly in close proximity to other players.

Assassinate_icon.png Assassinate (7 turn cooldown)
Jump to a nearby player's space (maximum range 6 spaces). Incapacitate that player, or kill if already incapacitated.

Sprint_icon.png Sprint (variable cooldown)
Run 3-10 spaces forward. This skill's cooldown is equal to the number of spaces travelled, up to a maximum of 7 turns.

Killer Instincts (passive)
When you kill another player, you gain a temporary +2 speed boost (or +3 if it was with a melee weapon) for 2 turns and reduce your Assassin skill cooldowns by 1 each.

Strengths

 * Close range skills allow for targeted assaults on other players.
 * Sprint can be used for a good burst of space gain.
 * Killing other players grants a temporary boost of speed.

Weaknesses

 * Reliant on killing players. If players are at a distance, it will be more difficult to kill.
 * Speed boost is all too temporary, and if you are killed yourself, whatever extra Speed you have will wear off by the time you revive.

Strategies

 * Aim to kill your opponents at any given opportunity.
 * Certain items and encounters benefit from having high Speed. For example, Two Halves of Coconut includes the Speed stat in its movement effect.

Dual-Class Synergies
(to be done later when other classes have their own pages)