Shield

The basic, Dragon, Jewel, Mirror, and Spiked Shield, as well as the Arctic Aegis and Malevolent Maw, are items. They share an item slot. (Consider all of them to be Shield variants.)

Passive Effect

 * If you are alive and are attacked by Sword, Swordfish, Serrated Shiv, Wooden Stake, Sanctified Stake, (Non-Holy) Hammer, Hammerhead Shark, Drunkard's Bar, or Torch, you block the attack, and the melee item goes on cooldown for 1 turn.
 * If you are alive, Slash fails to affect you. (Unknown if it gains an extra turn of cooldown.)
 * If you are alive, all variants of Bow & Arrows fail to affect you.
 * Demon Sword will fail to kill you if used standardly or with Power Gloves against you. Instead, either you will be sent 4-8 spaces back, the Demon Sword user will be sent 4-8 spaces forward, or the Shield will be destroyed. (The Shield destruction can only occur while you are alive.)
 * The Let Me Axe You Something! event's penalty will not kill you.

Related Effects

 * Jason's Rage
 * Shield Mastery
 * Auto Hammer's Auto Jackhammer

Event Use/Passive

 * Prevents death from the Deadly Pyramid's Burning Arrows; the Shield burns unless Fireproof.
 * Increases chance of success when trying to slay The Dragon.
 * Use against The Bear! to lose your Shield and then run backwards as if no item was used.

Other Item Use

 * Destroy the Shield with Brahmastra, Claíomh Solais, Odin's Shieldbreaker, Chainsaw or Jackhammer.
 * Anvil

Item Combining

 * Any Shield + Volatile Oil + Azure Bracelet = Arctic Aegis
 * Any Shield + Dragonskin = Dragon Shield
 * Any Shield + Lovely Crystal + Night Crystal + Happy Crystal = Jewel Shield
 * Any Shield + Demonic Ritual Stone = Malevolent Maw
 * Any Shield + Broken Glass + Dark Crystal + Fairy Crystal = Mirror Shield
 * Any Shield + War Helmet = Spiked Shield

Standard Use

 * You can lower your Shield to stop its additional effects. If you die with a raised Shield, it is lowered, stopping the effects. Its effects also stop if it is removed from your inventory.
 * Raising puts the Shield on cooldown. Lowering doesn't put a Shield on cooldown, but it cannot be done if a Shield is currently on cooldown.

Other Item Use

 * ACME Magnet; In addition to attracting the Shield, it has a chance to Incapacitate you.

Standard Use

 * Raise your Shield, passively losing 2 temporary Speed and gaining Algid Revenge and Frostfire Protection.
 * Algid Revenge: Freezes the weapon used to attack you for 10 turns when activated. It can be activated by being hit by a Sword, Wooden Stake, Sanctified Stake, Serrated Shiv, (Holy) Hammer, Hammerhead Shark, Drunkard's Bar, Torch, Fish, Banana Fish, Ethereal Dagger, non-Amethyst Lightsaber, Chainsaw, or Jackhammer, as well as the penalty for the Let Me Axe You Something! event.
 * Frostfire Protection: If an item you have would be burned (or thawed by an effect which normally burns), it instead gains 5 turns of Frozen.

Inherent Effect Tooltips

 * {| class="wikitable" style="text-align: left;

! Algid Revenge Tooltip
 * Basic melee weapons used to attack you with Freeze for 10 turns.
 * Basic melee weapons used to attack you with Freeze for 10 turns.

Legendary weapons are not affected by this.

Category: Buff
 * }
 * {| class="wikitable" style="text-align: left;

! Frostfire Protection Tooltip
 * Items that burn Freeze for 5 turns instead.
 * Items that burn Freeze for 5 turns instead.

Category: Buff
 * }

Standard Use

 * Raise your Shield, passively losing 2 temporary Speed and gaining Fire Immunity.

Event Use

 * Give to Marceline in Ooo.

Standard Use

 * Choose one option:
 * Raise your Shield, passively losing 2 temporary Speed and gaining Jeweled Protection.
 * Jeweled Protection: Grants a random Magic Crystal when activated. It can be activated by being hit by a Sword, Swordfish, Demon Sword, Serrated Shiv, Wooden Stake, Sanctified Stake, Slash, (Holy) Hammer, Hammerhead Shark, Drunkard's Bar, Torch, Fish, Banana Fish, Ethereal Dagger, non-Amethyst Lightsaber, Chainsaw, Jackhammer or any variant of Bow & Arrows, as well as the penalty for the Let Me Axe You Something! event.
 * Consume a Magic Crystal to gain 3 turns of Temporary Fire Immunity, Temporary Frost Immunity, and Temporary Poison Immunity. This action doesn't require a raised Shield. Like raising, this action puts the entirety of the item's standard use on cooldown. Note that the Buffs you gain from this action aren't lost if the Shield is lost.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Jeweled Protection Tooltip
 * Basic melee weapon and Arrow hits against you will give you a random Magic Crystal.
 * Basic melee weapon and Arrow hits against you will give you a random Magic Crystal.

Category: Buff
 * }

Event Use

 * Give to Marceline in Ooo.

Standard Use

 * Raise your Shield, passively losing 2 temporary Speed and gaining Malevolent Maw.
 * Malevolent Maw: When you are attacked with Sword, Swordfish, Serrated Shiv, Wooden Stake, Sanctified Stake, (Holy) Hammer, Hammerhead Shark, Drunkard's Bar, Torch, Fish, Banana Fish, Ethereal Dagger, non-Amethyst Lightsaber, Chainsaw, or Jackhammer, the weapon used to attack you is eaten by the Maw, and you summon a random Lesser Demon (or 2 random Lesser Demons if the item was Food.)


 * Feed the Shield a non-Food item to summon a random Lesser Demon or feed it a Food item to summon 2 random Lesser Demons. This action doesn't require a raised Shield. Like raising, this action puts the entirety of the item's standard use on cooldown.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Malevolent Maw (Buff) Tooltip
 * Basic melee weapons used to attack you with will be eaten, causing you to summon a random Lesser Demon.
 * Basic melee weapons used to attack you with will be eaten, causing you to summon a random Lesser Demon.

Legendary weapons are not affected by this.

Category: Buff
 * }

Standard Use

 * Raise your Shield, passively losing 2 temporary Speed and gaining Spell Reflection and Silenced.
 * Spell Reflection: This effect reflects a targeting Dark Spell cast on you by another player or in a standard non-player spellcasting event back at its source. Also, this effect protects you when you pass through the Cursed Gate in the Archaeology Dig.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Spell Reflection Tooltip
 * You are currently protected from targeted Dark Spells. Any targeted Dark Spells aimed at you will reflect back to their caster.
 * You are currently protected from targeted Dark Spells. Any targeted Dark Spells aimed at you will reflect back to their caster.

Category: Buff, Unremovable
 * }

Event Use

 * Use against the Demon Eye of the Archaeology Dig; can be done even if on cooldown.

Standard Use

 * Raise your Shield, passively losing 2 temporary Speed and gaining Spiked Protection.
 * Spiked Protection: Gives 5 turns of Bleeding to a player that attacks you and activates it. It can be activated by Sword, Swordfish, Wooden Stake, Sanctified Stake, Serrated Shiv, Demon Sword, (Holy) Hammer, Hammerhead Shark, Drunkard's Bar, Torch, Fish, Banana Fish, Ethereal Dagger, non-Amethyst Lightsaber, Chainsaw, Jackhammer, Pegasus Boots, Slash, Bear Form: Maul, and Snake Form: Venomous Bite, as well as the penalty for the Let Me Axe You Something! event; this includes standard use, use with Auto Hammer, and use with Power Gloves.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Spiked Protection Tooltip
 * When someone attacks you with a basic melee weapon, they will Bleed for a few turns and suffer reduced Speed.
 * When someone attacks you with a basic melee weapon, they will Bleed for a few turns and suffer reduced Speed.

Legendary weapons are not affected by this.

Category: Buff, Unremovable
 * }

Other Item Use

 * ACME Magnet; In addition to attracting the Spiked Shield, it has a chance to Incapacitate you.

(Basic) Shield

 * Generic item-givers

Events

 * The Market
 * The Lever's Reinforcements Activation Panel
 * Treasure Inside The Cave
 * Use Holy Water against A Z-Z-Zombie! in The Haunted Mansion's Graveyard
 * Large Wooden Crate in The Cellar of The Haunted Mansion
 * Wishbone Wish
 * Hit the drunk with a (Holy) Hammer in The Wild West
 * Jackpot in The Wild West
 * The Blacksmith in Winterfell
 * Archaeology Dig Lv 1 reward
 * Dungeon Crawl Lv 1 reward
 * Improbability Device (event)
 * Dig with Shovel at the Archaeology Dig, in Ooo, or in Westeros
 * Drink Liquid Luck
 * Random Drink's Liquid Luck subevent
 * The Dragon's Hoard
 * Shield (event)
 * Choose An Item Phase events
 * Oh Really?
 * Questions!?
 * Pawn Shop
 * Early Reinforcements
 * Reinforcements!

Items

 * Anvil
 * Peace Dove

Effects

 * Marieke's Magic
 * Guardian

Item Combining

 * See above under Item Combining under Any Shield under Usage

Strategy

 * TBD

Trivia

 * TBD