Druid

Overview
Switch between four animal forms and human form! With Druid, you have a constantly changing skillset that can adapt to the situation. This is an Expert Mode class; although the skills seem simple enough to use, it will require smart decisions to make the most of it.

Natures_swiftness_icon.png Nature's Swiftness (requires 10 Concentration points)
Reset the cooldowns on other Druid skills. 1 Concentration point is earned each turn, and can stack up to 15 points.

=== Shapeshift (2 turn cooldown) ===

Switch to a new form to change your primary active skill and your passive skill. Move 1 space forward.

Human_entangling_roots_icon.png Human: Entangling Roots (4 turn cooldown)
Target any player. In their next effects phase (after their roll, if it happens) roots will shoot up from where they were standing when you cast the skill. These roots will cause all players within a 5 space radius to skip their next turn.

Bear_maul_icon.png Bear: Maul (4 turn cooldown)
Run to a nearby player (within 2 spaces) and incapacitate them.

Bear_shapeshift_icon.png Bear: Thick Hide (passive)
Basic hammers and swords do not affect Druid as long as Bear form is maintained.

Snake_venomous_bite_icon.png Snake: Venomous Bite (4 turn cooldown)
Slither to a nearby player (within 4 spaces) and Poison them.

Snake_shapeshift_icon.png Snake: Poison Immunity (passive)
Druid gains the Poison Immunity feat, being immune to the effects of poisons as long as Snake form is maintained.

Crow_soar_icon.png Crow: Soar (4 turn cooldown)
Soar 4-6 spaces forward.

Crow_shapeshift_icon.png Crow: Floating (passive)
Druid gains the Floating feat, which grants 100% survival rate at the Catapult encounter as long as Crow form is maintained.

Wolf_growl_icon.png Wolf: Growl (4 turn cooldown)
Run up to a nearby player (within 7 spaces) and scare them back 3 spaces.

Wolf_shapeshift_icon.png Wolf: Speed (passive)
Druid gets a +1 Speed bonus for as long as Wolf form is maintained.

Strengths

 * Druid is versatile, able to change to adapt to the situation with relative ease and haste.
 * Can affect other players at close range and at a distance.
 * Able to pounce on an unfortunate opponent with the ferocity of nature.

Weaknesses

 * Druid's actives can be a bit difficult to use for killing other players. Only the Bear/Snake actives can land you on a nearby player's space, and you have to get really close (within 2-4 spaces).
 * Constant changing of forms is required to get the most out of Druid, which may leave the player stuck on cooldowns when they need to adapt to a situation on the spot.

Strategies

 * If an opponent is going to skip their next turn, you can usually chain the effect for the turn after that with Human: Entangling Roots.
 * Crow and Wolf forms are generally used alternately for optimal space gain, whereas the other forms are more aggressive towards opponents.
 * A well-timed Energize and/or Nature's Swiftness can result in a surge of spaces gained.

Dual-Class Synergies
(to be done later when other classes have their own pages)