Bard

Bard is a class which can be unlocked via the Tombstone & Dice Tree of the Levelling System.

Keep Up The Pace

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! Tooltip
 * Whenever you move 10 or more spaces forward in a single movement, reduce your highest cooldown by 2, to a minimum of 1.
 * Whenever you move 10 or more spaces forward in a single movement, reduce your highest cooldown by 2, to a minimum of 1.

If the Class Talent is active: Now reduces up to 3 cooldowns by 2 turns. Movement requirement increased to 12 spaces.

Category: Buff
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Effect

 * Whenever you move 10 or more spaces forward in a single movement, reduce your highest cooldown by 2, to a minimum of 1.
 * If the Class Talent is active: Whenever you move 12 or more spaces forward in a single movement, reduce up to three of your cooldowns by 2.

Standard Use

 * Move all living players within 25 spaces of you 2 spaces forward. They gain 2 turns of Unable To Kill PlayerName. If only you were affected, move 10 spaces forward instead.
 * If the Class Talent is active: Move all living players within 25 spaces of you 2 spaces forward. They gain 2 turns of Unable To Kill PlayerName. Also move an additional 10 spaces forward.

Standard Use

 * If used at a shop: You gain a random item from that shop (which is in stock) for free.
 * If used while not at a shop or while no items are available to buy at a shop: Nothing happens besides the skill going on cooldown for 2 turns.

Passive Effect

 * If the Class Talent is active: For every 7 Rupees you spend at shops (excluding the Pawn Shop) this cooldown ticks down 1 turn.

Event Use

 * Use against the Greedy Goblin of the Archaeology Dig; Effectively counts as giving 1 item to the Goblin.

Standard Use

 * Choose the held Spell. Then choose which player to redirect it towards.
 * Choose one of up to three held Spells. Then choose which player to redirect it towards.

Passive Effect

 * Passively stores one targeted Dark Spell until your next Effects Phase, or until you are targeted by another Dark Spell.
 * If the Class Talent is active: Passively holds up to three targeted Dark Spells for 2 turns, or until you are targeted by a fourth Dark Spell.

Secret Item Interaction
This is one of the secrets of BGO.

Strengths

 * TBD

Weaknesses

 * TBD

Strategies

 * Gain a lot of Speed, such that Keep Up The Pace triggers whenever you roll or use Two Halves Of Coconut; Boots and Sword are key items for this purpose.
 * When Cheerful Song moves you 10 spaces forward, you'll trigger KUTP (if you don't have the Talent.)
 * Besides Speed, there are several movement modifiers that can help with reliably triggering Keep Up The Pace. Noteworthy modifiers include Caffeine Rush, Dino Mount, Flying Your Pegasus, and Earthshaker's Fury. The last 3 also each allow you to trigger the KUTP Talent with Cheerful Song.
 * Earthshaker's Fury is a particularly interesting case; you can simultaneously trigger KUTP (esp. w/Talent) and lower your Poseidon's Trident's cooldown to 1 in the same movement. (If you have Odd Todd's Frog Clogs in addition to Trident, you can use Poseidon's Trident to gain Earthshaker's Fury each turn; in this case, Trident's cooldown is lowered to 1 by Clogsa, and so KUTP will trigger for some other cooldown(s).)


 * Pegasus Boots, Odd Todd's Frog Clogs, and Dragon Boots reliably trigger KUTP. Rocket Boots can unreliably trigger KUTP as well.
 * Consider saving Cheerful Song for a crucial moment if you think a player wants to kill you.
 * Buy cheap items in shops before using Charismatic Smile to increase the odds of (or guarantee) getting high-value items, like ACME TNT and Spider Mine. If you get a Wildcard: Traveling Salesman, Diss Card: Shift from Willy Futterwacken's Traveling Diss Card Emporium is of particular interest; to guarantee getting it, you can buy out the rest of the shop for 82 Rupees.
 * Plot Twist can protect you from standard non-player spellcasting events and redirect negative Spells to others; in particular, Pocket Balling Salem and getting Orb/Books from Mystical Bob are options you can more easily seek out, and you can dodge a significant setback from Saruman.
 * Beware that, unless you have the Plot Twist Talent, another player can essentially bypass your Plot Twist by casting a strong Dark Spell like Polymorph followed by a weak one like Blind; a 2nd layer of spell protection is ideal.
 * If the Ooo reference event is chosen, Plot Twist serves as a defense against the increased number of Spells cast related to Orbs. Additionally, moving forward with Jake the Dog or trading Bacon for Bacon Pancakes allows triggering KUTP.
 * If the Dr. Who reference event is chosen and you have Arcane Vision, you can use the Arcane Portal to visit Shady Dealer for Cocaine or visit the Catapult to launch yourself forward, triggering KUTP twice. Also, Charismatic Smile can reliably net a 10+ Rupees item from the Medieval Market after buying Boots, Gloves, and Skinning Knife.
 * If the Board Game Of Thrones reference event is chosen, you can become a Stark for Boots, for a reliable Sword from using Charismatic Smile at The Blacksmith, and for a Speed Boost from the Godswood Tree. The backwards Catapult will also let you trigger KUTP twice if you launch yourself, which is worthwhile if you happen to have Slipstream Slingshot.
 * If the Interdimensional Portal Gun reference event is chosen, the Portal Gun itself reliably triggers KUTP. Courier Flap from Cronenberg World and moving backward in Fantasy World trigger KUTP as well.

Enchanter

 * Speed boosts that Enchanter has access to in general help with triggering Keep Up The Pace when rolling. In long games, you can even trigger the KUTP Talent on every roll with 10+ Speed (or just basic KUTP with 8+ Speed.) Magic Affinity, Momentum from Condensing Fairy Crystal, Acceleration from Condensing Happy Crystal, as well as Lolrus, Ninjas, and Cocaine from Cards Of Fate from Condensing Happy Crystal can help with the Speed requirement.
 * Arcane Relocation can trigger the Keep Up The Pace Talent if you focus on gaining Speed; you require 20+ Speed for the KUTP Talent with Arcane Relocation unless you have the Arcane Relocation Talent, in which case you need 8+ Speed. (Without the KUTP Talent, you need 16+ Speed or 6+ Speed with the Arcane Relocation Talent.)

Merchant

 * Trade Routes allows you to frequently visit shops for use of Charismatic Smile. In particular, you can visit The ACME Shop and use Charismatic Smile to gain Hypno Glasses or preferably ACME TNT. After doing so, sell the high value item to the Pawn Shop. Then, in future visits, ideally buy out all the cheap items in the Pawn Shop, then regain the high value item from the Pawn Shop with Charismatic Smile and resell it to the Pawn Shop.
 * Keep Up The Pace can be more reliably triggered when rolling by raising Speed with Acceleration, Soul Speed, and Momentum; Trade Routes allows visiting The Magic Shop for these Spells.
 * ACME Rocket (ideally with a death blocker) and Explosive Sheep can be used to reliably trigger Keep Up The Pace (including w/Talent.) Hand Grenade and Rocket Boots can unreliably trigger KUTP as well.

Trivia

 * The Harmonious Bard skin is a personal skin for AmIKawaiiUguu.