Thieving Imp (item)

Thieving Imp is an item.

Standard Use

 * 4 random items from the generic item-givers pool are shown. You can choose 1 of the 4 items to receive, which causes the Imp to lose 1 of 20 "charges", then if the Thieving Imp hasn't lost all "charges", it moves to a random other player's inventory. (The Imp is removed from the game if it has 0 "charges".) If it enters another player's inventory, the 3 items not chosen are still available for the next use, though the chosen item is replaced with a random item from the pool.
 * This use resets the turn counter for the passive effect to 3 turns until the next theft.

Passive Effect

 * Every 3 Effects Phases (beginning on the 3rd Effects Phase after this item's creation), the Thieving Imp steals an item from the player and moves to a random other player's inventory. (Note that the items for the Imp's standard use won't change due to this.)
 * The Imp tends to lose a "charge" when the passive effect activates, though the admin Dysprosium has stated the coding for this is a bit random.
 * The 3 count isn't reset when the Imp moves between inventories by means other than its own effect.
 * If the stolen item was a Deadly Item, the Imp dies and is removed from the game instead of moving to another player.
 * Soulbound items cannot be stolen by the Imp.
 * The Imp still moves to another player's inventory if there is no item it can steal.

Event Use

 * Give to the Greedy Goblin of the Archaeology Dig. Instantly beats the challenge.
 * Feed to the Starving Monster of the Archaeology Dig. Counts as 1 food item.
 * Feed to The Bear! in the Mellow Bear subevent.

How To Obtain

 * Generic item-givers
 * Generic Living item-givers

Events

 * Thieving Imp Fixed Chance Phase event

Strategy
TBD

Trivia
TBD