Roll Phase

The Roll Phase occurs between the Skip Phase and the Fixed Chance Phase. The turn player rolls two 6-sided dice on the Roll Dice page and moves forward spaces by the amount rolled plus total Speed. This action has a 10% chance to queue the Roll Streak x2 page.

Each Roll Streak x# page allows the player to roll again and again move forward spaces by the amount rolled plus total Speed. Each roll on a page like this has a 10% chance to queue another Roll Streak x# page, and there is no built-in limit to how many times this can occur per phase.

The Roll The Dice page with the "Proceed..." button is normally the last page of this phase, occurring after the Roll Dice page or final Roll Streak x# page.

If the turn player is alive when this phase starts but dies and tries to continue while Dead on either the Roll Dice page or a Roll Streak x# page, they get the message that they can't roll dice while dead as the last page of this phase.

If the turn player is Dead when this phase starts, their Tombstone will be shown on the Dead page, the first and last page of this phase, and they won't be able to roll for the phase even if they revive before continuing.

If you complete a 4th roll in a single Roll Phase by clicking the "Roll Streak x4" button/auto-continuing from the Roll Streak x4 page while alive, you gain a D6.

Permanent Speed In Events

 * Oh Really? and Questions!? rewards can grant 1 Speed. Their penalties can grant -1 Speed.
 * Masturbation! can grant 1 Speed.
 * Ministry Of Silly Walks grants -1 Speed.
 * Gandalf The Grey can grant 1 Speed.
 * Gandalf The White can grant 2 Speed.
 * Saruman The White can grant -1 Speed.
 * Deaf Genie can grant 1 Speed.
 * A bucketless Lolrus can grant 2 Speed if given a Bucket (Of Water)
 * Bashful Inside The Cave can grant 2 Speed if given Chocolate Salty Balls, Flask Of Mojo, or Mojo Mead
 * The cowboy in the saloon in The Wild West can grant 1 Speed or -1 Speed.
 * Chi or Agility upon entering the Ninja Temple in Ninjas can grant 1 Speed.
 * The waterfall in The Jungle grants -1 Speed.
 * The giant sloth in The Jungle grants -1 Speed.
 * Dancing along with Baloo in The Jungle can grant 1 Speed.
 * Drink Potion/captain's drink on The Pirate Ship/Tarzan's cocktail in The Jungle can grant 1 or -1 Speed.
 * Time To Diss! queued with Diss Card: Ensnare can grant -1 Speed or -2 Speed. The chances are 95%/5% respectively according to a News Post on Sept. 9, 2012.
 * Time To Diss! queued with Diss Card: Speed Exchange can exchange the user's and another player's permanent Speed
 * FSM Afterlife can have a subevent that grants 1 Speed
 * Memento Of Love grants 1 Speed
 * U.N. Voting Results in Round Effects can grant the player in the lead 1 Speed or -1 Speed. It can also grant all players 1 Speed or -1 Speed.

Permanent Speed Effects

 * A Time Twister's Lock Time skill can revert up to 2 permanent Speed for another player or 1 permanent Speed for themself.
 * Overlord Buff grants 1 Speed during each Effects Phase unless Dead or in a skipped turn.
 * Piranha grants -1 Speed to its target.
 * Syringe can grant 1 Speed.
 * Mystery Meal can grant 1 Speed.
 * Bone Of Ullr grants 1 Speed after last spell's use.
 * Acceleration spell grants 1 Speed to all players with a 50% chance to grant 1 additional Speed to the caster.
 * On Love's Wings spell grants 1 Speed to the target and grants -1 Speed to the caster.
 * Soul Speed Buff can grant 1 Speed.
 * Momentum Buff can grant 1 Speed on each of 3 separate Rounds.
 * Cursed Wounds Debuff can grant -1 Speed
 * Malaria Debuff grants -1 Speed on its 5th Effects Phase
 * Wrath Of The Admin Debuff grants -1 Speed
 * Pocket Ball GO Global Effect grants 2 Speed to the first player who catches a 5th unique type of Pocket Ball creature.

Temporary Speed Effects

 * Boots (including an upgraded version) grants 1 Speed.
 * Pumpkin Lantern grants 1 Speed.
 * Ring Of Speed grants 1 Speed.
 * The Demon Jester's Ring grants 1 Speed.
 * Raised upgraded Shield without the Shield Mastery Buff grants -2 Speed.
 * Druid's Wolf Form grants 1 Speed.
 * Slow Debuff grants -4 Speed.
 * Speed Boost Buff grants 4 Speed.
 * Pufferfish Poison Debuff grants -6 Speed
 * Pufferfish Speed Buff grants 3 Speed.
 * Demonic Frost Debuff grants -2 Speed.
 * Demonic Rush Buff grants 2 Speed.
 * Cocaine Burnout Debuff grants -6 Speed.
 * Hyper Hyper Buff grants 8 Speed.
 * Slowing Poison Debuff grants varying amounts of negative Speed.
 * Drunk Neutral Effect after becoming a Baratheon in Pick A House grants 2 Speed.
 * Bleeding Debuff grants -2 Speed.
 * Marieke's Magic Buff grants 1 Speed.
 * Be Prepared Buff grants 3 Speed.
 * Gothic Gloom Debuff grants -1 Speed.
 * Weakened Soul Debuff grants -2 Speed.
 * Zombie Infection Debuff grants -3 Speed.

Other Relevant Effects

 * Blaze It Buff- Each die the player rolls will have an outcome of 5 or 6. The effect cannot stack and wears off immediately after a single roll. (meaning that if gained before Roll Dice, it doesn't apply to the roll for Roll Streak x2)
 * Force Of The Dagda Buff- Each die the player rolls will never have an outcome below 4.
 * Unyielding Buff- Negative Speed is not considered for spaces moved when rolling.
 * Sapphire Necklace Buff- The player gains 6 Snowballs every time they move 3 or less spaces in a single roll.
 * Snail Ale Buff- Speed is not counted for movement when rolling while this effect is active.
 * Empowered Dice Buff- The player has a 100% instead of 10% chance to have a roll streak every time the player rolls with this Buff active. The effect can stack under one Buff. 1 stack is removed on every "Roll Streak x#" page until 0 stacks are reached and the Buff is removed.
 * Inverted Dice Debuff- Turns the movement forward into movement backward. The effect can stack under multiple Debuffs. 1 stack is removed in an Effects Phase of a turn where the player has had a page with the text "You roll backwards due to Inverted Dice." in the Roll Phase and also begins the Effects Phase while alive.
 * Crabs Debuff- The player is reduced to rolling with 1 die instead of 2.
 * Reincarnated Neutral Effect- The player is reduced to rolling with 1 die instead of 2.
 * Totem Of The Beast- The player can still roll with 2 dice if they're a pigeon.


 * Steady Progression Neutral Effect- Speed is not counted for movement when rolling while this effect is active. Steady Progression can only wear off in the Effects Phase of a turn where the player reaches the Roll The Dice page and also begins the Effects Phase while alive.
 * Roll Streak Riches from Golden Ring Of King Midas- Grants 5-9 Rupees every time the player actually clicks the "Roll streak x#" button on a "Roll Streak x#" page while alive.
 * Ring Of Roll Streak item- Passively adds 5% chance for a roll streak to the base 10% chance for a cumulative 15% chance.