Cocaine

Cocaine is an item.

Standard Use

 * If you don't have Hyper Hyper: You gain Hyper Hyper for 1 Effects Phase of duration and gain Cocaine Addiction for 4 Effects Phases of duration, also you lose Cocaine Burnout if you have it.
 * Hyper Hyper: Grants 8 temporary Speed. If you lose this effect during your Effects Phase, you gain Cocaine Burnout for 2 Rounds.
 * Cocaine Burnout: Grants -6 temporary Speed. Note that if you're Dead during the Effects Phase after 2 Rounds, you have to wait an extra turn for this effect to wear off (and will keep having to wait an extra turn for every Effects Phase while Dead.)
 * Cocaine Addiction: During each Effects Phase, including the Effects Phase when this effect wears off, there is a chance that you'll die with your turn ending immediately; you'll lose Cocaine Addiction and Cocaine Burnout. Also, if you're Dead during an Effects Phase, you lose Cocaine Addiction.


 * If you already have Hyper Hyper: You die, you lose Hyper Hyper, and you don't gain Hyper Hyper.

Related Effects

 * Druggy: Passively removes and prevents getting Cocaine Addiction and Cocaine Burnout, also you don't die or lose Hyper Hyper (but don't gain another Effects Phase of duration of Hyper Hyper) if you use Cocaine standardly while already having Hyper Hyper.

Event Use

 * Give to The Bear! or The Addicted Bear!.

Skill Use

 * None special

Other Item Use

 * None special

Item Combining

 * Holy Water + Coffee + Cocaine = Super Coffee
 * Fairy Crystal + Cocaine = Magic Star

Strategy
TBD

How To Obtain

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * Shady Dealer
 * Find Cocaine in The Brothel
 * Deaf Genie
 * Improbability Device (event)
 * Pawn Shop

Skills

 * Like A Boss!'s [Score some coke!] (only gives 1 line of Cocaine; can add another line to an already existing Cocaine item)

Trivia

 * TBD