Thieving Imp (item)

Thieving Imp is an item.

Standard Use

 * 4 items of a large pool are shown. The user chooses 1 of the 4 items to receive, then if the Thieving Imp hasn't been used 20 (?) times yet, it moves to a random other player's inventory. The 3 items not chosen are still available for the next use, though the chosen item is replaced with a random item from the pool. Note that it's possible for the same item to appear
 * The very large pool includes but isn't limited to:

fairycrystal rocket emp gen broken glass ethereal dagger watermelon dark crystal orb wizard hat wizard robes shades lightsaber chicken sheep horn sword ttc useless valuable volatile oil teleporter magic star improb device beer crabs dark crystal soulstone tele staff RoEA magiccarrot baconpancakes diss ensnare lumpy space candy sauerkraut improbdevice poison tinfoilhat mining pick shield cow bananapeel fish SHADES magiccarrot piano ringofarcane roc's piano dissknockb holywater nightcrystal weed gloves soulstone hookshot gun RoEA mojo balaclava hammer lasso flamethrower spider mine steal monies coffee candycorn coffee signaljammer tire pogostick candycane scary pumpkin darkwand liquidluck cocont improb device hookshot boots wizardhat lasso gluemine magicstar pogostick beer flamethrower RoRS baconpancakes stealmonies cow watermelon wizhat orb lasso empgen chocbar miningpick parachute holywater gluemine lollipop uselessval volatileoil magiccarrot boots shield coconut truthserum gun bananpeel candycane RoAV spidermine crabs hypnogl lightwand Ring Of Roll Streak, Gloves, Explosive Sheep uselessval bananfish cow chocobar Ring of Speed parachu dissknock empgen weed shield sigjam oltire combustible relic diss ensnare spacecapac tele lumpysc crabs nightcrys fairycrys RoAV freedrink delishcake magstar magbroom etherealdagger coffee lightsaber tnt meth minepick sauerkr freefrink lasso ghb chloroform lovelycrystal staff hypnog balacl horn lemon RoSpeed disssteal coconut spacefluc RoSD lightwand happycrystal chocolatebar

Passive Effect

 * On the 3rd Effects Phase after entering a player's inventory, the Thieving Imp steals an item from the player and moves to another random player. (Note that the items for the Imp's standard use won't change due to this.)
 * If put inside or taken out of a Magic Hat, the 3 count isn't reset.
 * If the stolen item was a Deadly Item, the Imp dies instead of moving to another player.

Event Use

 * Feed to the Starving Monster of the Archaeology Dig; counts as 1 food item.
 * Give to the Greedy Goblin of the Archaeology Dig; instantly beats the challenge.

Skill Use

 * Sacrifice with the Sexual Ritual skill.

Other Item Use

 * Steal it with a Lure Whistle.
 * Use a Deadly Virus to destroy it.
 * Use a Mystery Mixer to transform it into a Mystery Meal.
 * Use an Unstable Mutagen to transform it into a random Living item.
 * Use Tasty Treats to remove all turns of its cooldown.

Item Combining
None

Strategy
TBD

Events

 * Thieving Imp Fixed Chance Phase event

Items

 * Baetylus
 * Inflatable Egg
 * Unstable Mutagen
 * D6

Skills

 * Multiversal Flux