-cubus

"Seduce your enemies and infect them with Sexually Transmitted Diseases!"

—Specialized Adventuring! Description

-cubus (Incubus for males, Succubus for females, or Concubus for those ambiguously gendered) is a class.

Sexual Immmunity

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You are immune to STDs. When you get infected with an STD, it will stay active much longer, but will have no bad effects on you. Also, you're better at almost anything that's sexual!
 * You are immune to STDs. When you get infected with an STD, it will stay active much longer, but will have no bad effects on you. Also, you're better at almost anything that's sexual!

Category: Buff
 * }

Effect

 * When you gain an STD (including if you have it lengthened/replaced), its duration is longer from (almost) all sources compared to if you didn't have Sexual Immunity.
 * You aren't affected in the Effects Phase or Roll Phase by your STDs:
 * AIDS won't kill you when it ends.
 * Crabs won't cause you to roll only 1 die in your Roll Phase.
 * Chlamydia and Syphilis won't make you move backwards.
 * Herpes won't make you lose Rupees or Incapacitate you.
 * Gonorrhea won't Incapacitate you or end your turn.


 * When you die, you don't lose your STDs. (Other Diseases are still lost.)
 * Even if you are not a male whose sexual preference includes other males, you have effectively the same event as such a player when you [Talk to the cowboy.] in The Wild West.
 * The Brothel's A Hooker!/A Gigolo! subevents will always result in the 16 spaces forwards possibility (unless you have Jinxed Jewel Of Impotence.)

Standard Use

 * Target another player.
 * If they're within an 8-space radius and are alive: They move to your space and are Incapacitated. You also exchange STDs with the target.
 * If they're not within an 8-space radius or are Dead: Nothing occurs besides this skill going on cooldown.

Event Use

 * Use against the Lv 2 or 3 Small Golem of the Archaeology Dig.
 * Use against the Libido Demon of the Archaeology Dig.
 * Use against The Bear!; target another player to send the bear after.

Standard Use

 * All living enemy players within an 8-space radius move 5-7 spaces away from you. (Players on your space move backward.) The amount moved is independently decided for each affected player.

Event Use

 * Use against the Demon Eye of the Archaeology Dig.
 * Use against The Bear!; move 2-3(?) spaces forward.

Standard Use

 * Choose one option:
 * Choose a Living item; it is removed from the game, then you gain a random STD and an Ethereal Gem. If the chosen item was a Libido Fiend, you also gain a Flask Of Mojo.
 * [Sacrifice a random STD]: You lose a random STD if you have any, then you move 10 spaces forward. (If you have none to sacrifice, nothing occurs besides this skill going on cooldown.)

Event Use

 * None

Strengths

 * Sexually Transmitted Diseases can actually be used to one's advantage rather than being a terrible status effect.
 * Seduction can move players at any range, and at close range it can be especially devious.
 * A hidden Mojo passive effect makes the -cubus always successful in the Brothel.

Weaknesses

 * -cubus has weak item control/generation (can generate an Ethereal Gem occasionally, but that's it).
 * Killing is something the -cubus would rather not do, since that wipes out STD's.

Strategies

 * Always drag a player back with Seduction whenever it's off of cooldown, if you're not leading the pack.
 * Seek out STD's wherever you can find them. Pirate Ship and Brothel are key locations to take encounters in, but don't forget about the Crabs in the Jungle Shop.
 * If you're looking for live animals to sacrifice, the Explosive Sheep counts as one and it's generally found by going to the Engineering Shop. Cow is another more obvious choice, usually found through the Medieval Market -- though you could Tractor Beam one out of another player's inventory or get lucky with Liquid Luck.

Dual-Class Synergies
(to be done later when other classes have their own pages)