Duct Tape

Duct Tape is an item.

Standard Use

 * If another player is on your space, you and a random other player on your space become connected through a Duct Tape neutral effect pair which ends on the next Effects Phase of the Tape user.
 * Duct Tape: If 1 of the 2 connected players moves (excluding directly due to another Duct Tape effect pair or in some complex interactions with (Super) Caffeine Rush), the other player moves to the same space. This applies for all actions made up until a final action which brings the total amount of spaces moved due to the Duct Tape pair up to at least 50; at this point the Duct Tape breaks, and the effect pair is removed before the next Effects Phase of the Tape user.
 * Duct Tape normally only counts movement from one player's movement, but simultaneous movers, like Roar or Pet Bear, will have both players' movement be counted towards the minimum 50 according to the admin, Dysprosium.
 * If a Frozen player would have moved while Duct Taped, the Duct Tape is unaffected. However, if a player moves while Duct Taped to a Frozen player, those spaces count towards the minimum 50.
 * Spaces which aren't moved due to Man Mode, Save Point, Faerie Frost, Faerie Fire are still counted towards the minimum 50. This appears to be a bug.
 * Movement performed due to Duct Tape is not counted for Cursed Wounds, Star Power, Opal Necklace, Big Goomba Crusher, or Save Point. This likely applies to Man Mode, Faerie Frost, Faerie Fire, The Earthwarder's Sigil's Resilience, Wormhole, and Sniper Rifle as well.
 * Movement performed due to Duct Tape doesn't trigger Autohammer.


 * If no other players are on your space, nothing occurs aside from losing this item.

Event Use

 * Give to Princess Bubblegum in Ooo
 * Give to the Damaged Construct of the Archaeology Dig; counts as 1 item.

Skill Use

 * No special usage

Other Item Use

 * No special usage

Item Combining

 * None

Strategy

 * Going forwards, it combines well with items like Fish and Banana Fish and skills like Flash.
 * Going backwards, it combines well with items like Hammer, Holy Hammer, and Hammerhead Shark.
 * Use before someone else's dice roll to move along with their dice roll. Can be comboed with speed, Empowered Dice, and Inverted Dice.
 * Combines very poorly with items that move both players simultaneously, like Grenades. Duct Taped players will move to the space of the person "last" affected, but the space movement effect on each player is counted as spaces moved.  For example, a Holy Hand Grenade that "first" moves one Duct Taped player 22 spaces and the next one 23 spaces puts both players at the position of the player who moved 23 spaces, but Duct Tape counts 45 total spaces of movement.
 * Combine with Teleporters or Grand Disappearance to move another player by a large number of spaces, typically backwards, and then return to your original space.
 * Because using this can put you in danger of being killed by a Sword or smacked with a Hammer, it is wise to have some means of protection from death or to disable your partner first.

How To Obtain

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * The Engineering Shop (Thursday; Price: 8 Rupees)
 * The Hardware Store (Price: 8 Rupees)

Trivia

 * If another player is on the space, a message in chat reads " taped himself to  with his Duct Tape." and both players gain the neutral effect of "Duct Tape - You are taped to another player. Whenever they move, you move!  Max 50 spaces."
 * After moving, if the number of spaces traveled while under the effect is 50 or more, the effect fades from both players, announcing in chat "The Duct Tape that held  and  together broke!"
 * If the game reaches the Effects Phase of the player who applied the Duct Tape, the effect fades from both players, and the effects window reads "Your Duct Tape effect wears off."