Lawyer

Overview
Object to actions of your enemies and sue the heck out of them! With Lawyer, you can use your superior intellect to manipulate the game in your favor. If you don't like what's going on during a turn, you can immediately end it. If you don't like the idea of one of your opponents killing you, you can sue them to impose penalties when they do so anyways.

Natural Liar
Passive: Whenever you fail to answer a Trivia question or an Orly question, you will automatically argue that the question was flawed and will not receive the penalty.

Does not apply to the Sphinx encounters.

Sue.png Sue
You sue someone for 3 turns. If the sued player commits murder during those 3 turns, they will be convicted and forced to pay you 10 Rupees and skip a turn. If the player doesn't have the 10 Rupees, they will be sentenced to death.

Objection.png Objection!
Object to the current player's actions, immediately ending their turn! Can be used on your own turn.

In at least one specific case, however, this skill will fail -- it cannot stop a player from picking classes.

Strengths

 * Objection is a powerful skill, able to stop something really bad from happening to you or something really good happening to another. You can even stop a player from rolling the dice with it.
 * Sue, similarly, is a powerful skill. If it's noticed, it can cause aggressive foes to think twice before killing.  If it doesn't deter them from killing someone anyways, then you will likely get some rupees out of it and stop the aggressive player for a bit too.
 * There's no range limit on Lawyer's skills.

Weaknesses

 * Lawyer lacks movement-based skills.
 * Long skill cooldowns means the Lawyer really has to save their skills for something pivotal.

Strategies

 * If another player is about to use a lethal weapon, you generally have at least some warning and can Sue them. Gun, Diss Card: Death, Spider Mine, and Phaser all create chat logs indicating that player's intent to kill.
 * Objection can be used to save yourself (or a teammate) from dying in the Pyramid or suffering defeat in the Archaeology Dig or Dungeon Crawl by forcing an end to the encounter. It can also be used to stop an opponent from successfully completing the aforementioned encounters.

Dual-Class Synergies
(to be done later when other classes have their own pages)