Bard

Bard is a class which can be unlocked via the Tombstone & Dice Tree of the Levelling System.

Keep Up The Pace

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! Tooltip
 * Whenever you move 10 or more spaces forward in a single movement, reduce one of your cooldowns by 2.
 * Whenever you move 10 or more spaces forward in a single movement, reduce one of your cooldowns by 2.

If the Class Talent is active: Now reduces up to 3 cooldowns by 2 turns. Movement requirement increased to 12 spaces.

Category: Buff
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Effect

 * Whenever you move 10 or more spaces forward in a single movement, reduce one of your cooldowns by 2.
 * If the Class Talent is active: Whenever you move 12 or more spaces forward in a single movement, reduce up to three of your cooldowns by 2.

Standard Use

 * Move all living players within 25 spaces of you 2 spaces forward. They gain 2 turns of Unable To Kill PlayerName. If only you were affected, move 10 spaces forward instead.
 * If the Class Talent is active: Move all living players within 25 spaces of you 2 spaces forward. They gain 2 turns of Unable To Kill PlayerName. Also move an additional 10 spaces forward.

Standard Use

 * If used at a shop: You gain a random item from that shop for free.
 * If used while not at a shop or while no items are available to buy at a shop: Nothing happens besides the skill going on cooldown for 2 turns.

Passive Effect

 * If the Class Talent is active: For every 7 Rupees you spend at shops (excluding the Pawn Shop) this cooldown ticks down 1 turn.

Event Use

 * Use against the Greedy Goblin of the Archaeology Dig; Effectively counts as giving 1 item to the Goblin.

Standard Use

 * Choose the held Spell. Then choose which player to redirect it towards.
 * Choose one of up to three held Spells. Then choose which player to redirect it towards.

Passive Effect

 * Passively stores one targeted Dark Spell until your next Effects Phase, or until you are targeted by another Dark Spell.
 * If the Class Talent is active: Passively holds up to three targeted Dark Spells for 2 turns, or until you are targeted by a fourth Dark Spell.

Strengths

 * TBD

Weaknesses

 * TBD

Strategies

 * Gain a lot of Speed, such that Keep Up The Pace triggers whenever you roll or use Two Halves Of Coconut.
 * Besides Speed, there are several movement modifiers that can help with reliably triggering Keep Up The Pace. Noteworthy modifiers include Caffeine Rush, Dino Mount, Flying Your Pegasus, and Earthshaker's Fury. The last 3 also each allow you to trigger the KUTP Talent with Cheerful Song.
 * Earthshaker's Fury is a particularly interesting case; you can simultaneously trigger KUTP (esp. w/Talent) and reset your Poseidon's Trident's cooldown in the same movement.


 * Keep Up The Pace has several infinite movement loops:
 * With Black Lotus: The Iron Giant will, by itself, be usable repeatedly. Also, Arcane Relocation with enough Speed will, by itself, be usable repeatedly; without the KUTP Talent, this requires 16+ Speed (or 6+ Speed with the Arcane Relocation Talent); with the KUTP Talent, this requires 20+ Speed (or 8+ Speed with the Arcane Relocation Talent.)
 * With the Talent, if you have Black Lotus with Two Halves Of Coconut with either a Duplicate Two Halves or The Sands Of Time, the 2 items will trigger each other repeatedly.
 * With the Talent, if you obtain 3 of the following (including Duplicates from Compose/Hammer Of Hephaestus), you can trigger KUTP over and over again: Two Halves Of Coconut with 10+ Speed, The Iron Giant, Arcane Relocation with enough Speed, The Sands Of Time specifically with Two Halves (and The Pied Piper's Pipe specifically with Sands and Living enchantments.) Kronos' Sickle can also be used if your other 2 items/skills for the combo have a 5 turn cooldown or less.
 * The Sands+Pipe combo specifically can be used with any Living item with a cooldown of 8 or less that moves 12+ spaces forward; in addition to Two Halves, this includes any of the following with the Living enchantment: Dragon Boots, Pegasus Boots with Pair Of Socks/Flying Your Pegasus/Dino Mount, Interdimensional Portal Gun.
 * With enough movement modifiers, Cheerful Song/Leap/Tatsumaki Senpukyaku/One-Trick Pony with Jump/Holly's Thicc Booty/Grapes (esp. with Active Digestion & Split used on Fake Fake Turd)/Mechanical Spirit Slippers or Kangaroo (from Buyback Bot/Hammer Of Hephaestus) along with The Iron Giant can also trigger the Talent. (e.g. Spirit Slippers + Pair Of Socks + Flying Your Pegasus/Dino Mount + Caffeine Rush)
 * With the KUTP Talent, Pack Leader/Shapeshift w/Man of the Wild Talent along with 2 copies of Living Two Halves Of Coconut while you have 10+ Speed is an option. Or, with Lotus active, you'll only need 1 Living Two Halves Of Coconut, so a Duplicate is unnecessary.
 * With the Talent, if you have Black Lotus with most combos of 3 of the following (including Duplicates), you can trigger KUTP over and over again: Cheerful Song with Flying Your Pegasus/Dino Mount, Dragon Boots, Pegasus Boots with Pair Of Socks/Flying Your Pegasus/Dino Mount, Two Halves Of Coconut with 10+ Speed, The Iron Giant, Skeleporter (with Death Immunity/Ethereal Soul), Interdimensional Portal Gun, Blink Staff, Santa's Sleigh, Grand (Dis)Appearance, Kronos' Sickle, The Sands Of Time, The Pied Piper's Pipe with 2 previously listed items with Living enchantments.
 * The Avaril + Blink Staff (with a Duplicate of either) or The Avaril x2 + Obsidian Drop, along with Dino Mount x2 for either combo, can also work.
 * Black Dragonling, Space Hopper, Shapeshift, and Mechanical Roc's Feather (from Hammer Of Hephaestus) along with The Iron Giant can each trigger KUTP over and over again if you have enough Dino Mount Duplicates (from Hammer Of Hephaestus & Cloneggs.) Caffeine Rush and Flying Your Pegasus can reduce the needed amount. (This is ideally done without the Talent to reduce the amount of Dino Mounts required.)

Enchanter

 * Speed boosts that Enchanter has access to in general help with triggering Keep Up The Pace when rolling. In long games, you can even trigger the KUTP Talent on every roll with 10+ Speed (or just basic KUTP with 8+ Speed.)
 * Arcane Relocation can trigger the Keep Up The Pace Talent if you focus on gaining Speed; you require 20+ Speed for the KUTP Talent with Arcane Relocation unless you have the Arcane Relocation Talent, in which case you need 8+ Speed. (Without the KUTP Talent, you need 16+ Speed or 6+ Speed with the Arcane Relocation Talent.)
 * If you get a Black Lotus with nothing on cooldown and trigger KUTP with Arcane Relocation, KUTP and Black Lotus together reset Arcane Relocation's cooldown fully, so you can move yourself forward with Arcane Relocation over and over until Black Lotus wears off. Magic Affinity, Momentum from Condensing Fairy Crystal, Acceleration from Condensing Happy Crystal, as well as Lolrus, Ninjas, and Cocaine from Cards Of Fate from Condensing Happy Crystal can help with the Speed requirement. However, Black Lotus can be quite difficult to get, esp. without some sort of cooldown reduction loop requiring other classes; the best method appears to be visiting the Ninjas' Asian Pond with a high amount of luck; Nature's Blessing can help with the Luck or rarely give out Lotus itself.

Merchant

 * Trade Routes allows you to frequently visit shops for use of Charismatic Smile. In particular, you can visit The ACME Shop and use Charismatic Smile to gain Hypno Glasses or preferably ACME TNT. After doing so, sell the high value item to the Pawn Shop. Then, in future visits, ideally buy out all the cheap items in the Pawn Shop, then regain the high value item from the Pawn Shop with Charismatic Smile and resell it to the Pawn Shop.
 * Keep Up The Pace can be more reliably triggered when rolling by raising Speed with Acceleration, Soul Speed, and Momentum; Trade Routes allows visiting The Magic Shop for these Spells.
 * ACME Rocket (ideally with a death blocker) and Explosive Sheep can be used to reliably trigger Keep Up The Pace (including w/Talent.) Hand Grenade and Rocket Boots can unreliably trigger KUTP as well.

Trivia

 * The Harmonious Bard skin is a personal skin for AmIKawaiiUguu.