Gloves

The basic Gloves, Bear Hands, Dragon Gloves, Ethereal Gloves, Magneto Gloves, Power Gloves, and Tractor Gloves are items. They share an item slot. (Consider all of them to be Gloves variants.)

Passive Effect

 * The effects of Holly's Thicc Booty's, Poison Ivy's, and Tree Frog's options are altered.

Item Combining

 * Any Gloves + Bearskin = Bear Hands
 * Any Gloves + Dragonskin = Dragon Gloves
 * Any Gloves + Ethereal Gem = Ethereal Gloves
 * Any Gloves + ACME Magnet = Magneto Gloves
 * Any Gloves + Magic Star = Power Gloves
 * Any Gloves + Tractor Beam = Tractor Gloves
 * Any Gloves + Improbability Device = Any random non-basic Gloves

Passive Effect

 * Upon losing all charges, the item reverts back to basic Gloves. (They won't be on cooldown.)

Standard Use

 * Target another player.
 * If they are within range: Kill that player.
 * If they are not within range: Nothing occurs besides this item losing a charge and going on cooldown.

Event Use

 * Use against the Small Golem of the Archaeology Dig.

Standard Use

 * Target any player.
 * If they are within range: Give 1 turn of Fire to that player.
 * If they are not within range: Nothing occurs besides this item losing a charge and going on cooldown.

Event Use

 * Give to Marceline in Ooo.

Passive Effect

 * Being Dead doesn't prevent using items; using an item which being Dead would normally prevent using consumes a charge. This applies to the standard use of an item, item combining, and the use of an item in an event if the in-event use could be done through the inventory. (e.g. Fishing Pole near The Pirate Ship or Hammer in the A Hooker!/A Gigolo! subevents of The Brothel)

Standard Use

 * Target another player.
 * If they are within range: Steal a random Magnetic item from them if possible.
 * If they are not within range: Nothing occurs besides this item losing a charge and going on cooldown.

Event Use

 * Give to the Damaged Construct of the Archaeology Dig. Counts as 1 item.

Standard Use

 * Grab a (Holy) Hammer, Hammerhead Shark, Sword, Demon Sword, or Swordfish you have for the 1st use. Then, target another player for the 2nd use:
 * If they are within range and the chosen item is still in your inventory: Attack the target as if you used the grabbed item standardly to attack them on their space; this resets this item's Standard Use.
 * If they aren't within range or the chosen item is no longer in your inventory: Nothing occurs besides this item losing a charge and going on cooldown and having its Standard Use reset.

Event Use

 * Give to the Damaged Construct of the Archaeology Dig. Counts as 1 item.

Standard Use

 * Target another player.
 * If they are within range: Attract that player until they are 1 space away from you, behind you if they are already behind you and in front of you if they are already in front of you. (If the target is on your space, they don't move.)
 * If they are not within range: Nothing occurs besides this item losing a charge and going on cooldown.

Event Use

 * Give to the Damaged Construct of the Archaeology Dig. Counts as 1 item.

(Basic) Gloves

 * Generic item-givers

Events

 * The Market
 * Lakeesha Lightningbolt's Fashion Stand
 * The Lever's Reinforcements Activation Panel
 * Join Stark in Pick A House
 * Archaeology Dig Lv 1 reward
 * The Welfare Warehouse
 * Dig with Shovel at the Archaeology Dig
 * Choose An Item Phase event
 * Wishbone Wish
 * Questions!?
 * Oh Really?
 * Early Reinforcements
 * Reinforcements!

Items

 * Dig with Shovel standardly
 * Skinning Knife
 * Gobbo King
 * Lose all charges with any non-basic Gloves

Item Combining

 * See above under Item Combining under Any Gloves under Usage.

Magneto Gloves, Power Gloves, or Tractor Gloves

 * Generic Mechanical item-givers

Events

 * Complete the Weeping Angel mystery related to The Doctor In The TARDIS.
 * Improbability Device
 * Beautiful Wooden Chest in The Cellar of The Haunted Mansion
 * Give Marceline a Demon Sword in Ooo.

Strategy

 * TBD

Trivia

 * TBD