The Bear!

If you're looking for the flavor text for this event, see The Bear! (flavor text).

The Bear! can reached from waking the Sleeping Beast Inside The Cave, from waking the Sleeping Bear, from being targeted with the Bear in a Filled Pocket Ball (with a 4-5 turn delayed queued), from being the target in The Bear Is Loose! Fixed Chance Phase event (with a 2-4 turn delayed queue), from being targeted in a The Bear! subevent (with a 2-5 turn delayed queued), or from being targeted in The Addicted Bear! (with a ? turn delayed queued). It cannot simply be a random event.

In the event, you can choose to run away or use an item or skill against the Bear.

Unless an option is chosen where the Bear is killed, or an option is chosen where the player can directly choose a player to send the Bear after or a direction to send the Bear, the Bear will randomly choose a direction to go in, and if any other players are in that direction (with the space where the player in the event is as the start), a random other player in that direction is chosen for which The Bear! is queued. The same occurs in the specified direction for subevents where the player can choose the direction the Bear goes.

If the player would move backward "the standard amount of spaces" (20-30 spaces) from an option in The Bear!, they only move 25% of the spaces if they have the Bear Behavior feat. Bear Behavior can also affect usage of the Whip.

Attempting to run while Dead simply makes you leave the event.

If you are a Druid currently in Bear Form when the event would begin, unless you have Jinxed Jewel Of Impotence, the event is replaced by Bear On Bear Action, in which you have sex and receive the Skip-A-Turn status, and the event ends without any of the below options available.

All items used are lost unless specified otherwise below.

Guaranteed Killed Bear
You move no spaces for any of these.


 * Assassinate/Diss Card: Death/Any Spell item/skill with Death: Kill the bear, Skinning Knife can be used to gain Bearskin, chance to gain 3 turns of the PETA Debuff. (Assassinate is put on cooldown if used. A Spell item/skill is kept and put on cooldown if it normally would be.)


 * Hand Grenade/Holy Hand Grenade/Spider Mine/Explosive Sheep: Kill the bear, Skinning Knife CANNOT be used to gain Bearskin, chance to gain 4 turns of the PETA Debuff.


 * Pacman: Kill the bear, Skinning Knife CANNOT be used to gain Bearskin, NO chance to gain PETA Debuff, counts as eating a generic Meat, Animal Products, Food item.


 * ACME TNT: You and the bear both die, also other players are affected as if ACME TNT exploded on your space with its Standard Use. NO chance to gain PETA Debuff.

Improbability Device
You gain the Bear as a Pet Bear item. (You move no spaces.)

Cocaine
Upon giving the Bear Cocaine, you choose a player for which Addicted Bear is queued (with a 1-4 turn delayed queue.) Only 1 line of Cocaine is lost. (You move no spaces.)

Guaranteed Player Choice For The Bear!
All of these options have you choose another player to send the Bear after. Also, you don't move spaces.


 * Seduction: Skill is put on cooldown
 * Man Mode: Additional effect is gaining the Man Mode Buff for 15 seconds.
 * Hypno Glasses

Guaranteed Moving Forward
All of these options have the Bear walk off in a random direction after moving.


 * Leap: Move 10 spaces forward, skill is put on cooldown
 * The Class Talent does apply in this event; you move 14 forward instead of 10, also the cooldown is changed to 7 turns.


 * Sprint: Move a random amount from 5-7(?) spaces forward, also the skill is put on cooldown for the same amount of turns.
 * Fear: Move 2-3(?) spaces forward, skill is put on cooldown
 * Steady Progression: Move 3(?) spaces forward, skill is put on cooldown
 * Salmon: Move 15-18(?) spaces forward.
 * Bee Hive: Move 16(?) spaces forward.
 * Roasted Turkey: Move 10(?) spaces forward.
 * Hornbeast: Move 8 spaces forward.
 * Banana Fish: Move 7(?) spaces forward.
 * Pi Pie: Move 2 spaces forward.
 * Liquid Luck: Drink and move 4(?) spaces forward.
 * If you are Unable To Eat Or Drink, you instead move backward the standard amount of spaces and then choose a direction for the bear to go.


 * Birthday Cake: Move 5(?) spaces forward.
 * Strawberry Cake: Move 2(?) spaces forward.
 * Cat: Move 3(?) spaces forward.
 * Cow: Move 4(?) spaces forward.
 * Fish: Move 2(?) spaces forward.
 * Crabs: Move 2(?) spaces forward.
 * Magic Carrot: Move 3(?) spaces forward.
 * Watermelon: Move 3(?) spaces forward.
 * Cocos Pieces: Move 4(?) spaces forward.
 * Magic Star: Move 2(?) spaces forward, gain 3 turns of Star Power.
 * Blue Dragonling: Move 8(?) spaces forward, item is kept but put on cooldown.
 * Green Dragonling: Move 5(?) spaces forward, item is kept but put on cooldown.
 * Collarbound Cat: Move 3(?) spaces forward, item is kept but put on cooldown.
 * Holy Hammer: Move 5(?) spaces forward, item is kept.
 * ACME Rocket: Move 9-10(?) spaces forward, then you die, also other players are affected as if ACME Rocket exploded on the landing spot with its Standard Use.

Guaranteed Simply No Movement
All of these options have the Bear walk off in a random direction.


 * Roar: Skill is put on cooldown. Living players within 14 spaces are affected by Roar like if it was used standardly.
 * English Breakfast component(s)
 * Any Spell item/skill with Blind: Don't move. (The Spell item/skill is kept and put on cooldown if it normally would be.)
 * Bucket (Of Water)
 * Black Dragonling: Item is kept but put on cooldown.
 * Whip: Item is kept but put on cooldown; if you have Bear Behavior, you choose a direction the Bear walks off rather than it being random.

Guaranteed Moving Backward
All of the standard amount backward options allow choosing the direction the Bear goes. All of the other options have the Bear walk off in a random direction after moving.


 * [Run for your life!]/Filled Pocket Ball/Lemon/Any Shield: Move the standard amount of spaces backward.
 * Banana Peel: Move 3(?) spaces backward.
 * Any Spell item/skill with Speed Boost: Move 3-4(?) spaces backward. (The Spell item/skill is kept and put on cooldown if it normally would be.)
 * Banana: Move 5(?) spaces backward.
 * Grand Disappearance: Move 20 spaces backward; Grand Appearance tied to space before moving replaces Grand Disappearance.

Guaranteed Killed Self
You die upon selecting any of these options.


 * Lasso/any Bow & Arrows/Mining Pick/Teleporter/Hammer/Hookshot/"No." skill
 * Skinning Knife (before the Bear is dead): Skinning Knife is kept.
 * ACME TNT: You and the Bear both die, also other players are affected as if ACME TNT exploded on your space with its Standard Use.
 * ACME Rocket: You move 9-10(?) spaces forward, then you die, also other players are affected as if ACME Rocket exploded on the landing spot with its Standard Use.

Conditional

 * Grand Appearance: Move to the space the skill's tied to; Grand Disappearance on cooldown replaces Grand Appearance.


 * Teleporter Activator: Move to the space the connected Teleporter is locked onto (or don't move if the Teleporter has no energy or is not locked onto a space). If you moved less than 6 spaces, afterward move the standard amount of spaces backward.


 * ACME Pogo-Stick: With 9 or less spaces bounced, move 2-4 spaces forward, ACME Pogo-Stick is kept with the bounced amount for the event added to the item's bounce count; with 10 or more spaces bounced, the bear kills you, ACME Pogo-Stick is lost.


 * Arcane Relocation: Move forward the amount of spaces the skill would move you standardly with your total Speed. (If the skill moves negatives spaces, you go backward rather than forward.) Afterwards:
 * If you moved 3+ spaces forward due to Arcane Relocation (or would have moved 3+ spaces but were prevented by an effect like Rooted), you simply don't move any more spaces after. Otherwise, you are chased back the standard amount of spaces.
 * The Class Talent does apply in this event.


 * Frostbolt: With sufficient Mana, move 6-7(?) spaces forward and lose 10 Mana; with insufficient Mana, go backwards the standard amount of spaces


 * Pyroblast: With sufficient Mana, kill the Bear, Skinning Knife CANNOT be used to gain Bearskin, chance to gain 4 turns of the PETA Debuff, and lose 40 Mana; with insufficient mana, go backwards the standard amount of spaces for running from the bear

Conditional Chance-Based

 * Any Lightsaber: With 10% or less energy, the bear kills you, and the Lightsaber is lost; with 15% or more energy, the bear kills you, and the Lightsaber is lost OR kill the bear, Skinning Knife can be used to gain Bearskin, chance to gain 3 turns of the PETA Debuff, and lose only 15% energy on the Lightsaber

Chance-Based

 * Pocket Ball: Catch the Bear OR the Bear kills you.


 * Weed: Simply don't move OR the Mellow Bear requires exactly 1 food item in addition to the Weed; the bear kills you if it's not given. Cow, Chicken, Festive Chicken, Crabs, Banana Peel, Pixie, Thieving Imp, and all Food category items are accepted.


 * Gun: Kill the bear, Skinning Knife can be used to gain Bearskin, chance to gain 3 turns of the PETA Debuff OR the bear kills you OR choose for the bear to go backwards or forwards


 * Sword: Kill the bear, Skinning Knife can be used to gain Bearskin, chance to gain 3 turns of the PETA Debuff, Sword only loses 1 charge OR the bear kills you, and the Sword is lost


 * Demon Sword: Kill the bear, Skinning Knife can be used to gain Bearskin, chance to gain 3 turns of the PETA Debuff OR the bear kills you.
 * Either way, the Demon Sword is kept. (Previously, the Demon Sword could be dropped on failure to kill, but it seems this was changed.)


 * Torch: Choose for the bear to go backwards or forwards, Torch only loses 1 charge OR the bear kills you, and the Torch is lost


 * Snowballs: Simply don't move OR go backwards the standard amount of spaces
 * Either way, the pile minus one snowball is kept.


 * Volatile Oil/Flamethrower/Combustible Lemon/Red Dragonling: Kill the bear, Skinning Knife CANNOT be used to gain Bearskin, chance to gain 4 turns of the PETA Debuff OR the bear kills you OR the bear kills you and the bear dies as well. (Regardless of outcome, Red Dragonling is kept if used but is put on cooldown.)


 * Roc's Feather: Move 2 spaces forwards and go backwards the standard amount of spaces OR simply move 3 spaces forwards


 * ACME Piano: Simply don't move OR go backwards the standard amount of spaces


 * Steroids: Choose another player to send the Bear after, also gain the Man Mode Buff for 15 seconds OR the Bear kills you.