Gloves

The basic Gloves, Bear Hands, Dragon Gloves, Ethereal Gloves, Magneto Gloves, Power Gloves, and Tractor Gloves are items. They share an item slot. (Consider all of them to be Gloves variants.)

Bear Hands

 * Choose any player.
 * If they are within 1 space: Kill that player.
 * If they are not within 1 space: Nothing occurs besides this item losing a charge and going on cooldown.

Dragon Gloves

 * Choose any player.
 * If they are within 15 spaces: Apply 1 stack of Fire to that player.
 * If they are not within 15 spaces: Nothing occurs besides this item losing a charge and going on cooldown.

Magneto Gloves

 * Choose another player.
 * If they are within 10 spaces: Steal a random Magnetic item from them if possible.
 * If they are not within 10 spaces: Nothing occurs besides this item losing a charge and going on cooldown.

Power Gloves

 * TBD

Tractor Gloves

 * Choose another player.
 * If they are within 8 spaces: Attract that player until they are 1 space away from you, behind you if they are already behind you and in front of you if they are already in front of you. (Needs testing on what occurs if the target is already on your space.)
 * If they are not within 8 spaces: Nothing occurs besides this item losing a charge and going on cooldown.

Any non-basic Gloves

 * Upon losing all charges, the item reverts back to basic Gloves. (They won't be on cooldown.)

Ethereal Gloves

 * TBD

Magneto Gloves, Power Gloves, or Tractor Gloves

 * Generic Mechanical-related event use (Princess Bubblegum in Ooo)
 * Give to the Damaged Construct of the Archaeology Dig; counts as 1 item.

Bear Hands

 * Use against the Small Golem of the Archaeology Dig.

Dragon Gloves

 * Give to Marceline in Ooo

Item Combining

 * Any Gloves + Bearskin = Bear Hands
 * Any Gloves + Dragonskin = Dragon Gloves
 * Any Gloves + Ethereal Gem = Ethereal Gloves
 * Any Gloves + ACME Magnet = Magneto Gloves
 * Any Gloves + Magic Star = Power Gloves
 * Any Gloves + Tractor Beam = Tractor Gloves
 * Any Gloves + Improbability Device = Any random non-basic Gloves

Strategy

 * TBD

Gloves

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * The Market
 * Lakeesha Lightningbolt's Fashion Stand
 * The Lever's Reinforcements Activation Panel
 * Join Stark in Pick A House
 * Archaeology Dig Lv 1 reward
 * The Welfare Warehouse
 * Dig with Shovel at the Archaeology Dig
 * Choose An Item Phase event
 * Pawn Shop
 * Oh Really?
 * Early Reinforcements
 * Reinforcements!

Items

 * Dig with Shovel standardly
 * Thieving Imp
 * Lose all charges with non-basic Gloves

Item Combining

 * See above under Item Combining under Usage

Magneto Gloves, Power Gloves, or Tractor Gloves

 * Generic random Mechanical item-givers (Soldering Torch)

Events

 * Complete the Weeping Angel mystery related to The Doctor In The TARDIS
 * Improbability Device
 * Beautiful Wooden Chest in The Cellar of The Haunted Mansion (potentially bugged to give basic Gloves)
 * Give Marceline a Demon Sword in Ooo