ACME TNT

ACME TNT and ACME TNT Detonator are items.

ACME TNT

 * Place the TNT on your space and gain a Detonator connected with it.

ACME TNT Detonator

 * Make the connected TNT explode; all players within a 10 space radius of it die.
 * If the connected TNT was somehow removed from the game before use, nothing occurs (aside from losing the Detonator.)

ACME TNT

 * Tinkering Quietly

Explosive Sheep or Sheep Activator

 * Generic Mechanical-related event use (Princess Bubblegum in Ooo)
 * Give to the Damaged Construct of the Archaeology Dig; counts as 1 item.
 * Give to Marceline in Ooo.

Explosive Sheep

 * Use against the Rock Obstruction of the Archaeology Dig.
 * Use to defeat the Dune Beetles of the Dungeon Crawl.
 * Use against The Bear!; you kill yourself and the bear.
 * Use at the Catapult event to launch the item 25-30 spaces.
 * All players within a 10-space radius of the landing spot are killed.
 * Use to kill a bad guy in The Wild West after first using the No. skill against him.
 * Use at the Crack In The Wall Inside The Cave; move 25-28(?) spaces forward.

ACME TNT or ACME TNT Detonator

 * Destroy a placed TNT and its connected ACME TNT Detonator with the Sabotage skill.

Explosive Sheep or Sheep Activator

 * Use the Detonation spell to make a TNT (including a placed one) and/or a ACME TNT Detonator explode.

Item Combining

 * None

Strategy
TBD

Explosive Sheep

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)
 * Generic random Mechanical item-givers (Soldering Torch)

Events

 * The ACME Shop (Price:50 Rupees)
 * Hit the drunk with a (Holy) Hammer in The Wild West.
 * Trade with the Indian chief in The Wild West.
 * Improbability Device (event)
 * Narrow Passage Inside The Cave

Items

 * Thieving Imp

Items

 * Place an ACME TNT.

Trivia
TBD