Magic Necklaces

Magic Necklaces is a collective name for the group of the 10 following items: the Amethyst, Catseye, Diamond, Obsidian, Opal, Pearl, Peridot, Ruby, Sapphire, and Topaz Necklaces.

Standard Use

 * Equip the Necklace, gaining the Amethyst Necklace Buff.
 * Amethyst Necklace: Whenever you are targeted by a harmful Dark Spell from any player or in a standard non-player spellcasting event, you gain 6 turns of Spell Shield.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Amethyst Necklace (Buff) Tooltip
 * Whenever you are the victim of a targeted harmful Spell, you gain a Spell Shield for 6 turns.
 * Whenever you are the victim of a targeted harmful Spell, you gain a Spell Shield for 6 turns.

Category: Buff
 * }

Standard Use

 * Equip the Necklace, gaining the Catseye Necklace Buff.
 * Catseye Necklace: When you are Blinded, you learn a random Learnable Feat which you don't have.
 * If Arcane Vision prevents you from being Blinded, Catseye Necklace won't activate.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Catseye Necklace (Buff) Tooltip
 * Whenever you are Blinded, you learn a random feat.
 * Whenever you are Blinded, you learn a random feat.

Category: Buff
 * }

Standard Use

 * Equip the Necklace, gaining the Diamond Necklace Buff.
 * Diamond Necklace: If you are in last place (in terms of displacement from the starting line) when entering your Effects Phase, one of your items or skills that is currently on cooldown will be randomly chosen and have its current cooldown reduced by 2.
 * Even if all players in a game are tied for first and last place, this effect still activates (except in a single-player game.)

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Diamond Necklace (Buff) Tooltip
 * Whenever you are in last place during your Effects Phase, the cooldown of a random item or skill is reduced by 2.
 * Whenever you are in last place during your Effects Phase, the cooldown of a random item or skill is reduced by 2.

Category: Buff
 * }

Standard Use

 * Equip the Necklace, gaining the Obsidian Necklace Buff.
 * Obsidian Necklace: If you have the Denied and/or Disarmed status when entering your Effects Phase, you gain a random Demon.
 * Even if the status indirectly wears off upon entering your Effects Phase, this effect still activates.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Obsidian Necklace (Buff) Tooltip
 * Whenever you spend a turn Disarmed or Denied, you gain a random Demon.
 * Whenever you spend a turn Disarmed or Denied, you gain a random Demon.

Category: Buff
 * }

Standard Use

 * Equip the Necklace, gaining the Opal Necklace Buff.
 * Opal Necklace: Whenever you move back 13 or more spaces within a single action, you gain a random item from the generic item-givers pool.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Opal Necklace (Buff) Tooltip
 * Whenever you move back 13 or more spaces, you gain a random item.
 * Whenever you move back 13 or more spaces, you gain a random item.

Category: Buff
 * }

Event Use

 * Give to Marceline in Ooo.

Standard Use

 * Equip the Necklace, gaining the Pearl Necklace Buff.
 * Pearl Necklace: When entering your Effects Phase, if you are the player with the least amount of Rupees, a random non-Sparkling item in your inventory gains the Sparkling enchantment.
 * Even if all players in a game are tied for having both the least amount of Rupees and the greatest amount of Rupees, this effect still activates, except in a single-player game.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Pearl Necklace (Buff) Tooltip
 * Whenever you have the least Rupees of all players in your game during your Effects Phase, one of your items becomes Sparkling.
 * Whenever you have the least Rupees of all players in your game during your Effects Phase, one of your items becomes Sparkling.

Category: Buff
 * }

Standard Use

 * Equip the Necklace, gaining the Peridot Necklace Buff.
 * Peridot Necklace: Whenever you die, you gain a random item from the generic plant-based item-givers pool, or you gain a random item out of Shroom Of Doom, Green Mushroom, Red Mushroom, and Creeping Fungus.
 * If a Tier 3 or higher death blocker blocks your death, this effect doesn't activate. If a Tier 4 death blocker blocks it, this effect does activate.

Inherent Effect Tooltip

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! Peridot Necklace (Buff) Tooltip
 * Whenever you die, you gain a random plant-based item or fungus.
 * Whenever you die, you gain a random plant-based item or fungus.

Category: Buff
 * }

Standard Usage

 * Equip the Necklace, gaining the Ruby Necklace Buff.
 * Ruby Necklace: If you have the Fire Debuff when entering your Effects Phase, you gain 1 turn of Speed Boost.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Ruby Necklace (Buff) Tooltip
 * Whenever you spend a turn on Fire, you gain a +4 Speed Boost for 1 turn.
 * Whenever you spend a turn on Fire, you gain a +4 Speed Boost for 1 turn.

Category: Buff
 * }

Event Use

 * Give to Marceline in Ooo.

Standard Usage

 * Equip the Necklace, gaining the Sapphire Necklace Buff.
 * Sapphire Necklace: During your Roll Phase, every time you move 3 or less spaces forward in a single roll, you will gain 6 Snowballs.
 * Sapphire Necklace can activate multiple times during the same Roll Phase in the event of a roll streak.
 * Sapphire Necklace will activate if you roll backwards with Inverted Dice.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Sapphire Necklace (Buff) Tooltip
 * Whenever you roll 3 or less during your Roll Phase, you gain 6 Snowballs.
 * Whenever you roll 3 or less during your Roll Phase, you gain 6 Snowballs.

Category: Buff
 * }

Standard Use

 * Equip the Necklace, gaining the Topaz Necklace Buff.
 * Topaz Necklace: Whenever you skip a turn due to being Incapacitated, you gain a stack of Empowered Dice.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Topaz Necklace (Buff) Tooltip
 * Whenever you spend a turn incapacitated, gain Empowered Dice.
 * Whenever you spend a turn incapacitated, gain Empowered Dice.

Category: Buff
 * }

Any Magic Necklace

 * Generic item-givers
 * Generic Jewelry item-givers

Events

 * Jules' Jewels
 * Neckless Cage

Item Combining

 * Ordinary Necklace + Any Magic Crystal = Any random Magic Necklace

Events

 * The Brothel's Pearl Necklace subevent

Strategy
TBD

Trivia
TBD