Dungeon Crawl

If you're looking for this event's flavor text, see Dungeon Crawl (flavor text).

Dungeon Crawl is an option found in Ooo. It cannot simply be a random event.

The Dungeon Crawl involves exploring the Dungeon of the Forgotten Dunes. It is comprised of an entrance test and up to 3 challenges afterwards. Failure in the entrance test or any challenge prevents going to the next challenge or digging up any treasure. A reward can be obtained after each of the 3 challenges, though claiming a reward prevents going to the next challenge. Items used for the entrance test or any challenge are consumed unless it is mentioned otherwise.

The entrance test is followed by Lv 1, which is followed by Lv 2, which is followed by Lv 3. One event for you to contend with for each is selected randomly out of each of these pools:
 * Entrance test pool: Skinny, Sleeping, and Big Lizard Guard
 * Lv 1 challenge pool: Sphinx, Incoming Monster, Ghost, Dune Beetles, Dune Guard, Big Mouth Monster, and Party Bear.
 * Lv 2 challenge pool: Dark Cave and Incoming Monster.
 * Lv 3 challenge pool: Demon Sphinx, Incoming Monster, Ghost, Dune Beetles, Dune Guard, Big Mouth Monster, and Party Bear.

Note that the 3 inside events have no "once per Crawl" limit; the Incoming Monster can even appear 3 times in one Crawl.

Entrance Test
You encounter 1 of 3 possible lizard guards. You can try to fight with bare hands against/run past/sneak past each guard or use an item. You can also simply leave the event without trying to get past; unlike the inside challenges, there is no penalty for this.


 * Skinny Guard: You can fight him with your bare hands with a high chance to succeed. The sneak option will result in your Incapacitation.
 * Sleeping Guard: You can sneak past him with a high chance to succeed; the Sneaky feat improves the chance to sneak past. The run past option will result in your Incapacitation.
 * Big Guard: You can run past him with a high chance to succeed. The fight with bare hands option will result in your Incapacitation.
 * Fighting a sleeping guard with bare hands/sneaking past a big guard/running past a skinny guard can succeed or result in Incapacitation with medium chance for both.

Using an item will always make you succeed the test (aside from using a (Holy) Hammer on a Big Guard, which will fail.) Available item options: Demon Sword (doesn't break), Hypno Glasses, Hammer (breaks even if Holy), Sword (breaks even at 3 charges).

(Demon) Sphinx
In these 2 challenges, you are asked random questions with 4 answer choices. The same questions can be found in the Questions!? event.
 * The Sphinx found in Lv 1 asks 1 trivia question.
 * The Demon Sphinx found in Lv 3 asks 2 trivia questions.
 * Truth Serum can be used to answer 1 question correctly automatically (along with activating drinking related effects). (2 vials can be used for the Demon Sphinx if the player can manage to quickly get a 2nd vial.)
 * Answering incorrectly or waiting until 15 seconds pass to act results in death even if you're a Lawyer.
 * The Trivia Expertise feat will remove 1 incorrect answer choice from any questions given.

Incoming Monster
This challenge can appear in all 3 Lvs with varying spaces required. It requires the player to move at least a certain visible amount of spaces away from the beginning spot. (Forwards or backwards from the beginning spot can work.) Failure to move at least the listed amount of spaces away before continuing results in death.

Possible movement ranges needed for each Lv:
 * Lv 1: 3-5 spaces away
 * Lv 2: 6-9 spaces away
 * Lv 3: 10-14 spaces away

Dark Cave
This challenge only appears in Lv 2. You fail the challenge immediately if you do not have at least 1 of the following upon encounter: Torch, Night Vision Goggles, Paper Lantern, Arcane Vision, the Fireflies Buff, Fire Debuff, or the Spelunking feat. The player must choose the exit to succeed. (Will appear somewhere in the event image; Can randomly be either a green door at the middle left, a ladder in the middle, or a hatch at the bottom right) The event also fails if the player chooses any option that's not an exit, or if the player waits more than 10 seconds to choose the exit. Failure results in death.

Dune Guard
The Dune Guard has a certain visible amount of HP that can be brought down with items, and any amount of your items can be used while it has HP. Bringing the HP down to 0 or lower completes the event. If you fail, you will be Incapacitated. Listed below are the health ranges for the guard and possible damage values each available item option can inflict; there is a range of values for most. Note that Scrolls are the only sources from which the Death and Laser spells can be used.

Possible ranges for Dune Guard HP:
 * Lv 1: 22-27(?) HP
 * Lv 3: 38-51(?) HP

Item options:
 * Demon Sword: 10-14(?) (Cannot break and can be used multiple times)
 * Prism Of Ooo: 105(?)
 * Dark Scroll: Death: 31-33(?)
 * Diss Card: Death: 22-29(?)
 * Banana Fish: 16-23(?)
 * Gun: 16-20(?)
 * Hookshot: 9-20(?) (charges don't matter)
 * Flamethrower: 12-15(?)
 * Dark Scroll: Laser: 13(?)
 * Mining Pick: 6-9(?)
 * Hand Grenade: 6-8(?)
 * Broken Glass: 3-5(?)
 * Fish: 3-4(?)
 * Banana: 2(?)
 * Diss Card: Steal Monies: 0 (no Rupees gained either!)
 * Horn: 0


 * Hammer: 5-8(?) (Hammer can break or can be kept; this is chance based. Can be used again if kept.)
 * Holy Hammer: 15-24(?) (Holy Hammer can break or can be kept; this is chance based. Can be used again if kept.)


 * Torch: 7-10(?) per charge remaining
 * Sword: 7-9(?) per charge remaining
 * Bow & Arrows: 4-5(?) per arrow remaining
 * Poisoned Bow & Arrows: 5(?) per arrow remaining
 * Cupid's Bow & Arrows: 6(?) per arrow remaining
 * Flaming Bow & Arrows: 8-9(?) per arrow remaining

ACME Pogo-Stick does more damage with more spaces previously bounced. Exact formula is unknown, though some data has been collected:
 * 0 spaces bounced: 2(?)
 * 10 spaces bound: 16(?)
 * 17 spaces bounced: 19(?)

Lightsabers do more damage with more energy left. Exact formula for each type is unknown, though some data has been collected:

non-Amethyst Lightsabers:
 * 0%: 2-4(?)
 * 35%:11(?)
 * 45%:12(?)
 * 75%:19(?)
 * 95%: 22(?)

Amethyst Lightsaber:
 * 40%: 20(?)
 * 100%: 42(?)

Ghost
This challenge can appear in Lv 1 or Lv 3. All listed options can beat the challenge. Failure to beat the challenge results in Incapacitation.

Standard options: Pacman (the skill is lost, also this counts as eating a generic Food item for Food-related effects; it is not treated as if eating a Meat or Animal Products item), Soulstone, Holy Water, Holy Hand Grenade, and EMP Generator

If an Orb appears in the image (which is chance based): Any Magic Crystal can be used to charge the Orb and beat the challenge. Charging the Orb also has the benefit of you gaining an uncharged Orb.

Dune Beetles
This challenge can appear in Lv 1 or Lv 3. All listed options can beat the challenge. Failure to beat the challenge results in Incapacitation.

Standard options: Hand Grenade, Holy Hand Grenade, Sex Bomb, Combustible Lemon, Glue Mine, Explosive Sheep, Spider Mine, ACME TNT, Cow, and Flamethrower.

If an Orb appears in the image (which is chance based): Any Magic Crystal can be used to charge the Orb and beat the challenge. Charging the Orb also has the benefit of you gaining an uncharged Orb.

If a dynamite barrel appears in the image (which is chance based): Phaser (even with 0% energy), any Lightsaber (even with 0% energy), Torch, Combustible Lemon, Flamethrower, and Volatile Oil. (Red Dragonling is untested.)

If fire appears appears in the image (which is chance based): Any Dragon Egg (hatches and turns into a corresponding Dragonling you keep (with non-Horcrux enchantments retained)), Chloroform, Free Drink, Truth Serum, Poison, Flask Of Mojo, Holy Water, Potion, Super Coffee, Coffee, and Snowballs (none of the pile is kept).

Notes

It is possible for any combination of 0-3 of the chance based option expanders to appear at once.

Big Mouth Monster
This challenge can appear in Lv 1 or Lv 3. All listed options can beat the challenge. Failure to beat the challenge results in Incapacitation.

Standard options: All items in the Food category, all Dragonlings, Pixie, Chicken, Festive Chicken, Explosive Sheep, Cow, and all Dragon Eggs. (Unlike in the similar Archaeology Dig challenge, feeding the monster a Wacka Ball, Shroom of Doom, or Red Mushroom will successfully pass the event. Peace Dove is an untested item.)

If an Orb appears in the image (which is chance based): Any Magic Crystal can be used to charge the Orb and beat the challenge. Charging the Orb also has the benefit of you gaining an uncharged Orb.

Party Bear
This challenge can appear in Lv 1 or Lv 3. All listed options can beat the challenge. Failure to beat the challenge results in Incapacitation.

Standard options: Crystal Meth, GHB, Flask Of Mojo, Weed, Free Drink, ACME Rocket, any Lightsaber (even with 0% energy), Reflective Shades, and Sex Bomb.
 * (No Oktoberfest drinks, Butterbeer, Chocolate Salty Balls, or Whip work.)

If a disco ball appears in the image (which is chance based): Simply click the disco ball.

Rewards
Unlike the Lv 1 and 2 item pools, the Lv 3 pool filters itself based on the player's inventory, preventing repeats. Note that you can only receive 1 item randomly if you choose to take from the Lv 1 and 2 pools. Also note that the Lv 1 and 2 pools shown here could be incomplete.

Lv 3 rewards:
 * Demon Sword or Enchiridion (1 is randomly received if the player has neither in their inventory)
 * Tome Of Magic/Black Dragon Egg (1 is randomly received if the player has neither in their inventory and has Demon Sword and Enchiridion in their inventory)
 * 30-50 rupees (received if the player has Demon Sword, Enchiridion, Tome Of Magic, and Black Dragon Egg in their inventory)

Lv 2 item pool: Dark Scroll: Spellsteal, Light Scroll: Life Shield, Light Scroll: Guardian, Bow & Arrows, Blue Dragon Egg, Sword

Lv 1 item pool: Boots, Volatile Oil, Ring Of Arcane Vision, Ring Of Poison Immunity, Ring Of Roll Streak, Ring Of Speed, Ring Of Spell Deflecting, Shield, Wizard Hat, Wizard Robes