Classic Necromancer

Overview
Raise an army of the dead by draining souls! With Necromancer, you thrive when players die. This is an Expert Mode class; although the skills seem simple enough to use, it will require smart decisions to make the most of it.

Drain_soul_icon.png Drain Soul (3 turn cooldown)
Target any one player, including yourself. If the targeted player dies within the next two rounds, you gain 1 Soul Power and the cooldown on this skill will reset automatically.

Undead_minions_icon.png Undead Minions (passive, uses Soul Power to upgrade)
Summon a new minion or upgrade an existing minion. You start the game with two available slots, with the ability to purchase a third for 10 Soul Power. The two basic types of minions are Skeletons and Zombies.

Skeletons influence the game more directly, knocking enemies back or supporting your own character. Zombies are more passive, using the power of disease to wear down enemies faster.

(Todo: Show tree of all minions with their various effects.)

Disease Cloud (passive)
Enemy players within a 12 space radius of you will become sickened with one additional stack of Evil Disease. Each round, Evil Disease will cause the player to sneeze themselves back a few spaces. If Evil Disease reaches 10 stacks, the player dies.

Strengths

 * Death is a good thing, even if it's your own.
 * Disease Cloud can weaken nearby players, sneezing them back a few spaces each round.
 * Minions have a rather decent range of effect.

Weaknesses

 * Necromancer's effect on the game is relatively weak at a distance.
 * Minions are fairly uncontrollable and might not necessarily strike at the most opportune target.

Strategies

 * If you can predict when someone, including yourself, is about to die, you can use the opportunity to cast Drain Soul and become stronger.
 * Drain Soul can activate even if the death is blocked. However, Drain Soul can't activate if it has been dispelled, so it usually isn't a good idea to cast it randomly.
 * The Engineering Shop can be useful for getting other players into situations where they may die. Hypno Glasses, Explosive Sheep, and Spider Mine are key items to look for here.

Dual-Class Synergies
(to be done later when other classes have their own pages)