Alchemist

"Brew potions and turn items into cash!"

— Former Specialized Adventuring! Description

Alchemist is a class. It is only available during Expert Mode games.

Brewmaster

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! Tooltip
 * You are a true Brewmaster. You know all there is to know about potions, elixirs and oils.
 * You are a true Brewmaster. You know all there is to know about potions, elixirs and oils.

If the Class Talent is active: Whenever you drink something, a random skill cooldown will tick down 4 turns.

Category: Buff
 * }

Effect

 * Passively grants Poison Immunity.
 * When you have a Random Drink:
 * You aren't affected by the Aphrodisiac, Piss, or Vodka subevents aside from being treated as drinking.
 * If you're a -cubus, you're still affected by Aphrodisiac.
 * If you're a Baratheon, you're still affected by Vodka.
 * You don't die or gain Fire from the Volatile Oil subevent, though you do gain Skip A Turn (unless you have Fire Immunity.)
 * You can choose whether or not you drink and become affected normally in the Shift Elixir subevent.


 * If the Class Talent is active: Whenever you drink something, a random skill in your inventory will have its cooldown lowered by 4.

Standard Use

 * 4 random items are shown from the generic Liquid item-givers pool. You choose 1 of the 4 items to concoct and receive it, and this skill's Standard Use is fully reset.
 * This use is available even if Concoct is on cooldown, and it does not put Concoct on cooldown: Use your Broken Glass to lower Concoct's cooldown by 3 and, if you have not already done so since you last used the above use of Concoct, add 2 extra items from the same pool to your choices for your next use of the above Standard Use of Concoct.
 * If the Class Talent is active: When you concoct a Liquid with this skill, all other players within an 8-space radius of you gain Nauseating Poison for 3 turns.
 * Nauseating Poison: Passively grants Silenced and Unable To Eat Or Drink. This effect can stack under different Debuffs. It cannot be extended.
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! Nauseating Poison Tooltip
 * You feel like you need to puke any moment and you are Silenced and Unable To Eat Or Drink.
 * You feel like you need to puke any moment and you are Silenced and Unable To Eat Or Drink.

Duration: X turn(s)

Category: Debuff, Poison
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Standard Use

 * Choose an item you have. It is removed from the game, also you gain 4-7 Rupees.
 * If the Class Talent is active: Each time you Transmute an item, the cost of your next Alchemize Standard Use is reduced by 3 Rupees, down to a possibility of 0 Rupees.

Related Items

 * Goldfish

Standard Use

 * Pay 8 Rupees to gain a random item from the generic item-givers pool. (If you have less than 8 Rupees, nothing occurs besides this skill going on cooldown.)
 * If the Class Talent is active, this skill's cooldown upon Standard Use is changed to be 4, and all items you create with this skill have the Fireproof and Frostproof enchantments.

Strengths

 * Brewmaster makes going onto The Pirate Ship and drinking Potions much more viable.
 * Concoct and Alchemize can create many items that are rarely accessible otherwise.
 * If you get a bad item selection with Concoct, it can generate an item and break it with a Hammer to partially reset its own cooldown with extra options.
 * Transmute can dispose of junk items like Jinxed Jewel Of Encumberment.
 * The Dehydration Debuff can be removed safely by drinking many Concoctable items; this is particularly important during Summer.
 * The Archaeology Dig's Bearded Phantom is typically difficult to beat. Holy Water is one of the few ways to do so.
 * Additionally, Truth Serum can be used to beat the Sphinx, Poison can be used as 2 food items for the Starving Monster, Flask Of Mojo can be used to beat the Libido Demon, Volatile Oil can be used in an item recipe or along with a death blocker to beat the Dark Passage, Ambrosia and Gaulish Magic Potion can be used to beat the Cursed Gate, Chloroform and Free Drink can be used to beat the Lv 2 or 3 Small Golem, and all Alchemist skills and Turbulent Juice can be helpful for beating the Greedy Goblin.

Weaknesses

 * Alchemist lacks movement-based Skills.
 * Other players cannot be affected directly by Alchemist Skills.
 * Concoct can be quite inconsistent; while some strong items are common, many of the common items are weak. Even if you get strong items, uncertainty about being able to get them beforehand inhibits your ability to plan around them.
 * Alchemize has a fairly high cost for something so random.
 * The Detonation spell is a threat that deters keeping a Holy Hand Grenade or Sex Bomb on hand.
 * Plunger and Warlock's Libido Fiend can prevent drinking.
 * Saboteurs and Quantum Physicists can deliberately mess with your Hammer to prevent you from "rerolling" with Concoct (though Concoct can produce defenses against Saboteur.) ACME Magnet and Magneto Gloves can be used similarly.

Strategies

 * You can buy items that cost less than 4 Rupees and then Transmute them for a profit. Alternatively, you can use Transmute whenever you get a weak item from Alchemize for a partial refund.
 * One way to move a significant amount of spaces is to obtain a Hand Grenade through purchasing it at the ACME Shop or Ivan's Weapons Van or using the Weaponize spell, then combine it with Holy Water or Flask Of Mojo from the Concoct Skill to create a Holy Hand Grenade or Sex Bomb. A player may even store a Holy Hand Grenade, a Sex Bomb, a Hand Grenade, Holy Water, multiple sources of the Weaponize spell, and an uncharged ACME Pogo Stick in their inventory, then wait for their turn to start, queue the ACME Shop with a Wildcard: Shops, and use the stockpile besides the Sex Bomb for movement, Transmute the ACME Pogo Stick, enter the shop and get another spaces boost, then get a final boost from the Sex Bomb for an overwhelmingly large amount of spaces moved in one turn. Utilizing Concoct's cooldown reduction with Broken Glass can be particularly helpful for making more Holy Water and Flask Of Mojo. (Note that this stockpile and the player will be extremely vulnerable to the Detonation spell, and this is a highly idealized version of the stockpile.)
 * Use a Holy Hand Grenade when you are close to and in front of multiple players to knock them back or kill them while propelling yourself forward.
 * Use a Sex Bomb when you have the Pacman Skill and Incapacitation Immunity or Iron Helmet to eat many players at once while they are unable to react. (This also works well if the Sex Bomb is used during the turn of the player immediately preceding you after placing Pacman on cooldown to ensure the ability to act in your skipped turn's Effect Phase while others are still incapacitated.)
 * Volatile Oil has a fair amount of Item Recipe options, such as with a Hammer to make a Torch or with a Potato to make Hot Potato/French Fries. It's also useful when instant suicides would be beneficial -- for example, when at The Haunted Mansion's Graveyard. In particular, Volatile Oil can be used alongside Liquid Nitrogen for the creation of an Arctic Aegis and a Frostfire Figurine to prevent your items from burning; this along with various Volatile Oil recipes, Volatile Oil itself, and Bottle Of Antifreeze has strong synergy with Scarf Of The Serpent.
 * Liquid Luck from the Concoct Skill can be used at The Dragon to gain Rupees, move spaces forward, or put the dragon to sleep. It can also be used to move a few spaces forward and avoid running backwards at the The Bear!
 * Truth Serum can be combined with Boots to make Freudian Slippers or to succeed in any trivia event.
 * Turbulent Juice can be used to get up to 25 Rupees from the Pawn Shop.
 * The Cowboy Shop in The Wild West sells Hammer and sells Potion which can be used to reduce Concoct's cooldown. Potion can also simply be drunk.
 * If the Adventure Time reference event is chosen, you can attempt the Dungeon Crawl; Holy Water is useful against the Ghost, Truth Serum is useful against the (Demon) Sphinx (and with Slippers against the Incoming Monster, Free Drink is useful against the Party Bear, Volatile Oil can be used in an item recipe or along with a death blocker to beat the Dark Passage, and various Concoctable items can be useful against the Dune Beetles. However, non-Alchemists who get a Black Dragon Egg in very long games will have easier access to Volatile Oil.
 * If the Dr. Who reference event is chosen, non-Alchemists will have easier access to Holy Water from the Church, which is one of Alchemist's more valuable creations.
 * If the Board Game Of Thrones reference event is chosen, you can become a Targaryen to have regular access to The Dragon for use with Liquid Luck and for even more Volatile Oil, become a Lannister for Rupees and access to The Brothel for synergy with Flask Of Mojo, or become a Baratheon for a Hammer, synergy with Potion's Vodka and Beer, and access to Inside The Cave which has synergy with various Concoctable items. However, non-Alchemists who become Targaryens will have easier access to Volatile Oil, which is one of Alchemist's "more exclusive" valuable creations in decently long games; the only other class with easy access is Warlock.
 * The Philosopher's Stone and The Nanteos Cup have strong synergy with Concoct.
 * Concoct and Hammer have an effectively infinite loop with Black Lotus that allows for constant resetting of Concoct's cooldown with 6 options each time; Energy Drink in particular can continue the loop while also having external positive effects. The Brewmaster Talent can speed up the loop (albeit with only 4 options per Concoct use) while allowing drinking for each Concoct use; this is particularly strong if you drink Chocolate Milk/Cocaine Cola/(Super) Coffee/Ambrosia/Gaulish Magic Potion or if you have The Philosopher's Stone.

Dual-Class Synergies

 * -cubus: Brewmaster and Sexual Immunity synergize well together for Random Drink; -cubus gets 1 Speed from Aphrodisiac, while Brewmaster covers the rest of the negative outcomes. Random Drink also coincidentally appears on The Pirate Ship, increasing the value of the event at the same time its value is boosted by -cubus's tools. Sex Bomb synergizes well with -cubus by spreading STDs. Transmute can dispose of junk items like Jinxed Jewel Of Encumberment, covering one of -cubus's weaknesses. After gaining Skip-A-Turn from Holy Hand Grenade, you can kill yourself with ACME Rocket/Volatile Oil and revive yourself if you have Revive from The Magic Shop to avoid skipping a turn. If used with Ethereal Gloves while Dead, Holy Hand Grenade never has to give you Skip-A-Turn in the first place, and ACME Rocket won't kill you. However, Mojo by itself has adequate rewards from The Brothel without Sexual Immunity, and when the 2 effects are combined, it appears that the chance to find Cocaine in The Brothel is bizarrely removed, so it is advised not to mix these 2 effects.
 * Illusionist: Hallucination can protect your Arctic Aegis from Jackhammer and Chainsaw. With Magic Hat, an Alchemist's ability to move a large amount of spaces at once can be amplified. You can store Holy Hand Grenades, Sex Bombs, Hand Grenades, ACME Rockets, and Explosive Sheeps in your Magic Hat so that they are safe from the Detonation spell and so that you can have more than 1 of the same Explosive at once (without requiring Duplicates.) You can take 2 items out of the Hat in the same turn (1 before the Effects Phase and 1 after) even without the Hat Talent, and with the Hat Talent you can store 5 and retrieve 5 all in the same turn.
 * Merchant: Trade Routes can grant more frequent access to The ACME Shop for Hand Grenade, ACME Pogo-Stick, ACME Rocket, and Extendo Fist, access to The Engineering Shop for Hammer, Explosive Sheep, and Lightning Rod, and access to the Pawn Shop for selling items enchanted to be Sparkling by Turbulent Juice. Transmute can dispose of junk items like Jinxed Jewel Of Encumberment, covering one of Merchant's weaknesses if they don't have the Fair Trade Talent, and Turbulent Juice also allows for disposal of certain junk items at the Pawn Shop.
 * Necromancer: Holy Hand Grenade and Sex Bomb can be utilized for killing/setting up kills for SP. Perverted Corpse can be utilized for spreading Diseases with Sex Bomb (with your Cleansing Spirit removing your own Diseases if you affect yourself.) After gaining Skip-A-Turn from Holy Hand Grenade, you can kill yourself with ACME Rocket/Volatile Oil (gaining 1 SP) and revive yourself if you have Revive from The Magic Shop to avoid skipping a turn. If used with Ethereal Gloves while Dead, Holy Hand Grenade never has to give you Skip-A-Turn in the first place, and ACME Rocket won't kill you.