Lawyer

"Object to actions of your enemies and sue the heck out of them!"

— Former Specialized Adventuring! Description

Lawyer is a class. It is only available during games in which the amount of money donated collectively by the players in the game at the time Round 1 begins is at least €10 or during Party Time.

Natural Liar

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! Tooltip
 * You are a Natural Liar. Whenever you fail to answer a Trivia or Orly question correctly, you will not receive the penalty for it.
 * You are a Natural Liar. Whenever you fail to answer a Trivia or Orly question correctly, you will not receive the penalty for it.

If the Class Talent is active: Whenever another player uses a targeted Dark Spell on you, force the Right To Remain Silent on them, Silencing them for 6 turns.

Category: Buff
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! Right To Remain Silent Tooltip
 * You are temporarily Silenced! Goddamn lawyers and their legal bullshit...
 * You are temporarily Silenced! Goddamn lawyers and their legal bullshit...

Category: Debuff
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Effect

 * When you incorrectly answer or take too long to answer a question in Oh Really? or Questions!?, you don't receive the penalty.
 * If the Class Talent is active: Whenever you are the target of a Dark Spell cast by any player, you give the player who cast the Spell 6 turns of the Right To Remain Silent Debuff.
 * Right To Remain Silent: Passively grants Silenced. This effect can be extended.

Sue

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! Sued Tooltip
 * You are being Sued! If you commit murder while being sued, you will have to pay a 10 Rupee fine and skip a turn. If you cannot pay, you will be sentenced to death.
 * You are being Sued! If you commit murder while being sued, you will have to pay a 10 Rupee fine and skip a turn. If you cannot pay, you will be sentenced to death.

Duration: X turn(s)

Category: Debuff
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Standard Use

 * Target another player. Give them 3 turns of the Sued Debuff.
 * Sued: When you kill another player, you pay the last player who Sued you 10 Rupees if possible and gain Skip A Turn. If you have less than 10 Rupees, you pay all the Rupees you do have and also die. Either way, the last player who sued you has their Sue cooldown reset, and they lose the effect. This effect can be extended.

Standard Use

 * The current turn has a Forced End. (This skill fails and is put on cooldown if used in Class Choice or Classy Combos or Artifact Choice.)

Event Use

 * See Standard Use.

Standard Use

 * Select a player to target and steal the last item they used.

Strengths

 * Objection is a powerful skill, able to stop something really bad from happening to you or something really good happening to another. You can even stop a player from rolling the dice with it.
 * Sue, similarly, is a powerful skill. If it's noticed, it can cause aggressive foes to think twice before killing.  If it doesn't deter them from killing someone anyways, then you will likely get some rupees out of it and stop the aggressive player for a bit too.
 * There's no range limit on Lawyer's skills.

Weaknesses

 * Lawyer lacks movement-based skills.
 * Long skill cooldowns means the Lawyer really has to save their skills for something pivotal.

Strategies

 * If another player is about to use a lethal weapon, you generally have at least some warning and can Sue them. Gun, Diss Card: Death, Spider Mine, and Phaser all create chat logs indicating that player's intent to kill.
 * Objection can be used to save yourself (or a teammate) from dying in the Pyramid or suffering defeat in the Archaeology Dig or Dungeon Crawl by forcing an end to the encounter. It can also be used to stop an opponent from successfully completing the aforementioned encounters.

Dual-Class Synergies
(to be done later when other classes have their own pages)