Barbarian

"Leap on top of your enemies and ROAR them away!"

— Former Specialized Adventuring! Description

Barbarian is a class.

Stamina

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * The cooldowns of your Barbarian skills tick down an additional turn when you skip a turn.
 * The cooldowns of your Barbarian skills tick down an additional turn when you skip a turn.

If the Class Talent is active: Skipping a turn now also gives you Empowered Dice.

Category: Buff
 * }

Effect

 * When you skip a turn, your Barbarian skills all have their cooldowns lowered by 1.
 * If the Class Talent is active: When you skip a turn, you gain 1 stack of Empowered Dice.

Standard Use

 * Choose an amount of spaces from -10 to 10; move the same amount of spaces forward.
 * If the Class Talent is active: Instead of choosing an amount of spaces from -10 to 10, choose an amount of spaces from -14 to 14; move the same amount of spaces forward, then Incapacitate all other players on the space you are on when this portion of the effect triggers.

Event Use

 * Use against The Bear!; move 10 spaces forward.

Standard Use

 * All other living players within a 13-space radius of you move away from you to be exactly 14 spaces away from you. (If on the same space as you, they move backwards.)

Event Use

 * Use against The Bear!; you move no spaces. Also, all other living players within a 13-space radius of you are affected as though you used Roar standardly.
 * Use against the Demon Eye of the Archaeology Dig.

Standard Use

 * Remove Skip A Turn, Incapacitated, and Rooted from yourself. (Being Incapacitated does not prevent you from using this skill.)

Strengths

 * Barbarians can gain quite a few spaces with their leaps.
 * Targeted attacks on nearby players can be initiated with Leap, or avoided with Roar.
 * Skipped turns do not faze Barbarians too much.

Weaknesses

 * Barbarian's passive does not benefit from death, only turn skips.
 * Another player anticipating a nearby Barbarian to attack can retaliate.

Strategies

 * Ample use of Hand Grenade from the ACME Shop can result in rapid space gains, especially since the skipped turn will decrease the Leap cooldown.
 * Leap onto another player and use items like the Sword to kill them, or failing that, Roar them back.

Dual-Class Synergies
(to be done later when other classes have their own pages)