Infinity Stones

Infinity Stones is a collective name for the group of the 6 following items: The Mind Stone, The Power Stone, The Reality Stone, The Soul Stone, The Space Stone, The Time Stone.

Standard Use

 * Base: Reveal up to 2 (+0.5 per level) items and skills of another player's inventory. Pick one to force them to use it. Any deaths caused by this cause you to steal an Infinity Stone from the victims.
 * Level 5: Hypnotize the current player. They become Unable To Kill You for 2 turns.
 * Level 15: Make a player learn 3 random feats.

When you insert this into the Infinity Gauntlet, all other players become Unable To Kill You for 6 turns.

Passive Effect

 * Grants Magical Mind and Light Spells cast on players within 25 spaces of you are redirected to you.

Standard Use

 * Base: Smash the ground, killing everyone in a 0 (+0.5 per level) space radius and incapacitating everyone in a 0 (+1 per level) space radius.
 * Level 5: Throw another player within 2 spaces of you to a space within 15 spaces of you, incapacitating them and anyone they land on.
 * Level 15: Give a player 3 stacks of Empowered Dice.

When you insert this into the Infinity Gauntlet, you gain 6 stacks of Empowered Dice and incapacitate all other players.

Passive Effect

 * Grants Skip-A-Turn & Incapacitation Immunity and Root Immunity.

Standard Use

 * Base: Discover 2 (+0.33 per level) random items. Choose one. Then transform one of your own items into the chosen item.
 * Level 5: Create 2 random items for a player. They fade away after 3 turns.
 * Level 15: Remove all Magic Debuffs from a friendly player or all Magic Buffs from an enemy player.

When you insert this into the Infinity Gauntlet, you gain 6 random items.

Passive Effect

 * Grants Dark Spell Immunity.
 * Dark Spell Immunity: Any Dark Spells cast won't affect you. This includes non-targeted Dark Spells.

Inherent Effect Tooltips

 * {| class="wikitable" style="text-align: left;

! Dark Spell Immunity Tooltip
 * You are immune to Dark Spells.
 * You are immune to Dark Spells.

Category: Buff
 * }

Standard Use

 * Choose one following option. Then, you can either choose to execute its effect or to [<<Go back], cancelling the choice; either way, this item's Standard Use is reset, and it is put on cooldown.
 * Base: Choose a Living item you have. Reduce the cooldown of it by 3 (+0.5 per level). For every 4 overflow cooldown reduction, you gain a random item from the generic Living item-givers pool.
 * Level 5: Choose an item you have. Give it the Living and Soulbound enchantments.
 * If you choose an item that already has both categories, this item's Standard Use is reset, and it is put on cooldown for only 1 turn.
 * Level 15: Choose to move all items inside of the Stone into your inventory OR destroy all items inside of the Stone.

Passive Effect

 * Passively grants the Ethereal Soul Buff.
 * Level 15: When you kill another player, a random Living item they have is stolen and placed inside The Soul Stone if there's room. (Max. capacity is 4 items.)

Other Item Use

 * When this item is inserted into The Infinity Gauntlet, you gain 6 turns of Temporary Death Immunity.

Standard Use

 * Base: Teleport to a nearby space. Range: 10 (+2 per level)
 * Level 5: Choose an item. Swap it with a random item of another player.
 * Level 15: Teleport all players within 10 spaces of a chosen space to that space.

When you insert this into the Infinity Gauntlet, you move 66 spaces forward.

Passive Effect

 * Grants the The Space Stone buff.
 * The Space Stone: Your dice only roll sixes. Whenever you move less than 6 spaces forward, round it up to 6.

Inherent Effect Tooltips

 * {| class="wikitable" style="text-align: left;

! The Space Stone Tooltip
 * Your dice only roll sixes. Whenever you move less than 6 spaces forward, round it up to 6.
 * Your dice only roll sixes. Whenever you move less than 6 spaces forward, round it up to 6.

Category: Buff
 * }

Standard Use

 * Base: Reduce a skill cooldown by 2 (+0.5 per level). Overflow cooldown reduction will be applied to random other skills until it's all used up.
 * Level 5: Give a player 2 stacks of Cards Of Fate.
 * Level 15: Restart a player's turn.

When you insert this into the Infinity Gauntlet, reset all your cooldowns. Reset them again in 6 turns.

Passive Effect

 * Grants the The Time Stone buff.
 * The Time Stone: Your deaths only last 1 turn.

Inherent Effect Tooltips

 * {| class="wikitable" style="text-align: left;

! The Time Stone Tooltip
 * Your deaths only last 1 turn.
 * Your deaths only last 1 turn.

Category: Buff
 * }

Effects

 * Wild Mode: To Infinity and Beyond

Any Infinity Stone

 * Kill the player currently holding it.

The Mind Stone

 * Be the first to learn a Learnable Feat.

The Power Stone

 * Be the first to make a kill.

The Reality Stone

 * Be the first to cast 3 Dark Spells.

The Soul Stone

 * Be the first to die.

The Space Stone

 * Be the first to cross the finish line.

The Time Stone

 * Buy it at the Future Shop.

Strategy

 * TBD

Trivia

 * TBD