Fixed Chance Phase

If you're looking for this Phase's events' flavor text, see Fixed Chance Phase (flavor text).

The Fixed Chance Phase occurs between the Roll Phase and the Effects Phase. Random event probabilities are variable. There is a large chance that no Fixed Chance event will occur, in which case the phase is invisible.

The event queue for this phase is global, though only 1 player has the event; the first eligible player to reach the Fixed Chance Phase after an event is queued will have the queued event. Currently, the only way to queue a Fixed Chance event is with the Radio item's [Reinforcements] option. Also, only 1 event can be queued for the phase at a time; if [Reinforcements] for the Radio is used more than once before an eligible player has a Fixed Chance Phase, only 1 will ever apply.

You usually can't have a Fixed Chance event while Dead. (An interesting exception is if you die upon/after reaching a Roll Streak x# page in the Roll Phase before the Fixed Chance Phase.)

Items/Rupees

 * Reinforcements!- All players receive 5-6 items from a large pool or a (Legendary) Downie's Gift. This event can occur randomly or it can be queued with the Radio item.
 * Loot Crates!- All players receive an Unidentified Loot Crate. This event can occur randomly or it can be queued with the Radio item.
 * Pocket Ball GO!- All players receive the Pocket Ball item. Also, the Pocket Ball GO Global Effect is started. Note that this event cannot occur unless at least 1 player is missing the Pocket Ball item.
 * Hypno Hacks!- All players receive Hypno Glasses.
 * Monkey Business- All players receive a Monkey.
 * Don't Die, Dudes!- All players receive the Soulstone item.
 * Defy Delicious Death!- All players receive the Strawberry Cake, Sword, and Soulstone items.
 * Enchanting Encounter- All players receive Bottle Of Antifreeze, Butter, Ethereal Gem, Fire Opal, Mustache Of Life, Sparkle Polish, Spice Weasel and Tube Of Glue.
 * Duel Time?- Both players receive a Gun item; occurs only in duels (games with 2 players only).
 * Seal Of Seals- Each player receives a random Sealed Container. (Not every player has to receive the same one.)
 * Gold Rush!- Each player gains a random amount from 28-42 Rupees. The amount can vary for each player.

Buffs/Debuffs/Neutral Effects/Global Effects

 * You've Got Da Powah- All players receive the Empowered Dice Buff.
 * Classes!- All players receive the Choose Class Neutral Effect.
 * The Hall Of Heroes- All players receive the Hall Of Heroes Neutral Effect connected to a queue for the Hall Of Heroes event. (For some reason, the Resurrection Phases are skipped on the turn a player has this event, then they go to the Hall Of Heroes event even if Dead; this only applies to the player who actually has the The Hall Of Heroes event.)
 * {| class="wikitable" style="text-align: left;

! Hall Of Heroes (Neutral Effect) Tooltip
 * You're going to the Hall Of Heroes!
 * You're going to the Hall Of Heroes!

Neutral Effect, Category: Go to event
 * }
 * The Hungry Games- All players receive the Hungry Games Neutral Effect.
 * Nothing occurs if Hungry Games is already active.

Accompanying video: https://www.youtube.com/watch?v=4Z95n7j79Dw
 * There Ain't No Party Like An Alcoholic Party!- All players receive 5 turns of the Drunk Neutral Effect and are treated as drinking.
 * Happy Happy Joy Joy!- All players receive 3 turns of the Crazy Neutral Effect.
 * Everyone has AIDS!- All players receive the AIDS Debuff for 5-8 turns (non-cubus)/16-20 turns (-cubus). Note that the duration can vary for each player.
 * Pocket Ball GO!- All players receive the Pocket Ball item. Also, the Pocket Ball GO Global Effect is started. Note that this event cannot occur unless at least 1 player is missing the Pocket Ball item.
 * Auction Time- The Auction Global Effect is started.
 * U.N. Motion- The U.N. Voting Global Effect is started.
 * Dragon Balls- The Dragon Balls Global Effect is started.

Event Phase Event Queuers

 * Life Choices- All players have the specified Life Choices event queued for the Event Phase. Currently, the only events that can be queued are the Life Choices: Class Talents and Life Choices: Diet events.

Miscellaneous

 * SPAM!- Spam windows fill the screens of all players. The first player to close all spam windows on their screen receives the Spam component of the English Breakfast; additionally, the spam windows of all other players are forced to close at this time.


 * Second Chances- All players return to space 0. According to a July 2012 News post, this event will not occur "in games with more than 5 players." According to the admin Dysprosium in April 2016, the highest space one of the game's players can be on with this event still having a chance to occur "depends on the finish line," and the event "currently doesn't occur when the finish line is 250 or more."


 * Let's Get It Hot In Here- All cooldowns in the game are reset. (This event can only occur while the Wild Mode: Classy Combos Global Effect is active.)


 * Gotta Go Fast- All players gain 1 permanent Speed.

Turn Player Affecting Events

 * HONK HONK!- You receive the Horn item.
 * Banana Peel- You receive the Banana Peel item.
 * D-Bugging- You receive the D-Bug item.
 * YEEEAAAAHH!- You receive Reflective Shades.
 * Pixie- You receive the Pixie item.
 * Thieving Imp- You receive the Thieving Imp item.
 * -Overlord- - You receive the Overlord Buff. (If Wild Mode: Racing In Reverse is active, they instead receive Underlord.)
 * Death- You are killed. Most notably, you might be killed by a Stingray or Ghost. These can each be caught with the Pocket Ball item if your death is blocked, if you quickly revive, or if you catch the one that killed you while Dead with Ethereal Gloves/Ethereal Soul/Pocket Ball with Ethereal enchantment.
 * ONE IN A MILLION - You lose all of your Debuffs that are not passively generated. (Even Doom, Fungal Doom, Chaotic Power, and Wrath Of The Admin can be removed. Note that the T-Rex Global Effect isn't removable despite technically being a Debuff.) Then, move to space 1,000,000, meet an alternate win condition, and have a Forced End.

Other

 * Click The Chicken- The Chicken item (normal)/Festive Chicken (Christmas) is set to appear in all players' inventories during a future Effects Phase. This Effects Phase is not determined at the time of the Click The Chicken event; rather, the game "rolls the dice" with a chance for the effect to occur every time a player has an Effects Phase until the effect occurs once.
 * Nothing occurs if a player gets this event while a previous Click The Chicken event's corresponding Chickens are still pending.


 * The Bear Is Loose!- A random player has the The Bear! event queued for their Event Phase with a 2-4 turn delay.
 * Nothing occurs if a player gets this event while any player currently has The Bear! queued.