Wild Mode: The Hungriest Games

Wild Mode: What The Flux?! is a Global Effect that grants the The Hungrier Games Neutral Effect.
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! Wild Mode: The Hungriest Games Tooltip
 * The first player to eat 50 Food items wins the Hungriest Games!
 * The first player to eat 50 Food items wins the Hungriest Games!

All items classify as Food!

Every player receives a Wacka Ball every 12 turns.

Triggers in X turn(s).

Global Effect
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! The Hungriest Games Tooltip
 * The first player to eat 50 Food items wins the Hungriest Games!
 * The first player to eat 50 Food items wins the Hungriest Games!

You've eaten X Food!

Neutral Effect
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Wild Mode: The Hungriest Games Effect

 * Passively grants the The Hungriest Games Neutral Effect to all players.
 * All items without the permanent Food category automatically gain the Food enchantment.
 * All players are given a Wacka Ball every 12 Rounds (beginning in the Round Effects of Round 4.) Each time, the amount of Food each player has eaten out of the 50 required for the Neutral Effect's win condition is displayed.
 * Reaching the finish line loops you back to the start. (For example, if you are on space 99 and the finish line is on space 100, moving 3 spaces forward will land you on space 2.) Note that moving backward at the very start will not move you towards the finish line even if you've already looped; you'll stay on space 0.

The Hungrier Games Effect

 * If you eat 50 Food items, you win The Hungrier Games; you have met a win condition for the whole game.
 * Delicious items count as 2 for the 50 count when eaten.
 * Like a standard win condition, you win when a turn ends (or in-between Round Effects and a turn) after meeting a condition. Unlike a standard win condition, you cannot lose this win condition; supposing you cannot currently win the game due to something like Denied, you'll retain the condition for later application without possibility of losing it.
 * Note that other players retain their The Hungriest Games effects after you win; they can still meet their own win condition after you meet yours.
 * Supposing 1 player has 50 Food eaten and another has 51 Food eaten, the difference does not matter.


 * Flava O' Da Jungle in The Jungle does not sell Banana, Watermelon, and Coconut while this effect is active.

Wild Mode: The Hungriest Games

 * This effect starts when the game begins if Wild Mode: The Hungriest Games is selected under Wild Mode during game creation. It lasts the entire game.

Effects

 * Wild Mode: The Hungriest Games