Wild Mode: To Infinity And Beyond

Wild Mode: To Infinity and Beyond is a Global Effect that grants the Infinity Mastery Buff.
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! Wild Mode: To Infinity And Beyond Tooltip
 * The super powerful Infinity Stones rule this game!
 * The super powerful Infinity Stones rule this game!


 * Kill players who hold a stone or the Infinity Gauntlet to steal it from them.
 * Hold onto the stones to increase your Infinity Mastery.
 * Win by crossing the finish line X times or by putting the final stone into the Infinity Gauntlet.

The Infinity Stones
 * Mind: no one/PlayerName.
 * Power: no one/PlayerName.
 * Reality: no one/PlayerName.
 * Soul: no one/PlayerName.
 * Space: no one/PlayerName.
 * Time: no one/PlayerName.
 * Gauntlet: no one/PlayerName.

Global Effect
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! Infinity Mastery Tooltip
 * Every turn you possess an Infinity Stone, your mastery of that stone gains a level. The higher the level, the stronger the stone is for you.
 * Mind: Level _
 * Power: Level _
 * Reality: Level _
 * Soul: Level _
 * Space: Level _
 * Time: Level _
 * Time: Level _

At level 10, the stone's cooldown is reduced by 1. At level 20, it is reduced by another 2 turns!

Category: Buff, Unremovable
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Wild Mode: To Infinity And Beyond Effect

 * Passively grants the Infinity Mastery Buff to all players.
 * The Infinity Stones are obtained in the following ways if no player currently has either the given Stone or an incomplete/Completed Gauntlet containing the given Stone:
 * The Mind Stone: Learn any Learnable Feat.
 * The Power Stone: Kill another player.
 * The Reality Stone: Cast your 3rd Dark Spell of the game. (If a player leaves the game with this Stone, a player that has already cast their 3rd Dark Spell can gain the Stone by casting their 4th, 5th, 6th, etc. Dark Spell instead.)
 * The Soul Stone: Die.
 * The Space Stone: Cross the finish line.
 * The Time Stone: Buy it at the Future Shop.


 * During Round Effects, a random player gains The Infinity Gauntlet if no player has it and all 6 Infinity Stones are in a player inventory(ies).
 * If you kill a player who has any of the 6 Infinity Stones or The Infinity Gauntlet, you "steal" a random item among those 7 items from their inventory essentially, though it's not treated as stealing.
 * The Time Stone is sold at the Future Shop if no player currently has either it or a Gauntlet containing it.
 * Reaching the finish line grants you an Unidentified Loot Crate and the Cross The Finish Reward Cooldown effect for 4 turns. It also loops you back to the start. (For example, if you are on space 99 and the finish line is on space 100, moving 3 spaces forward will land you on space 2.) If you reach the finish line an amount of times specified during Game Creation, you meet a win condition.
 * Like with a standard win condition, the looping win condition causes you to win when a turn ends (or in-between Round Effects and a turn) after meeting the condition. Unlike the primary win condition for a Classic or Sprint game, you cannot lose this win condition; supposing you cannot currently win the game due to something like Denied, you'll retain the condition for later application without the possibility of losing it.

Related Items

 * The Mind Stone (including in The Infinity Gauntlet): If any player(s) dies directly to this Stone's Base effect, you are treated as killing them in relation to the Wild Mode: To Infinity And Beyond effect (even if it would not normally be considered a "kill", as with a Volatile Oil suicide), and the target is NOT treated as killing them in that relation.

Infinity Mastery Effect

 * You start the game with a mastery level of 1 for each Infinity Stone.
 * During each Effects Phase, you gain 1 mastery level for each Infinity Stone that you currently have in your inventory if you have a mastery level below 20 for it (including if it's in your incomplete Gauntlet but not your Completed Gauntlet.)
 * If you have a mastery level of 10-19 for a Stone, whenever you use it standardly (including if it's in the Gauntlet), it goes on cooldown for only 4 turns.
 * If you have a mastery level of 20 for a Stone, whenever you use it standardly (including if it's in the Gauntlet), it goes on cooldown for only 2 turns.

Wild Mode: To Infinity And Beyond

 * This effect starts when the game begins if Wild Mode: To Infinity and Beyond is selected under Wild Mode during Game Creation. It lasts the entire game.

Effects

 * Wild Mode: To Infinity And Beyond