Paladin

Overview
Smack your enemies with your Holy Hammer! With Paladin, you can now be that arrogant self-righteous player you've always wanted to be, cleansing curses and knocking players out with hammers.

Autohammer
Passive: The Paladin's hammer whacks enemies automatically! Also, the Paladin receives a free hammer.

The free hammer is received on choosing the class. If two Paladins meet on the same space with the same quality hammer, they will both become incapacitated. If one of them has a better hammer, the other Paladin will be smacked backwards.

Holy_Hammer.png Holy Hammer
Bless your hammer with holy might for 2 turns, increasing its power trifold. (Gives you a new hammer if you have none.) Cooldown: 8 turns.

Divine_Blessing.png Divine Blessing
Remove up to 2 Curses or Diseases from someone. If you remove an effect, you gain Empowered Dice, giving you a guaranteed Roll Streak. Cooldown: 8 turns.

Hammer_Of_Justice.png Hammer of Justice
Throw your Hammer at a nearby target, causing them to skip a turn. If you throw a Holy Hammer, the target will become incapacitated. You lose your Hammer when you use this skill. '''Range: 40 spaces. Cooldown: 4 turns.'''

Strengths

 * Melee weapons have a much harder time trying to strike you as long as you can knock opponents back with your hammer.
 * Curses and Diseases can be removed from yourself or from a teammate, providing you with the benefit of Empowered Dice.
 * Decent range to inflict a turn skip on an opponent every so often.

Weaknesses

 * Fairly long cooldowns on the two more powerful skills, and you have to sacrifice your hammer on the third.
 * No direct movement skills means Paladin cannot easily hammer other players back aggressively.

Strategies

 * Incapacitation is a powerful status effect that can stop a player from using items or skills until the start of their next turn, which gets skipped. Try making a Holy Hammer and cast Hammer of Justice during the target player's turn for maximum effect, preferably when they need access to their items in encounters such as Archaeology Dig.
 * Any curse or disease can effectively turn into Empowered Dice for you. Sometimes you can deliberately curse yourself in a random encounter so that you can cleanse it.
 * Auto Hammer is a very useful defense. Certain items that drag other players to your space will be very useful for the Paladin; among these are the Lasso, Free Drink, Sexy Shoes, and throwing a Delicious Cake onto your space.

Dual-Class Synergies
(to be done later when other classes have their own pages)