Finity Gauntlet

Finity Gauntlet and Completed Finity Gauntlet are items. They share an item slot.

Other Item Use

 * ACME Magnet; There is no side-effect.

Standard Use

 * Choose a Magic Crystal you have with a type which has not yet been inserted into the Gauntlet to insert it and gain a random "positive" effect from the generic positive effect-givers pool.
 * If the last Crystal type is inserted into the Gauntlet, it transforms into a Completed Finity Gauntlet.

Standard Use

 * On the first use of a Completed Finity Gauntlet, 6 options are shown. There is:
 * Mind: All other players are forced to use a random item/skill they have which does not have the Passive category.
 * Power: Incapacitate all other players within a 5-space radius of you and gain a stack of Empowered Dice for every living player within that radius (excluding yourself.)
 * Reality: Gain 2 random Unstable items from the generic item-givers pool; they are removed from the game during the 3rd Round Effects after this use.
 * Soul: (Up to) 3 random Living items in your inventory which are not already Soulbound gain the Soulbound enchantment.
 * Space: All other players within a 15-space radius of you move to your space, then you move 10 spaces forward.
 * Time:
 * If used during your turn: The current turn has a Forced End, and the current turn is restarted in the Roll Phase upon continuing from the Forced End.
 * If used during another player's turn: Nothing occurs besides this option being removed from the Gauntlet and the Gauntlet going on cooldown.


 * You choose 1 of the 6 options, enacting it and removing it from the Gauntlet; the other options remain in the Gauntlet and can be selected on a later use of it.

Finity Gauntlet

 * Generic item-givers

Events

 * Improbability Device (event)

Items

 * Finity Gauntlet

Strategy

 * TBD

Trivia

 * TBD