Hand Grenade

Hand Grenade is an item.

Standard Use

 * The user chooses to throw the Grenade 0 to 20 spaces behind or ahead of themself, then the Grenade randomly moves an additional 0-3 spaces backward or forward before landing. All players within an 8 space radius of the landing spot without being on the landing spot are moved 5-12 spaces in the direction away from the landing spot and gain Skip A Turn. All players on the landing spot are killed.

Related Effects

 * Grenadier

Event Use

 * Use against the Rock Obstruction of the Archaeology Dig.
 * Use against the Small Golem of the Archaeology Dig.
 * Use against the Dune Beetles of the Dungeon Crawl.
 * Use against the Dune Guard of the Dungeon Crawl; inflict 6-8(?) damage.
 * Use against The Bear!; kill it and have a chance to gain PETA.
 * Use against a bad guy in The Wild West after using No.; kill him.
 * Use against a Crack In The Wall Inside The Cave; move 8-14(?) spaces forward.
 * Use at the Catapult event to launch the item 25-30 spaces in a given direction.
 * All players within a 10-space radius of the landing spot are infected with ? Rounds of the Crabs Debuff.

Skill Use

 * TBD

Other Item Use

 * Generic Explosive-related other item use (Detonation Spell)

Item Combining

 * Hand Grenade+Holy Water= Holy Hand Grenade
 * Hand Grenade+Flask Of Mojo= Sex Bomb

Strategy

 * TBD

How To Obtain

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * The ACME Shop (Price: 10 Rupees)
 * Ivan's Weapons Van (Price: 10 Rupees)
 * Choose An Item Phase event
 * Hit the drunk with a (Holy) Hammer in The Wild West.
 * Trade with the Indian chief in The Wild West.
 * Jackpot in The Wild West
 * Dynamite's Hand Grenade Inside The Cave
 * Dynamite's Disguised Inside The Cave

Items

 * Thieving Imp