Saboteur

Overview
Sabotage your enemies and hinder them until they ragequit! With Saboteur, you can affect other players with a myriad of annoyances.

Sabotage_icon.png Sabotage (6 turn cooldown)
Sabotage a nearby activator-controlled item that has been planted within a 25 space range of your position. Such items are the Teleporter, Glue Mine, TNT, Explosive Sheep, or Spider Mine. This item will no longer function, and the player with the controller will be knocked backwards 3-6 spaces.

Hinder_icon.png Hinder (special, resets every 10 turns)
This skill allows Saboteur to perform five different annoying actions on players of choice. Each action may be used once, and the uses reset every 10 turns.


 * Disarm a player for 1 turn.
 * Incapacitate a player.
 * Make a player lose a random item.
 * Knock a player back 5 spaces.
 * Blind a player.

Shift (passive)
If there are any players 5 or less spaces in front of Saboteur after rolling the dice, switch places with them. This effect can trigger repeatedly, in a cascading chain.

Strengths

 * Able to pester enemies fairly constantly, even at long range.
 * Defends well against nearby mechanical traps and hazards.
 * Has huge shift potential early on in large games.

Weaknesses

 * Cannot really do too much about own progress, only slow down others.
 * Situational skillset can be weak if the right situations don't pop up.

Strategies

 * Get close to other players and stay close. You can annoy at a distance, but when you're close you can likely pull ahead with the Shift passive.  You can also defend yourself against things like a Spider Mine if you're within the range of effect.
 * Incapacitation is a strong status effect that can completely ruin an opponent's turn and make them skip their next one, too. Use it when they're in the middle of a potentially very rewarding encounter that requires item use, such as Archaeology Dig or Magic Shop.
 * Blind can be useful, too. Consider using it when a ticking time bomb, trivia questions, or guns are involved.

Dual-Class Synergies
(to be done later when other classes have their own pages)