Necromancer

"Raise an army of the dead by draining souls!"

—Specialized Adventuring! Description

Necromancer is a class. It has received a major overhaul; the previous version can be found here.

Master Of Death

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! Tooltip
 * As a Necromancer, you are the Master Of Death. You gain 1 Soul Power every 8 turns. Necromancer skills can be used while dead.
 * As a Necromancer, you are the Master Of Death. You gain 1 Soul Power every 8 turns. Necromancer skills can be used while dead.

Category: Buff
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Effect

 * You instantly gain 4 Soul Power when you gain this effect. Then, you gain 1 Soul Power every 8 Effects Phases (beginning at the 8th Effects Phase after gaining this effect). Also, the Dead status doesn't prevent using Necromancer skills. (Other statuses can still prevent using them.)

Drain Soul

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! Drain Soul (Curse) Tooltip
 * Your soul is being drained. If you die while under this Curse, the caster will steal a part of your soul and gain 1 Soul Power.
 * Your soul is being drained. If you die while under this Curse, the caster will steal a part of your soul and gain 1 Soul Power.

Category: Debuff, Curse
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Standard Use

 * Target any player. Give them 2 Rounds of the Drain Soul Curse connected to this skill. You can give this Curse to multiple players and to the same player multiple times simultaneously under different Debuffs.
 * Drain Soul: When you die, the player with the Drain Soul skill connected to this Curse gains 1 Soul Power, also you lose this effect.

Event Use

 * None

Army_Of_The_Dead.png Army Of The Dead
Summon an undead minion. You can have one Skeleton, one Zombie and one Specter. Each of these can be upgraded to a specific improved version. You can Unsummon a minion for 1 SP, removing it and giving you back the SP it cost to create it. Upgrade your minions with Undead Haste for 4 SP to reduce the trigger cycle of all your minions from 6 to 5 turns permanently.

Command_Undead.png Command Undead
Command a minion to target a specific player instantly. This skill resets the minion's cycle. Alternatively, spend 1 SP to reduce this skill's cooldown by 6 turns. Cooldown: 7 turns.

Strengths

 * Full level minions with Undead Haste can be a serious threat for other players. For this reason, Necromancer is better in long games
 * You can use your skills while dead
 * If you fail in getting SP with Drain Soul, you will get +1 SP every 8 turns thanks to Master of Death
 * You can make harm to your opponents while also getting benefits for yourself (like getting healed, for example)

Weaknesses

 * Weak in early game
 * Lacks good spacing control
 * Ethereal Gem are situational

Strategies

 * Being able to determine when people is going to die is important to get SP and raise your minions faster. Pay attention when players get in a duel, get inside of the Schrödinger's Box, go inside the Pyramid, are sick or dehidrated, etc. A good strategy can be killing yourself with ACME Rocket, TNT!, or launching yourself in the Catapult while drying your own soul. This way you die, but you can kill others or moving forward. If you're going for this tactic, it's recommended that you get a Life Insurance in The Bank for getting extra money
 * If you think you're gonna die soon and you can't prevent it (For example if you're getting dehydrated, are very sick, you go on first place and one of your opponents use a Diss Card: Death, etc.) dry your own soul for getting extra SP
 * Ethereal Gem can be combined with Boots, Gloves, ACME Rocket or Charged Light Wand with revive for useful combinations.
 * You can get extra SP with the Risen Lord minion, (and Command Undead)

Dual-Class Synergies
(to be done later when other classes have their own pages)