"No."

"No." is a skill.

Standard Use

 * If used normally: You gain 2 turns of One With The Matrix.
 * One With The Matrix: Passively grants Bulletproof. This effect can be extended.


 * If used during an Easter Egg Wave: All of the eggs (including the Bomb) move in their pre-existing path much more slowly for 4 seconds, then afterward all of the eggs (including the Bomb) slowly fall straight down out of the window.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! One With The Matrix Tooltip
 * You are temporarily Bulletproof!
 * You are temporarily Bulletproof!

Duration: X turn(s)

Category: Buff
 * }

Event Use

 * Use against a bad guy in The Wild West.
 * Use at the Catapult; randomly either launch yourself 25-30 spaces and survive OR launch yourself 12-17(?) spaces and die.
 * Use in Run, PlayerName! Run! (including in a duel).
 * Use when shot by Terrorists! Inside The Cave.
 * Use during The United Nations' They're Shooting! subevent.
 * Use against The Bear!; you die.
 * Use against Mr. Smith in The Future.
 * Use at the Deaf Genie; this puts this skill on cooldown for 1 turn.

Related Items

 * Truth Serum can steal all turns of a target's "No." skill.

How To Obtain

 * All players automatically gain this skill when the game begins on Peace Day. (Permanent)
 * A Boss automatically gains this skill when the game begins if 'No.' is selected in Skills before Round 1. (Permanent)

Events

 * The Truth (12 turns)
 * Ninjas' Dodge Bullets subevent (12 turns)
 * Morpheus' red pill in The Future (12 turns)
 * Use "No." against Mr. Smith in The Future (12 turns)
 * Sexy World's Watch Porn (12 turns)
 * Heroes Of Dungeons & Dystopia's Quiet the Monk (12 turns)

Items

 * Wildcard: Skills (12 turns)

Strategy

 * TBD

Trivia

 * This skill is a reference to The Matrix.