Deluminator

Deluminator and Charged Deluminator are items. They share an item slot.

Deluminator

 * Absorb all stacks of Fire from all players within a 15 space radius, also this item transforms into a Charged Deluminator with effects dependent on how many stacks were absorbed. (If 0 stacks were absorbed, this item is consumed and doesn't transform.)

Charged Deluminator

 * There are up to 5 different effects this item can have depending on how many stacks the corresponding Deluminator absorbed. You get all effects up to the highest minimum met.
 * Min. 1 stack: Gain 10 Rounds of Arcane Vision.
 * Min. 5 stacks: You cast a non-common targeting Light Spell on yourself. (Non-common part needs verification)
 * Min. 10 stacks: Gain a Shimmering Orb.
 * Min. 25 stacks: Gain Overlord.
 * Min. 50 stacks: Meet an instant win condition; you can't lose this status. Any time a player's turn ends afterwards while you are not Denied (or Dead/Reincarnated in a Survival game) will result in your victory in a single player game. (If you're in an All For One team game, your teammates will still need to meet their own win conditions. If you're in a Total Spaces team game, you go 100 spaces forward, and the game ends, though you may lose if your team still has less spaces.)

Deluminator or Charged Deluminator

 * Generic Mechanical-related event use (Princess Bubblegum in Ooo)

Skill Use

 * None special

Other Item Use

 * None special

Item Combining

 * None

Strategy
TBD

Deluminator

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)
 * Generic random Mechanical item-givers (Soldering Torch)

Events

 * The Wizard Shop

Items

 * Deluminator

Trivia
TBD