Priest

"Revive the dead, protect the living and remove magic!"

— Former Specialized Adventuring! Description

Priest (or Priestess for females) is a class.

Faith

 * {| class="wikitable" style="text-align: left;

! Tooltip
 * You have Faith. You have a passive 20% chance per turn to resurrect when you're Dead. Praise the Lord!
 * You have Faith. You have a passive 20% chance per turn to resurrect when you're Dead. Praise the Lord!

If the Class Talent is active: Whenever you revive through Faith, you get a vial of Holy Water and an Auto-Resurrection.

Category: Buff
 * }

Effect

 * This effect has a 20% chance to revive you if you are Dead during your Effects Phase.
 * If the Class Talent is active: When you revive due to Faith, you gain Holy Water and an indefinite Auto-Resurrection Buff.

Standard Use

 * Target any player:
 * If they are Dead: Revive them.
 * If they are alive: They gain Auto-Resurrection for 1 turn.


 * If the Class Talent is active: A targeted living player gains an Auto-Resurrection for 7 turns instead of for 1 turn.

Event Use

 * Revive The Dragon.

Standard Use

 * Target any player:
 * If they are you or your teammate: Remove a random Magic Buff from that player. (Note that Doom Walker and Archbishop Clementis' Seal's Curse Resistance are not removable.)
 * If they are an enemy: Remove a random Magic Debuff from that player. (Note that Doom and Fungal Doom are not removable.)


 * If the Class Talent is active: Every time you successfully remove a Magic effect with this skill, you gain a Spell Shield for 12 turns.

Event Use

 * Use against the Cursed Gate of the Archaeology Dig.
 * Use on Salem's collar at The Magic Shop.

Standard Use

 * "Pray!". Then, you are shown 3 random non-common Light Spells; choose 1 of the 3 to charge this skill with the Spell. Then, you cast the charged Spell, then afterwards you cast the same Spell on yourself if you targeted another player; this resets this skill's Standard Use.
 * If the Class Talent is active: If you choose to cast a non-targeted Spell, it is now also cast a second time. Radiance's cooldown is reduced to 8 turns.

Strengths

 * Can bring a player back from death, or prevent an imminent death. Very powerful stuff.
 * Able to take down another player's magical buff, such as Guardian, Spell Shield or Auto-Resurrection.
 * Also able to remove a nasty curse from self.

Weaknesses

 * Fairly long cooldowns, both actives at 7 turns.
 * Can't affect other players' positions or outright kill them.

Strategies

 * Dispel Magic can be used both offensively and defensively. More people tend to play defense with it, but if you see an opponent that has a Guardian go ahead and dispel that.
 * Resurrect can be useful in situations where your death may be coming quickly, such as when another player is shooting at you with a Gun or has queued a Diss Card: Death.
 * Resurrect could also be used in combination with certain things that kill you to inflict harm, such as Dark Sacrifice or a point-blank TNT explosion. Note that if you currently have a skip-a-turn effect, it will be removed upon your death even if blocked by an auto-resurrection, so the ACME Shop can get you good distance without skipping a turn.

Dual-Class Synergies
(to be done later when other classes have their own pages)