Warlock

"Collect skulls, command demons and unleash chaos upon your enemies!"

—Specialized Adventuring! Description

Warlock is a class. It is only available during games in which the amount of money donated collectively by the players in the game at the time Round 1 begins is at least €20.

Skull Collector

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! Tooltip
 * You love skulls! Whenever you kill someone or die yourself, you gain a Skull. You can hold 3 Skulls at the same time.
 * You love skulls! Whenever you kill someone or die yourself, you gain a Skull. You can hold 3 Skulls at the same time.

Category: Buff
 * }

Effect

 * When you kill another player or die, you gain a random Skull which you don't already have (if possible).

Standard Use

 * The user can either "receive a minor debuff" or consume a Skull. Afterwards, they are shown 4 random Demons; they can pick 1 to summon. (Only the latter use incurs a cooldown.)
 * The "minor debuff" will be randomly selected from the following pool:
 * Curse Of Relativity
 * Curse Of Resurrection
 * Curse Of Riches
 * 1 stack of Fire
 * 2 stacks of Chlamydia or Syphilis for non-cubus, 5 Effects Phases of duration for -cubus; always replaces an older Debuff of same name rather than extending
 * 3 stacks of Herpes or Gonorrhea for non-cubus, 7 Effects Phases of duration for -cubus; always replaces an older Debuff of same name rather than extending
 * Slow for 2 Effects Phases of duration
 * Slowing Poison with -2 Speed for 2 Effects Phases of duration if there is no Slowing Poison already; can extend an already existing Slowing Poison by 2 Effects Phases, in which case -1 Speed is added to the previous Slowing Poison's Speed loss instead
 * Move 10 spaces back.

Event Use

 * None

Standard Use

 * If not on cooldown: Choose an item in your inventory out of any Skull, any Magic Crystal, any Magic Scroll, a Magic Cockatiel, or a charged Wand, Orb, Staff, Pixie, Tome Of Magic, Bone Of Ullr, Book Of Thoth, or Claíomh Solais to siphon; this skill transforms into Chaos Infusion. A siphoned Skull, Magic Crystal, or Magic Scroll is consumed. Other siphoned items are affected as though
 * If on cooldown: Siphon an item just as with the above use to lower this skill's cooldown by 6.

Event Use

 * None

Chaos Infusion

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! Chaotic Magic Tooltip
 * You have been infused with Chaotic Magic. The next targeted Dark Spell you cast will ignore all defenses against Spells and will incapacitate the target or set them on Fire for 1 turn.
 * You have been infused with Chaotic Magic. The next targeted Dark Spell you cast will ignore all defenses against Spells and will incapacitate the target or set them on Fire for 1 turn.

Category: Buff, Magic
 * }
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! Chaotic Power Tooltip
 * You are infused with Chaotic Power. In your next Effects Phase, you will die.
 * You are infused with Chaotic Power. In your next Effects Phase, you will die.

This effect cannot be removed.

Category: Debuff, Magic
 * }

Standard Use

 * Choose one option, then afterwards you can do the following depending on the chosen option:
 * Chaotic Energy: Choose an item or skill which is currently on cooldown to lower the cooldown by 6.
 * Chaotic Magic: You gain Chaotic Magic.
 * Chaotic Magic: The next targeted harmful Dark Spell you cast will not activate any spell protection. The following meet the criteria:
 * Blind, Burden, Curse Of Relativity, Curse Of Resurrection, Curse Of Riches, Cursed Wounds, Death, Deny, Disarm, Doom, Evil Barrier, Inverted Dice, Life Link, Liquidize, Mark For Death, Polymorph, Scare, Slow, Spellsteal, and Steal Item.
 * Chaotic Power: You gain Living Bomb and Chaotic Power.
 * Chaotic Power: During your next Effects Phase, you die and lose this effect. This effect cannot be otherwise removed without Noodles Of Cleansing in the FSM Afterlife.
 * Chaotic Fire: Target any player.
 * If the target is on Fire: The target loses all stacks of Fire, also you gain Volatile Oil.
 * If the target is not on Fire: Nothing occurs besides the standard result of using a Chaos Infusion effect.


 * After using a Chaos Infusion effect, the skill transforms into Harvest Power on cooldown.

Event Use

 * None

Ring_Of_Fire.png Ring Of Fire
Unleash a blazing ring of fire, setting yourself and players in an 8 space radius around you on Fire for 1 turn. You can use a Skull to increase the radius to 12 spaces and you won't set yourself on Fire. Cooldown: 7 turns.

Strengths

 * Powerful user of Dark Magic, with an ability that can bypass defenses.
 * Death empowers you, as long as you're involved in the killing. Even being killed yourself isn't all bad, since you come back stronger than before.
 * Warlock is able to greatly reduce/remove cooldowns, even on items.

Weaknesses

 * Until death starts happening, Warlock can't use Harvest Power.
 * Calling demons relies a fair bit on randomness.

Strategies

 * Warlock can start amassing a collection of demons immediately, though at the cost of some minor debuffs. These demons can then be used later in the game.
 * Obtain a staff and charge it with a spell (Death works perfectly for this purpose). Then after you've cast its spell use Harvest Power to reduce its cooldown by 7, effectively making a repeatable spell that can be cast every 2 turns for as long as you can sacrifice skulls, crystals, or magic power out of other items.
 * Ring of Fire is a relatively weak skill on its own, with somewhat limited range and effect. You could use it early game when everybody's rushing out of the starting gate to burn some items obtained early, whether through Reinforcements or otherwise, but this will likely hurt you as well.  It's probably best saved for when you need to set yourself on fire to hatch a Dragon Egg.

Dual-Class Synergies
Paladin: Call Demon has a chance of giving you curses and STDs. Both can be removed with Divine Blessing, giving you a guaranteed Roll Streak in the process.

Edited out the priest part since I seem to recall that priest autores just prevents warlock from dying altogether, meaning no living bomb kill and no skull which can often be counter productive