Pocket Ball

Pocket Ball and Filled Pocket Ball are items. They share an item slot.

Standard Use

 * If used on a space where there is a released Explosive Sheep or Cow: You capture one of them, removing the released version from the game. The Pocket Ball becomes a Filled Pocket Ball with "a Sheep" or "a Cow" inside.
 * If used on a space where there is no released Explosive Sheep or Cow: Nothing occurs besides this item losing 1 "charge"; upon losing a 3rd "charge", you lose this item.
 * If this item transforms into a Filled Pocket Ball then back into an unfilled one, its charges for this type of use are reset to 3.

Event Use

 * Use at any listed location to attempt to capture a listed creature:
 * Lolrus!: Capture the Lolrus.
 * The Bear!, Sleeping Bear, or Sleeping Beast Inside The Cave: Randomly either you capture a Bear or you die.
 * Falling Pig: Capture a Pig.
 * Oh Really?: Capture the Orly Owl.
 * Oh Really? Yarly subevent: Capture the Yarly Owl.
 * Oh Really? Nowai subevent: Capture the Nowai Owl.
 * The Jungle's Gorilla subevent: Randomly either you capture the Gorilla or it has sex with you, moves you 5 spaces back, and gives you Skip A Turn. (If you cannot have sex, you die instead of gaining Skip A Turn.)
 * The Jungle's Giant Sloth subevent: Capture the Giant Sloth.
 * Prehistory's Mammoths subevent: Capture a Mammoth.
 * Prehistory's Pterodactyl subevent: Capture a Pterodactyl.
 * Prehistory's One Tiny Bug... subevent: Capture a Temporal Bug.
 * The Lever's A Wooden Door's What The... subevent: Capture a Buffalo.
 * Masturbation!: Capture the Ceiling Cat.
 * Deadly Pyramid's Scorpion subevent: Capture a Scorpion.
 * LOL WUT: Capture the Lolwut Creature.
 * The Jungle's Baboons or Waterfall subevents: Capture a Baboon.
 * Prehistory's Tyrannosaurus Rex subevent: Capture the Tyrannosaurus Rex.
 * Gandalf The Grey or Gandalf The White: Randomly either you capture Shadowfax or you move 6-8 spaces back and gain Skip A Turn.
 * Cat Bus: Capture a Cat Bus.
 * The Jungle's Waterfall, Tarzan's Cocktail, or Gorilla subevents or its Hero Of The Jungle "epievent": Capture Tarzan.
 * Deadly Pyramid's Mummy subevent: Capture a Mummy.
 * The Lever's The Goblin Potion Master subevent: Capture the Goblin Potion Master.
 * FSM Afterlife's Pity subevent: Capture the Flying Spaghetti Monster.
 * Death Fixed Chance Phase event or Creature Encounter!'s Lured Stingray subevent: Capture a Stingray.
 * The Light Switches On...: Capture The World's Ugliest Dog.
 * The Light Switches On...: Capture The Frankenstein Monster.
 * Death Fixed Chance Phase event or Creature Encounter!'s Lured Ghost subevent: Capture a Ghost.
 * Deadly Pyramid's Snake Pit subevent: Capture a Snake.
 * The Future's Chewbacca subevent: Capture Chewbacca.
 * The Future's Zoidberg subevent: Capture Zoidberg.
 * The Beach's Crabs subevent: Capture some Crabs.
 * Inside The Cave's Bats! subevent: Capture some Bats.
 * The Jungle's King Louie subevent: Randomly either you capture King Louie or you gain Skip A Turn.
 * The Jungle's Baloo subevent: Randomly either you capture Baloo or you move 8 spaces back.
 * The Jungle's Malaria Mosquito subevent: Capture a Mosquito.
 * The Jungle's Eyes In The Bush subevent: Capture the Jungle Beast/Predator.
 * The Dragon:
 * If attempting without reviving The Dragon immediately before: You die.
 * If attempting immediately after reviving The Dragon: You capture The Dragon.
 * Jake The Dog in Ooo:
 * If attempting without giving Jake food: You move 3(?) spaces back.
 * If attempting after giving Jake food: You capture Jake The Dog.
 * The Magic Shop:
 * If attempting before the Collar is removed: Salem's collar casts the Blind Spell on you and also gives you a Curse from the generic Lesser Curse-givers pool. (If spell protection blocks the Blind Spell, you don't gain a Curse, also you have an opportunity to attempt removing Salem's collar upon continuing.)
 * If attempting after the Collar is removed: You capture Salem.

Item Combining

 * Pocket Ball+Chicken or Explosive Sheep or Cow or Red Dragonling or Blue Dragonling or Green Dragonling or Black Dragonling or Crabs or Pet Bear= Filled Pocket Ball with the respective animal inside; in the case of the Chicken, all other players lose their Chickens (but NOT Festive Chickens)

Standard Use

 * Choose one option (with the "simply release" option being available for every creature and with the other options only being available if the listed creature is currently inside the Filled Pocket Ball; with all options, the creature is released):
 * Simply release the captured creature, reverting this item to a Pocket Ball; if the captured creature was unique (excluding Tyrannosaurus Rex), it returns to its event; if you release the Goblin Potion Master, you have a chance to gain Slowing Poison with -5 Speed for 3 turns; if you release a Tyrannosaurus Rex, it kills you, and you start the T-Rex Global Effect (which returns the T-Rex to its event when it wears off); simply releasing a Cow or Sheep does not put one on the board for movement or for potential capture with Pocket Ball.
 * Lolrus: Target any player.
 * If they don't have a non-Soulbound Bucket (Of Water): Add The Interwebz! to the target's event queue.
 * If they have a non-Soulbound Bucket (Of Water): The Lolrus removes their Bucket (Of Water) from the game and gives them Skip A Turn.
 * Bear: Target another player.
 * If you don't have The Bear! event queued: Add The Bear! to the target's event queue (with a 4-5 turn delayed queued.)
 * If you have The Bear! event queued: Nothing occurs besides the creature being released.
 * Pig: Target any player; randomly either you add Falling Pig to the target's event queue or nothing occurs besides the creature being released.
 * Orly Owl: Target another player; add Oh Really? to the target's event queue.
 * Yarly Owl: Add a chat log message of an Oh Really? question with the correct answer of Ya rly!
 * Nowai Owl: Add a chat log message of an Oh Really? question with the correct answer of No wai!
 * Gorilla: Target another player.
 * If they don't have a non-Frozen Banana: The target moves back 8 spaces.
 * If they have a non-Frozen Banana: The Gorilla removes their Banana from the game, and the target moves forward 10 spaces.
 * Currently, the Gorilla will eat a Frozen Banana; this is an oversight.
 * Giant Sloth: Target another player; randomly either they lose 1 permanent Speed or nothing occurs besides the creature being released.
 * Mammoth: Target another player; the target moves 6-9(?) spaces forward and gains Skip A Turn.
 * Pterodactyl: Target another player; the target moves 5-20 spaces randomly either forward or backward. (range needs verification)
 * Temporal Bug: Target any player; they receive a random name from a pool matching their gender.
 * If you want to know a player's original username after their name is randomized, right click their new name and then click Show info. You can also tell based on the join order and player color since it doesn't change.
 * Buffalo: Target another player; the target moves 4-8(?) spaces back.
 * Ceiling Cat: Target any player; add The Interwebz! to the target's event queue.
 * Sheep: Target another player; the Sheep moves to the target's space and then deviates 0-3 spaces randomly forward or backward, then it explodes like due to a Sheep Activator. (deviation range needs verification)
 * Cow: Target another player; give them Skip A Turn and place the Cow 1 space away from the target in the direction that the target is away from you in at the time of release. During each of your next 10 Effects Phases, the Cow moves 12-16 spaces in the direction that the target is away from you in at the time of release, and any player within the moved spaces (but not the space the Cow begins each movement on) gains Skip A Turn. (During the 10th Effects Phase, the Cow leaves the game after moving.)
 * Chicken: Target another player; the target moves back 17-30(?) spaces back. (movement range needs verification)
 * Scorpion: Target another player.
 * If they don't have Poison Immunity: Kill them.
 * If they have Poison Immunity: Nothing occurs besides the creature being released.
 * Lolwut Creature: Target any player; add The Interwebz! to the target's event queue.
 * Baboon: Target another player; the target moves 5-8(?) spaces forward.
 * Shadowfax: Target another player; the target moves 9-14(?) spaces forward.
 * Cat Bus: Target another player; the target moves 7-11(?) spaces forward.
 * Tarzan: Target another player.
 * If they don't have a non-Frozen Banana: The target moves back 8 spaces.
 * If they have a non-Frozen Banana: Tarzan removes their Banana from the game, and the target moves forward 10 spaces.
 * Mummy: Target another player. During each of your next 10 Effects Phases, the Mummy moves (up to) 5-6 spaces towards the target; if it reaches the targets space, it kills the target, and it leaves the game. (During the 11th Effects Phase, the Mummy leaves the game without doing anything.)
 * Flying Spaghetti Monster: Target another player.
 * If the target is alive: Give them 5 turns of Speed Boost.
 * If they target is Dead: Revive them.
 * Stingray: Target another player; kill them.
 * The World's Ugliest Dog: Target another player; give them the Sick title.
 * The Frankenstein Monster: Target another player; give them the Sick title.
 * Ghost: Target another player; kill them.
 * Snake: Target another player; Incapacitate them.
 * Chewbacca: Target any player; the target moves 7 spaces forward and gains an EMP Generator.
 * Zoidberg: Target another player; Blind them.
 * Crabs: Target any player; give them Crabs for 5 turns (non-cubus)/15 turns (-cubus).
 * Bats: Target another player; the target moves back 5-8(?) spaces back if they are alive.
 * Red Dragonling: Target another player; give them 2 turns of Fire.
 * Blue Dragonling: Target another player; give them 3 turns of Dragon Frost.
 * Green Dragonling: Target another player; give them 6 turns of Delusion Poison.
 * Black Dragonling:
 * [Drag forward]: You move 15 spaces forward.
 * [Crystalize]: You gain all 5 Magic Crystals.
 * King Louie: Target any player; give them Skip A Turn.
 * Baloo: Target any player; randomly give them either a Banana or a Lemon.
 * Mosquito: Target any player; give them Malaria.
 * Jungle Beast/Predator: Target any player; add Predator Kill to the target's event queue.
 * The Dragon: Choose any space; you kill and give 2 turns of Fire to every player within a 15-space radius of the chosen space.
 * Jake The Dog: Choose an amount of spaces from -12 to 12; move the same amount of spaces forward.
 * Salem: Target any player; Blind and Incapacitate every player within a 10-space radius of them.

Passive Effect

 * If filled with Flying Spaghetti Monster: During each Effects Phase, the Flying Spaghetti Monster has a chance to release itself, reverting this item to a Pocket Ball.

Event Use

 * Use against the Libido Demon of the Archaeology Dig and have this item become an unfilled Pocket Ball; if the stored creature was unique, it returns to its event.
 * Show to Ace Ventura in The Jungle with a chance to sell an applicable monster and have this item become an unfilled Pocket Ball; if the stored creature was unique, it doesn't return to its event.
 * With Tarzan: Release Tarzan at the Waterfall in The Jungle if Jane is there to receive a Banana, gaining the Jungle prefix to your name and becoming "the hero of the jungle"; this item becomes an unfilled Pocket Ball. (There is no in-event button for this use.)

Related Events

 * Gandalf: If filled with Shadowfax, it's released.
 * Following The Ley Lines: If filled with Salem, he's released.

Events

 * Pocket Ball GO! Fixed Chance Phase event
 * Gotta Catch 'Em All!
 * See above under Filled Pocket Ball under Event Use

Items

 * Use a Filled Pocket Ball

Events

 * See above under Event Use and Item Combining under Pocket Ball

Strategy

 * TBD

Trivia

 * TBD