Life Choices: Class Talents

Life Choices: Class Talents is queued for all players by the Life Choices Fixed Chance Phase event (if Class Talents is the mentioned choice). It cannot simply be a random event.

In the event, players can either choose to gain one of following talents or [Pick a random talent] from them, provided they have the required Class:

Alchemist

 * Brewmaster - Whenever you drink something, a random skill cooldown will tick down 4 turns.
 * Concoct - Also infects players within 8 spaces of you with Nauseating Poison for 3 turns, making them Silenced and Unable To Eat Or Drink.
 * Transmute - Reduces the cost of your next Alchemize by 3 Rupees. This cost reduction stacks. Cooldown reduced to 2 turns.
 * Alchemize - Items created by Alchemize are Fireproof and Frostproof. Cooldown reduced to 4 turns.

Assassin

 * Killer Instincts - ALL your skill cooldowns now tick down 1 turn when you make a kill.
 * Sprint - Can now be used even while on cooldown if you're on the same space as a dead player, without going on cooldown.
 * Assassinate - Can now also kill players who have Skip A Turn.
 * Evasion - Can now be used while Incapacitated or Disarmed.

Barbarian

 * Stamina - Skipping a turn now also gives you Empowered Dice.
 * Leap - Incapacitates players you land on. Range increased to 14 spaces. Cooldown increased to 7 turns.
 * Roar - Affected players no longer run away, but Skip A Turn.
 * Break Free - Can now be used while Disarmed. If you removed a Skip-A-Turn or Incapacitation, your passive also triggers.

Druid

 * Man Of The Wild - Shapeshifting reduces the cooldown of a random Living item in your inventory by 3.
 * Shapeshift - Now removes Rooted and moves you 2 extra spaces forward.
 * Nature's Swiftness - Additionally reduces the cooldowns of up to 4 other items and skills by 2.
 * Fairy Form - NEW FORM! Passively grants Flow Of Magic. Put a Living item that isn't on cooldown yet on a 10 turn cooldown to create a Magic Crystal.

Enchanter

 * Magic Affinity - Whenever you cast a Spell, make a random item Fireproof, Frostproof or Soulbound.
 * Enchant - You can use Ethereal items while alive.
 * Condense Magic - Magic Crystals and Scrolls created by Condense Magic are now Soulbound, Fireproof and Frostproof. Cooldown reduced to 7 turns.
 * Arcane Relocation - Moving yourself now moves you 4 spaces + your Speed. Spellcasts reduce this cooldown by 1.

Illusionist

 * Hallucination - Now has a 50% chance to trigger on targeted harmful Spells.
 * Grand Disappearance - You can now also teleport forward.
 * Deadly Illusion - When given to yourself, Deadly Illusions gain Highly Flammable and only invoke a 6 turn cooldown.
 * Magic Hat - Now can hold up to 5 items. Retrieving items no longer invokes a cooldown.

Lawyer

 * Natural Liar - Whenever another player uses a targeted Dark Spell on you, force the Right To Remain Silent on them, Silencing them for 6 turns.
 * Sue - Rupees amount increased to 30.
 * Objection - When used on yourself Objection restarts your turn.
 * Confiscate Evidence - Failed confiscations put this on a 1 turn cooldown. Cooldown reduced to 7 turns.

Merchant

 * Banking - You also receive a random item every 8 turns.
 * Fair Trade - You can now choose the item to trade. Cooldown increased to 5 turns.
 * Trade Routes - You find 3 additional random events. Cooldown reduced to 6 turns.
 * Purchase - You can now purchase all 4 items each cycle.

Necromancer

 * Master Of Death - You can use ALL your Skills while dead.
 * Army Of The Dead - You can now also spend 2 Soul Power to resurrect a dead player as a Volatile Zombie. Cooldown: 7 turns.
 * Drain Soul - Successfully draining another player's soul while you are dead gives you 1 extra Soul Power, Soul Speed, a Soulstone and revives you. Only works if the death wasn't blocked.
 * Command Undead - Using Command Undead on Skeletons and Zombies applies Dark Touch to the target for 3 turns. Players who die with this effect spawn a temporary random Undead Minion for you.

Paladin

 * Auto Hammer - Whenever Auto Hammer triggers, also move 4-6 spaces forward.
 * Holy Hammer - Whenever you hit a player with a Holy Hammer, you receive an Auto-Resurrection for 2 turns.
 * Divine Blessing - Max effects increased to 3. You now receive Empowered Dice for each effect removed.
 * Hammer of Justice - Throwing a Holy Hammer at an Incapacitated target will kill them.

Priest

 * Faith - Whenever you revive through Faith, you get a vial of Holy Water and an Auto-Resurrection.
 * Resurrect - The Auto-Resurrection now lasts 7 turns.
 * Dispel Magic - Whenever you successfully remove a Magic effect with Dispel Magic, gain a Spell Shield for 12 turns.
 * Radiance - Non-targeted Spells now also cast a second time. Cooldown reduced to 8 turns.

Quantum Physicist

 * Quantum Uncertainty - Now always teleports you to another player if another player is in range.
 * Schrödinger's Box - When you die and this is off cooldown, it has a 50% chance to activate automatically, also blocking the death. Cooldown reduced to 5 turns.
 * Multiversal Flux - Now also generates a copy of the new item. Retrieving that copy invokes a 5 turn cooldown.
 * Quantum Quality - Generates an extra positive effect. Cooldown reduced to 8 turns.

Saboteur

 * Shift - Whenever Shift triggers, Disarm the target for 1 turn and reduce the cooldown of Sabotage by 2.
 * Hinder - Recharge time reduced by 1 for every enemy player in the game, down to a minimum of 4 turns.
 * Sabotage - Now also removes Fireproof, Frostproof and Soulbound Enchantments.
 * Tinker - Now only requires a single item. Cooldown increased to 6 turns.

Sorcerer

 * Mysticality - Casting Spells now grants 4 Mana instead of 2.
 * Telekinesis - Now has unlimited range. Mana Cost reduced to 4.
 * Frostbolt - Radius increased to 10. Now also Freezes a random item for 3 turns.
 * Flash - When you Flash away from an enemy player, you gain 4 Mana instead of spending 2 Mana.
 * Pyroblast - Cost increased to 100. Now has a 15 space kill radius, which also removes all death protection. Fire radius increased to 100 spaces and additionally instantly burns 3 items.

Succubus

 * Sexual Immunity - Having sex now grants you a +4 Speed Boost for 3 turns and reduces all your skill cooldowns by 1 turn.
 * Seduction - Seduced players become unable to kill you for 4 turns.
 * Fear - Radius increased to 12 spaces. Enemy players hit by Fear are also Silenced for 5 turns.
 * Sexual Ritual - Now also summons a random Lesser Demon. Cooldown reduced to 6 turns.

Time Twister

 * Not My Time Yet - When you revive naturally, you will return to the space you died on if you're behind that space.
 * Steady Progression - When used on another player, now also prevents Roll Streaks and lasts an extra turn. Cooldown increased to 4.
 * Lock Time - Lock Time triggers after two turns instead of one.
 * Bend Space - Can now be used on your own space. Cooldown increased to 7 turns.

Warlock

 * Skull Collector - You can now hold up to 6 Skulls.
 * Call Demon - You now have a 25% chance to be able to summon a Greater Demon.
 * Harvest Power - Now also summons a random Lesser Demon.
 * Ring Of Fire - When Ring Of Fire hits no other players, you receive a random Fireproof Ring.

Event Text
If the player has no Classes available to get a Talent: