Demons

Demons is the collective name for the group of the 14 following items: Aquatic Imp, Darkcaller, Demon Fairy, Filthsucker, Fire Foliot, Frostclaw, Goldfiend, Hellpriest, Hellrusher, Hornbeast, Libido Fiend, Poundfist, Power Imp, and Spellbreaker.

Any Demon

 * If a player attempts to standardly use a Demon which they did not summon, nothing occurs besides losing the Demon.
 * Note that this does NOT apply to event, skill, or other item use.

Standard Use

 * Target any player; they lose the Fire Debuff.

Other Item Use

 * Flying Carpet

Standard Use

 * Target any player; Blind them.

Event Use

 * Use against the Big(ger/gest) Golem of the Archaeology Dig.

Standard Use

 * Target any player; they gain Faerie Frost.

Standard Use

 * Target any player; they lose 1 random Disease.

Standard Use

 * Target any player; they gain 1 turn of Fire.

Event Use

 * Give to Marceline in Ooo.
 * Melt the Ice Inside The Cave.
 * Give the Secret Of Fire to King Louie in The Jungle.

Standard Use

 * Target any player; they gain 3 turns of Demonic Frost.
 * Demonic Frost grants -2 temporary Speed. This effect can be extended.

Standard Use

 * Target any player; they lose 6-8 Rupees.

Standard Use

 * Target any player; revive them.

Standard Use

 * Target any player; they gain 3 turns of Demonic Rush.
 * Demonic Rush grants 2 temporary Speed. This effect can be extended.

Event Use

 * Give to Marceline in Ooo.

Standard Use

 * Target any player; they move 8 spaces forward.

Event Use

 * Use against The Bear! and move 8 spaces forward.

Standard Use

 * Target any player; they lose the Temporary Mojo Buff.

Event Use

 * Use against the Libido Demon of the Archaeology Dig.

Skill Use

 * Sexual Ritual; in addition to the random STD, you also receive a Flask Of Mojo.

Standard Use

 * Target any player; Incapacitate them.

Event Use

 * Use against the Lv 2 or 3 Small Golem of the Archaeology Dig.
 * Give to Marceline in Ooo.

Standard Use

 * Target any player; they gain 1 stack of Empowered Dice.

Standard Use

 * Target any player; they lose 1 random removable Magic Buff. (Note that Doom Walker and Curse Resistance are not removable.)

Any Demon

 * Generic Living item-givers

Events

 * Demonic Pentagram

Items

 * Demonic Ritual Stone

Skills

 * Call Demon

Effects

 * Obsidian Necklace

Inherent Effect Tooltips

 * {| class="wikitable" style="text-align: left;

! Demonic Rush Tooltip
 * You've received a demonic Speed increase, granting you +2 Speed.
 * You've received a demonic Speed increase, granting you +2 Speed.

Duration: X turn(s)

Category: Buff, Magic
 * }
 * {| class="wikitable" style="text-align: left;

! Demonic Frost Tooltip
 * You have been slowed by a Frostclaw. You have -2 Speed.
 * You have been slowed by a Frostclaw. You have -2 Speed.

Duration: X turn(s)

Category: Debuff, Magic
 * }

Strategy
TBD

Trivia

 * The Demons with red borders in their artwork have effects that generally harm the target, while those with green borders have effects that generally benefit the target.