Classic Necromancer

Overview
Raise an army of the dead by draining souls! With Necromancer, you thrive when players die. This is an Expert Mode class; although the skills seem simple enough to use, it will require smart decisions to make the most of it.

Disease Cloud
Passive: Players in a 12 space radius of you gain a slowly stacking disease.

Applies Evil Disease to enemy players. Each player may only gain one stack of Evil Disease each round from any source of Disease Cloud. Players with 1 to 4 stacks of Evil Disease will move back 1 space during their Effects Phase. Players with 5 to 9 stacks will move back 2 spaces. Players with 10 or more stacks die during their Effects Phase and lose all stacks of Evil Disease. If a player with Evil Disease does not receive any new stacks for ? rounds, the number of stacks will reduce by 1 until the effect goes away.

Drain_Soul.png Drain Soul
Cast the Drain Soul curse on a target. If the target player dies with this Curse active, you gain 1 Soul Power. Cooldown resets on successful drain. '''Duration: 2 turns. Cooldown: 3 turns.'''

Undead_Minions.png Undead Minions
Passive: Summon a new minion or upgrade an existing minion.

You start the game with 4 Soul Power and two available minion slots with the ability to purchase a third slot for 10 Soul Power.

Strengths

 * Death is a good thing, even if it's your own.
 * Disease Cloud can weaken nearby players, sneezing them back a few spaces each round.
 * Minions have a rather decent range of effect.

Weaknesses

 * Necromancer's effect on the game is relatively weak at a distance.
 * Minions are fairly uncontrollable and might not necessarily strike at the most opportune target.

Strategies

 * If you can predict when someone, including yourself, is about to die, you can use the opportunity to cast Drain Soul and become stronger.
 * Drain Soul can activate even if the death is blocked. However, Drain Soul can't activate if it has been dispelled, so it usually isn't a good idea to cast it randomly.
 * The Engineering Shop can be useful for getting other players into situations where they may die. Hypno Glasses, Explosive Sheep, and Spider Mine are key items to look for here.

Dual-Class Synergies
(to be done later when other classes have their own pages)