Thieving Imp (item)

Thieving Imp is an item.

Standard Use

 * 4 items of a large pool are shown. The user chooses 1 of the 4 items to receive, which causes the Imp to lose 1 of 20 "charges", then if the Thieving Imp hasn't lost all "charges", it moves to a random other player's inventory. (The Imp is removed from the game if it has 0 "charges".) If it enters another player's inventory, the 3 items not chosen are still available for the next use, though the chosen item is replaced with a random item from the pool. Note that it's possible for more than 1 of the same item to appear among the 4 at the same time.
 * The extremely large pool includes but isn't limited to: ACME Magnet, ACME Piano, ACME Pogo-Stick, ACME Rocket, ACME TNT, Bacon Pancakes, Balaclava, Banana Fish, Banana Peel, Beer, Boots, Bow & Arrows, Broken Glass, Candy Cane, Candy Corn, Chicken, Chloroform, Chocolate Bar, Coconut, Coffee, Combustible Lemon, Cow, Crabs, Crystal Meth, Dark Wand, Delicious Cake, Diss Card: Death, Diss Card: Ensnare, Diss Card: Knockback, Diss Card: Speed Exchange, Diss Card: Steal Monies, EMP Generator, Ethereal Dagger, Explosive Sheep, Fish, Fishing Pole, Flamethrower, Flask Of Mojo, Free Drink, GHB, Gloves, Glue Mine, Gun, Hammer, Holy Water, Hookshot, Horn, Hypno Glasses, Improbability Device, Lasso, Lemon, Light Wand, random Lightsaber, Liquid Luck, Lollipop, Lumpy Space Candy, Magic Broom, Magic Carrot, all Magic Crystals, Magic Star, Mining Pick, Night Vision Goggles, Old Tire, Orb, Parachute, Poison, Potion, Reflective Shades, Relic, Ring Of Arcane Vision, Ring Of Earth Attunement, Ring Of Poison Immunity, Ring Of Roll Streak, Ring Of Speed, Ring Of Spell Deflecting, Roc's Feather, Sauerkraut, Scary Pumpkin, Shield, Signal Jammer, Soulstone, Space Capacitator, Space Fluctuator, Spider Mine, Staff, Steroids, Sword, Teleporter, Time Travel Condom, Tin Foil Hat, Torch, Tractor Beam, Truth Serum, Useless Valuable, Volatile Oil, War Helmet, Watermelon, Weed, Wizard Hat, Wizard Robes

Passive Effect

 * On the 3rd Effects Phase after entering a player's inventory, the Thieving Imp steals an item from the player and moves to a random other player's inventory. (Note that the items for the Imp's standard use won't change due to this.)
 * The Imp tends to lose a "charge" when the passive effect activates, though the admin Dysprosium has stated the coding for this is a bit random.
 * If put inside or taken out of a Magic Hat, the 3 count isn't reset.
 * If the stolen item was a Deadly Item, the Imp dies instead of moving to another player.
 * Soulbound items cannot be stolen by the Imp.
 * The Imp still moves to another player's inventory if it cannot steal an item.

Event Use

 * Give to the Greedy Goblin of the Archaeology Dig; instantly beats the challenge.
 * Feed to the Starving Monster of the Archaeology Dig; counts as 1 food item.
 * Feed to The Bear! in the Mellow Bear subevent to avoid being killed.

Skill Use

 * Generic Living-related skill use (Sexual Ritual)

Other Item Use

 * Generic Living-related other item use (Lure Whistle, Deadly Virus, Mystery Mixer, Unstable Mutagen, Tasty Treats)

Item Combining
None

Strategy
TBD

How To Obtain

 * Generic random Living item-givers (Baetylus, Inflatable Egg, Unstable Mutagen)

Events

 * Thieving Imp Fixed Chance Phase event