STD

STD is an effect category.

Related Events

 * Libido Demon in the Archaeology Dig: Removes a random STD from you if you have one, use the standard option, and are a -cubus. Incapacitates you if you do so without any STDs.

Related Items

 * Time Travel Condom

Related Item Combinations

 * Time Travel Condom+Banana= You move 10 spaces forward, also all players in the game lose all STDs.

Related Skills

 * Sexual Ritual

Generic STD-givers (1)
The generic STD-givers (pool 1) are:
 * Generic Disease-givers
 * Hell's Angel
 * Deaf Genie
 * The Wheel Of Fuckery
 * Libido Demon in the Archaeology Dig
 * The Pirate Ship's Items On Sail
 * Used Plunger
 * Questions!?
 * Oh Really?
 * Like A Boss!'s [Suck a dude's dick!]

The duration of STDs gained due to generic STD-givers (pool 1):
 * Syphilis for 4 turns (non-cubus)/12 turns (-cubus)
 * Chlamydia for 4 turns (non-cubus)/12 turns (-cubus)
 * Herpes for 5 turns (non-cubus)/15 turns (-cubus)
 * Gonorrhea for 6 turns (non-cubus)/18 turns (-cubus)
 * Crabs for 4 turns (non-cubus)/12 turns (-cubus)
 * AIDS for 6 turns (non-cubus)/18 turns (-cubus)
 * Note that Libido Demon cannot give a -cubus STDs due to the nature of the event, and The Pirate Ship's Items On Sail cannot give a non-cubus STDs due to the nature of the event.

Generic STD-givers (2)
The generic STD-givers (pool 2) are:
 * Random Undead Encounter's Zombiepocalyps! (Perverted Corpse version)
 * Perverted Corpse
 * Command Undead (commanding Perverted Corpse)
 * Creepy Candy
 * Fortune Cookie

The duration of STDs gained due to generic STD-givers (pool 2):
 * Syphilis for 2 turns (non-cubus)/6 turns (-cubus)
 * Chlamydia for 2 turns (non-cubus)/6 turns (-cubus)
 * Herpes for 3 turns (non-cubus)/9 turns (-cubus)
 * Gonorrhea for 3 turns (non-cubus)/9 turns (-cubus)
 * Crabs for 2 turns (non-cubus)/6 turns (-cubus)
 * AIDS for 9 turns (non-cubus)/27 turns (-cubus)

STD Exchangers
The STD exchangers are:
 * Seduction
 * Chloroform
 * Free Drink
 * Screw
 * Sex Bomb
 * Heart Of The BGO Slut

When you exchange STDs with a player, you gain all STDs they have, also they gain all of the STDs you have; this is simultaneous, so neither player regains their own STDs from the other player if the other player didn't already have them. (If more than 2 people exchange STDs with Sex Bomb, effectively each individual player has their STD durations set to what they would be if they exchanged STDs with only 1 other player who had every STD that the group excluding the individual collectively had; note that this excludes the Crabs glitch explained below.)
 * If a player would exchange STDs but they have a Jinxed Jewel Of Impotence, that player does not have sex or give or gain any STDs. (Other parts of the STD exchanger interactions remain unchanged.)

The duration of STDs gained due to STD exchangers:
 * Syphilis for 4 turns (non-cubus)/12 turns (-cubus)
 * Chlamydia for 4 turns (non-cubus)/12 turns (-cubus)
 * Herpes for 5 turns (non-cubus)/15 turns (-cubus)
 * Gonorrhea for 7 turns (non-cubus)/15 turns (-cubus)
 * Crabs for 5 turns (non-cubus)/15 turns (-cubus).
 * Note that there is a glitch where a non-cubus gains 15 turns and a -cubus gains 5 when their previously existing Crabs Debuff is extended. This glitch only occurs if at least 1 non-cubus and at least 1 -cubus are involved in the exchange.


 * AIDS for 4-5(?) turns (non-cubus)/17-20(?) turns (-cubus)