Minigames

Minigames are random events that have a possibility of occurring between rounds. All players will receive a message during the Round Effects phase, informing them of a minigame occurring in the next round effects phase, if one will be. It will not state which minigame will take place until that minigame begins. The winner(s) of the minigame will receive the items pictured in the bottom right corner of the minigame screen. If players tie, all winning players will receive the items. The items are drawn from the random item-givers pool. If it is Party Time, three items can be won during a minigame. Otherwise, it is only two items.

Bouncing Balloons
The goal of this minigame is to click as many balloons that match the design of the larger, bottom middle image as possible while avoiding clicking any that don't. For every correct balloon you click, you gain one point. For every incorrect balloon you click, you lose one point. The player with the most points once the timer runs out wins.

Cock Counters
The goal of this minigame is to click once for every flying penis you see. Every time you click, you add one to the counter. The player who is the closest to the correct number of flying penises once the timer runs out wins.

Color Combos
The goal of this minigame is to click on as many boxes that contain a true message as possible. For every true message you click, you gain one point. For every false message you click, you lose one point. The player will the most points once the timer runs out wins.

Examples:

"This border is red." If the border of that box is indeed red, it is a true message, and you should click it. If the border of that box is not red, it is a false message, and you should not click it.

"This background is not yellow." If the background of that box is indeed not yellow, it is a true message, and you should click it. If the background of that box is yellow, it is a false message and you should not click it.

"This text is blue." If the text of that message is indeed blue, it is a true message, and you should click it. If the text of that message is not blue, it is a false message, and you should not click it.

Grave Guesser
The goal of this minigame is to remember where all of the basic Skeletons, Burning Abominations, and Chilling Ghosts are. The player who has the most points once the timer runs out wins.

You will be shown the placement of each for a certain amount of time, then they will all turn into identical graves. Look at the larger, bottom middle image, to determine which of the three you need to find. Then, click the five graves that have the correct image behind them. For every correct grave you click, you gain one point. For every incorrect grave you click, you gain/lose zero points. You may only click five graves per minigame round. There are four minigame rounds. You can view images for Skeleton, Burning Abomination, and Chilling Ghost here.

Item Identifier
The goal of this minigame is to click as many items that match the design of the larger, bottom middle item as possible. For every correct item you click, you gain one point. For every incorrect item you click, you lose one point. The player with the most points once the timer runs out wins.

Lewd Letters
The goal of this minigame is to click the first letter of the word you see. For every correct letter you click, you gain ? point. For every incorrect letter you click, you lose ? point. The player with the most points once the timer runs out wins.

Mathy Madness
The goal of this minigame is to match the given number by adding, subtracting, dividing, or multiplying the smaller given numbers. Once the timer runs out, the player who came up with the number closest to the given number wins.

Mechanical Memory
The goal of this minigame is to make as many matches as possible. The player who has the most points once the timer runs out wins.

You will be shown a group of cards with images of items on them. Memorize where as many as possible, then, once they all turn over and show identical backs, click one card, look at the item, and click the card that matches it. If they match, both will stay turned over, so the design on those two are visible. You will not be able to select either of those cards again. If they don't match, both will turn back over, so the design on neither is visible. You may select either of those cards again if you choose to. For every correct match you make, you gain one point. For every incorrect match you make, you gain/lose zero points.