Reference Time!

Reference Time! is queued for each player at the beginning of the game with an 11-21 turn delayed queue. (Each player's queue only ticks down from their own turns, also this event is unqueued for all other players when 1 player has the event taken from the queue.) It cannot simply be a random event.

In the event, you choose a reference event that affects all players.
 * [Adventure Time]: All players receive a Prism Of Ooo, and the Ooo Prism Generation Global Effect begins applying for the rest of the game (gives out first set of Prisms Of Ooo in 7-9 Rounds), then you go to Ooo upon continuing.
 * Ooo Prism Generation: Every 7-9 Rounds, beginning on the 7th-9th Round Effects after [Adventure Time] is chosen in Reference Time!, this effect gives every player a Prism Of Ooo.


 * [Doctor Who]: All players receive a Sonic Screwdriver, then you go to The Doctor In The TARDIS upon continuing.
 * [Game Of Thrones]: All other players have Pick A House queued, and the Iron Coin Generation Global Effect begins applying for the rest of the game, then you go to Pick A House upon continuing.
 * Iron Coin Generation: Every 10 Rounds, beginning on the 10th Round Effects after [Game Of Thrones] is chosen in Reference Time!, this effect gives every player an Iron Coin.
 * {| class="wikitable" style="text-align: left;

! Ooo Prism Generation Tooltip
 * Every player receives a Prism Of Ooo regularly.
 * Every player receives a Prism Of Ooo regularly.

Duration: X turn(s)

Global Effect
 * }
 * {| class="wikitable" style="text-align: left;

! Iron Coin Generation Tooltip
 * Every player receives an Iron Coin every 10 Rounds.
 * Every player receives an Iron Coin every 10 Rounds.

Duration: X turn(s)

Global Effect
 * }

Event Text
Upon encounter: