Saboteur

Overview
Sabotage your enemies and hinder them until they ragequit! With Saboteur, you can affect other players with a myriad of annoyances.

Shift
Passive: When someone is less than 5 spaces in front of you after rolling, you automatically shift spaces.

This effect can trigger repeatedly, in a cascading chain.

Hinder.png Hinder
Hinder another player. This skill has no cooldown, but recharges its 5 uses every 10 turns. Every 10 turns, you can do all these things once:


 * Disarm a target for 1 turn.
 * Incapacitate a target.
 * Cause a target to lose a random item.
 * Blind a target for 8 seconds.
 * Knock a target 5 spaces backwards.

Sabotage.png Sabotage
Sabotage a nearby enemy Glue Mine, Teleporter, Explosive Sheep, TNT or Spider Mine so that it won't work anymore. The player that has the controller will be knocked 3-6 spaces back. '''Range: 25 spaces. Cooldown: 4 turns.'''

If successful, the controller is destroyed.

Strengths

 * Able to pester enemies fairly constantly, even at long range.
 * Defends well against nearby mechanical traps and hazards.
 * Has huge shift potential early on in large games.

Weaknesses

 * Cannot really do too much about own progress, only slow down others.
 * Situational skillset can be weak if the right situations don't pop up.

Strategies

 * Get close to other players and stay close. You can annoy at a distance, but when you're close you can likely pull ahead with the Shift passive.  You can also defend yourself against things like a Spider Mine if you're within the range of effect.
 * Incapacitation is a strong status effect that can completely ruin an opponent's turn and make them skip their next one, too. Use it when they're in the middle of a potentially very rewarding encounter that requires item use, such as Archaeology Dig or Magic Shop.
 * Blind can be useful, too. Consider using it when a ticking time bomb, trivia questions, or guns are involved.

Dual-Class Synergies
(to be done later when other classes have their own pages)