Toxic Waste

Toxic Waste, Chomping Tentacle, Constricting Tentacle, Grasping Tentacle, Kidnapping Tentacle, Leeching Tentacle, Muscular Tentacle, Naughty Tentacle, Ransacking Tentacle, and Tainted Tentacle are items. They do not share an item slot.

Standard Use

 * Drink this to gain the Tentacle Transformations Buff, a random Tentacle, and 10 turns of Radiation Sickness.
 * Tentacle Transformations: Every turn you grow a random Tentacle if you don't already have 3. You lose this effect when you die.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Tentacle Transformations Tooltip
 * You're undergoing horrible mutations! Every turn you grow a random Tentacle.
 * You're undergoing horrible mutations! Every turn you grow a random Tentacle.

You cannot have more than 3 Tentacles at the same time.

Category: Buff
 * }

Standard Use

 * Target another player.
 * If they are in range: Eat a random Food item from their inventory. If they have no Food items, give them 3 turns of Bleeding instead.
 * If they are not in range: Nothing happens besides losing the Tentacle.

Standard Use

 * Target another player.
 * If they are in range: They gain the Choke Debuff for 4 turns.
 * Choke: You are Silenced and Unable To Eat Or Drink.
 * If they are not in range: Nothing happens besides losing the Tentacle.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Choke Tooltip
 * You are Silenced and Unable To Eat Or Drink.
 * You are Silenced and Unable To Eat Or Drink.

Duration: X turns

Category: Debuff
 * }

Standard Use

 * Target another player.
 * If they are in range: They gain Rooted.
 * If they are not in range: Nothing happens besides losing the Tentacle.

Standard Use

 * Target another player.
 * If they are in range: They move to your space.
 * If they are not in range: Nothing happens besides losing the Tentacle.

Standard Use

 * Target another player.
 * If they are in range: They gain 3 turns of Bleeding and you lose a random Disease.
 * If they are not in range: Nothing happens besides losing the Tentacle.

Standard Use

 * Target another player.
 * If they are in range: They move 8-16 spaces backwards.
 * If they are not in range: Nothing happens besides losing the Tentacle.

Standard Use

 * Target another player.
 * If they are in range: Have Sex with them. They gain all of your STDs. You do not gain theirs.
 * If they are not in range: Nothing happens besides losing the Tentacle.

Standard Use

 * Target another player.
 * If they are in range: Steal a random non-Soulbound item from their inventory.
 * If they are not in range: Nothing happens besides losing the Tentacle.

Standard Use

 * Target another player.
 * If they are in range: They gain a random Poison (from a pool including 5 turns of Delusion Poison, 2 turns of Slowing Poison, or 3 turns of Cursed Poison) or a random Disease from the Generic Disease-givers pool.
 * If they are not in range: Nothing happens besides losing the Tentacle.

Toxic Waste

 * Generic item-givers
 * Generic Drink item-givers
 * Generic Liquid item-givers
 * Generic donator item-givers
 * Generic great item-givers

Items

 * Toxic Waste

Effects

 * Tentacle Transformations

Strategy

 * TBD

Trivia

 * TBD