Cockatiel

Cockatiel and Magic Cockatiel are items. They share an item slot.

Magic Cockatiel

 * Use the charged spell. Your Magic Cockatiel reverts to an uncharged Cockatiel on cooldown.

Cockatiel or Magic Cockatiel

 * When another player within 15 spaces of you casts a spell (excluding due to redirecting or reflecting one), there is a 40% chance that the (Magic) Cockatiel will be charged with the spell.
 * This can overwrite a spell if a Magic Cockatiel is already charged with one and can occur while the Cockatiel is on cooldown.

Cockatiel or Magic Cockatiel

 * Feed to A Blazing Kitten to avoid being set on Fire, and instead set another player on Fire for 2 turns.
 * Use against a Small Golem, Big(ger/gest) Golem, Demon Eye, or Cursed Gate challenge in the Archaeology Dig. Fails unless charged with a right Spell.
 * Use against a bad guy in The Wild West. Fails unless charged with a right Spell.

Cockatiel or Magic Cockatiel

 * Generic Living-related skill use (Sexual Ritual)

Cockatiel or Magic Cockatiel

 * Generic Living-related other item use (Lure Whistle, Deadly Virus, Mystery Mixer, Unstable Mutagen, Tasty Treats, The Pied Piper's Pipe)

Item Combining
None

Strategy
TBD

Cockatiel

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)
 * Generic random Living item-givers (Baetylus, Inflatable Egg, Unstable Mutagen)

Events

 * Receive from The Captain's Cockatiel subevent aboard The Pirate Ship

Items

 * Cast a spell with your Magic Cockatiel

Items

 * Passive effect of Cockatiel

Trivia
TBD