Enchanter

Overview
Enchant your items and cast a lot of spells! With Enchanter, you can have more control over the stuff in your inventory and be empowered by magic cast on you.

Enchant_icon.png Enchant (3 turn cooldown)
Add one of the following modifiers to an item:


 * Delicious: Food item will move you +3 spaces and count as 2 Food items.
 * Ethereal: Item is only usable while dead.
 * Fireproof: Item can't be burned in fire.
 * Soulbound: Item can't be stolen, traded, or discarded.
 * Sparkling: Item sells for 5 more rupees.

Condense_magic_icon.png Condense Magic (5 turn cooldown)
Destroy one (non-crystal) item of your choice to create a magic crystal. Alternatively, turn a magic crystal into a magic scroll -- your choice among the spells that crystal can create.

Arcane_relocation_icon.png Arcane Relocation (5 turn cooldown)
Move any one player forward or backwards a certain number of spaces. The exact number is 2 + Speed. You can also move yourself, but the effect will instead be 2 + half your Speed (rounded down).

Magic Affinity (passive)
Anytime a magic spell is cast on you, you gain a +4 Speed Boost for 1 turn.

Strengths

 * Very good inventory control, able to keep powerful (non-legendary) items from being stolen or lost.
 * Great control over magic, with Condense Magic able to create magic scrolls of chosen spells.
 * Enchanter always gets a Speed Boost on any spell targeting them.

Weaknesses

 * Has no power to affect others directly, besides minor changes in position.
 * Enchanter ALWAYS gets a Speed Boost on any spell targeting them. This includes Inverted Dice and Cursed Wounds.

Strategies

 * Enchanters have great item control. Non-legendary items with huge swing potential should be enchanted with Soulbound and Fireproof modifiers.  A good example of this might be a Staff.
 * Try to prevent opponents from slamming you with Inverted Dice or Cursed Wounds. Your passive will merely exacerbate these problems.  If you get hit with these, have a Burden on hand (or a Fairy Crystal to Condense Magic with) so you can pass them off to some other person.

Dual-Class Synergies
(to be done later when other classes have their own pages)