Deluminator

Deluminator and Charged Deluminator are items. They share an item slot.

Event Use

 * Give to the Damaged Construct of the Archaeology Dig. Counts as 1 item.

Standard Use

 * Absorb all turns of Fire from all players within a 15-space radius of you, also this item transforms into a Charged Deluminator with effects dependent on how many turns were absorbed. (If 0 turns were absorbed, this item is consumed and doesn't transform.)

Standard Use

 * There are up to 6 different effects this item can have depending on how many stacks the corresponding Deluminator absorbed. You get all effects up to the highest minimum met.
 * Min. 1 stack: Gain 10 turns of Temporary Arcane Vision.
 * Min. 3 stacks: You cast a random targeting Light Spell on yourself out of a pool including the following:
 * Blessing Of Vengeance, Cards Of Fate, Defensive Barrier, Empowered Dice, Guardian, Life Shield, Momentum, Soul Speed, Speed Boost, Spell Reflect, Spell Shield
 * Min. 7 stacks: Learn a random Learnable Feat that you don't have.
 * Min. 12 stacks: Gain a Shimmering Orb.
 * Min. 25 stacks: Gain Overlord.
 * Min. 50 stacks: Meet an alternate win condition.

Deluminator

 * Generic item-givers
 * Generic Mechanical item-givers

Events

 * The Wizard Shop (Wednesday)
 * The Soothsayer's Shack

Items

 * Deluminator

Skills

 * Tinker

Strategy
TBD

Trivia
TBD