Lightsaber

Amethyst, Blue, Green, and Red Lightsabers are items. They share an item slot.

Event Use

 * Give to the Damaged Construct of the Archaeology Dig. Counts as 1 item.
 * Use against the Small Golem of the Archaeology Dig; fails with 10% or less energy but succeeds with 15% or more energy, and you lose 15% energy on the Lightsaber.
 * Use against The Bear!; with 10% or less energy, the bear kills you, and the Lightsaber is lost; with 15% or more energy, randomly either the bear kills you, and the Lightsaber is lost OR you kill the bear, a Skinning Knife can be used to gain Bearskin, you have a chance to gain the 3 turns of the PETA Debuff, and you lose 15% energy on the Lightsaber.
 * Use against the Dune Guard of the Dungeon Crawl and inflict ??? damage, with more damage inflicted by an Amethyst Lightsaber contrasted with the others and more damage with more remaining energy.
 * Use against the Dune Beetles of the Dungeon Crawl if a dynamite barrel appears.
 * Give to the Party Bear of the Dungeon Crawl

Other Item Use

 * Darth Revan's Mask
 * EMP Generator
 * Sonic Screwdriver
 * Battery

Standard Use

 * While you have 15% or more energy:
 * If a player is on your space: Kill a random other player on your space (with living players prioritized over Dead ones.) This item loses 15% energy.
 * If no player is on your space: Nothing occurs besides this item losing 15% energy.


 * While you have less than 15% energy: This item is removed from your inventory.

Passive Effect

 * This item loses 5% energy during each Effects Phase down to a minimum of 0%.
 * If you would be killed by another player's Blue, Green, or Red Lightsaber, you enter a Lightsaber Battle with the player and have a 50% chance to kill them instead; only the initiator's Lightsaber loses 15% energy. (Can occur even if the defender's Lightsaber has 0% energy, but doesn't happen while Dead or Reincarnated.)
 * If attacked by an Amethyst Lightsaber, there won't be a Lightsaber Battle; you just die.

Related Effects

 * Spiked Protection
 * Hallucination

Event Use

 * Use at the Catapult to launch the item 25-30 spaces in a given direction.
 * All players within a 7-space radius of the landing spot are killed (only if the saber has 15% or more energy.)

Event Use

 * Give to Marceline in Ooo; she Incapacitates you and sends you back 17-21(?) spaces. You keep the Lightsaber. (The Lightsaber never leaves your inventory, also enchantments are kept.)

Standard Use

 * While you have 15% or more energy:
 * If another player is within a 1-space radius of you: Kill all other players within a 1-space radius. This item loses 15% energy.
 * If no other player is within a 1-space radius of you: Nothing occurs besides this item losing 15% energy.


 * While you have less than 15% energy: This item is removed from your inventory.

Passive Effect

 * If you would be killed by another player's Blue, Green, or Red Lightsaber, they try but fail to win a Lightsaber Battle with you, and you live; only the initiator's Lightsaber loses 15% energy. (The initiator survives.) (Can occur even if the defender's Lightsaber has 0% energy, but doesn't happen while Dead or Reincarnated.)
 * If attacked by an Amethyst Lightsaber, there won't be a Lightsaber Battle; you just die.

Event Use

 * Use at the Catapult to launch the item 25-30 spaces in a given direction.
 * All players within a 14-space radius of the landing spot are killed (only if the saber has 15% or more energy.)

Event Use

 * Give to Marceline in Ooo.

Any Lightsaber

 * Generic item-givers

Events

 * Future Shop
 * Ivan's Weapons Van
 * Star Wars Day (event)
 * Pawn Shop

Effects

 * Be Prepared
 * The Power Of The Dark Side

Strategy

 * TBD

Trivia

 * TBD