Broken Glass

Standard Use

 * The user is given the Bleeding debuff for 4 turns, lowering their temporary Speed by 2.

Event Use

 * Use at the Demon Eye subevent during the Archaeology Dig event to progress.
 * Use at the Dune Guard subevent during Ooo's Dungeon Crawl event to inflict 4 damage.
 * Use at the Catapult event to launch the item 25-30 spaces in a given direction, applying a Skip A Turn debuff to all players within a 13-space radius of the landing spot.

Other Uses

 * Use the Spanner item on this item to create 1 random item. This random item will be one of the possible items that can be combined with a Hammer to make Broken Glass. See the Specific Methods section for a list.

Item Combining

 * Broken Glass + Fairy Crystal + Dark Crystal + Shield (any variant) = Mirror Shield

Specific Methods

 * The Shattered Orb subevent incurred by the Catapult event, but only if you were hit by the Orb (or a Charged Orb).
 * Combine a Hammer (or a Holy Hammer) with any of the following items that were not created via the Concoct skill: Beer, Chloroform, Flask Of Mojo, Free Drink, Gem Elixir, Glass Of Milk, Holy Water, Hypno Glasses, Liquid Luck, Poison, Potion, Reflective Shades, or Truth Serum.
 * The Hammer is kept in the user's inventory after the combination.
 * If one attempts to use this combination with an item that was created via the Concoct skill, then that item is used up, but no Broken Glass is produced.

Random Methods

 * Buy from the Pawn Shop.
 * Early Reinforcements
 * Encounter the Message In A Bottle subevent at The Beach event.
 * Use the Shovel item at a generic location (a location that isn't named when the Shovel is used), the Archaeology Dig, The Jungle, or The Beach.
 * The Cellar of The Haunted Mansion (clicking the cardboard tube)
 * The Pile Of Rubble subevent of Ooo's Princess Bubblegum's Lab event.
 * Receive from Mirror (Friday The 13th)
 * Reinforcements!
 * Thieving Imp