ACME TNT

ACME TNT and ACME TNT Detonator are items.

Event Use

 * Give to the Damaged Construct of the Archaeology Dig. Counts as 1 item.
 * Give to Marceline in Ooo.

Standard Use

 * Turn this item into a Detonator (with non-Horcrux enchantments retained) connected with TNT set on your current space.

Items

 * Festive Present
 * Peace Dove

Effects

 * Tinkering Quietly

Event Use

 * Use against the Rock Obstruction of the Archaeology Dig.
 * Use to defeat the Dune Beetles of the Dungeon Crawl.
 * Use against The Bear!; you kill yourself and the bear, also other players are affected as if ACME TNT exploded on your space with its Standard Use.
 * Use at the Catapult event to launch the item 25-30 spaces.
 * All players within a 10-space radius of the landing spot are killed.


 * Use to kill a bad guy in The Wild West after first using the "No." skill against him.
 * Use at the Crack In The Wall Inside The Cave; move 25-28(?) spaces forward.

Item Combining

 * ACME TNT+Boomerang= BOOM-erang

Standard Use

 * Make the connected TNT explode; all players within a 10-space radius of it die.

ACME TNT

 * Generic item-givers
 * Generic Mechanical item-givers

Events

 * The ACME Shop
 * Hit the drunk with a (Holy) Hammer in The Wild West.
 * Trade with the Indian chief in The Wild West.
 * Improbability Device (event)
 * Narrow Passage Inside The Cave

Items

 * ACME TNT

Skills

 * Tinker

Strategy
TBD

Trivia
TBD