Crossroads

If you're looking for the flavor text for this event, see Crossroads (flavor text).

Crossroads is queued for each player on a random Round out of 3-6. It is also always queued for each player 8-10 Rounds after their last Crossroads event was queued. (Note that the queuing schedules for this event will be wholly independent for each player, including the initial 3-6 Rounds.) Also, note that Crossroads cannot simply be a random event. In addition, note that this is the only negative priority queued event, such that every other queued event will be taken from the queue before Crossroads, whether or not it was queued first.

In the event, you randomly receive 4 (or 5 with the Pathfinding feat) options out of the following events to go to:
 * The Abandoned Mine
 * The Academy of Adventure
 * The ACME Shop
 * The Bank
 * The Brothel
 * The Church
 * The Engineering Shop
 * The Jungle
 * The Magic Shop
 * The Ninja Temple
 * The Pawn Shop
 * The Pirate Ship
 * The Pyramid
 * The Time Machine
 * The Wild West

Some Crossroads options will not give the chosen event's full range of options:
 * The Brothel, The Ninja Temple, The Pirate Ship, and The Pyramid are entered automatically without the entrance being shown.
 * The Jungle won't have the [Leave the Jungle] option.

Seasonal Changes

 * During Easter: The Easter Shoppe is added to the potential options.
 * During Halloween: The Haunted Mansion is added to the potential options.
 * During Winter: The Pick Snowballs skill can be used to pick up a Snowball(s).