Spells

Spells are divided into Dark and Light spells. Dark spells tend to be harmful and can be cast with a Dark Wand. Light spells tend to be beneficial and can be cast with a Light Wand. You can charge your Dark Wand, Light Wand, Orb, Staff, or The Elder Wand at The Magic Shop. You can also use Magic Crystals to charge them. Magic Scrolls also contain spells.

Dark Spells
Blind, Burden, Curse Of Cold, Curse Of Relativity, Curse Of Resurrection, Curse Of Riches, Cursed Wounds, Death, Deny, Disarm, Doom, Evil Barrier, Inverted Dice, Life Link, Liquidize, Living Bomb, Mark For Death, Polymorph, Scare, Shatter, Slow, Spellsteal, Steal Item

Light Spells
Blessing Of Vengeance, Cards Of Fate, Defensive Barrier, Empowered Dice, Energize, Focus, Guardian, Life Shield, Momentum, On Love's Wings, Remove Curse, Revive, Runes Of Guidance, Save Point, Soul Speed, Speed Boost, Spell Reflect, Spell Shield

Magical Items/Skills
The below items/skills can be charged with Spells. When an uncharged item/skill is charged, it gains the Spell category.


 * Radiance
 * Magic Scrolls
 * Dark Wand/Charged Dark Wand
 * Light Wand/Charged Light Wand
 * Orb/Dark Orb/Light Orb/Shimmering Orb
 * Staff/Dark Staff/Light Staff
 * The Elder Wand
 * Bone Of Ullr
 * Book Of Thoth
 * Claíomh Solais/Charged Claíomh Solais
 * Tome Of Magic/Charged Tome Of Magic
 * Pixie
 * Fridge Fairy
 * Cockatiel/Magic Cockatiel
 * Tiara Of Transcendence/Charged Tiara Of Transcendence
 * Spellbinder's Charm/Charged Spellbinder's Charm
 * Bracers Of Bladesinging/Charged Bracers Of Bladesinging
 * Obsidian Drop

Reflectors

 * Temporary Spell Reflection
 * Spell Reflection

Redirectors

 * Betazoid Conductor
 * Ley Prism
 * The Mind Stone

Other Player-Cast Spell Sources
The below items/effects aren't "charged" with Spells, though a player can cast Spells with them.


 * Charged Deluminator
 * Crazy
 * Cursing Crown
 * Doom Marieke Doll
 * Enchiridion
 * Plumbus
 * Scintillating Spellstone
 * Uni-Corn
 * V-Card

In-Event Player Spellcasting
In the following events, players can "cast" specific spells. (Doing this bypasses Silenced, does not count for Magical Mind, and will not trigger any spell-triggered effects.) Most (but not all) of these events allow doing this with any Spell item/skill charged with an applicable spell.

Any Spell Items/Skills

 * Use against the Demon Eye in the Archaeology Dig: Focus, Laser, Scare
 * Use against the Cursed Gate in the Archaeology Dig: Remove Curse, Spellsteal
 * Use against the Small Golem in the Archaeology Dig: Death, Polymorph
 * Use against the Big(ger/gest) Golem in the Archaeology Dig: Blind
 * Use against the bad guy in The Wild West: Death
 * Use on Salem's collar at The Magic Shop: Remove Curse
 * Revive The Dragon: Life Ward, Revive
 * Use against The Bear!: Blind, Death, Speed Boost

Magic Scroll Only

 * Use against the Dune Guard in the Dungeon Crawl: Death, Laser

In-Event Non-Player Spellcasting
The below events involve Spells being cast by non-players; these can trigger all forms of spell immunity and spell protection and effects like Magic Affinity and Amethyst Necklace.


 * Catapulted Orb
 * Salem in The Magic Shop
 * Mystical Bob in The Haunted Mansion
 * The Witch in the Middle Ages
 * Saruman The Grey's Lesser Curse
 * Saruman The White's Greater Curse

Piercing Effects

 * Chaotic Magic
 * Focused Spellcasting

Spell-Triggered Effects
The below effects activate when a Spell would be cast. They are listed in the order they trigger in, from top to bottom.

Cast-Triggered

 * Wild Mode: To Infinity And Beyond's Reality Stone generation
 * Mysticality (w/ or w/o Class Talent)
 * Arcane Relocation (Class Talent)
 * Magic Affinity (Class Talent)
 * Flow Of Magic
 * The Avaril
 * Magic Mushrooms
 * Sealed Container Of The Arcane's Passive Effect
 * Rhinoceroach's Passive Effect
 * Arcane Egg's Passive Effect
 * (Magic) Cockatiel's Passive Effect

Spell Immunity

 * Spell Immunity
 * Dark Spell Immunity

Spell Protection

 * Hallucination (Class Talent)
 * Spell Shield
 * Temporary Spell Reflection
 * Spell Reflection
 * Spell Deflecting
 * Spellbinder's Charm's Passive Effect
 * Lightning Rod's Passive Effect
 * Betazoid Conductor's Passive Effect
 * Ley Prism's Passive Effect
 * The Mind Stone's Passive Effect

Spell Effect

 * The spell effect itself activates here.

Target-Triggered OR Affected-Triggered

 * Natural Liar (Class Talent)
 * Mistress Of Pain's Passive Effect
 * Chaotic Magic's Incapacitation application
 * Rylai's Crystal Scepter's Passive Effect
 * Azure Bracelet's Passive Effect
 * Magic Affinity (non-Class Talent portion)
 * Amethyst Necklace
 * Elemental Duelist
 * Solar Panel's Passive Effect

Other Spell-Related Effects

 * Silenced
 * Magical Mind