Lure Module

Lure Module is an item.


 * {| class="wikitable" style="text-align: left;

! Lure Module (Global Effect) Tooltip
 * There is a Lure Module active! If you are near it during your turn, you'll have an increased chance to encounter a creature you can catch with your Pocket Ball!
 * There is a Lure Module active! If you are near it during your turn, you'll have an increased chance to encounter a creature you can catch with your Pocket Ball!

Duration: X turn(s)

Global Effect
 * }

Standard Use

 * Choose a space 0 to 10 spaces away from you, setting the Module there and beginning a Lure Module Global Effect for a duration of 7 Rounds. (Note that there can be multiple Lure Module effects active at once.)
 * Lure Module: If a player is within a 15 space radius of a set Module at the moment the event queue would be checked, there's a chance for them to have the Creature Encounter! event queued.
 * The tooltip currently doesn't mention the space the Lure Module is on.

Event Use

 * Generic Mechanical-related event use (Princess Bubblegum in Ooo)

Skill Use

 * None special

Other Item Use

 * None special

Item Combining

 * None

Strategy
TBD

How To Obtain

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)
 * Generic random Mechanical item-givers (Soldering Torch)

Events

 * Blink's Game Store

Trivia
TBD