Assassin


 * “Sprint, kill, and sprint some more!”
 * — Description of the Assassin

The Assassin is a class made to incapacitate, kill and quickly move forwards.

Killer Instincts
Passive: Whenever you kill someone, you gain +2 speed for 2 turns and your Assassin cooldowns are reduced by 1 turn. The speed buff does not stack. (Speed buff is +3 speed when the kill was made in melee range.)

Sprint.png Sprint
Run 3-10 spaces forwards. The cooldown is equal to the amount of spaces you run, up to a maximum of 7 turns.

Strengths

 * Close range skills allow for targeted assaults on other players.
 * Sprint has a controllable cooldown and can be used to get a good boost forwards or get closer to targets.
 * Assassinate will, at least, incapacitate the target, so it's difficult for the target to counter-attack (even if it's a Paladin).
 * Killer Instincts and Sprint make the class excel at moving forwards.

Weaknesses

 * Reliant on killing players. If players are at a distance, it will be more difficult to kill.
 * Speed boost is all too temporary, and if you are killed yourself, whatever extra speed you have will wear off by the time you revive.
 * Not much versatile, unable to do much besides killing and moving. Easily lacks rupees and/or items and is vulnerable to debuffs.

Strategies

 * Aim to kill your opponents at any given opportunity.
 * Certain items and encounters benefit from having high speed. For example, Two Halves of Coconut includes the speed stat in its movement effect.
 * Get items and effects able to incapacitate, such as Star Power and Big Goomba Crusher will make the Assassinate stronger.
 * Pacman is also a good option for this class, being a class that can easily gets to other people's spaces and always get advantages for killing.
 * Always sprint the maximum amount of spaces possible, unless you want to get at an exact space.
 * Getting Bounty Hunting may be good. It's not that useful, but will keep giving you extra rupees.
 * You can combine GHB with Potion, Holy Water or Gem Elixir to make a Free Drink and incapacitate a player within 5 space radius, and kill the player with Assassinate.

Necromancer
Necromancer is another class that depends on killing and gets benefits from it. It's easier to drain souls being an Assassin and Necromancer's passive do help. Skeletons will keep your enemies behind and Zombies will get more souls.


 * Skeleton Thief will steal items and rupees for you. With one of these, it's easier to kill, while making sure that you will not lack rupees and/or items.
 * Skeleton Wizard is able to incapacitate players. It is, however, not much controllable and will probably incapacitate players who aren't close, but it does help assassination.
 * Risen Lord disarms players and gives them Evil Disease. Disarmed players are way more vulnerable and simple to kill.
 * Plague Stalker won't stop giving Evil Disease. Evil Disease is a strong method of killing when used in the right way, the tenth stack keeps players afraid.
 * Soul Corrupter keeps getting you souls to drain. Since you are an Assassin, it isn't that difficult to kill players and get both bonuses.

Paladin
The Paladin and Assassin combo is a strong melee duo that can suddenly changes the tides of the games. The skills complement each other quite well and one compensates the flaws of the others.


 * If you got a Holy Hammer, Throw Hammer will incapacitate a chosen player, giving you an easy target.
 * Consider using Assassinate on a nearby player right after getting a Holy Hammer. The target will get incapacitated and instantly move 18-27 spaces backwards.
 * Sprint compensates the lack of mobility of Paladin and Divine Blessing removes the weakness of Assassin to debuffs.
 * Remember that Auto Hammer will probably make melee kills a little more complicated.

Saboteur
Maybe the stronger duo for Assassin, a Saboteur Assassin is one of the most annoying combos in the game.


 * Using Hinder to incapacitate targets before using Assassinate works wonderfully well. In most of the cases, it's a guaranteed melee kill.
 * Knocking targets back may get them on the right space to kill if correctly used.
 * Shift, Killer Instincts, Sprint and Assassinate together gets you an incredible mobility.
 * Sabotage and Hinder's Disarm and Blind make you more difficult to kill, guaranteeing that your speed buffs will not go to waste.

Succubus
Succubus and Assassins both have great incapacitation abilities and are able to kill and control their movement.


 * Seduction can get your targets closer for the assassination and even incapacitate them if they get on your exact space.
 * Sexual Immunity makes most diseases beneficial, removing the difficult of the Assassin to deal with debuffs.
 * Sexual Ritual can move you some additional spaces forwards, giving you extra mobility.
 * Remember that once you kill your target, they lose all STDs, which is a giant downside.

Warlock
Just like Necromancer, Warlock is another class that has great benefits for killing and works well with Assassin.


 * After killing someone, you get a Skull, a speed boost and a cooldown reduction. The three are truly useful.
 * Thanks to Chaotic Energy, you can reduce the cooldown of Assassinate and incapacitate and kill a target in the same turn.
 * Poundfist is another option to get your targets incapacitated.
 * Hellrusher's Demonic Rush does stack with Killer Instincts Speed Boost.

Druid

With Druid, you can use your skills to get more mobility and reach your targets easier with Assasin
 * With the Bear form, you can use the Maul skill to incapacitate a nearby player and kill them with Assassin. However, the player must be at 2 or less spaces from you.
 * With the Snake form, you can get in the same space that your target with Venomous Bite. Then you can kill him with a melee weapon (sword/lightsaber). Range: 4 spaces.
 * With the Wolf form, you can use the Groul skill to jump at a target at 7 spaces. The target will be 3 spaces before you, so you can use Assassinate in them.
 * Human form (with Entangling Roots) slow your opponents and Crow form lets you go forwards with Soar, making easier to get closer to targets.