Magic Necklaces

The Amethyst, Catseye, Diamond, Obsidian, Opal, Pearl, Peridot, Ruby, Sapphire, and Topaz Necklaces are items. These 10 items are collectively referred to as Magic Necklaces.

Amethyst Necklace

 * Equip the Necklace, gaining the Amethyst Necklace Buff.
 * Amethyst Necklace grants a Spell Shield to you for 6 Rounds when activated. It activates when you are the target of a "harmful spell". (Needs elaboration on NPC interaction)
 * Blind, Burden, Curse Of Relativity, Curse Of Resurrection, Curse Of Riches, Cursed Wounds, Death, Deny, Disarm, Doom, Evil Barrier, Inverted Dice, Life Link, Liquidize, Mark For Death, Polymorph, Scare, Slow, Spellsteal, and Steal Item meet this criterion.

Catseye Necklace

 * Equip the Necklace, gaining the Catseye Necklace Buff.
 * Catseye Necklace causes you to learn a random Learnable Feat when activated. (Unlearned feats are prioritized over learned.) It activates when you are Blinded.

Diamond Necklace

 * Equip the Necklace, gaining the Diamond Necklace Buff.
 * Diamond Necklace reduces the cooldown of a random item or skill you currently have on cooldown by 2 when you are in last place in terms of displacement from the starting line during your Effects Phase. (If you are tied for last place and are also in first place, this effect still activates.)

Obsidian Necklace

 * Equip the Necklace, gaining the Obsidian Necklace Buff.
 * Obsidian Necklace causes you to summon a random Demon when activated. It activates when you have the Denied and/or Disarmed statuses in your Effects Phase.

Opal Necklace

 * Equip the Necklace, gaining the Opal Necklace Buff.
 * Opal Necklace causes you to gain a random item from a pool including almost every item. The pool is identical to that of Multiversal Flux's normal use. It activates when you move 13 or more spaces back within a single action.

Pearl Necklace

 * Equip the Necklace, gaining the Pearl Necklace Buff.
 * Pearl Necklace enchants a random item you have to be Sparkling when you have the least Rupees in your bag of Money during your Effects Phase. (Needs elaboration on what occurs when you are tied for least or when you have both the least and most)

Peridot Necklace

 * Equip the Necklace, gaining the Peridot Necklace Buff.
 * Peridot Necklace causes you to gain a random item from a pool including Creeping Fungus, Green Mushroom, Red Mushroom, Shroom Of Doom, Banana, Lemon, Magic Carrot, Pumpkin, Sprig Of Celery, and Watermelon. (Coconut/Cocos Pieces are unconfirmed.) It activates when you die.

Ruby Necklace

 * Equip the Necklace, gaining the Ruby Necklace Buff.
 * Ruby Necklace causes you to gain Speed Boost when you have Fire during your Effects Phase.

Sapphire Necklace

 * Equip the Necklace, gaining the Sapphire Necklace Buff.
 * Sapphire Necklace causes you to gain 6 Snowballs every time you move 3 or less spaces in a single roll during your Roll Phase. (This can occur multiple times in the same Roll Phase in the event of a roll streak.)

Topaz Necklace

 * Equip the Necklace, gaining the Topaz Necklace Buff.
 * Topaz Necklace causes you to gain a stack ofEmpowered Dice during your Effects Phase when you skip a turn due to being Incapacitated.

Any Magic Necklace

 * Equipping and unequipping with standard use both put a Magic Necklace on cooldown.
 * If an equipped Necklace is removed from your inventory, it is unequipped.
 * If you equip a Necklace while already having a different one equipped, the initial Necklace is unequipped.
 * When a Necklace is unequipped, its corresponding Buff is lost.

Event Use/Passive

 * None special

Other Item Use

 * None special

Item Combining

 * None

Strategy

 * TBD

Any Magic Necklace

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * Jules' Jewels
 * Neckless Cage

Item Combining

 * Ordinary Ring + any Magic Crystal = Any random Magic Necklace