Staff

The basic, Dark, and Light Staff are items. They share an item slot.

Event Use

 * Charge at The Magic Shop
 * Use against a Small Golem, Big(ger/gest) Golem, Demon Eye, or Cursed Gate challenge in the Archaeology Dig. Fails unless charged with a right Spell.
 * Use against a bad guy in The Wild West. Fails unless charged with a right Spell.
 * Use on Salem's collar at The Magic Shop. Fails unless charged with a right Spell.
 * Use to revive The Dragon. Fails unless charged with a right Spell.

Item Combining

 * Dark Crystal+Staff or Dark Staff or Light Staff= Dark Staff with Death, Living Bomb, or Dark Sacrifice OR Light Staff with Revive or Blessing Of Vengeance. The player normally loses 25 Rupees; if the player doesn't have 25 Rupees, they lose the Crystal and the Staff is left unchanged.
 * Lovely Crystal+Staff or Dark Staff or Light Staff= Dark Staff with Curse Of Riches, Curse Of Resurrection, or Life Link OR Light Staff with On Love's Wings, Life Shield, Life Ward, or Guardian. The player normally loses 25 Rupees; if the player doesn't have 25 Rupees, they lose the Crystal and the Staff is left unchanged.
 * Night Crystal+Staff or Dark Staff or Light Staff= Dark Staff with Blind, Disarm, Deny, or Cursed Wounds OR Light Staff with Focus, Save Point, or Spell Shield. The player normally loses 25 Rupees; if the player doesn't have 25 Rupees, they lose the Crystal and the Staff is left unchanged.
 * Happy Crystal+Staff or Dark Staff or Light Staff= Dark Staff with Weaponize, Curse Of Relativity, or Detonation OR Light Staff with Acceleration, Scales Of Justice, Cards Of Fate, or Wealth. The player normally loses 25 Rupees; if the player doesn't have 25 Rupees, they lose the Crystal and the Staff is left unchanged.
 * Fairy Crystal+Staff or Dark Staff or Light Staff= Dark Staff with Burden, Spellsteal, Liquidize, or Laser OR Light Staff with Energize, Mass Energize, Wormhole, or Momentum. The player normally loses 25 Rupees; if the player doesn't have 25 Rupees, they lose the Crystal and the Staff is left unchanged.

Standard Use

 * Use the charged spell.

Skill Use

 * Harvest Power

Staff

 * Generic item-givers

Events

 * The Wizard Shop
 * Get Lost, Ice King! in Ooo
 * Vase in The Cellar of The Haunted Mansion
 * Archaeology Dig Lv 2 reward
 * Choose An Item Phase event
 * Following The Ley Lines (event)
 * Dig with Shovel in Ooo or the Middle Ages

Items

 * Use a Skinning Knife on a Log.

Events

 * Charge any Staff at The Magic Shop

Item Combining

 * See above under Item Combining under Any Staff under Usage

Strategy
TBD

Trivia
TBD