Spell Shield (effect)

Spell Shield is a Buff.
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! Tooltip
 * The first harmful Spell that is targeted at you will be absorbed by this magical shield. When the shield absorbs a Spell, you receive a Magic Crystal.
 * The first harmful Spell that is targeted at you will be absorbed by this magical shield. When the shield absorbs a Spell, you receive a Magic Crystal.

Category: Buff, Magic
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Effect

 * This effect automatically absorbs a targeted "harmful" Spell, preventing its effects when you are the target. You also gain a random Magic Crystal and lose this effect. The following Spells meet the criteria:
 * Blind, Burden, Curse Of Relativity, Curse Of Resurrection, Curse Of Riches, Cursed Wounds, Death, Deny, Disarm, Doom, Evil Barrier, Inverted Dice, Life Link, Liquidize, Mark For Death, Polymorph, Scare, Slow, Spellsteal, and Steal Item cast by any player.
 * Catapulted Dark Orb charged with an above spell, Mystical Bob in The Haunted Mansion, The Witch in the Middle Ages, Salem's Curse in The Magic Shop, Saruman The Grey's Lesser Curse, Saruman The White's Greater Curse, and the Cursed Gate in the Archaeology Dig.


 * This effect can be extended.

Related Effects

 * Jason's Rage

Related Items

 * Brahmastra
 * Odin's Shieldbreaker

How To Obtain

 * A Boss automatically gains this effect for an indefinite duration on Rounds that are a multiple of the selected number from 1-10 if Spell Shield is selected in Passives & Effects before Round 1. (The Boss won't gain it or have their current Buff extended if they already have it.)
 * Generic random positive effect-givers (10 turns; currently bugged to give 12 turns)

Items

 * Sir Lancelot's Ring Of Dispel (6 turns)
 * Amethyst Necklace (6 turns)
 * The Elder Wand (2 turns)

Effects

 * Wild Mode: The Battle For The Elder Wand (2 turns)

Spells

 * Spell Shield (12 turns)