Assassin

"Sprint, kill, and sprint some more!"

— Former Specialized Adventuring! Description

Assassin is a class.

Killer Instincts

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! Tooltip
 * You're a stone cold killer. Whenever you kill someone, your Speed is increased by 2 for 2 turns and your Assassin cooldowns are reduced by 1 turn. Melee kills grants 3 Speed.
 * You're a stone cold killer. Whenever you kill someone, your Speed is increased by 2 for 2 turns and your Assassin cooldowns are reduced by 1 turn. Melee kills grants 3 Speed.

If the Class Talent is active: ALL your skill cooldowns now tick down 1 turn when you make a kill.

Category: Buff
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! Killer Instincts Speed Boost Tooltip
 * You thrive on your most recent kill! Your have +2/3 Speed. (Note that only the correct Speed is shown in the tooltip.)
 * You thrive on your most recent kill! Your have +2/3 Speed. (Note that only the correct Speed is shown in the tooltip.)

Duration: X turn(s)

Category: Buff
 * }

Effect

 * When you kill another player, you gain Killer Instincts Speed Boost for 2 turns, also your Assassin skills have their cooldowns lowered by 1.
 * Killer Instincts Speed Boost: If you killed the player while on the same space as them, this effect passively grants 3 Speed. If you killed the player without being on their space, this effect passively grants 2 Speed. This effect can be replaced by another Killer Instincts Speed Boost; this occurs whether the Buff grants the same or a different Speed amount.


 * If the Class Talent is active: When you kill another player, all of your skill cooldowns are lowered by 1 instead of just cooldowns for your Assassin skills.

Standard Use

 * Choose an amount of spaces from 3-10; run forward the same amount of spaces; this skill goes on cooldown for the same amount of spaces you choose, up to a max. of 7.
 * If the Class Talent is active: If you are on the same space as another player who is Dead, this skill can be used standardly even if it is on cooldown, and using this skill standardly won't put it on cooldown.

Event Use

 * Use against The Bear!; move a random amount from 5-7(?) spaces forward, also the skill is put on cooldown for the same amount of turns.

Standard Use

 * Target another player.
 * If they are within range and are alive and not Incapacitated: Move to their space, then Incapacitate them if you are on the same space as them when this portion of the effect triggers.
 * If they are within range and are Incapacitated: Move to their space, then kill them if you are on the same space as them when this portion of the effect triggers.
 * If they aren't within range or are Dead: Nothing occurs besides this skill going on cooldown.
 * If the Class Talent is active: If they are within range and have Skip A Turn, even if they are not Incapacitated: Move to their space, then kill them if you are on the same space as them when this portion of the effect triggers.

Event Use

 * Use against the Lv 2 or 3 Small Golem of the Archaeology Dig.
 * Use against The Bear!; kill it and lose 1 charge with an option to use a Skinning Knife on the bear and a chance of gaining 3 turns of the PETA Debuff.
 * Use against a bad guy in The Wild West after using "No."; kill him.

Standard Use

 * Gain 2 turns of the Evasion Buff.
 * Evasion: Passively grants Skip-A-Turn & Incapacitation Immunity and Disarm Immunity. This effect can be extended.


 * If the Class Talent is active: Being Incapacitated or Disarmed does not prevent you from using this skill.

Inherent Effect Tooltip

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! Evasion (Buff) Tooltip
 * You have Skip-A-Turn & Incapacitation Immunity and Disarm Immunity.
 * You have Skip-A-Turn & Incapacitation Immunity and Disarm Immunity.

Duration: X turn(s)

Category: Buff
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Strengths

 * Close range skills allow for targeted assaults on other players.
 * Sprint has a controllable cooldown and can be used to get a good boost forwards or get closer to targets.
 * Assassinate will, at least, incapacitate the target, so it's difficult for the target to counter-attack (even if it's a Paladin).
 * Killer Instincts and Sprint make the class excel at moving forwards.

Weaknesses

 * Reliant on killing players. If players are at a distance, it will be more difficult to kill.
 * Speed boost is all too temporary, and if you are killed yourself, whatever extra speed you have will wear off by the time you revive.
 * Not much versatility, unable to do much besides killing and moving. Easily lacks rupees and/or items and is vulnerable to debuffs.

Strategies

 * Aim to kill your opponents at any given opportunity.
 * Certain items and encounters benefit from having high speed. For example, Two Halves of Coconut includes the speed stat in its movement effect.
 * Get items and effects able to incapacitate, such as Star Power and Big Goomba Crusher will make the Assassinate stronger.
 * Pacman is also a good option for this class, being a class that can easily gets to other people's spaces and always get advantages for killing.
 * Always sprint the maximum amount of spaces possible, unless you want to get at an exact space.
 * Getting Bounty Hunting may be good. It's not that useful, but will keep giving you extra rupees.
 * You can combine GHB with Potion, Holy Water or Gem Elixir to make a Free Drink and incapacitate a player within 5 space radius, and kill the player with Assassinate.

Necromancer
Necromancer is another class that depends on killing and gets benefits from it. It's easier to drain souls being an Assassin and Necromancer's passive do help. Skeletons will keep your enemies behind and Zombies will get more souls.


 * Skeleton Thief will steal items and rupees for you. With one of these, it's easier to kill, while making sure that you will not lack rupees and/or items.
 * Skeleton Wizard is able to incapacitate players. It is, however, not much controllable and will probably incapacitate players who aren't close, but it does help assassination.
 * Risen Lord disarms players and gives them Evil Disease. Disarmed players are way more vulnerable and simple to kill.
 * Plague Stalker won't stop giving Evil Disease. Evil Disease is a strong method of killing when used in the right way, the tenth stack keeps players afraid.
 * Soul Corrupter keeps getting you souls to drain. Since you are an Assassin, it isn't that difficult to kill players and get both bonuses.

Paladin
The Paladin and Assassin combo is a strong melee duo that can suddenly changes the tides of the games. The skills complement each other quite well and one compensates the flaws of the others.


 * If you got a Holy Hammer, Throw Hammer will incapacitate a chosen player, giving you an easy target.
 * Consider using Assassinate on a nearby player right after getting a Holy Hammer. The target will get incapacitated and instantly move 18-27 spaces backwards.
 * Sprint compensates the lack of mobility of Paladin and Divine Blessing removes the weakness of Assassin to debuffs.
 * Remember that Auto Hammer will probably make melee kills a little more complicated.

Saboteur
Maybe the stronger duo for Assassin, a Saboteur Assassin is one of the most annoying combos in the game.


 * Using Hinder to incapacitate targets before using Assassinate works wonderfully well. In most of the cases, it's a guaranteed melee kill.
 * Knocking targets back may get them on the right space to kill if correctly used.
 * Shift, Killer Instincts, Sprint and Assassinate together gets you an incredible mobility.
 * Sabotage and Hinder's Disarm and Blind make you more difficult to kill, guaranteeing that your speed buffs will not go to waste.

Succubus
Succubus and Assassins both have great incapacitation abilities and are able to kill and control their movement.


 * Seduction can get your targets closer for the assassination and even incapacitate them if they get on your exact space.
 * Sexual Immunity makes most diseases beneficial, removing the difficult of the Assassin to deal with debuffs.
 * Sexual Ritual can move you some additional spaces forwards, giving you extra mobility.
 * Remember that once you kill your target, they lose all STDs, which is a giant downside.

Warlock
Just like Necromancer, Warlock is another class that has great benefits for killing and works well with Assassin.


 * After killing someone, you get a Skull, a speed boost and a cooldown reduction. The three are truly useful.
 * Thanks to Chaotic Energy, you can reduce the cooldown of Assassinate and incapacitate and kill a target in the same turn.
 * Poundfist is another option to get your targets incapacitated.
 * Hellrusher's Demonic Rush does stack with Killer Instincts Speed Boost.

Druid

With Druid, you can use your skills to get more mobility and reach your targets easier with Assasin
 * With the Bear form, you can use the Maul skill to incapacitate a nearby player and kill them with Assassin. However, the player must be at 2 or less spaces from you.
 * With the Snake form, you can get in the same space that your target with Venomous Bite. Then you can kill him with a melee weapon (sword/lightsaber). Range: 4 spaces.
 * With the Wolf form, you can use the Groul skill to jump at a target at 7 spaces. The target will be 3 spaces before you, so you can use Assassinate in them.
 * Human form (with Entangling Roots) slow your opponents and Crow form lets you go forwards with Soar, making easier to get closer to targets.