Effects Phase

If you're looking for this phase's flavor text, see Effects Phase (flavor text).

This phase occurs between the Fixed Chance Phase and the 1st Resurrection Phase. All effects in this phase occur on one page. Only the turn player's effects apply in each Effects Phase. Many things happening in this phase aren't visible in the phase's page and happen even if the phase itself is invisible.

There are Effects Phase based effects and Round based effects which activate and/or wear off in this phase. Effects Phase based effects with a duration have their turn counters tick down during each Effects Phase, while Round based effects have their turn counters tick down during Round Effects. (This dichotomy holds true even during an extra turn.)

Effects which have no duration are listed under Effects Phase Based by default.

Some effects won't activate and/or wear off if the turn player is Dead, most notably effects which would make the turn player move, Curses, Bank Account, Overlord, Shift, Steady Progression, Lager Of Learning, and Inverted Dice.

Effects have a priority determining the order by which they activate in this phase. Effects with the same priority have the order between themselves determined by the order they were gained. However, according to the admin, Dysprosium, "The order is determined by code or our database without us controlling it. This means that even a server update could alter that", so any priority list can change on a whim.

Non-Symbolized Effects

 * Cooldowns for all skills and items in the turn player's inventory tick down by 1.
 * Turn player's Pacman skill's duration ticks down by 1.
 * Turn player's "No." skill's duration ticks down by 1.
 * Turn player's Hinder skill's reset counter ticks down by 1.
 * Turn player's Grand Appearance skill activates.
 * 1 Concentration is gained for turn player's Nature's Swiftness skill.
 * 5% Energy is lost for non-Amethyst Lightsaber/Phaser in the turn player's inventory.
 * 13-17% Energy is lost for Teleporter Activator in the turn player's inventory.
 * 3-6% Energy is lost for Gallifreyan Time Watch in the turn player's inventory.
 * Chocolate Easter Bunny Of Doom/Cow/Mummy (from Filled Pocket Ball) released by the turn player moves, leaves the game, and/or activates.
 * Thieving Imp in the turn player's inventory steals an item from their inventory and/or goes to another player.
 * Peace Dove in the turn player's inventory flies out of inventory and goes to another player. (needs verification that this is Effects Phase based)
 * Faerie Circle in the turn player's inventory applies the Faerie Fire Debuff to all enemy players within 12 spaces of the turn player.
 * Ring Of Flowers in the turn player's inventory makes every living player within 25 spaces of the turn player move 3-5 spaces back.
 * Golden Ring Of King Midas in the turn player's inventory's Gift Of Midas generates 1 Rupee for them.
 * The Demon Jester's Ring in the turn player's inventory's Deadly Trickery gives another player within 30 spaces a Deadly Item.
 * Shamshir-e Zomorrodnegar in the turn player's inventory generates Temporary Spell Reflection for them.
 * Sir Lancelot's Ring Of Dispel in the turn player's inventory generates Spell Shield for them.
 * The Cornucopia in the turn player's inventory generates an item.
 * Vijaya in the turn player's inventory aimed at a space gets more powerful or overcharges.
 * Spear Of Destiny in the turn player's inventory loses all stacks.
 * Sudarshana Chakra thrown by the turn player moves and/or returns to the turn player.
 * The Glory Of Ten Powers in the turn player's inventory generates an Auto-Resurrection, a Magic Barrier, and a random Magic Crystal for them.
 * Magical Winter Hat in the turn player's inventory generates Snowballs for them.
 * Darth Marieke Doll in the turn player's inventory reverts to a Marieke Doll.
 * Scouting Marieke Doll in the turn player's inventory reverts to a Marieke Doll.
 * Valentines Marieke Doll in the turn player's inventory reverts to a Marieke Doll.
 * Marieke Doll in the turn player's inventory becomes a Goth Marieke Doll.
 * Mystery Sprout in the turn player's inventory transforms.
 * Primed Clonegg 5000 in the turn player's inventory transforms.
 * Pipe Bomb in the turn player's inventory explodes.
 * Creeping Fungus in the turn player's inventory consumes one of their Food items, changes their Red Mushroom into a Shroom Of Doom, or infects them with the Fungal Infection Debuff.
 * Jinxed Jewel Of Anxiety makes the turn player run 6 spaces back if within 3 spaces of another player.
 * Jinxed Jewel Of Death kills the turn player.
 * Jinxed Jewel Of Encumberment makes a random item be destroyed in the turn player's inventory if they have 12 or more items.
 * Ring Of Light resurrects the turn player.
 * Green Mushroom resurrects the turn player.
 * Any (but max. 1) Dragon Egg in the turn player's inventory removes the Fire Debuff from the turn player and hatches into a Dragonling of the same color.
 * The Fixed Chance Phase's Click The Chicken's effect activates and all players gain the Chicken item.
 * The turn player gains Snowballs (happens randomly after becoming a Stark in Pick A House).
 * FSM escapes from the turn player's Filled Pocket Ball (needs verification that this is Effects Phase based)
 * Deadly Item in the turn player's inventory is revealed to be an illusion and leaves inventory
 * Holy Hammer in the turn player's inventory reverts to Hammer
 * Activate Runes Of Guidance skill in the turn player's inventory is lost
 * Lannister loan made by the turn player is returned to The Bank OR Tywinn applies Skip A Turn to the turn player if they have less than 10 Rupees, and this effect's turn counter is reset to 4 or 5
 * Set Banana Peel rots away

Buffs

 * Actually Pretty Radical Item Loot activates
 * Aegis Of Amore activates
 * Arcane Vision wears off
 * Auto-Resurrection wears off
 * Bank Account activates and wears off
 * Banking activates
 * Be Prepared activates
 * Bearded Phantom activates and wears off
 * Blessing Of Vengeance wears off
 * Blowing Smoke activates and/or wears off
 * Bone Mage activates
 * Booty Boost wears off
 * Brawler's Brew wears off
 * Burning Abomination activates
 * Caffeine Rush wears off
 * Chilling Ghost activates
 * Cleansing Spirit activates
 * Crystal Meth Focus wears off
 * Curse Resistance activates
 * Demonic Rush wears off
 * Diamond Necklace activates
 * Doom Guard activates and/or wears off
 * Ethereal Aura activates
 * Faith activates
 * Flask Of Mojo wears off
 * Guardian activates and/or wears off
 * Holy Light activates
 * Hop Hops Buff activates and/or wears off
 * Horcrux activates and/or wears off
 * Hungry Games: Receive Reward Capsule activates and wears off
 * Hyper Hyper wears off
 * Jumanji Vines activates and wears off
 * Killer Instincts Speed Boost wears off
 * Lager Of Learning activates and wears off
 * Licking a Lollipop activates and/or wears off
 * Life Shield wears off
 * Lumpy Space Hiccups activates and/or wears off
 * Marieke's Magic activates
 * Momentum activates and/or wears off
 * Mysticality activates
 * Obsidian Necklace activates
 * Overlord activates
 * Pearl Necklace activates
 * Perverted Corpse activates
 * Poison Immunity wears off
 * Pufferfish Speed wears off
 * Quantum Uncertainty activates
 * Relic Gold activates
 * Risen Lord activates
 * Ruby Necklace activates
 * Save Point wears off
 * Shift activates
 * Shimmering Soul activates
 * Skeleton activates
 * Skeleton Berserker activates
 * Skeleton Thief activates
 * Skeleton Knight activates
 * Snail Ale wears off
 * Soul Speed wears off
 * Spare Time Efficiency activates
 * Specter activates
 * Spectral Cleric activates
 * Speed Boost wears off
 * Spell Shield wears off
 * Star Power wears off
 * Starving Ghouls activates
 * Sunscreen wears off
 * Super Caffeine Rush wears off
 * Temporary Fire Immunity wears off
 * Temporary Frost Immunity wears off
 * Temporary Poison Immunity wears off
 * Temporary Spell Reflection wears off
 * The Power Of The Dark Side activates
 * Topaz Necklace activates
 * Turbo Booty Boost wears off
 * Turned Into a Jet wears off
 * Whistling A Happy Tuna activates
 * Zombie activates

Neutral Effects

 * Blue/Green/Red Turtle Shell moves and/or activates
 * Channeling Wormhole activates and wears off
 * Crazy wears off
 * Drunk wears off
 * Duct Tape wears off
 * Explosive Sheep activates and the connected Sheep moves or leaves the game
 * Lock Time activates and wears off
 * Stoned activates and wears off (or just wears off if Druggy)
 * Steady Progression wears off

Debuffs

 * AIDS activates and wears off (or just wears off if Succubus)
 * Bleeding wears off
 * Bone Mage Silence wears off
 * Brain Freeze wears off
 * Chaotic Power activates and wears off
 * Chlamydia activates or wears off
 * Cocaine Addiction activates and/or wears off
 * Cocaine Burnout wears off
 * Cold Head wears off
 * Common Cold activates and/or wears off
 * Crabs wears off
 * Curse Of Relativity activates
 * Curse Of Resurrection activates
 * Curse Of Riches activates
 * Curse Of The Easter Bunny Of Doom activates and/or wears off
 * Curse Of The Pharaoh activates
 * Cursed Wounds wears off
 * Dehydration activates and wears off
 * Delusion Poison activates or wears off
 * Demonic Frost wears off
 * Denied Victory wears off
 * Disarmed wears off
 * Doom activates and wears off
 * Dragon Frost wears off
 * Drain Soul wears off
 * Eerie Howl wears off
 * Entangling Roots activates and wears off
 * Fire activates and/or wears off
 * Frozen wears off
 * Fungal Doom activates and wears off
 * Goat Scream wears off
 * Gonorrhea activates or wears off
 * Gothic Gloom activates
 * Herpes activates or wears off
 * Inverted Dice wears off
 * Malaria activates and/or wears off
 * Ni! losing stacks activates
 * PETA activates or wears off
 * Plunger On Your Face wears off
 * Pufferfish Poison activates and wears off
 * Radiation Sickness activates or wears off
 * Slow wears off
 * Slowing Poison wears off
 * Smoking A Harmless Cigar activates and wears off
 * Sued wears off
 * Syphilis activates or wears off
 * Very Stinky activates and/or wears off
 * Volatile Zombie activates and wears off
 * Weakened Soul wears off
 * Wound Of Arsalan activates and wears off
 * Wrath Of The Admin activates
 * Zombie Infection wears off

Non-Symbolized Effects

 * Seventh Ring Of Hell in the turn player's inventory generates an item
 * Boss Mode income/item generation/scroll generation occurs