Defective Turret

Defective Turret is an item.

Standard Use

 * Choose an amount of spaces from -20 to 20; you deploy the Turret an equal amount of spaces forward, beginning a Defective Turret Global Effect for a duration of 5-8 Rounds. (Note that there can be multiple Defective Turret effects active at once.)
 * Defective Turret: During each Round Effects (except in the RE when this effect wears off), the Turret shoots at (up to) 2 random(?) living players within a 12-space radius of it besides the player that began this effect, sending the shot player(s) back 3-4 spaces each unless they are Bulletproof. During the Round Effects when this effect wears off, the Turret explodes; all players within a 10-space radius of the Turret without being on the Turret's space are moved 5-9 spaces in the direction away from the Turret and gain Skip A Turn, while all players on the Turret's space are killed.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Defective Turret (Global Effect) Tooltip
 * PlayerName's Defective Turret has been placed on space X! Every turn it'll try to fire at up to 2 nearby other players, knocking them back. When the duration ends, the turret explodes, knocking all nearby players away and causing them to skip a turn. Players on the same space as the turret will be killed!
 * PlayerName's Defective Turret has been placed on space X! Every turn it'll try to fire at up to 2 nearby other players, knocking them back. When the duration ends, the turret explodes, knocking all nearby players away and causing them to skip a turn. Players on the same space as the turret will be killed!

Shoot range: 12 spaces

Shoot knockback: 3-4 spaces

Explosion radius: 10 spaces

Explosion knockback: 5-9 spaces

Duration: X turn(s)

Global Effect
 * }

Other Item Use

 * ACME Magnet; There is no side-effect.

How To Obtain

 * Generic item-givers
 * Generic Mechanical item-givers
 * Generic donator item-givers

Strategy
TBD

Trivia
TBD