Enchantments

Enchantments are non-inherent inventory categories that can be given to items. Unlike inherent categories, which appear as black in tooltips, enchantments appear as purple in tooltips.

Items

 * Scintillating Spellstone
 * Queen Alexandra's Birdwing
 * Infinity Stones
 * The Infinity Gauntlet/The Completed Infinity Gauntlet

Animal Products
Main article: Animal Products


 * If you chose the Vegan option during the Life Choices: Diet Fixed Chance Phase event, eating an item with this category will kill you.

Broken
Main article: Broken


 * An item with this category will have a non-functioning Standard Use.

Delicious
Main article: Delicious


 * Moves you an additional 3 spaces forward when eating and makes an eaten item count as 2 Food items for the Hungry Games, The Hungrier Games and The Hungriest Games.

Ethereal
Main article: Ethereal


 * Allows items to be used while Dead, while disabling use while alive.

Fireproof
Main article: Fireproof


 * Items with this property are incapable of burning if you are set on Fire. Even if the Fireproof item is the only item in your inventory, it will not burn.
 * If a Highly Flammable item is made Fireproof, Fireproof takes priority.

Food
Main article: Food


 * Food can be eaten.
 * The Food enchantment is distinct from the Food permanent category. The enchantment adds a Standard Use in pop-up form that allows you to directly eat the enchanted item, with the pop-up sharing any existing Standard Use for the enchanted item even if its Standard Use had no pop-up before. Upon eating an item with the Food enchantment, you move forward an amount of spaces corresponding with the specific eaten item.
 * Movement from eating items that you otherwise cannot eat (for example items that have received the Food category as an enchantment) has been increased by ~30%.

Frostproof
Main article: Frostproof


 * Items with this property are incapable of being Frozen.

Highly Flammable
Main article: Highly Flammable


 * Items with this property will burn first when you are on Fire.

Horcrux
Main article: Horcrux


 * An item with this category can be destroyed to revive a player with a Buff connected to it.

Jewelry
Main article: Jewelry


 * An item with this category can be affected by various effects.

Living
Main article: Living


 * There exist ways to lower Living item cooldowns.

Mechanical
Main article: Mechanical


 * An item with this category can be given to Princess Bubblegum in Ooo and can be affected by various effects.

Soulbound
Main article: Soulbound


 * Items with this property cannot be stolen by other players.
 * This can prevent theft by ACME Magnets which would normally take all Magnetic Items.

Sparkling
Main article: Sparkling


 * Items with this property sell for an additional 5 Rupees at the Pawn Shop.
 * Some items the Pawn Shop owner normally wouldn't accept can be sold for 5 Rupees if they are made Sparkling.

Spicy
Main article: Spicy


 * Eating a Spicy Food while not on Fire will set you on Fire for 1 turn.
 * Eating a Spicy Food while on Fire already will kill you.

Unremovable
Main article: Unremovable


 * Unremovable items cannot be removed from your inventory by most methods.

Enchantment Sources

 * See main articles.

Trivia

 * In the Enchanting Encounter Fixed Chance Phase event, all players receive an assortment of items capable of giving enchantments.

Gallery
Sparkling Enchantment