ACME Rocket

ACME Rocket is an item.

Standard Use

 * Choose an amount of spaces from -15 to 15; you and the Rocket are launched that amount of spaces forward with an additional 0-2 spaces moved backward or forward before landing. You die, then all players within a 12-space radius of the landing spot without being in a 1-space radius of the landing spot are moved 7-9 spaces in the direction away from the landing spot and gain Skip A Turn, while all other players in a 1 space radius of the landing spot are killed.
 * Movement prohibiters will prevent the launcher from moving; in this case, the Rocket explodes without moving any spaces.
 * Movement-triggered effects aren't triggered by launching yourself with a Rocket.

Event Use

 * Use against the Rock Obstruction of the Archaeology Dig.
 * Give to the Party Bear of the Dungeon Crawl.
 * Use against The Bear! to you move 9-10(?) spaces forward and die. (Movement needs testing on interaction with movement-triggered effects.)
 * Give to Marceline in Ooo.
 * Use against a Crack In The Wall Inside The Cave; move 12-19(?) spaces forward.
 * Use at the Catapult event to launch the item 10-45 spaces spaces in a given direction.
 * All other players within a 12-space radius of the landing spot are affected by it as though it landed on that space and exploded due to standard use. Interestingly, it cannot affect the launcher.

Item Combining

 * ACME Rocket+Any Boots= Rocket Boots

How To Obtain

 * All players automatically gain this item when the game begins on New Year's Eve.

Events

 * The ACME Shop
 * Choose An Item Phase events
 * Dynamite's Disguised Inside The Cave
 * Hit the drunk with a (Holy) Hammer in The Wild West
 * Trade with the Indian chief in The Wild West
 * Jackpot in The Wild West
 * Santa's Workshop
 * Drink Liquid Luck
 * Random Drink's Liquid Luck subevent
 * Pawn Shop

Strategy

 * TBD

Trivia

 * TBD