Hammer

Hammer and Holy Hammer are items. They share an item slot.

Hammer or Holy Hammer

 * If there isn't another player on your space or if you're on space 0: Nothing occurs besides this item going on cooldown for 1 turn.

Hammer

 * If there is another player on your space and you're not on space 0: Hit another player on your space 6-9 spaces back. If multiple other players are on your space, the player you hit is the one earliest in the join order for the current game.

Holy Hammer

 * If there is another player on your space and you're not on space 0: Hit another player on your space 18-27 spaces back. If multiple other players are on your space, the player you hit is the one earliest in the join order for the current game.

Hammer or Holy Hammer

 * Auto Hammer
 * Brawler's Brew
 * Hallucination
 * Shield Mastery
 * Spiked Protection

Hammer

 * Thick Hide

Hammer or Holy Hammer

 * Use at the Waterfall in The Jungle
 * Use to sink The Pirate Ship
 * Use in A Gigolo!/A Hooker! (16 spaces version) in The Brothel to move 1 more space forward. (There is no in-event button for this.)
 * Use to break the Ice Inside The Cave; this effectively does nothing.
 * Whack The Lever
 * Use at the Dungeon Crawl Entrance Test; succeeds unless used against the Big Guard
 * Hit the drunk in The Wild West.
 * Use against a bad guy in The Wild West.
 * If before No. use; you fail.
 * If after No. use; kill him.


 * Insert into the Weeping Angel Interface in the Secret Room related to The Doctor In The TARDIS.
 * Use at the Catapult to launch the item 25-30 spaces in a given direction.
 * A random player within a 5-space radius of the landing spot is targeted. The affected player is randomly either Incapacitated or killed.

Hammer

 * Use at the Palm Tree on The Beach; gain a Coconut.
 * Use against the Dune Guard of the Dungeon Crawl; inflict 6-8(?) damage. Has a chance to not break.
 * Use against The Bear!; you die.

Holy Hammer

 * Use at the Palm Tree on The Beach; gain a Coconut and a Banana.
 * Use against the Dune Guard of the Dungeon Crawl; inflict 15-24(?) damage; has a chance to not break
 * Use against The Bear!; move 5(?) spaces forward; item is kept.

Hammer

 * Use Holy Hammer skill to transform Hammer into a Holy Hammer item. (Enchantments are kept.)
 * Hammer Of Justice; applies Skip A Turn

Holy Hammer

 * Hammer Of Justice; applies Incapacitation

Hammer or Holy Hammer

 * Generic Magnetic-related other item use (Magneto Gloves)
 * ACME Magnet; has a chance to Incapacitate the user and knock them 6-9 spaces away from the player who had the (Holy) Hammer.
 * Power Gloves
 * Anvil
 * Piggy Bank

Item Combining

 * (Holy) Hammer+Potion, Hypno Glasses, Liquid Luck, Free Drink, Reflective Shades, Poison, Holy Water, Gem Elixir, Liquid Luck, Truth Serum, Free Drink, Chloroform, Flask Of Mojo, Beer, Glass Of Milk, Butterbeer, Mana Potion, or Reading Glasses= Broken Glass unless the glass item was created by the Concoct skill; the (Holy) Hammer is kept.
 * (Holy) Hammer+Soulstone= only (Holy) Hammer
 * (Holy) Hammer+Filled Soulstone= killing the player who filled the Soulstone; the (Holy) Hammer is kept.
 * (Holy) Hammer+Volatile Oil= Torch
 * (Holy) Hammer+Coconut= Cocos Pieces; the (Holy) Hammer is kept.
 * (Holy) Hammer+Two Halves Of Coconut= Cocos Pieces; the (Holy) Hammer is kept.
 * (Holy) Hammer+Tomatoes= Ketchup (with the same number of charges as the Tomatoes); the (Holy) Hammer is kept.

Strategy

 * TBD

Hammer

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * The Engineering Shop
 * Become a Paladin in Specialized Adventuring!
 * Become a Baratheon in Pick A House
 * The Blacksmith in Winterfell
 * The Welfare Warehouse
 * The Hardware Store
 * The Lever's Reinforcements Activation Panel
 * Drink Liquid Luck
 * Random Drink's Liquid Luck subevent
 * Find A Hammer while traveling in the Middle Ages
 * Small Wooden Crate in The Cellar of The Haunted Mansion
 * Dig with Shovel in the Archaeology Dig
 * Archaeology Dig Lv 1 reward
 * Hit the drunk with a (Holy) Hammer in The Wild West.
 * Choose An Item Phase events
 * Questions!?
 * Oh Really?
 * Improbability Device (event)
 * Wishbone Wish
 * Pawn Shop
 * Early Reinforcements
 * Reinforcements!

Items

 * Thieving Imp
 * Holy Hammer reverts

Skills

 * Yes! Yes! (1 player Dead)

Effects

 * Marieke's Magic
 * U.N. Voting

Skills

 * Holy Hammer

Trivia

 * A Hammer can be the murder weapon that killed The Baron of The Haunted Mansion.