Effects Phase

If you're looking for this phase's flavor text, see Effects Phase (flavor text).

The Effects Phase occurs between the Fixed Chance Phase and the 1st Resurrection Phase. All effects in this phase occur on one page. Only the turn player's effects apply in each Effects Phase. Many things happening in this phase aren't visible in the phase's page and happen even if the phase itself is invisible.

There are Effects Phase based effects and Round based effects which activate and/or wear off in this phase. Effects Phase based effects with a duration have their turn counters tick down during each Effects Phase, while Round based effects have their turn counters tick down during Round Effects. (This dichotomy holds true even during an extra turn.) Effects which have no duration are listed under Effects Phase Based by default.

Effects have a priority determining the order by which they activate in this phase. Effects with the same priority have the order between themselves determined by the order they were gained. However, according to the admin, Dysprosium, "The order is determined by code or our database without us controlling it. This means that even a server update could alter that", so any priority list can change on a whim.

Turn counters for all things below (that have turn counters) tick down by 1 if the turn player has them (excluding Seventh Ring Of Hell). NONE of them will tick down for a non-turn player.

Miscellaneous

 * Cooldowns for skills and items tick down by 1.
 * Delayed Event Phase event queue turn counters tick down by 1.
 * Released Chocolate Easter Bunny Of Doom/Cow/Mummy (from Filled Pocket Ball) leaves the game and/or activates.
 * Sudarshana Chakra moves and/or returns to the turn player.
 * Set Banana Peel rots away
 * The Fixed Chance Phase's Click The Chicken's effect activates and each player gains a Chicken (normal)/Festive Chicken (Christmas or Winter?; needs verification).
 * Turn player gains 2-3 Snowballs if they're alive. (Can occur randomly after becoming a Stark in Pick A House.)
 * Lannister loan that was taken out is returned to The Bank OR Tywinn applies Skip A Turn to the turn player if they have less Rupees than what the loan was for, and this effect's turn counter is reset to 4 or 5
 * Boss Mode income/item generation/Magic Scroll generation/Spell Shield generation occurs.

Skills

 * Pacman skill wears off.
 * "No." skill wears off.
 * Activate Runes Of Guidance skill wears off.
 * Hinder skill resets.
 * Grand Appearance skill returns the turn player to the locked on space and is replaced by Grand Disappearance.
 * Nature's Swiftness skill gains 1 Concentration.

Items

 * Faerie Circle applies the Faerie Fire Debuff to all enemy players within 12 spaces of the turn player.
 * Ring Of Flowers makes every other living player within 25 spaces of the turn player move 3-5 spaces back.
 * Golden Ring Of King Midas's Gift Of Midas generates 1 Rupee for the turn player.
 * The Demon Jester's Ring's Deadly Trickery gives another player within 30 spaces of the turn player a Deadly Item.
 * Shamshir-e Zomorrodnegar generates Temporary Spell Reflection for the turn player.
 * Sir Lancelot's Ring Of Dispel generates Spell Shield for the turn player.
 * The Cornucopia generates an item for the turn player.
 * Vijaya aimed at a space gets more powerful or overcharges.
 * Spear Of Destiny loses all stacks.
 * The Glory Of Ten Powers generates an Auto-Resurrection, a Magic Barrier, and a random Magic Crystal for them.
 * 5% Energy is lost for non-Amethyst Lightsaber/Phaser.
 * 13-17% Energy is lost for Teleporter Activator.
 * 3-6% Energy is lost for Gallifreyan Time Watch.
 * Thieving Imp steals an item from the turn player and either goes to another player or leaves the game.
 * Peace Dove flies out of inventory and goes to another player.
 * Magical Winter Hat generates a Snowball for the turn player.
 * Brain Massager gives the turn player a random Learnable Feat.
 * Marieke Doll becomes a Goth Marieke Doll.
 * Darth Marieke Doll reverts to a Marieke Doll.
 * Scouting Marieke Doll reverts to a Marieke Doll.
 * Valentines Marieke Doll reverts to a Marieke Doll.
 * Mystery Sprout transforms.
 * Primed Clonegg 5000 transforms.
 * Deadly Item is revealed to be an illusion and is removed from the game.
 * Holy Hammer reverts to Hammer.
 * Chameleon's cooldown is lowered by 5 due to Fire.
 * Hidden Chameleon steals, returns, and reverts to Chameleon.
 * Three-Eyed Raven activates
 * Pipe Bomb explodes.
 * Creeping Fungus consumes one of the turn player's Food items, changes their Red Mushroom into a Shroom Of Doom, or infects the turn player with the Fungal Infection Debuff.
 * Jinxed Jewel Of Anxiety makes the turn player run 6 spaces back if within 3 spaces of another player.
 * Jinxed Jewel Of Death kills the turn player.
 * Jinxed Jewel Of Encumberment makes a random item in the turn player's inventory be destroyed if they have 12 or more items.
 * Ring Of Light resurrects the turn player.
 * Green Mushroom resurrects the turn player and is consumed.
 * Any (but max. 1) Dragon Egg removes the Fire Debuff from the turn player and hatches into a Dragonling of the same color.
 * FSM escapes from Filled Pocket Ball.

Buffs

 * Absolutely Fabulous wears off
 * Actually Pretty Radical Item Loot activates
 * Aegis Of Amore activates
 * Arcane Vision wears off
 * Auto-Resurrection wears off
 * Bank Account activates and wears off
 * Banking activates
 * Be Prepared activates
 * Bearded Phantom activates and wears off
 * Beer Tasting activates and/or wears off
 * Blessing Of Vengeance wears off
 * Blowing Smoke activates and/or wears off
 * Bone Mage activates
 * Booty Boost wears off
 * Brawler's Brew wears off
 * Burning Abomination activates
 * Caffeine Rush wears off
 * Chilling Ghost activates
 * Cleansing Spirit activates
 * Crystal Meth Focus wears off
 * Curse Resistance activates
 * Demonic Rush wears off
 * Diamond Necklace activates
 * Doom Guard activates and/or wears off
 * Elixir Of Immortality wears off
 * Ethereal Aura activates
 * Faith activates
 * Guardian activates and/or wears off
 * Holy Light activates
 * Hop Hops activates and/or wears off
 * Horcrux activates and/or wears off
 * Hungry Games: Receive Reward Capsule activates and wears off
 * Hyper Hyper wears off
 * Jumanji Vines activates and wears off
 * Killer Instincts Speed Boost wears off
 * Lager Of Learning activates and wears off
 * Licking A Lollipop activates and/or wears off
 * Life Shield wears off
 * Lumpy Space Hiccups activates and/or wears off
 * Marieke's Magic activates
 * Master Of Death activates
 * Momentum activates and/or wears off
 * Mysticality activates
 * Obsidian Necklace activates
 * Overlord activates
 * Pearl Necklace activates
 * Perverted Corpse activates
 * Pufferfish Speed wears off
 * Quantum Uncertainty activates
 * Relic Gold activates
 * Risen Lord activates
 * Ruby Necklace activates
 * Save Point wears off
 * Schrödinger's Box Effect activates and/or wears off
 * Shift activates
 * Shimmering Soul activates
 * Skeleton activates
 * Skeleton Berserker activates
 * Skeleton Thief activates
 * Skeleton Knight activates
 * Snail Ale wears off
 * Soul Speed wears off
 * Spare Time Efficiency activates
 * Specter activates
 * Spectral Cleric activates
 * Speed Boost wears off
 * Spell Shield wears off
 * Star Power wears off
 * Starving Ghoul activates
 * Sunscreen wears off
 * Super Caffeine Rush wears off
 * Temporary Fire Immunity wears off
 * Temporary Frost Immunity wears off
 * Temporary Luck wears off
 * Temporary Mojo wears off
 * Temporary Poison Immunity wears off
 * Temporary Skip-A-Turn & Incapacitation Immunity wears off
 * Temporary Spell Reflection wears off
 * The Power Of The Dark Side activates
 * Topaz Necklace activates
 * Turbo Booty Boost wears off
 * Turned Into A Jet wears off
 * Whistling A Happy Tuna activates
 * Zombie activates

Neutral Effects

 * Blue/Green/Red Turtle Shell moves and/or activates
 * Channeling Wormhole activates and wears off
 * Crazy wears off
 * Drunk wears off
 * Duct Tape wears off
 * Explosive Sheep activates and the connected Sheep moves or leaves the game
 * Lock Time activates and wears off
 * Stoned activates and wears off (or just wears off if Druggy)
 * Steady Progression wears off

Debuffs

 * AIDS activates and wears off (or just wears off if Succubus)
 * Bleeding wears off
 * Bone Mage Silence wears off
 * Brain Freeze wears off
 * Chaotic Power activates and wears off
 * Chlamydia activates or wears off
 * Cocaine Addiction activates and/or wears off
 * Cocaine Burnout wears off
 * Cold Head wears off
 * Common Cold activates and/or wears off
 * Crabs wears off
 * Curse Of Relativity activates
 * Curse Of Resurrection activates
 * Curse Of Riches activates
 * Curse Of The Easter Bunny Of Doom activates and/or wears off
 * Curse Of The Pharaoh activates
 * Cursed Wounds wears off
 * Dehydration activates and wears off
 * Delusion Poison activates or wears off
 * Demonic Frost wears off
 * Doom activates and wears off
 * Dragon Frost wears off
 * Drain Soul wears off
 * Entangling Roots activates and wears off
 * Fire activates and/or wears off
 * Frozen wears off
 * Fungal Doom activates and wears off
 * Gonorrhea activates or wears off
 * Gothic Gloom activates
 * Herpes activates or wears off
 * Inverted Dice wears off
 * Malaria activates and/or wears off
 * Ni! losing stacks activates
 * PETA activates or wears off
 * Plunger On Your Face wears off
 * Pufferfish Poison activates and wears off
 * Radiation Sickness activates or wears off
 * Slow wears off
 * Slowing Poison wears off
 * Smoking A Harmless Cigar activates and wears off
 * Sued wears off
 * Syphilis activates or wears off
 * Temporarily Denied wears off
 * Temporarily Disarmed wears off
 * Temporarily Silenced wears off
 * Very Stinky activates and/or wears off
 * Volatile Zombie activates and wears off
 * Weakened Soul wears off
 * Wound Of Arsalan activates and wears off
 * Wrath Of The Admin activates
 * Zombie Infection wears off

Round Based

 * Seventh Ring Of Hell generates a weapon