Crystal Meth

Crystal Meth is an item.

Standard Use

 * You gain 6 turns of Crystal Meth Focus and gain Dehydration for 6 turns.
 * Crystal Meth Focus: Passively grants Skip-A-Turn & Incapacitation Immunity. This effect can be extended.

Inherent Effect Tooltip

 * {| class="wikitable" style="text-align: left;

! Crystal Meth Focus Tooltip
 * You're incredibly focused! You temporarily have Skip-A-Turn & Incapacitation Immunity! Wooooh! No one can stop you now!
 * You're incredibly focused! You temporarily have Skip-A-Turn & Incapacitation Immunity! Wooooh! No one can stop you now!

Duration: X turn(s)

Category: Buff
 * }

Related Effects

 * Dehydration: If you already have Dehydration, Crystal Meth's Standard Use is changed to the following: You die and lose Dehydration. (You don't gain Crystal Meth Focus or a new Dehydration.)
 * Druggy: Passively prevents Dehydration from altering Crystal Meth's Standard Use. Also alters Crystal Meth's Standard Use so that it does not give Dehydration

Event Use

 * Give to the Party Bear of the Dungeon Crawl.

How To Obtain

 * Generic item-givers

Events

 * Shady Dealer
 * Crystal Formation Inside The Cave
 * Happy the Dwarf Inside The Cave
 * Early Reinforcements
 * Reinforcements!

Strategy
TBD

Trivia

 * TBD