Torch

Torch is an item.

Standard Use

 * If another player is on your space and you're not on space 0: Knock a random other player on your space 2-3 spaces back, also give them 1 stack of Fire.
 * If no other player is on your space or you're on space 0, if you don't have a Dragon Egg: Nothing occurs besides this item losing 1 charge.
 * If no other player is on your space or you're on space 0, if you have a Dragon Egg: You gain 1 stack of Fire.

Related Effects

 * Spiked Protection
 * Hallucination
 * Shield Mastery

Event Use/Passive

 * Use against the Demon Eye of the Archaeology Dig
 * Use against the Dune Guard of the Dungeon Crawl; inflict 7-10(?) damage per charge remaining
 * Use against The Bear!; randomly either choose for the bear to go backwards or forwards and lose 1 charge OR the bear kills you, and the Torch is lost.
 * Give to Marceline in Ooo
 * Use against the Dune Beetles of the Dungeon Crawl if fire appears.
 * Give the Secret Of Fire to King Louie in The Jungle; 1 charge is consumed.
 * Melt the Ice Inside The Cave; 1 charge is consumed.
 * You passively gain vision in the following events:
 * Inside The Cave
 * Dark Passage of the Archaeology Dig
 * Dark Cave of the Dungeon Crawl
 * The Cellar of The Haunted Mansion

Other Item Use/Passive

 * Roast a Turkey
 * Dragon Egg

Item Combining

 * Torch + Sword + Pumpkin = Pumpkin Lantern. (Sword loses 1 charge.)

Strategy

 * TBD

Trivia

 * TBD

How To Obtain

 * Generic random item-givers (Multiversal Flux, D6, Opal Necklace, Auction, Minigames)

Events

 * Choose An Item Phase events
 * Enter Inside The Cave from The Abandoned Mine without having a Torch already (Has 1 or 2 charges only)
 * The Lever's A Wooden Door
 * Questions!?
 * Oh Really?
 * Pawn Shop
 * Early Reinforcements
 * Reinforcements!

Items

 * Thieving Imp

Item Combining

 * (Holy) Hammer+Volatile Oil= Torch

Effects

 * Be Prepared

Trivia

 * TBD