Pocket Ball

Pocket Ball and Filled Pocket Ball are items. They share an item slot.

Standard Use

 * If used on a space where there is a released Explosive Sheep or Cow: You capture one of them, removing the released version from the game. The Pocket Ball becomes a Filled Pocket Ball with "a Sheep" or "a Cow" inside.
 * Note that a released Cow isn't treated as being on a space until it moves for the 1st time in an Effects Phase.


 * If used on a space where there is no released Explosive Sheep or Cow: Nothing occurs besides this item losing 1 "charge"; upon losing a 3rd "charge", you lose this item.
 * If this item transforms into a Filled Pocket Ball then back into an unfilled one, its charges for this type of use are reset to 3.

Event Use

 * TBD

Item Combining

 * Pocket Ball+Chicken or Explosive Sheep or Cow or Red Dragonling or Blue Dragonling or Green Dragonling or Black Dragonling or Crabs or Pet Bear= Filled Pocket Ball with the respective animal inside; in the case of the Chicken, all other players lose their Chickens (but NOT Festive Chickens)

Standard Use

 * Choose one option (with the "simply release" option being available for every creature and with the other options only being available if the listed creature is currently inside the Filled Pocket Ball; with all options, the creature is released):
 * Simply release the captured creature, reverting this item to a Pocket Ball; if the captured creature was unique, it returns to its event; if you release the Goblin Potion Master, you have a chance to gain Slowing Poison with -5 Speed for 3 turns; if you release a Tyrannosaurus Rex, it kills you, and you start the T-Rex Global Effect; simply releasing a Cow or Sheep does not put one on the board for movement or for potential capture with Pocket Ball.
 * Lolrus: Target any player.
 * If they don't have a non-Soulbound Bucket (Of Water): Add The Interwebz! to the target's event queue.
 * If they have a non-Soulbound Bucket (Of Water): The Lolrus removes their Bucket (Of Water) from the game and gives them Skip A Turn.
 * Bear: Target another player.
 * If you don't have The Bear! event queued: Add The Bear! to the target's event queue (with a 4-5 turn delayed queued.)
 * If you have The Bear! event queued: Nothing occurs besides the creature being released.
 * Pig: Target any player; add Falling Pig to the target's event queue.
 * Orly Owl: Target another player; add Oh Really? to the target's event queue.
 * Yarly Owl: Add a chat log message of an Oh Really? question with the correct answer of Ya rly!
 * Nowai Owl: Add a chat log message of an Oh Really? question with the correct answer of No wai!
 * Gorilla: Target another player. (needs verification that non-Frozen is applicable and that Soulbound has no interaction)
 * If they don't have a non-Frozen Banana: The target moves back 8 spaces.
 * If they have a non-Frozen Banana: The Gorilla removes their Banana from the game, and the target moves forward 10 spaces.
 * Giant Sloth: Target another player; randomly either they lose 1 permanent Speed or nothing occurs besides the creature being released.
 * Mammoth: Target another player; TBD.
 * Pterodactyl: Target another player; the target moves 5-20 spaces randomly either forward or backward. (needs verification)
 * Temporal Bug: Target any player; they receive a random name from a pool matching their gender.
 * If you want to know a player's original username after their name is randomized, right click their new name and then click Show info. You can also tell based on the join order and player color since it doesn't change.
 * Buffalo: Target another player; the target moves 4-8(?) spaces back.
 * Ceiling Cat: Target any player; add The Interwebz! to the target's event queue.
 * Sheep: Target another player; the Sheep deviates 0-3 spaces randomly forward or backward and then explodes like due to a Sheep Activator. (deviation range needs verification)
 * Cow: Target another player; give them Skip A Turn. During each of your next 10 Effects Phases, the Cow moves 12-16 spaces in the direction that the target is away from you in at the time of release, and any player within the moved spaces (but not the space the Cow begins each movement on) gains Skip A Turn. (During the 10th Effects Phase, the Cow leaves the game after moving.) Like a Cow used standardly, this Cow can be caught with a Pocket Ball after its 1st Effects Phase movement.
 * Chicken: Target another player; the target moves back 17-30(?) spaces back. (movement range needs verification)
 * Scorpion: Target another player.
 * If they don't have Poison Immunity: Kill them.
 * If they have Poison Immunity: Nothing occurs besides the creature being released.
 * Lolwut Creature:
 * Baboon: Target another player; the target moves 5-8(?) spaces forward. (needs verification that the effect stays the same if target has Banana)
 * Shadowfax: Target another player; the target moves 9-14(?) spaces forward.
 * Cat Bus: Target another player; the target moves 7-11(?) spaces forward.
 * Tarzan: Target another player.
 * If they don't have a non-Frozen Banana: The target moves back 8 spaces.
 * If they have a non-Frozen Tarzan: The Lolrus removes their Banana from the game, and the target moves forward 10 spaces.
 * Mummy: Target another player. During each of your next 10 Effects Phases, the Mummy moves (up to) 5-6 spaces towards the target; if it reaches the targets space, it kills the target, and it leaves the game. (During the 11th Effects Phase, the Mummy leaves the game without doing anything.)
 * Flying Spaghetti Monster: Target another player.
 * If the target is alive: Give them 5 turns of Speed Boost.
 * If they target is Dead: Revive them.
 * Stingray: Target another player; kill them.
 * The World's Ugliest Dog: Target another player; give them the Sick title.
 * The Frankenstein Monster: Target another player; give them the Sick title.
 * Ghost: Target another player; kill them.
 * Snake: Target another player; Incapacitate them.
 * Chewbacca: Target any player; the target moves 7 spaces forward and gains an EMP Generator.
 * Zoidberg: Target another player; Blind them.
 * Crabs: Target any player; give them Crabs for 5 turns (non-cubus)/15 turns (-cubus).
 * Bats: Target another player; the target moves back 5-8(?) spaces back if they are alive.
 * Red Dragonling: Target another player; give them 2 turns of Fire.
 * Blue Dragonling: Target another player; give them 3 turns of Dragon Frost.
 * Green Dragonling: Target another player; give them 6 turns of Delusion Poison.
 * Black Dragonling: Choose one option:
 * [Drag forward]: You move 15 spaces forward.
 * [Crystalize]: You gain all 5 Magic Crystals.
 * King Louie: Target any player; give them Skip A Turn. (needs verification that this stays the same if the target has Banana or a fire source)
 * Baloo: Target any player; randomly give them either a Banana or a Lemon.
 * Mosquito: Target any player; give them Malaria.
 * Jungle Beast/Predator: Target any player; add Predator Kill to the target's event queue.
 * The Dragon: Choose any space; you kill and give 2 turns of Fire to every player within a 15-space radius of the chosen space.
 * Jake The Dog: Choose an amount of spaces from -12 to 12; move the same amount of spaces forward.
 * Salem: Target any player; Blind and Incapacitate every player within a 10-space radius of them.

Event Use

 * Use against the Libido Demon of the Archaeology Dig and have this item become an unfilled Pocket Ball.
 * Show to Ace Ventura in The Jungle with a chance to sell an applicable monster and have this item become an unfilled Pocket Ball.
 * With Tarzan: Use at the Waterfall in The Jungle if Jane is there to receive a Banana, gaining the Jungle prefix to your name and becoming "the hero of the jungle"; this item becomes an unfilled Pocket Ball. (There is no in-event button for this use.)

Events

 * Pocket Ball GO! Fixed Chance Phase event
 * Gotta Catch 'Em All!
 * See above under Filled Pocket Ball under Event Use

Items

 * Use a Filled Pocket Ball

Events

 * See above under Event Use and Item Combining under Pocket Ball

Strategy

 * TBD

Trivia

 * TBD