Spider Mine

Spider Mine and Spider Mine Remote are items.

Event Use

 * Give to the Damaged Construct of the Archaeology Dig; counts as 1 item.

Standard Use

 * Choose an amount of spaces from -20 to 20; throw this item forward an equal amount of spaces and gain a Spider Mine Remote connected to it.

Event Use

 * Use against the Rock Obstruction of the Archaeology Dig.
 * Use against the Small Golem of the Archaeology Dig.
 * Use against the Dune Beetles of the Dungeon Crawl.
 * Use against The Bear!; you kill the bear and have a chance to gain 4 turns of PETA.
 * Use at the Crack In The Wall Inside The Cave; move 16-21(?) spaces forward.

Other Item Use

 * ACME Magnet; In addition to attracting the Spider Mine, it has a chance to explode, killing you and affecting other players as though a Spider Mine exploded due to standard use on the space on which the Magnet was used.

Standard Use

 * If used 15-45 seconds after being created: Make the connected Mine scuttle 10 spaces towards the player nearest to it, then it explodes, and all players within a 5-space radius of it die.
 * If used before or after 15-45 seconds after being created: Nothing happens besides losing this item.

Related Effects

 * Signal Jam

Skill Use

 * Sabotage

Spider Mine

 * Generic item-givers
 * Generic Mechanical item-givers

Events

 * The Engineering Shop
 * The Lever's Reinforcements Activation Panel
 * Bat Sign's Batcave Inside The Cave
 * Pawn Shop

Items

 * Seventh Ring Of Hell

Effects

 * U.N. Voting

Items

 * Spider Mine

Strategy
TBD

Trivia
TBD